I want to see numbers on a player.
This.
The guy in that video clearly doesn't understand how damage mechanics in ESO work. In the first 5 minutes he goes "I haven't been able to test this against a player yet, but I'm hitting for 100k against random NPCs so I assume it would be around 50K against players." He halves the number, making it clear he's only accounting for the 50% damage reduction from Battle Spirit--and not the fact that NPCs only have around 18000 armor. Any decent PVP build is going to have more mitigation than that, especially considering how good heavy armor is now.
Could this be a problem? Eh, maybe. But it's definitely not as bad as that clickbaity video is making it out to be.
ResidentContrarian wrote: »I've seen worse, on PTS dummy I hit power of the light for 127K and I wasn't in stealth.
The balance on PTS is a meme at this point...
Sanguinor2 wrote: »ResidentContrarian wrote: »I've seen worse, on PTS dummy I hit power of the light for 127K and I wasn't in stealth.
The balance on PTS is a meme at this point...
How tho? Potl has a damage cap that only scales with max stamina. With 50k max stam the damage cap is around 29k.
Yeah, I still remember the 'Stam Bomber' setup I put together on the PTS just before Greymoor came out: Simmering Frenzy + Titanborn's Strength + DSA 2-hander = 150k+ hits just spamming Brawler/Carve into a group.
Build didn't go live because they nerfed Frenzy and a few other things before Greymoor came out. You're always going to find unintendedly OP stuff if you look hard enough, that's just the nature of game design. I always figured the classy thing to do was quietly inform the devs and hope it gets patched before a bunch of people notice--instead of going all Chicken Little on youtube for views and creating the problem you're screaming about.
I want to see numbers on a player.
This.
The guy in that video clearly doesn't understand how damage mechanics in ESO work. In the first 5 minutes he goes "I haven't been able to test this against a player yet, but I'm hitting for 100k against random NPCs so I assume it would be around 50K against players." He halves the number, making it clear he's only accounting for the 50% damage reduction from Battle Spirit--and not the fact that NPCs only have around 18000 armor. Any decent PVP build is going to have more mitigation than that, especially considering how good heavy armor is now.
Could this be a problem? Eh, maybe. But it's definitely not as bad as that clickbaity video is making it out to be.
What if they are sporting light armor. You do know they offer that as well. Some players like to wear light armor (for what reason I have no idea) but it's done all the time.
ResidentContrarian wrote: »I've seen worse, on PTS dummy I hit power of the light for 127K and I wasn't in stealth.
The balance on PTS is a meme at this point...
I want to see numbers on a player.
This.
The guy in that video clearly doesn't understand how damage mechanics in ESO work. In the first 5 minutes he goes "I haven't been able to test this against a player yet, but I'm hitting for 100k against random NPCs so I assume it would be around 50K against players." He halves the number, making it clear he's only accounting for the 50% damage reduction from Battle Spirit--and not the fact that NPCs only have around 18000 armor. Any decent PVP build is going to have more mitigation than that, especially considering how good heavy armor is now.
Could this be a problem? Eh, maybe. But it's definitely not as bad as that clickbaity video is making it out to be.
What if they are sporting light armor. You do know they offer that as well. Some players like to wear light armor (for what reason I have no idea) but it's done all the time.
A magsorc in all light armor with Bound Armor slotted and Boundless Storm running and no other resistance buffs has 23236 Spell Resistance and 18154 Physical Resistance, plus another 2% mitigation from CP, 20% base Crit Resistance (30% with the Resilience CP star slotted), Shields, and whatever other forms of damage mitigation you want to stack on.
More importantly, if you bring a glass cannon into PVP it's your own fault if it gets shattered. There are a lot of people on these boards who seem to thing 'balance' means being able to kill everyone they come across while never being killed themselves, and that's just silly.
I want to see numbers on a player.
This.
The guy in that video clearly doesn't understand how damage mechanics in ESO work. In the first 5 minutes he goes "I haven't been able to test this against a player yet, but I'm hitting for 100k against random NPCs so I assume it would be around 50K against players." He halves the number, making it clear he's only accounting for the 50% damage reduction from Battle Spirit--and not the fact that NPCs only have around 18000 armor. Any decent PVP build is going to have more mitigation than that, especially considering how good heavy armor is now.
Could this be a problem? Eh, maybe. But it's definitely not as bad as that clickbaity video is making it out to be.
What if they are sporting light armor. You do know they offer that as well. Some players like to wear light armor (for what reason I have no idea) but it's done all the time.
A magsorc in all light armor with Bound Armor slotted and Boundless Storm running and no other resistance buffs has 23236 Spell Resistance and 18154 Physical Resistance, plus another 2% mitigation from CP, 20% base Crit Resistance (30% with the Resilience CP star slotted), Shields, and whatever other forms of damage mitigation you want to stack on.
More importantly, if you bring a glass cannon into PVP it's your own fault if it gets shattered. There are a lot of people on these boards who seem to thing 'balance' means being able to kill everyone they come across while never being killed themselves, and that's just silly.
I want to see numbers on a player.
This.
The guy in that video clearly doesn't understand how damage mechanics in ESO work. In the first 5 minutes he goes "I haven't been able to test this against a player yet, but I'm hitting for 100k against random NPCs so I assume it would be around 50K against players." He halves the number, making it clear he's only accounting for the 50% damage reduction from Battle Spirit--and not the fact that NPCs only have around 18000 armor. Any decent PVP build is going to have more mitigation than that, especially considering how good heavy armor is now.
Could this be a problem? Eh, maybe. But it's definitely not as bad as that clickbaity video is making it out to be.
What if they are sporting light armor. You do know they offer that as well. Some players like to wear light armor (for what reason I have no idea) but it's done all the time.
A magsorc in all light armor with Bound Armor slotted and Boundless Storm running and no other resistance buffs has 23236 Spell Resistance and 18154 Physical Resistance, plus another 2% mitigation from CP, 20% base Crit Resistance (30% with the Resilience CP star slotted), Shields, and whatever other forms of damage mitigation you want to stack on.
More importantly, if you bring a glass cannon into PVP it's your own fault if it gets shattered. There are a lot of people on these boards who seem to thing 'balance' means being able to kill everyone they come across while never being killed themselves, and that's just silly.
Boundless/Hurricane will pull the NB out of stealth. These are melee hits only. They'll be immune.
You have clearly no idea what you're talking about if you think that you can prevent a good nightblade to engage you stealthed while under hurricane/boundless storm.
They move fast, and due to laggy netcode they will land their burst combo between 2 ticks without any problem at all.
About the OP, he is right. There is no counterplay against that. Or again 3-4x 20k procs. And even if you manage to survive to one combo, how will you deal against 10+ players using that in Cyrodiil ?
At least there are some PTS patches left, let's see what devs do.
Tommy_The_Gun wrote: »So... um... Nerf NB ? ? ?
^ Because this is what will happen. 100K Death stroke, ok we will nerf base dmg & scaling so it will hit 20K max
But with all seriousness and jokes aside - this has no counter play... like literally no counter. Even with armour cap & maxed crit resistance you gonna get hit by 40K+ at minimum... even GoS won't help you...
My counter build (if it goes live):
Vamp (or Night's Silence set) + Vesture of Darloc Brae + Wild hunt ring.
Good luck finding me in Cyro...
Edit:
Can't we just keep the "no-proc" Cyro ? It is playable...
Tommy_The_Gun wrote: »So... um... Nerf NB ? ? ?
^ Because this is what will happen. 100K Death stroke, ok we will nerf base dmg & scaling so it will hit 20K max
But with all seriousness and jokes aside - this has no counter play... like literally no counter. Even with armour cap & maxed crit resistance you gonna get hit by 40K+ at minimum... even GoS won't help you...
My counter build (if it goes live):
Vamp (or Night's Silence set) + Vesture of Darloc Brae + Wild hunt ring.
Good luck finding me in Cyro...
Edit:
Can't we just keep the "no-proc" Cyro ? It is playable...
You have clearly no idea what you're talking about if you think that you can prevent a good nightblade to engage you stealthed while under hurricane/boundless storm.
They move fast, and due to laggy netcode they will land their burst combo between 2 ticks without any problem at all.
About the OP, he is right. There is no counterplay against that. Or again 3-4x 20k procs. And even if you manage to survive to one combo, how will you deal against 10+ players using that in Cyrodiil ?
At least there are some PTS patches left, let's see what devs do.
Interesting approach. Instead of removing sneak penalty + perma stealth/sneak with Darloc, just reduce detection as much as possible. Got to try this too. However, my main is Argonian non-vampire so I am not sure if it will work (I will be missing Khajiit racial and vamp bonus).etchedpixels wrote: »Tommy_The_Gun wrote: »So... um... Nerf NB ? ? ?
^ Because this is what will happen. 100K Death stroke, ok we will nerf base dmg & scaling so it will hit 20K max
But with all seriousness and jokes aside - this has no counter play... like literally no counter. Even with armour cap & maxed crit resistance you gonna get hit by 40K+ at minimum... even GoS won't help you...
My counter build (if it goes live):
Vamp (or Night's Silence set) + Vesture of Darloc Brae + Wild hunt ring.
Good luck finding me in Cyro...
Edit:
Can't we just keep the "no-proc" Cyro ? It is playable...
Before they broke cyrodiil totally with no proc sets I used to run around in
3 x night terror: (2m)
4 x darloc brae (2m)
5 x night mother's embrace (2m)
Khajiit (3m)
(as well as totalling 61% cost reduction)
And with U30 I'll be able to go back in there along with the CP tree ones (another 3m, 25% cost reduction )
I figure that 12m reduction in detect at 86% cost reduction with concealed weapon slotted for the speed it ought to do nicely 8). In fact you could probably drop night terror for wild hunt and a monster helm.
In PVE even with just the armour and racials you basically don't exist. You can steal from under the noses of any NPC. In Cyrodiil even without the CP one you could stroll through the imperials in the tunnels or mob camps.
It needs to be tested against a player before calling anything.
if this works only on npcs ( which i dont know why it should work only on npcs) then its ok.
but if that scaling works too when used against player then it is really bad. you dont have to even count for how much it hits. if it is 100k in pve it obviously overpowered in pvp too.
do not forget thats not only thing thats gonna hit you, there will be probably snipe on way and few other skills mixed with it. anything that hits for more than 20k in pvp is issue, obviously
You have clearly no idea what you're talking about if you think that you can prevent a good nightblade to engage you stealthed while under hurricane/boundless storm.
They move fast, and due to laggy netcode they will land their burst combo between 2 ticks without any problem at all.
About the OP, he is right. There is no counterplay against that. Or again 3-4x 20k procs. And even if you manage to survive to one combo, how will you deal against 10+ players using that in Cyrodiil ?
At least there are some PTS patches left, let's see what devs do.
well i am glad i stopped playing before this patch because it seems it will be horrific in pvp
zos have clearly no idea what they are doing.
how to fix proc sets ... well, lets make them 100-150% more stronger and lets make some scale of max health just to be sure we did it right. and now this on top of it.....
master_vanargand wrote: »Stealth damage bonus is disabled in PvP.
[snip]