yall sound broke.
if i'm farming for something like necromancer, i go to the public dungeon (obsidian scar) and kill everything including bosses while farming necro for money, in this case i wear prosperous to boost the amount of money i am gaining for killing things while running to bosses
those who wear divines or impen during things like this are more interested in making less money while spending time farming necro weapons and such.
yall sound broke.
if i'm farming for something like necromancer, i go to the public dungeon (obsidian scar) and kill everything including bosses while farming necro for money, in this case i wear prosperous to boost the amount of money i am gaining for killing things while running to bosses
those who wear divines or impen during things like this are more interested in making less money while spending time farming necro weapons and such.
This doesn't make any sense. You don't factor time and drop quantity in your equation. I bet I could run my top dps current setup stamsorc with all divine gear and farm a dungeon way faster than the same gear in prosperous. This means that I can do more dungeons which equals to more gold drops, and more importantly, more trash items that I can sell in a lesser amount of time.
Given this and not that I want to test it, but when time is factored into this and the amount of trash items drop increases, I can't see how prosperous can outperform time. Glad to hear they are getting rid of the trait.
Crafts_Many_Boxes wrote: »yall sound broke.
if i'm farming for something like necromancer, i go to the public dungeon (obsidian scar) and kill everything including bosses while farming necro for money, in this case i wear prosperous to boost the amount of money i am gaining for killing things while running to bosses
those who wear divines or impen during things like this are more interested in making less money while spending time farming necro weapons and such.
This doesn't make any sense. You don't factor time and drop quantity in your equation. I bet I could run my top dps current setup stamsorc with all divine gear and farm a dungeon way faster than the same gear in prosperous. This means that I can do more dungeons which equals to more gold drops, and more importantly, more trash items that I can sell in a lesser amount of time.
Given this and not that I want to test it, but when time is factored into this and the amount of trash items drop increases, I can't see how prosperous can outperform time. Glad to hear they are getting rid of the trait.
When you have groups of mobs that die in ~5-10s, divines vs prosperous doesn't make a whole lot of difference. But even if divines is slightly faster, prosperous would probably outweigh it. At least, for dungeons / instances where there are far more (humanoid) mobs than bosses.
And all of that aside, getting a full divines set of anything anymore is either tremendously expensive or time-consuming because divines prices are jacked up crazy high for everything everywhere. Meanwhile, prosperous is in the bargain bin. I got a full set of bahraha's curse and withered hand (my go-to farming sets on my templar since i'm only cp 340 and can easily die without survival sets) for like maybe 10k, including purple jewelry. I probably would have spent ten times that for a full divines set, and that's assuming I could even find what I was looking for.
Crafts_Many_Boxes wrote: »yall sound broke.
if i'm farming for something like necromancer, i go to the public dungeon (obsidian scar) and kill everything including bosses while farming necro for money, in this case i wear prosperous to boost the amount of money i am gaining for killing things while running to bosses
those who wear divines or impen during things like this are more interested in making less money while spending time farming necro weapons and such.
This doesn't make any sense. You don't factor time and drop quantity in your equation. I bet I could run my top dps current setup stamsorc with all divine gear and farm a dungeon way faster than the same gear in prosperous. This means that I can do more dungeons which equals to more gold drops, and more importantly, more trash items that I can sell in a lesser amount of time.
Given this and not that I want to test it, but when time is factored into this and the amount of trash items drop increases, I can't see how prosperous can outperform time. Glad to hear they are getting rid of the trait.
When you have groups of mobs that die in ~5-10s, divines vs prosperous doesn't make a whole lot of difference. But even if divines is slightly faster, prosperous would probably outweigh it. At least, for dungeons / instances where there are far more (humanoid) mobs than bosses.
And all of that aside, getting a full divines set of anything anymore is either tremendously expensive or time-consuming because divines prices are jacked up crazy high for everything everywhere. Meanwhile, prosperous is in the bargain bin. I got a full set of bahraha's curse and withered hand (my go-to farming sets on my templar since i'm only cp 340 and can easily die without survival sets) for like maybe 10k, including purple jewelry. I probably would have spent ten times that for a full divines set, and that's assuming I could even find what I was looking for.
Getting divines isn't that hard or costly, stop crafting boxes and craft some armor for 2 minutes.
Is this really a are you nerfing prosperous thread. Lmao hahahahahaha.
Crafts_Many_Boxes wrote: »Crafts_Many_Boxes wrote: »yall sound broke.
if i'm farming for something like necromancer, i go to the public dungeon (obsidian scar) and kill everything including bosses while farming necro for money, in this case i wear prosperous to boost the amount of money i am gaining for killing things while running to bosses
those who wear divines or impen during things like this are more interested in making less money while spending time farming necro weapons and such.
This doesn't make any sense. You don't factor time and drop quantity in your equation. I bet I could run my top dps current setup stamsorc with all divine gear and farm a dungeon way faster than the same gear in prosperous. This means that I can do more dungeons which equals to more gold drops, and more importantly, more trash items that I can sell in a lesser amount of time.
Given this and not that I want to test it, but when time is factored into this and the amount of trash items drop increases, I can't see how prosperous can outperform time. Glad to hear they are getting rid of the trait.
When you have groups of mobs that die in ~5-10s, divines vs prosperous doesn't make a whole lot of difference. But even if divines is slightly faster, prosperous would probably outweigh it. At least, for dungeons / instances where there are far more (humanoid) mobs than bosses.
And all of that aside, getting a full divines set of anything anymore is either tremendously expensive or time-consuming because divines prices are jacked up crazy high for everything everywhere. Meanwhile, prosperous is in the bargain bin. I got a full set of bahraha's curse and withered hand (my go-to farming sets on my templar since i'm only cp 340 and can easily die without survival sets) for like maybe 10k, including purple jewelry. I probably would have spent ten times that for a full divines set, and that's assuming I could even find what I was looking for.
Getting divines isn't that hard or costly, stop crafting boxes and craft some armor for 2 minutes.
Did you not read what I just wrote? I need the set bonuses from bahraha / withered hand (at least bahraha) to farm effectively, so crafting them myself wasn't an option. There are no crafted sets that are good for farming, at least good enough to allow someone primarily just spamming aoe abils to survive.
That's the beauty of using my setup. I just plop down a few aoe, and either heavy attack or jabs until they're dead. No need to self heal because of the set bonuses, 0 downtime. Mobs die in <10s.
and again , if my armor is at 0 , and its not effecting my gameplay and my power is fine, why would i spend money to continuously repair it vs just keeping it at 0....
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you nerfed prosperous traits on armor and made it more of a combative trait (clap clap bravo progression i get it) however since your taking away my +90% gain to gold from monsters and replacing it with "increases stamina magicka health recovery by 11 per armor" where do i now find a source to increase my gold from looted enemies? did you / are you planning on coming out with a crafted set which 5 piece does this? or is there a new type of buff that is going to give us an increased rate of gold gained per enemy?