- Fixed an issue where Status Effects that dealt instantaneous damage would remove the caster from stealth, as well as failing to trigger events such as a target being under the effect of a status effect.
- Fixed an issue where the guaranteed Critical Strike and bonus damage from attacks made while hidden in crouch would fail on many attacks. It will now properly grant a guaranteed Critical Strike on your next Direct Damage attack, deal 46% bonus damage if a Ranged attack (now Magical and Martial, rather than only Martial), 275% bonus damage if a Melee attack (Magical and Martial, rather than only Martial), and Stun the target on Martial or Magical melee attacks.
If they were to removed stun from stealth attacks they would say it in the patch notes, but nothing like this happened. One day after patch it simply stopped working.
Also I have tested it on PTS. Melee & ranged LA, HA, Skills from stealth / cloak do not stun target, as they used to so it it still bugged.
Ok I tested this on the PTS vs real players and also vs NPCs and on NPCs I can hit for over 110k easy but players only 10k at most
Can anyone confirm this? I won't have enough spare time to do it in next few days unfortunately.
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"Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge