Waffennacht wrote: »i'm very aware that you get 0 armor trait and eff'd-up mundus stone effects, lower physical and spell defense etc, however to direct attention to your remark of, "because armor traits don't work when your armor is broken" so to that point, 0% prosperous armor would be the same value to me as 100% impen. currently, in terms of maximizing your gold when defeating enemies, and i wouldnt waste money on repairing armor over and over again, i would leave it at zero if it wasn't impacting my game play, or use repair kits which i earned from writs, or repair it when i got to town.
i wouldn't use impen as an argument for prosperous either considering the more enemies you kill the more money you get, meaning i either get 250-350 gold for a pile of enemies with pockets, or 500-700 gold for a pile of enemies with pockets.
[Edit to remove flame]
- You get zero additional money from broken prosperous armor
- to make money you must repair prosperous armor
- repairing prosperous armor results in money lost not gained
- impen prevents you from having to repair as often, meaning you keep more of the gold you made
You would have make a whole new set of prosperous armor each time it went to zero, - which costs time/gold wuteva.
You're losing money if you ever wear prosperous over impen. Period. Even if you use the whole "I'll keep it at zero argument"
You need to think more critically

Bouldercleave wrote: »Are you shitting me? It was by FAR the most useless crap trait in the world. This just proves how people will find a way to *** about anything.
You sir, shame us all.
you nerfed prosperous traits on armor and made it more of a combative trait (clap clap bravo progression i get it) however since your taking away my +90% gain to gold from monsters and replacing it with "increases stamina magicka health recovery by 11 per armor" where do i now find a source to increase my gold from looted enemies? did you / are you planning on coming out with a crafted set which 5 piece does this? or is there a new type of buff that is going to give us an increased rate of gold gained per enemy?
Reyou nerfed prosperous traits on armor and made it more of a combative trait (clap clap bravo progression i get it) however since your taking away my +90% gain to gold from monsters and replacing it with "increases stamina magicka health recovery by 11 per armor" where do i now find a source to increase my gold from looted enemies? did you / are you planning on coming out with a crafted set which 5 piece does this? or is there a new type of buff that is going to give us an increased rate of gold gained per enemy?
Reduced repair costs from Inpen trait was mathematically proven to net you more total gold when gold farming than prosperous did anyway.
you nerfed prosperous traits on armor and made it more of a combative trait (clap clap bravo progression i get it) however since your taking away my +90% gain to gold from monsters and replacing it with "increases stamina magicka health recovery by 11 per armor" where do i now find a source to increase my gold from looted enemies? did you / are you planning on coming out with a crafted set which 5 piece does this? or is there a new type of buff that is going to give us an increased rate of gold gained per enemy?
you nerfed prosperous traits on armor and made it more of a combative trait (clap clap bravo progression i get it) however since your taking away my +90% gain to gold from monsters and replacing it with "increases stamina magicka health recovery by 11 per armor" where do i now find a source to increase my gold from looted enemies? did you / are you planning on coming out with a crafted set which 5 piece does this? or is there a new type of buff that is going to give us an increased rate of gold gained per enemy?
This guy is either an OP troll, or one of the worst players in the game.
IcyDeadPeople wrote: »Killing mobs doesn't provide very much gold, even with the 90% boost. You can earn gold much faster just cooking stacks of green food and selling it to the NPC vendor. Farming mats or almost any other trading activity will provide even more.
Waffennacht wrote: »i'm very aware that you get 0 armor trait and eff'd-up mundus stone effects, lower physical and spell defense etc, however to direct attention to your remark of, "because armor traits don't work when your armor is broken" so to that point, 0% prosperous armor would be the same value to me as 100% impen. currently, in terms of maximizing your gold when defeating enemies, and i wouldnt waste money on repairing armor over and over again, i would leave it at zero if it wasn't impacting my game play, or use repair kits which i earned from writs, or repair it when i got to town.
i wouldn't use impen as an argument for prosperous either considering the more enemies you kill the more money you get, meaning i either get 250-350 gold for a pile of enemies with pockets, or 500-700 gold for a pile of enemies with pockets.
[Edit to remove flame]
- You get zero additional money from broken prosperous armor
- to make money you must repair prosperous armor
- repairing prosperous armor results in money lost not gained
- impen prevents you from having to repair as often, meaning you keep more of the gold you made
You would have make a whole new set of prosperous armor each time it went to zero, - which costs time/gold wuteva.
You're losing money if you ever wear prosperous over impen. Period. Even if you use the whole "I'll keep it at zero argument"
You need to think more critically