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Templar Thaumaturge Sweep Bug - Fix coming for Live

  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    AOECAPS wrote: »
    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.

    Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc

    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • GoodOlPinkly
    GoodOlPinkly
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    AOECAPS wrote: »
    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.

    Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc

    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)

    When you say "will be fixed" does that mean in general like there is a possibility it will never be fixed... Oh man.
  • GoodOlPinkly
    GoodOlPinkly
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    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.

    I know this would be a band aid fix, but would it be possible to just increase jabs/Sweeps damage by 20%, if there is no fix.
  • Nifty2g
    Nifty2g
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    AOECAPS wrote: »
    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.

    Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc

    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)
    @ZOS_GinaBruno
    I'm putting my faith in the combat team to fix it for the Live patch... you can do it ZOS B)
    #MOREORBS
  • Dagoth_Rac
    Dagoth_Rac
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    People saying that Thaumaturge will make Jabs/Sweeps too powerful need to remember that Thick Skinned mitigates Jabs/Sweeps. So as cap is raised and people get more CP and Jabs/Sweeps becomes more powerful, you will also have more CP to put into the red Warrior tree. You can double-dip on DoT damage, but can also double-dip on DoT mitigation.
  • AOECAPS
    AOECAPS
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    @ZOS_GinaBruno awesome thank you!!!!!
  • Minno
    Minno
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    Nifty2g wrote: »
    AOECAPS wrote: »
    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.

    Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc

    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)
    @ZOS_GinaBruno
    I'm putting my faith in the combat team to fix it for the Live patch... you can do it ZOS B)

    This^
    OK-animated-gif.gif
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Zaldan
    Zaldan
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    LOL say thank you when it actually gets fixed peeps, you know like gap closers have been "fixed"
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • AfkNinja
    AfkNinja
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    Minno wrote: »
    Nifty2g wrote: »
    AOECAPS wrote: »
    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.

    Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc

    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)
    @ZOS_GinaBruno
    I'm putting my faith in the combat team to fix it for the Live patch... you can do it ZOS B)

    This^
    OK-animated-gif.gif

    giphy.gif
  • susmitds
    susmitds
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    Dagoth_Rac wrote: »
    People saying that Thaumaturge will make Jabs/Sweeps too powerful need to remember that Thick Skinned mitigates Jabs/Sweeps. So as cap is raised and people get more CP and Jabs/Sweeps becomes more powerful, you will also have more CP to put into the red Warrior tree. You can double-dip on DoT damage, but can also double-dip on DoT mitigation.

    But then it would remain OP in PvE.
  • LeifErickson
    LeifErickson
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    So if Flurry is benefited by Thaumaturge then so should Sweeps and if it isn't, Sweeps shouldn't either. However, correct me if I'm wrong but if I get hit by a dot, I can't dodge the ticks the dot does. If I get hit by Sweeps, I can dodge and the other Sweeps in the channel will not hit me. Again, correct me if I'm wrong, but because of that, should it really be considered a dot?
  • Nifty2g
    Nifty2g
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    So if Flurry is benefited by Thaumaturge then so should Sweeps and if it isn't, Sweeps shouldn't either. However, correct me if I'm wrong but if I get hit by a dot, I can't dodge the ticks the dot does. If I get hit by Sweeps, I can dodge and the other Sweeps in the channel will not hit me. Again, correct me if I'm wrong, but because of that, should it really be considered a dot?
    last i heard you can dodge sweeps, not sure about it though
    susmitds wrote: »
    Dagoth_Rac wrote: »
    People saying that Thaumaturge will make Jabs/Sweeps too powerful need to remember that Thick Skinned mitigates Jabs/Sweeps. So as cap is raised and people get more CP and Jabs/Sweeps becomes more powerful, you will also have more CP to put into the red Warrior tree. You can double-dip on DoT damage, but can also double-dip on DoT mitigation.

    But then it would remain OP in PvE.
    Lol OP in PvE, it's not OP at all, maybe in about 4 years when we get to actually put a decent amount of points in elfborn/spell erosion
    why must people argue for the sake of it
    Edited by Nifty2g on May 11, 2016 10:46PM
    #MOREORBS
  • EgoRush
    EgoRush
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    Nifty2g wrote: »
    So if Flurry is benefited by Thaumaturge then so should Sweeps and if it isn't, Sweeps shouldn't either. However, correct me if I'm wrong but if I get hit by a dot, I can't dodge the ticks the dot does. If I get hit by Sweeps, I can dodge and the other Sweeps in the channel will not hit me. Again, correct me if I'm wrong, but because of that, should it really be considered a dot?
    last i heard you can dodge sweeps, not sure about it though
    susmitds wrote: »
    Dagoth_Rac wrote: »
    People saying that Thaumaturge will make Jabs/Sweeps too powerful need to remember that Thick Skinned mitigates Jabs/Sweeps. So as cap is raised and people get more CP and Jabs/Sweeps becomes more powerful, you will also have more CP to put into the red Warrior tree. You can double-dip on DoT damage, but can also double-dip on DoT mitigation.

    But then it would remain OP in PvE.
    Lol OP in PvE, it's not OP at all, maybe in about 4 years when we get to actually put a decent amount of points in elfborn/spell erosion
    why must people argue for the sake of it

    You can dodge sweeps yeah. Think how annoying the damn ability is when you'll hit someone with the first hit and they'll just side step the rest while you're forced to face that same direction for the entire channel. Sigh. This ability has so many weaknesses, I don't understand how people say it will be OP.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Cinbri
    Cinbri
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    EgoRush wrote: »
    Nifty2g wrote: »
    So if Flurry is benefited by Thaumaturge then so should Sweeps and if it isn't, Sweeps shouldn't either. However, correct me if I'm wrong but if I get hit by a dot, I can't dodge the ticks the dot does. If I get hit by Sweeps, I can dodge and the other Sweeps in the channel will not hit me. Again, correct me if I'm wrong, but because of that, should it really be considered a dot?
    last i heard you can dodge sweeps, not sure about it though
    susmitds wrote: »
    Dagoth_Rac wrote: »
    People saying that Thaumaturge will make Jabs/Sweeps too powerful need to remember that Thick Skinned mitigates Jabs/Sweeps. So as cap is raised and people get more CP and Jabs/Sweeps becomes more powerful, you will also have more CP to put into the red Warrior tree. You can double-dip on DoT damage, but can also double-dip on DoT mitigation.

    But then it would remain OP in PvE.
    Lol OP in PvE, it's not OP at all, maybe in about 4 years when we get to actually put a decent amount of points in elfborn/spell erosion
    why must people argue for the sake of it

    You can dodge sweeps yeah. Think how annoying the damn ability is when you'll hit someone with the first hit and they'll just side step the rest while you're forced to face that same direction for the entire channel. Sigh. This ability has so many weaknesses, I don't understand how people say it will be OP.
    It will never be OP, but with Sacred Ground now you can at least apply 30% snare on them to make hit with sweeps easier, except stamina builds will ignore your snares anyway.
    Edited by Cinbri on May 12, 2016 8:27AM
  • EgoRush
    EgoRush
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    Cinbri wrote: »
    EgoRush wrote: »
    Nifty2g wrote: »
    So if Flurry is benefited by Thaumaturge then so should Sweeps and if it isn't, Sweeps shouldn't either. However, correct me if I'm wrong but if I get hit by a dot, I can't dodge the ticks the dot does. If I get hit by Sweeps, I can dodge and the other Sweeps in the channel will not hit me. Again, correct me if I'm wrong, but because of that, should it really be considered a dot?
    last i heard you can dodge sweeps, not sure about it though
    susmitds wrote: »
    Dagoth_Rac wrote: »
    People saying that Thaumaturge will make Jabs/Sweeps too powerful need to remember that Thick Skinned mitigates Jabs/Sweeps. So as cap is raised and people get more CP and Jabs/Sweeps becomes more powerful, you will also have more CP to put into the red Warrior tree. You can double-dip on DoT damage, but can also double-dip on DoT mitigation.

    But then it would remain OP in PvE.
    Lol OP in PvE, it's not OP at all, maybe in about 4 years when we get to actually put a decent amount of points in elfborn/spell erosion
    why must people argue for the sake of it

    You can dodge sweeps yeah. Think how annoying the damn ability is when you'll hit someone with the first hit and they'll just side step the rest while you're forced to face that same direction for the entire channel. Sigh. This ability has so many weaknesses, I don't understand how people say it will be OP.
    It will never be OP, but with Sacred Ground now you can at least apply 30% snare on them to make hit with sweeps easier, except stamina builds will ignore your snares anyway.

    Sacred Ground is pretty cool. Do we know whether it stacks with other snares? Caltraps and Nova I'm thinking in particular.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Cinbri
    Cinbri
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    EgoRush wrote: »
    Cinbri wrote: »
    EgoRush wrote: »
    Nifty2g wrote: »
    So if Flurry is benefited by Thaumaturge then so should Sweeps and if it isn't, Sweeps shouldn't either. However, correct me if I'm wrong but if I get hit by a dot, I can't dodge the ticks the dot does. If I get hit by Sweeps, I can dodge and the other Sweeps in the channel will not hit me. Again, correct me if I'm wrong, but because of that, should it really be considered a dot?
    last i heard you can dodge sweeps, not sure about it though
    susmitds wrote: »
    Dagoth_Rac wrote: »
    People saying that Thaumaturge will make Jabs/Sweeps too powerful need to remember that Thick Skinned mitigates Jabs/Sweeps. So as cap is raised and people get more CP and Jabs/Sweeps becomes more powerful, you will also have more CP to put into the red Warrior tree. You can double-dip on DoT damage, but can also double-dip on DoT mitigation.

    But then it would remain OP in PvE.
    Lol OP in PvE, it's not OP at all, maybe in about 4 years when we get to actually put a decent amount of points in elfborn/spell erosion
    why must people argue for the sake of it

    You can dodge sweeps yeah. Think how annoying the damn ability is when you'll hit someone with the first hit and they'll just side step the rest while you're forced to face that same direction for the entire channel. Sigh. This ability has so many weaknesses, I don't understand how people say it will be OP.
    It will never be OP, but with Sacred Ground now you can at least apply 30% snare on them to make hit with sweeps easier, except stamina builds will ignore your snares anyway.

    Sacred Ground is pretty cool. Do we know whether it stacks with other snares? Caltraps and Nova I'm thinking in particular.

    No, the strongest snare override itself. When you chase enemy on ritual he will be snared 30%, but if fully land sweeps on him - he will be snared 70% of sweeps and ignore 30% of ritual, when sweeps' snare ends - he will be snared back to 30% of ritual. Caltrops will have no effect since both are 30% snare and Disturbance will apply its own 65% snare.
    Edited by Cinbri on May 12, 2016 8:57AM
  • The_Lex
    The_Lex
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    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)

    If you don't get it fixed, Templars will not feel very competive across PvE and PvP and, with the exception of players who are fiercely loyal to the class (it's my favorite class, by far), it might spell the end of this class as a legitimate option in people's minds.

    Why is it that Templars always seem to get a back-seat to almost everything else? Known broken abilities are not being addressed in a timely manner (Toppling Charge - and no, the ultra slow animations on PTS don't count as a fix), class skills get nerfed (overt nerfs and stealth-nerfs), and, if you do attempt to fix something, you break other skills in the process.

    I just don't get it.

    Edited by The_Lex on May 12, 2016 3:09PM
  • Lyar09
    Lyar09
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    Since when is sweeps dodgeable? That's what always made it the better morph. Jabs is dodgeable and I'm almost certain sweeps isn't. Would love to know if someone can test it on pts since I can't access it right now :(
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • kungmoo
    kungmoo
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    AOECAPS wrote: »
    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.

    Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc

    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)

    any update on if this is going to get fixed?
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • Wreuntzylla
    Wreuntzylla
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    EgoRush wrote: »
    Nifty2g wrote: »
    So if Flurry is benefited by Thaumaturge then so should Sweeps and if it isn't, Sweeps shouldn't either. However, correct me if I'm wrong but if I get hit by a dot, I can't dodge the ticks the dot does. If I get hit by Sweeps, I can dodge and the other Sweeps in the channel will not hit me. Again, correct me if I'm wrong, but because of that, should it really be considered a dot?
    last i heard you can dodge sweeps, not sure about it though
    susmitds wrote: »
    Dagoth_Rac wrote: »
    People saying that Thaumaturge will make Jabs/Sweeps too powerful need to remember that Thick Skinned mitigates Jabs/Sweeps. So as cap is raised and people get more CP and Jabs/Sweeps becomes more powerful, you will also have more CP to put into the red Warrior tree. You can double-dip on DoT damage, but can also double-dip on DoT mitigation.

    But then it would remain OP in PvE.
    Lol OP in PvE, it's not OP at all, maybe in about 4 years when we get to actually put a decent amount of points in elfborn/spell erosion
    why must people argue for the sake of it

    You can dodge sweeps yeah. Think how annoying the damn ability is when you'll hit someone with the first hit and they'll just side step the rest while you're forced to face that same direction for the entire channel. Sigh. This ability has so many weaknesses, I don't understand how people say it will be OP.

    You can cancel the sweep with bash or block or weapon swap or....
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    kungmoo wrote: »
    AOECAPS wrote: »
    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.

    Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc

    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)

    any update on if this is going to get fixed?

    In terms of functionality, it will be fixed by time this update goes live. We're still working on a few outstanding issues surrounding the tooltip, but the ability itself will be good to go.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • kungmoo
    kungmoo
    ✭✭✭
    kungmoo wrote: »
    AOECAPS wrote: »
    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.

    Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc

    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)

    any update on if this is going to get fixed?

    In terms of functionality, it will be fixed by time this update goes live. We're still working on a few outstanding issues surrounding the tooltip, but the ability itself will be good to go.

    your my hero!!
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • Nifty2g
    Nifty2g
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    kungmoo wrote: »
    AOECAPS wrote: »
    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.

    Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc

    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)

    any update on if this is going to get fixed?

    In terms of functionality, it will be fixed by time this update goes live. We're still working on a few outstanding issues surrounding the tooltip, but the ability itself will be good to go.
    @ZOS_GinaBruno thank you so much for the continued updates on the topic. Been great feedback and communication.
    #MOREORBS
  • Minno
    Minno
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    kungmoo wrote: »
    AOECAPS wrote: »
    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.

    Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc

    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)

    any update on if this is going to get fixed?

    In terms of functionality, it will be fixed by time this update goes live. We're still working on a few outstanding issues surrounding the tooltip, but the ability itself will be good to go.

    Thanks @ZOS_GinaBruno !
    Keep a spot open on the post launch patches for this issue in case we find any bugs.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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