every single patch u guys do this against the developers and the community.
its really getting annoying and old.
Mirona_Thetin wrote: »As far as I remember, the bonus damage of sneak attacks was removed for PVP in 2017.
The PTS patch notes do not tell that the bonus damage is applied to PVP again, so maybe it is still only for PVE ...
Mirona_Thetin wrote: »As far as I remember, the bonus damage of sneak attacks was removed for PVP in 2017.
The PTS patch notes do not tell that the bonus damage is applied to PVP again, so maybe it is still only for PVE ...
DocFrost72 wrote: »Mirona_Thetin wrote: »As far as I remember, the bonus damage of sneak attacks was removed for PVP in 2017.
The PTS patch notes do not tell that the bonus damage is applied to PVP again, so maybe it is still only for PVE ...
Shhh, someone hit an overland mob for 100k with an ultimate! Don't be reasonable!
I'd be interested to see this in use in cyro or BGs. It likely won't even crop up in BG due to the lack of cp, so if there is even a little active population on PTS cp cyro, could someone share their assassination attempts?
oscarovegren wrote: »
Fixed an issue where the guaranteed Critical Strike and bonus damage from attacks made while hidden in crouch would fail on many attacks. It will now properly grant a guaranteed Critical Strike on your next Direct Damage attack, deal 46% bonus damage if a Ranged attack (now Magical and Martial, rather than only Martial), 275% bonus damage if a Melee attack (Magical and Martial, rather than only Martial), and Stun the target on Martial or Magical melee attacks.
Note the bonus Critical Damage is still reduced significantly and these values are their original versions.
I want to see numbers on a player.
Fixed an issue where the guaranteed Critical Strike and bonus damage from attacks made while hidden in crouch would fail on many attacks. It will now properly grant a guaranteed Critical Strike on your next Direct Damage attack, deal 46% bonus damage if a Ranged attack (now Magical and Martial, rather than only Martial), 275% bonus damage if a Melee attack (Magical and Martial, rather than only Martial), and Stun the target on Martial or Magical melee attacks.
Note the bonus Critical Damage is still reduced significantly and these values are their original versions.
Hahahahahhahahahahha.
Omg lol why. The whole "crit is OP" discussion is already "NBs burst is OP" discussion.
You gave everyone 20% crit resistance just because NBs are OP otherwise, nerfing all crit setups in PvP to completely unusable state.
And now you give bonus damage on attack from cloak, as if cloak's guaratneed crit wasn't enough in the first place?
This is clearly a big oversight. Remove that bonus damage completely.
Malacath is supposed to prevent critical hits.... Seems like a glitch
relentless_turnip wrote: »This is clearly busted and not intentional.. Why anyone is trying to defend it literally blows my mind. You don't need to test a 100k hit on a player to know it hits too hard. It will be somewhere around half that... maybe less, but not by much...
DocFrost72 wrote: »relentless_turnip wrote: »This is clearly busted and not intentional.. Why anyone is trying to defend it literally blows my mind. You don't need to test a 100k hit on a player to know it hits too hard. It will be somewhere around half that... maybe less, but not by much...
Here's another good example of what I'm talking about..
That mob has 7-14k resistances as an overland enemy.
Players have a higher resistance, but for giggles let's factor that out. Any player in the game has a base 10% damage mitigation, and the 50% malus from battle spirit.
100k * .5 *.9 alone brings us to 45k.
That assumes a totally naked player with no crit resistance (somehow, because you have over one thousand and some-odd base), and any buffs that player might be using such as minor protection, CP direct damage mitigation, and player damage resistance.
Please, please, test this against a person and record the findings.
relentless_turnip wrote: »DocFrost72 wrote: »relentless_turnip wrote: »This is clearly busted and not intentional.. Why anyone is trying to defend it literally blows my mind. You don't need to test a 100k hit on a player to know it hits too hard. It will be somewhere around half that... maybe less, but not by much...
Here's another good example of what I'm talking about..
That mob has 7-14k resistances as an overland enemy.
Players have a higher resistance, but for giggles let's factor that out. Any player in the game has a base 10% damage mitigation, and the 50% malus from battle spirit.
100k * .5 *.9 alone brings us to 45k.
That assumes a totally naked player with no crit resistance (somehow, because you have over one thousand and some-odd base), and any buffs that player might be using such as minor protection, CP direct damage mitigation, and player damage resistance.
Please, please, test this against a person and record the findings.
Please show us a clip of you hitting a mob for 100k.
DocFrost72 wrote: »relentless_turnip wrote: »DocFrost72 wrote: »relentless_turnip wrote: »This is clearly busted and not intentional.. Why anyone is trying to defend it literally blows my mind. You don't need to test a 100k hit on a player to know it hits too hard. It will be somewhere around half that... maybe less, but not by much...
Here's another good example of what I'm talking about..
That mob has 7-14k resistances as an overland enemy.
Players have a higher resistance, but for giggles let's factor that out. Any player in the game has a base 10% damage mitigation, and the 50% malus from battle spirit.
100k * .5 *.9 alone brings us to 45k.
That assumes a totally naked player with no crit resistance (somehow, because you have over one thousand and some-odd base), and any buffs that player might be using such as minor protection, CP direct damage mitigation, and player damage resistance.
Please, please, test this against a person and record the findings.
Please show us a clip of you hitting a mob for 100k.
That this was all you could respond with gives me hope that a little bit of what I said sank in.
relentless_turnip wrote: »DocFrost72 wrote: »relentless_turnip wrote: »DocFrost72 wrote: »relentless_turnip wrote: »This is clearly busted and not intentional.. Why anyone is trying to defend it literally blows my mind. You don't need to test a 100k hit on a player to know it hits too hard. It will be somewhere around half that... maybe less, but not by much...
Here's another good example of what I'm talking about..
That mob has 7-14k resistances as an overland enemy.
Players have a higher resistance, but for giggles let's factor that out. Any player in the game has a base 10% damage mitigation, and the 50% malus from battle spirit.
100k * .5 *.9 alone brings us to 45k.
That assumes a totally naked player with no crit resistance (somehow, because you have over one thousand and some-odd base), and any buffs that player might be using such as minor protection, CP direct damage mitigation, and player damage resistance.
Please, please, test this against a person and record the findings.
Please show us a clip of you hitting a mob for 100k.
That this was all you could respond with gives me hope that a little bit of what I said sank in.
😂 Narcissism aside. When was the last time you hit a mob for 100k? I can guarantee that will hit a player for 30-40k and that is taking into account variable resistances.
There is no need to elaborate or rationalise this quite simply when was the last time I hit a mob for 100k in PvP gear.
I want to see numbers on a player.