spartaxoxo wrote: »SilverBride wrote: »Rewarding players that requested more difficult enemies just because they received the exact thing they asked for is what will break this game.
Show me a player that quit lotro because the slider there has exp gain on it.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Rewarding players that requested more difficult enemies just because they received the exact thing they asked for is what will break this game.
Show me a player that quit lotro because the slider there has exp gain on it.
This isn't Lotro.
spartaxoxo wrote: »There is not one valid objection to exp that I have heard.
You don't want it to have any rewards, period.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Rewarding players that requested more difficult enemies just because they received the exact thing they asked for is what will break this game.
Show me a player that quit lotro because the slider there has exp gain on it.
This isn't Lotro.
This game also doesn't have a harder overland yet. So, we need to get examples from other games where someone getting exp caused a game to break and a mass exodus of players.
It doesn't have to be LOTRO. Show me any game destroyed by someone getting exp.
Then I suggest you go back and read the thread from the beginning. There are dozens, from technical limitations to resource limitations to previous trials of similar ideas that didn't pan out to the fact that "immersion mode" would be empty without some extra incentive to get even the people who fought for it to play it. And dozens more.
If it needs rewards, then the goal was never "immersion."
spartaxoxo wrote: »Completely false. All content has rewards.
Yes, and you want more of those, which are gated from a big section of us unwashed "git gud" peasants.
spartaxoxo wrote: »[snip]
[snip]
Can I just say that I strongly disapprove of the term "immersion mode" being used to describe a higher difficulty mode? It gives a false impression that the current mode is not about immersion.
Greetings,
We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.
Thank you for your understanding.
At this point I suggest closing this topic. It's the same few people arguing over "solutions" that completely makes no sense game design side and business side wise. Let ZOS do the update and then we can give feedback, rather than complaining for 10000 pages over something that didn't happen.
Greetings,
We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.
Thank you for your understanding.
At this point I suggest closing this topic. It's the same few people arguing over "solutions" that completely makes no sense game design side and business side wise. Let ZOS do the update and then we can give feedback, rather than complaining for 10000 pages over something that didn't happen.
Franchise408 wrote: »
No, it should not be closed.
The bad faith actors who constantly rile up the same talking points over and over and over again need to be dealt with, while the people who are trying to genuinely discuss possibilities and solutions to the subject of overland can have a space to do so.
Certain individuals' inability to restrict themselves from the conversation that they say they don't even want is not reason to stop people who do want the conversation from having it.
Franchise408 wrote: »No, it should not be closed.
The bad faith actors who constantly rile up the same talking points over and over and over again need to be dealt with, while the people who are trying to genuinely discuss possibilities and solutions to the subject of overland can have a space to do so.
Certain individuals' inability to restrict themselves from the conversation that they say they don't even want is not reason to stop people who do want the conversation from having it.
Also, questing is not for leveling. Questing is for advancing a story. Leveling is a byproduct of that.
Not to say that ESO should do that, but questing could become a more important part of leveling if ZOS changed their minds about it, and I actually think it could be a good way to get a greater number of players engaged with overland.
spartaxoxo wrote: »Not to say that ESO should do that, but questing could become a more important part of leveling if ZOS changed their minds about it, and I actually think it could be a good way to get a greater number of players engaged with overland.
It's still the primary way new players level. It's also possible to skip the story purely for the exp and skill points. It's for both story and levelling. I agree with you though. It honestly would be nice if quest exp gains scaled to CP or something.
I have always been unhappy that the quest XP is so small. I would much rather have quest XP in larger amounts than having to mess with combat for XP.
spartaxoxo wrote: »I have always been unhappy that the quest XP is so small. I would much rather have quest XP in larger amounts than having to mess with combat for XP.
They honestly should give a bigger boost of exp from quest completion, especially if you're already over level 50. If it scaled, it would be so much better for everyone and not just new players/alts.
I think that's something that has the potential to benefit all players and is a nice QOL change outside of the discussions about difficulty.
spartaxoxo wrote: »I have always been unhappy that the quest XP is so small. I would much rather have quest XP in larger amounts than having to mess with combat for XP.
They honestly should give a bigger boost of exp from quest completion, especially if you're already over level 50. If it scaled, it would be so much better for everyone and not just new players/alts.
I think that's something that has the potential to benefit all players and is a nice QOL change outside of the discussions about difficulty.
Vonnegut2506 wrote: »spartaxoxo wrote: »I have always been unhappy that the quest XP is so small. I would much rather have quest XP in larger amounts than having to mess with combat for XP.
They honestly should give a bigger boost of exp from quest completion, especially if you're already over level 50. If it scaled, it would be so much better for everyone and not just new players/alts.
I think that's something that has the potential to benefit all players and is a nice QOL change outside of the discussions about difficulty.
And for the love of all that is holy, can companions actually receive experience from quest turn-ins. I would much rather quest than grind mobs.
spartaxoxo wrote: »Vonnegut2506 wrote: »spartaxoxo wrote: »I have always been unhappy that the quest XP is so small. I would much rather have quest XP in larger amounts than having to mess with combat for XP.
They honestly should give a bigger boost of exp from quest completion, especially if you're already over level 50. If it scaled, it would be so much better for everyone and not just new players/alts.
I think that's something that has the potential to benefit all players and is a nice QOL change outside of the discussions about difficulty.
And for the love of all that is holy, can companions actually receive experience from quest turn-ins. I would much rather quest than grind mobs.
Yes! This should definitely be a thing. It's so annoying that companions have to be grinded out instead of being able to level by adventuring with you.
spartaxoxo wrote: »Vonnegut2506 wrote: »spartaxoxo wrote: »I have always been unhappy that the quest XP is so small. I would much rather have quest XP in larger amounts than having to mess with combat for XP.
They honestly should give a bigger boost of exp from quest completion, especially if you're already over level 50. If it scaled, it would be so much better for everyone and not just new players/alts.
I think that's something that has the potential to benefit all players and is a nice QOL change outside of the discussions about difficulty.
And for the love of all that is holy, can companions actually receive experience from quest turn-ins. I would much rather quest than grind mobs.
Yes! This should definitely be a thing. It's so annoying that companions have to be grinded out instead of being able to level by adventuring with you.
Franchise408 wrote: »spartaxoxo wrote: »Vonnegut2506 wrote: »spartaxoxo wrote: »I have always been unhappy that the quest XP is so small. I would much rather have quest XP in larger amounts than having to mess with combat for XP.
They honestly should give a bigger boost of exp from quest completion, especially if you're already over level 50. If it scaled, it would be so much better for everyone and not just new players/alts.
I think that's something that has the potential to benefit all players and is a nice QOL change outside of the discussions about difficulty.
And for the love of all that is holy, can companions actually receive experience from quest turn-ins. I would much rather quest than grind mobs.
Yes! This should definitely be a thing. It's so annoying that companions have to be grinded out instead of being able to level by adventuring with you.
I don't use companions. They really don't level up with you? Yea, I would also agree that they should.
Can I just say that I strongly disapprove of the term "immersion mode" being used to describe a higher difficulty mode? It gives a false impression that the current mode is not about immersion.
You can, and you'd absolutely be right too. A better word would be 'immersion calibration slider'. You know, a bit like the contrast setting slider: a setting that is specific to you and your setup.
Imagine the game had only one fixed contrast setting. It works better for some than others.
Imagine people complaining about this, resulting in a contrast slider being introduced.
Imagine the people that did not need the slider complaining that those who do benefit should somehow pay in some way for that 'privilege'.
Imagine that if people object to that, they get to hear "ah, so it's not really about getting the contrast right at all, because you're not even prepared to pay for it".
Now that would be a fair analogy of what's been going on in this thread lately. At least the exchanges I was involved in that concerned a compensation commensurate to the extra time spent on higher difficulty encounters: I.e. so those at higher difficulty don't have to 'pay' for calibrating their difficulty setting upwards.
Also, questing is not for leveling. Questing is for advancing a story. Leveling is a byproduct of that.
Fundamentally disagree with this. To say that questing is "not for leveling" devalues questing in a material way, and it makes me think that some players have just played this game for long enough to believe that overland cannot possibly be more than it is now. Like, it isn't even supposed to be better. It's not the first time I've heard this kind of opinion and it really bums me out.
Yes, depending on the kind of quest you're doing, questing advances a story, but it also provides experience and rewards for completion, and it could certainly become a primary way of advancing a character. There are games which eschew combat experience entirely in favor of experience gain upon quest completion, and I think that's totally valid. Not to say that ESO should do that, but questing could become a more important part of leveling if ZOS changed their minds about it, and I actually think it could be a good way to get a greater number of players engaged with overland.