Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

ZOS NERF: Earthtear Cavern Changes... Noooooooooo :(

  • Lady_Rosabella
    Lady_Rosabella
    ✭✭✭✭✭
    ixie wrote: »
    ixie wrote: »
    ixie wrote: »
    @ZOS_GinaBruno Still wandering if the invisible wall along the walkway by the water is going to be removed? It's still there on the PTS as well as the hanging lanterns still stuck in a half-swing state.

    my lanterns are swinging, maybe you need to place them again

    The existing lanterns, that are already hanging, still do not swing. I took them into inventory and back out again and they do not swing, but I can buy new ones from the Crown Store on the PTS and the new ones are swinging.

    That's odd, mine were existing and swing just fine

    Hubby and two other friends also own the Earthtear Cavern and their hanging lanterns do not swing either. So I guess some people with the Earthtear Cavern have the bug and some do not.

    Mine are in Tel Galen, maybe it's a problem with Earthtear Cavern?

    Lol yea this is the Earthtear Cavern post. This bug has been out since Morrowind was released, as noted earlier in this forum post. But, as I said when buying the cavern on the PTS with a template character, I was able to purchase new hanging lanterns and they swing. So was hoping the bug was fixed and not just for new purchases of the lantern, but also the existing hanging lanterns already placed in the caverns.
  • Lady_Rosabella
    Lady_Rosabella
    ✭✭✭✭✭
    We’d like to give you an update on some specific housing issues called out in this thread, and some comments about the issues as a whole.

    Between housing launch and more recent updates, several changes were made to the houses in an attempt to fix some minor housing bugs, such as visual graphical errors or players being able to get outside the playable area. We had some internal issues that caused these changes to slip through our normal processes that are intended to keep houses and housing items as close as possible to the original when we have to fix housing-related problems. Obviously if a bug pops up, if it starts raining inside your house for example, that’s a problem and we will fix it. In general, though, your house should not functionally change as a result.We should have done a better job of communicating the changes and why they happened. As mentioned before, some of our internal processes were missed and we will ensure that that won't happen again in the future.

    Here are the fixes we are working on now:
    • Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside.
    • Hunding’s Palatial Hall, starfish and seaweed – We are working on restoring the beach debris. If for some reason we are unable to do this, we will look into adding them as furnishings, which will be free in the store for a period of time so you can decorate your own shoreline.
    • Mathiisen Manor – Missing windows. As already noted in another thread, this is a bug and will be fixed.
    • Nord Lamps are now white instead of yellow – We are looking into this. If this is simply a cosmetic change, we would make both yellow and white available in the store for free for a period of time so that you can get the right one.
    • Swinging Lamps not swinging – This is a bug and will be fixed.

    Depending on the complexity, some of them may come out sooner than others. We won’t hold up all the changes if one will take longer than the others, but the goal is to get these all fixed by Update 15 which is scheduled to launch in August.

  • Shadowasrial
    Shadowasrial
    ✭✭✭✭✭
    Are they ever going to address the fact that a giant portion of the map in this cave is unreachable? There is a giant ledge/ walkway on the right hand side of the map. You have a staircase that goes towards it but goes to the water. Why not create a bridge instead and open up that area to players? It's not outside the map and there is a giant wall there to stop us anyways
  • Lady_Rosabella
    Lady_Rosabella
    ✭✭✭✭✭
    Also it seems the Daedric Chandelier Spiked, purchased from the Luxury Vendor a couple weeks ago have the same bug from the Lantern of Anquish....with the flames engulfing them. The first pic is the one with the lanterns purchased at the luxury vendor, the last two pics are existing lanterns previously purchased.


    imgur.com/a/WZF5I
  • Lady_Rosabella
    Lady_Rosabella
    ✭✭✭✭✭
    Are they ever going to address the fact that a giant portion of the map in this cave is unreachable? There is a giant ledge/ walkway on the right hand side of the map. You have a staircase that goes towards it but goes to the water. Why not create a bridge instead and open up that area to players? It's not outside the map and there is a giant wall there to stop us anyways

    @Shadowasrial I just posted, probably at the same time you posted, the quote from @ZOS_GinaBruno from page 12 of this forum post. She stated:

    "Here are the fixes we are working on now:
    Earthtear Cavern – Rocks that were put in place to block access to non-playable areas are being removed. We are also removing the invisible wall along the waterway that blocks access to the rest of the walkway, and fixing the bug that allows it to rain inside."

    So that invisible wall is suppose to be gone by the Update on August 14.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    In reference to the invisible wall that's currently in Earthtear Cavern, we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously. In general, our goal is to make sure homes remain the same from the moment they are sold, barring any serious bugs of course. Making adjustments after the fact could alter existing placed furnishings, decorations, or creations.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Lady_Rosabella
    Lady_Rosabella
    ✭✭✭✭✭
    In reference to the invisible wall that's currently in Earthtear Cavern, we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously. In general, our goal is to make sure homes remain the same from the moment they are sold, barring any serious bugs of course. Making adjustments after the fact could alter existing placed furnishings, decorations, or creations.

    @ZOS_GinaBruno Are you serious? We all knew it was there since the beginning! We requested that it be removed because it is inside the cavern's main walls and unusable space. You told us that you would remove that wall! Now you are changing your mind? And you already made "adjustments after the fact that could alter existing placed furnishings....." when you dropped the boulders, removing an invisible wall that should have never been placed there in the beginning, keeping us from accessing livable space in a home we paid a ton of cash for will not alter existing placed furnishings, as we could never place anything there to begin with. Once again are you serious?
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    In reference to the invisible wall that's currently in Earthtear Cavern, we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously. In general, our goal is to make sure homes remain the same from the moment they are sold, barring any serious bugs of course. Making adjustments after the fact could alter existing placed furnishings, decorations, or creations.

    @ZOS_GinaBruno Are you serious? We all knew it was there since the beginning! We requested that it be removed because it is inside the cavern's main walls and unusable space. You told us that you would remove that wall! Now you are changing your mind? And you already made "adjustments after the fact that could alter existing placed furnishings....." when you dropped the boulders, removing an invisible wall that should have never been placed there in the beginning, keeping us from accessing livable space in a home we paid a ton of cash for will not alter existing placed furnishings, as we could never place anything there to begin with. Once again are you serious?

    Things like this are why I read all patch notes a few times. I know it's frustrating. Thank you from the rest of us.
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    In reference to the invisible wall that's currently in Earthtear Cavern, we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously. In general, our goal is to make sure homes remain the same from the moment they are sold, barring any serious bugs of course. Making adjustments after the fact could alter existing placed furnishings, decorations, or creations.

    Related to the topic of houses altered after they are released, Will pc be given more slots as the planter in amaya lake lodge is being removed? Pc will have to spend another slot pc previously didn't have to to put the planter where it originally was. Or atleast an update to when we could expect a housing slot increase would be nice
    Edited by Aliyavana on August 2, 2017 6:57PM
  • Dayth
    Dayth
    ✭✭✭
    In reference to the invisible wall that's currently in Earthtear Cavern, we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously. In general, our goal is to make sure homes remain the same from the moment they are sold, barring any serious bugs of course. Making adjustments after the fact could alter existing placed furnishings, decorations, or creations.

    That invisible wall as it was believed to have been placed incorrectly in the first place, no one ever said this was one of the things altered. If your goal in general is to make sure homes are the same from the moment they are sold you probably shouldn't have made the changes this thread is dedicated to.

    People were hoping you could improve the area while you were undoing the changes the last update made. If anything it seems to be a bit odd, I assume these original changes were made as an attempt to "improve" the home, yet when the community suggests an actual improvement you say that you will plan to do it only to later decide that was a mistake?

    You've been listening to feedback which is very much appreciated, it would be nice if you moved the invisible wall further back until it reaches the actual wall on that side of the cave. People were annoyed you removed space with the previous update, they won't complain about additional space being added.


  • MopeyHat
    MopeyHat
    ✭✭✭✭
    In reference to the invisible wall that's currently in Earthtear Cavern, we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously. In general, our goal is to make sure homes remain the same from the moment they are sold, barring any serious bugs of course. Making adjustments after the fact could alter existing placed furnishings, decorations, or creations.

    Translation: irrational invisible walls are a feature.

    Hopefully you can please communicate every cave owner's massive displeasure with that decision Gina :disappointed:
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    MopeyHat wrote: »
    In reference to the invisible wall that's currently in Earthtear Cavern, we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously. In general, our goal is to make sure homes remain the same from the moment they are sold, barring any serious bugs of course. Making adjustments after the fact could alter existing placed furnishings, decorations, or creations.
    Translation: irrational invisible walls are a feature.

    Hopefully you can please communicate every cave owner's massive displeasure with that decision Gina :disappointed:
    I guess that decision is in-keeping with the theory that they don't want to change drastically from what was purchased. But given that this invisible wall has been unanimously opposed since the cavern was first on PTS, hopefully Gina can take that feedback back to the team. I think that's a change from the original that everyone would be In favour of.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Moloch1514
    Moloch1514
    ✭✭✭✭✭
    Wow. So lame. They are trying hard to get their loyal (paying) base to go away, and this is a great example of how. I guess we are supposed to just be thankful this cavern wasn't a copy/paste job like 95% of housing is. Now even Crown only houses (Linchal Manor) are copied assets from game launch.
    PC-NA
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    They did a minor change with Sleek Creek when they moved the entire creek line of the house toward to front by half a foot. I can't say I don't like the creak being slightly wider, but it was unprofessional to just spring it on players without any notice.
  • saf227_ESO
    saf227_ESO
    ✭✭✭✭
    In reference to the invisible wall that's currently in Earthtear Cavern, we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously. In general, our goal is to make sure homes remain the same from the moment they are sold, barring any serious bugs of course. Making adjustments after the fact could alter existing placed furnishings, decorations, or creations.

    Is there any chance of getting a furniture plan for 'Invisible Wall'?
  • Sir_Xalvador
    Sir_Xalvador
    ✭✭✭
    In reference to the invisible wall that's currently in Earthtear Cavern, we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously. In general, our goal is to make sure homes remain the same from the moment they are sold, barring any serious bugs of course. Making adjustments after the fact could alter existing placed furnishings, decorations, or creations.

    @ZOS_GinaBruno Are you serious? We all knew it was there since the beginning! We requested that it be removed because it is inside the cavern's main walls and unusable space. You told us that you would remove that wall! Now you are changing your mind? And you already made "adjustments after the fact that could alter existing placed furnishings....." when you dropped the boulders, removing an invisible wall that should have never been placed there in the beginning, keeping us from accessing livable space in a home we paid a ton of cash for will not alter existing placed furnishings, as we could never place anything there to begin with. Once again are you serious?

    I DO NOT see how moving this invisible wall or taking out completely will alter anything you can't put stuff there now because of it , So That post from Gina makes no sense
    Edited by Sir_Xalvador on August 2, 2017 10:18PM
  • CiliPadi
    CiliPadi
    ✭✭✭✭
    You guys did test this before making the changes right? ;-P
  • Dayth
    Dayth
    ✭✭✭
    In reference to the invisible wall that's currently in Earthtear Cavern, we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously. In general, our goal is to make sure homes remain the same from the moment they are sold, barring any serious bugs of course. Making adjustments after the fact could alter existing placed furnishings, decorations, or creations.

    @ZOS_GinaBruno Are you serious? We all knew it was there since the beginning! We requested that it be removed because it is inside the cavern's main walls and unusable space. You told us that you would remove that wall! Now you are changing your mind? And you already made "adjustments after the fact that could alter existing placed furnishings....." when you dropped the boulders, removing an invisible wall that should have never been placed there in the beginning, keeping us from accessing livable space in a home we paid a ton of cash for will not alter existing placed furnishings, as we could never place anything there to begin with. Once again are you serious?

    I DO NOT see how moving this invisible wall or taking out completely will alter anything you can't put stuff there now because of it , So That post from Gina makes no sense

    I was also thinking this, plus none of my stuff got moved after they encased it in rock with the last update.
  • VoodooPlatypus
    VoodooPlatypus
    ✭✭✭✭
    Also it seems the Daedric Chandelier Spiked, purchased from the Luxury Vendor a couple weeks ago have the same bug from the Lantern of Anquish....with the flames engulfing them. The first pic is the one with the lanterns purchased at the luxury vendor, the last two pics are existing lanterns previously purchased.


    imgur.com/a/WZF5I

    @Lady_Rosabella
    My understanding is that the Lantern of Anguish originally had a very low glow, an ambient red hue. Then an update hit and something happened to change it. The change ended up making it a dangling inferno, flames coming out of the top, the glow changing from soft red to blinding yellow - and people complained and it was reported as a bugged item. They said they'd add it to the list of things to fix, and then they did. I didn't get around to purchasing mine and placing them in my torture chamber until it was already in the bugged state - and I liked it, though the fire was a BIT much

    A couple weeks later they added the Daedric chandelier to the luxury vendor and it had exactly the same appearance the "bugged" version of the Lantern of Anguish had - thereby giving players the option of having the dangling inferno of light in their torture chambers homes if they so chose.

    I have both versions now and really like having the option. It'll be annoying if either version reverts to the opposite behavior though. :smirk:
  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    Also it seems the Daedric Chandelier Spiked, purchased from the Luxury Vendor a couple weeks ago have the same bug from the Lantern of Anquish....with the flames engulfing them. The first pic is the one with the lanterns purchased at the luxury vendor, the last two pics are existing lanterns previously purchased.


    imgur.com/a/WZF5I

    @Lady_Rosabella
    My understanding is that the Lantern of Anguish originally had a very low glow, an ambient red hue. Then an update hit and something happened to change it. The change ended up making it a dangling inferno, flames coming out of the top, the glow changing from soft red to blinding yellow - and people complained and it was reported as a bugged item. They said they'd add it to the list of things to fix, and then they did. I didn't get around to purchasing mine and placing them in my torture chamber until it was already in the bugged state - and I liked it, though the fire was a BIT much

    A couple weeks later they added the Daedric chandelier to the luxury vendor and it had exactly the same appearance the "bugged" version of the Lantern of Anguish had - thereby giving players the option of having the dangling inferno of light in their torture chambers homes if they so chose.

    I have both versions now and really like having the option. It'll be annoying if either version reverts to the opposite behavior though. :smirk:

    Please leave the one bought from the Luxury Vendor alone! I bought some precisely for their big firey light & will be annoyed if 'fixed'.
  • Lady_Rosabella
    Lady_Rosabella
    ✭✭✭✭✭
    Hallothiel wrote: »
    Also it seems the Daedric Chandelier Spiked, purchased from the Luxury Vendor a couple weeks ago have the same bug from the Lantern of Anquish....with the flames engulfing them. The first pic is the one with the lanterns purchased at the luxury vendor, the last two pics are existing lanterns previously purchased.


    imgur.com/a/WZF5I

    @Lady_Rosabella
    My understanding is that the Lantern of Anguish originally had a very low glow, an ambient red hue. Then an update hit and something happened to change it. The change ended up making it a dangling inferno, flames coming out of the top, the glow changing from soft red to blinding yellow - and people complained and it was reported as a bugged item. They said they'd add it to the list of things to fix, and then they did. I didn't get around to purchasing mine and placing them in my torture chamber until it was already in the bugged state - and I liked it, though the fire was a BIT much

    A couple weeks later they added the Daedric chandelier to the luxury vendor and it had exactly the same appearance the "bugged" version of the Lantern of Anguish had - thereby giving players the option of having the dangling inferno of light in their torture chambers homes if they so chose.

    I have both versions now and really like having the option. It'll be annoying if either version reverts to the opposite behavior though. :smirk:

    Please leave the one bought from the Luxury Vendor alone! I bought some precisely for their big firey light & will be annoyed if 'fixed'.

    In my honest opinion, it doesn't make sense for flames to be magically coming out of glass. But they should have at least added to the name of the lantern to include "flaming" and/or included a non flaming version to purchase from the luxury vendor.
    I am just pleased that they fixed that issue when everyone's Lanterns of Anguish suddenly seem to have caught on fire after a previous update. I am happy that you like the "firey" (fiery) light coming from yours, but personally myself, I would not have bought them if I knew they would have flames coming from all directions out of what seems like pure glass.
  • lasertooth
    lasertooth
    ✭✭✭✭✭
    So they aren't removing the invisible wall?!?

    It has been present from the beginning, but clearly it was placed there BY MISTAKE. There is absolutely no reason to have an invisible wall there. All it serves is to make everyone frustrated and unhappy. That ledge is perfect for placing statues, which is what I have done with mine. The invisible wall does not stop me from placing objects there, but it makes moving it or making tiny adjustments difficult because you have to manually retrieve the object in the retrieve menu (as opposed to just highlighting and selecting it)

    Please everyone at zos just stop and think for a moment and use common sense. Removing an unnecessary invisible wall (or pushing it back so it lines up with the actual wall) is not going to upset anybody. But at this point, NOT removing it will.
    Lasertooth
    GM of ESO Grand Designs, Grand Designs Too, and Grand Designs Trinity
    Xbox/NA
  • Lady_Rosabella
    Lady_Rosabella
    ✭✭✭✭✭
    lasertooth wrote: »
    So they aren't removing the invisible wall?!?

    It has been present from the beginning, but clearly it was placed there BY MISTAKE. There is absolutely no reason to have an invisible wall there. All it serves is to make everyone frustrated and unhappy. That ledge is perfect for placing statues, which is what I have done with mine. The invisible wall does not stop me from placing objects there, but it makes moving it or making tiny adjustments difficult because you have to manually retrieve the object in the retrieve menu (as opposed to just highlighting and selecting it)

    Please everyone at zos just stop and think for a moment and use common sense. Removing an unnecessary invisible wall (or pushing it back so it lines up with the actual wall) is not going to upset anybody. But at this point, NOT removing it will.

    I totally agree, @lasertooth especially when they made an official post earlier in this forum that they would be removing this invisible wall. Now claiming that it could alter already placed furnishings as if their placing big boulders in the areas where people had already created living spaces and making them "retrieve" the items through the housing editor didn't already do that to a lot of people who own the cavern.
    This is absolutely unacceptable! @ZOS_GinaBruno plainly posted that the invisible wall would be removed by this next update. Hubby and I each just paid our six month subscription in July, (because she told us this would be done), and I had planned on purchasing more crowns to purchase the new Grand Manor when it is released, (because the Falkreath house is obviously a big disappointment when I viewed it on the PTS), but we will not be giving ZOS any more of our money if they continually to "change" their minds and renege on their promise to the players who pay so much of their hard-earned money to keep this game going.
    We had both, as well as several of our friends, already made plans for that areas based on the "fact" that it was posted that it would be removed. I even asked Gina about it just a page or two back about it and she stated it was still in the works. Now to essentially be told, "we are changing our minds" is beyond belief!

    @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror ONCE AGAIN, is this how you want new and existing players to feel about purchasing products from the Crown Store and about how you support the people who pay to keep this game going and pay your salaries?
    Edited by Lady_Rosabella on August 3, 2017 6:58PM
  • MeNMyArrow
    MeNMyArrow
    Soul Shriven
    I understand you guys are working on the Cavern and its varied issues, and that you said it would be in August before the release. I also understand that SOME FOLKS have had their homes repaired of the VARIOUS problems. ( ME not being one of those people despite the fact I reported it the DAY it happened) You know i'm just frustrated, I started playing in December, left another game came to this one, was about to LEAVE this one then housing came out, HOORAY!, I spent the coin to buy a sub, and a bought some more crown so I could get the Earthtear furnished.... just had finished decorating... was strolling along happily then the ROCK came, AND I have figured out where it came from after all these months if you would like to know?... ITS THE ROCK FROM THE VVARDENFELL !!! it totally missed Vivec City and Landed in CRAGLORN in my cave ( as well as other ppl's). Move it back to Vivec city and we'll all be much happier . TY!!!!
  • EttinTheBreton
    EttinTheBreton
    ✭✭✭
    MeNMyArrow wrote: »
    [...]
    ITS THE ROCK FROM THE VVARDENFELL !!! it totally missed Vivec City and Landed in CRAGLORN in my cave ( as well as other ppl's). Move it back to Vivec city and we'll all be much happier . TY!!!!

    Baar Dau landed in Earthtear Cavern! LOL :D Darn you Vivec! You overshot Vvardenfell by a few zones!

    Sorry to hear the frustrations <3 But I always appreciate when in-game or real-life issues get blamed on Molag Bal or other Elder Scrolls tie-ins :D
    Edited by EttinTheBreton on August 8, 2017 4:11AM
    Best,
    Ettin
  • Lady_Rosabella
    Lady_Rosabella
    ✭✭✭✭✭
    MeNMyArrow wrote: »
    I understand you guys are working on the Cavern and its varied issues, and that you said it would be in August before the release. I also understand that SOME FOLKS have had their homes repaired of the VARIOUS problems. ( ME not being one of those people despite the fact I reported it the DAY it happened) You know i'm just frustrated, I started playing in December, left another game came to this one, was about to LEAVE this one then housing came out, HOORAY!, I spent the coin to buy a sub, and a bought some more crown so I could get the Earthtear furnished.... just had finished decorating... was strolling along happily then the ROCK came, AND I have figured out where it came from after all these months if you would like to know?... ITS THE ROCK FROM THE VVARDENFELL !!! it totally missed Vivec City and Landed in CRAGLORN in my cave ( as well as other ppl's). Move it back to Vivec city and we'll all be much happier . TY!!!!

    I will say that on the PTS the large boulders are gone, score one for the people who purchased the Cavern, (like hubby and I did each), but what is upsetting to me is they made a post saying the invisible wall would be removed by the update in August, (even though we all knew it had been there since day one), the very invisible wall that so many owners of the cavern has asked to be removed because it blocks access to a large livable space INSIDE THE CAVE WALLS that we should have access to. Now they are saying
    "we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously" (based on or containing error; mistaken; incorrect).......

    I had planned on buying more crowns to buy the new Grand Manor furnished, as I have purchased three other houses furnished with crowns since Homestead came out, but the way ZOS keeps changing their minds or going back on their promises, hubby and I will not be buying anymore crowns and I have a whole guild that either have the caverns or agree with me on this and will not be purchasing anymore crowns as well.

    Seriously why have an invisible wall that blocks a livable area that is plainly inside the walls of the cavern?
  • MacCait
    MacCait
    ✭✭✭✭✭
    In reference to the invisible wall that's currently in Earthtear Cavern, we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously. In general, our goal is to make sure homes remain the same from the moment they are sold, barring any serious bugs of course. Making adjustments after the fact could alter existing placed furnishings, decorations, or creations.

    Due to complete frustration with everything ZOS and ESO related as of recent, I left the game for a while and just popped into the forum today to see what's new... and I find THIS.

    Common Gina and ZOS team, in one of your last posts in this thread you all but apologised for a lack of communication and said going forward that this would improve. You also said this long complained about issue of the invisible wall would be finally addressed. NOW not only are you going back on your word and what you have said, but you weren't even going to inform anyone. It seems you guys just hope these issues will go away and only respond when enough people are upset and this post remains on page 1. With all respect this is pretty apalling in terms of customer relations.

    Your new point is that this invisible wall was present when purchased and so will not change, and also that it could affect furniture placement.

    I'm sorry but these answers are ilogical and ludricrous!

    1. When people purchased the Earthtear Cavern they had the ability to view it. We all walked in there, walked around, and in our minds planned out what we might do with the Cavern. Your whole point of the invisible wall not being changed because it was there at purchase is ridicoulous because... it is INVISIBLE!!!

    How were any of us supposed to see it? honestly is that fair? It is in fact false advertising. You showcase a property, that players view, and yet there are invisible walls. How are purchasers supposed to know there are invisible walls there if it is INVISIBLE?

    Common Gina, this is really silly. The plan for the Cavern was put together very sloppily (is that a word?) and apparently many players complained of this on PTS, and purchasers of the property have been complaining ever since buying the property and discovering it has INVISIBLE walls.

    You cannot say 'it was there at purchase' if no one who was purchasing the property could see it!

    2. The point about changing it now might affect and alter players placed furniture and decorations is a ridiculous and completely mute point! For two reasons:

    A. Firstly the obvious thing is someone at ZOS already did that before by placing a mountain of rock over an entire area causing this very thread. To now mention this as if it is one of your rules seems like a bit of an extra slap in the face to the whole point of why this thread was created.

    B. The second obvious thing is that if you think about what you are saying for one second, that is impossible! Cordening off an area that has furniture in it will indeed affect placed furniture. However, getting rid of an invisible wall that stops people from even getting into that area will not affect placed furniture at all, because no one can get in there. There is in fact zero possibility that removing the invisible wall would affect anyone's furniture placement.

    At this point I am seriously wondering if I will ever return to this game. I honestly have never seem such bad customer relations. Your team are slapping the face of the players who have invested the most money into the game buy purchasing the single most expensive product in the game.

    Logic would denote that players who have purchased this have no doubt purchased many other things and logically have the purse to purchase more. By continually treating these players like this you are rapidly losing respect and losing money.

    I for one am not spending a penny more until this trend has ended and these issues are finally addressed. It's completely unacceptable
  • MacCait
    MacCait
    ✭✭✭✭✭
    I'm adding this point to the above:
    ...we found after some investigation that this has always been present since the home was originally sold...

    This sentence appears to be making an attempt to give the impression that things have been handled affectively, and officially, in some kind of organised way. It comes across as though it is being claimed there was some kind of formal "investigation". I'm sorry but I think this is transparent nonsense. I want to be clear, I am not attempting to bait or antagonise, but am honestly expressing my disbelief and pointing out to you that this is a transparent attempt on ZOS behalf to justify your reasoning not to fix what you have already said you would fix.

    When you say that upon some investigation you found... what investigation exactly? This has been known since PTS to those players on PTS, and has been known to players ever since players discovvered it after purchase. The problem with the invisible wall blocking off that area has been reported in multiple threads over and over and over again. Furthermore, this thread itself has been going since June 6th, that's exactly two months. So how was it that the team responsible was not aware of the fact that the invisible walls were present since release??? How was it that an alledged investigation from the team revealed what has been communicated to them over and over since Earthtear Cavern was originally released?

    I'm sorry, but this all seems like transparent jargon, and merely a rubbish attempt to justify your reasoning for now going back on what ZOS has said about finally addressing this long overdue issue. The real reason I presume is that no one can be bothered to make this simple fix.

    Instead ZOS sells a product with areas cordened off that no one knows about untill after they purchase it and attempt to place items there only to discover that they cannot as there are invisible walls inside the property.
  • Lady_Rosabella
    Lady_Rosabella
    ✭✭✭✭✭
    MacCait wrote: »
    In reference to the invisible wall that's currently in Earthtear Cavern, we found after some investigation that this has always been present since the home was originally sold, and was added to our list of things to fix erroneously. In general, our goal is to make sure homes remain the same from the moment they are sold, barring any serious bugs of course. Making adjustments after the fact could alter existing placed furnishings, decorations, or creations.

    Due to complete frustration with everything ZOS and ESO related as of recent, I left the game for a while and just popped into the forum today to see what's new... and I find THIS.

    Common Gina and ZOS team, in one of your last posts in this thread you all but apologised for a lack of communication and said going forward that this would improve. You also said this long complained about issue of the invisible wall would be finally addressed. NOW not only are you going back on your word and what you have said, but you weren't even going to inform anyone. It seems you guys just hope these issues will go away and only respond when enough people are upset and this post remains on page 1. With all respect this is pretty apalling in terms of customer relations.

    Your new point is that this invisible wall was present when purchased and so will not change, and also that it could affect furniture placement.

    I'm sorry but these answers are ilogical and ludricrous!

    1. When people purchased the Earthtear Cavern they had the ability to view it. We all walked in there, walked around, and in our minds planned out what we might do with the Cavern. Your whole point of the invisible wall not being changed because it was there at purchase is ridicoulous because... it is INVISIBLE!!!

    How were any of us supposed to see it? honestly is that fair? It is in fact false advertising. You showcase a property, that players view, and yet there are invisible walls. How are purchasers supposed to know there are invisible walls there if it is INVISIBLE?

    Common Gina, this is really silly. The plan for the Cavern was put together very sloppily (is that a word?) and apparently many players complained of this on PTS, and purchasers of the property have been complaining ever since buying the property and discovering it has INVISIBLE walls.

    You cannot say 'it was there at purchase' if no one who was purchasing the property could see it!

    2. The point about changing it now might affect and alter players placed furniture and decorations is a ridiculous and completely mute point! For two reasons:

    A. Firstly the obvious thing is someone at ZOS already did that before by placing a mountain of rock over an entire area causing this very thread. To now mention this as if it is one of your rules seems like a bit of an extra slap in the face to the whole point of why this thread was created.

    B. The second obvious thing is that if you think about what you are saying for one second, that is impossible! Cordening off an area that has furniture in it will indeed affect placed furniture. However, getting rid of an invisible wall that stops people from even getting into that area will not affect placed furniture at all, because no one can get in there. There is in fact zero possibility that removing the invisible wall would affect anyone's furniture placement.

    At this point I am seriously wondering if I will ever return to this game. I honestly have never seem such bad customer relations. Your team are slapping the face of the players who have invested the most money into the game buy purchasing the single most expensive product in the game.

    Logic would denote that players who have purchased this have no doubt purchased many other things and logically have the purse to purchase more. By continually treating these players like this you are rapidly losing respect and losing money.

    I for one am not spending a penny more until this trend has ended and these issues are finally addressed. It's completely unacceptable

    DITTO! I agree and so do so many others. Hubby and I have been pouring money into this game since July 2014 and have plenty more to pour into the game if we so choose to, but with the way they're treating the very players who help keep this game going, we choose to not give them any more of our money. We have many real life friends as well as family members who play this game and between all the social media accounts we belong to and the weekly blogs some of us present, the word will, once again, spread. Screenshots say a thousand words.

    And obviously they are ignoring us once more because still no response from @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror
  • Slick_007
    Slick_007
    ✭✭✭✭✭
    MopeyHat wrote: »

    Translation: irrational invisible walls are a feature.

    Hopefully you can please communicate every cave owner's massive displeasure with that decision Gina :disappointed:

    is it still irrational if your character is a mime?
This discussion has been closed.