Rich, that is a running gag nowZOS_RichLambert wrote: »/lurk
ZOS_RichLambert wrote: »/lurk
Yolokin_Swagonborn wrote: »PvP guilds: Open up your exclusive cliques and TS only groups!! This is one of the biggest issues I see consistently with new players. Some players complain they cant get invited to a group. Some groups are very cold towards new players. I personally have witnessed conflicts of interest where groups remain exclusive to farm AP and care very little about the overall health of the campaign as long as they remain on top of the leaderboards. One of the most challenging concepts for inexperienced players to understand is that PvP is a group activity. Unless you are well leveled, geared and experienced, solo roaming is not going to be very rewarding. Getting a new player into a group, downloading and and configuring a voice chat program, and setting it to "push to talk" feels like pulling teeth sometimes but it can be overcome with patience, kindness, and persistence.
AhPook_Is_Here wrote: »Somebody should get a kickstarter going for ZoS, a pile of PVP focused money might get something done.
Stop blobing. Seriously. If you join a campaign and a train of whatever color or setup rolls over you twice, you leave. It has been proven by example so far that all attempted fixes are turned around immediately.
You want more PvE players join PvP? Stop blobing even if it costs you all keeps, three quarters of your AP gain, victory of the campaign and your yellow rewards.
No more "group up on crown" is the only way to succeed.
riverdragon72 wrote: »AhPook_Is_Here wrote: »Somebody should get a kickstarter going for ZoS, a pile of PVP focused money might get something done.
Many of us have been paying since before launch, so no.
ZOS_RichLambert wrote: »/lurk
Stop blobing. Seriously. If you join a campaign and a train of whatever color or setup rolls over you twice, you leave. It has been proven by example so far that all attempted fixes are turned around immediately.
- Some people hate blobs because they cause lag. Lag is the number one issue in Cyrodiil. I hope there is a code fix to this
- Some people hate blobs because they'd rather solo/ duo, or they don't want to join a PvP guild. Too bad. Your playstyle should not have veto power over the people who group up
People also have a legitimate complaint that as things stand now there is no balanced counter to a blob other than another blob. Siege was clearly intended as a counter - ZOS even buffed siege damage in an effort to slow the blobs. But we've seen how that doesn't work very well against even a semi-organized blob group spamming purge and a few heals.
Yolokin_Swagonborn wrote: »PvP guilds: Open up your exclusive cliques and TS only groups!! This is one of the biggest issues I see consistently with new players. Some players complain they cant get invited to a group. Some groups are very cold towards new players. I personally have witnessed conflicts of interest where groups remain exclusive to farm AP and care very little about the overall health of the campaign as long as they remain on top of the leaderboards. One of the most challenging concepts for inexperienced players to understand is that PvP is a group activity. Unless you are well leveled, geared and experienced, solo roaming is not going to be very rewarding. Getting a new player into a group, downloading and and configuring a voice chat program, and setting it to "push to talk" feels like pulling teeth sometimes but it can be overcome with patience, kindness, and persistence.
There are some things I'd like to say to this as an officer of a guild who trained new players for almost a year and rather competitive player:
First off: Communication is key and the faster you communicate the better you are. I do understand that certain players do not want to join voice comms for whatever reason, but there's simple too much things that have to be discussed in order to be able to use the normal chat channel. And nobody really wants to read an essay either.
This basically leads to a second issue: ESO has a very high skill cap, meaning it takes a lot of knowledge and practice to get good at PvP, which branches out into two poblems. First teaching new players takes time, a lot of time. Second a new player is a lot weaker the a veteran, yes there's battle leveling but the skill difference is just too big for new players to actually make an Impact.
As a result playing with increasing amounts of new players gets increasingly difficult for old players since they have to hard-carry the whole raid. This can be fun from time to time but once you start wiping to other groups it gets very frustrating because the old players actually knew how to improve/prevent the loss, but cannot adapt because of the newcomers.
Yolokin_Swagonborn wrote: »PvP guilds: Open up your exclusive cliques and TS only groups!! This is one of the biggest issues I see consistently with new players. Some players complain they cant get invited to a group. Some groups are very cold towards new players. I personally have witnessed conflicts of interest where groups remain exclusive to farm AP and care very little about the overall health of the campaign as long as they remain on top of the leaderboards. One of the most challenging concepts for inexperienced players to understand is that PvP is a group activity. Unless you are well leveled, geared and experienced, solo roaming is not going to be very rewarding. Getting a new player into a group, downloading and and configuring a voice chat program, and setting it to "push to talk" feels like pulling teeth sometimes but it can be overcome with patience, kindness, and persistence.
There are some things I'd like to say to this as an officer of a guild who trained new players for almost a year and rather competitive player:
First off: Communication is key and the faster you communicate the better you are. I do understand that certain players do not want to join voice comms for whatever reason, but there's simple too much things that have to be discussed in order to be able to use the normal chat channel. And nobody really wants to read an essay either.
This basically leads to a second issue: ESO has a very high skill cap, meaning it takes a lot of knowledge and practice to get good at PvP, which branches out into two poblems. First teaching new players takes time, a lot of time. Second a new player is a lot weaker the a veteran, yes there's battle leveling but the skill difference is just too big for new players to actually make an Impact.
As a result playing with increasing amounts of new players gets increasingly difficult for old players since they have to hard-carry the whole raid. This can be fun from time to time but once you start wiping to other groups it gets very frustrating because the old players actually knew how to improve/prevent the loss, but cannot adapt because of the newcomers.
This. And also, there are numorous guilds, at least on the EU PC server, that regulary have raids open to new players with TS. Being a leading officer of one such guild for a long time, I have developed trainings and theory-crafted group builds for new players who want to learn and not just leech. And I must say, it is a really difficult job.. it's not just chatting with people about builds and explaining simple game mechanics, but our officers also spend countless hours in creating the 3-language WIki on our website, including guides about PvP basics, add-ons, detailed builds for solo and gourp play on our forums, freely accessible to any guild member. And that's why there are also certain minimal requirements to join the raids and be a part of the guild. One of which is having TS and being able to at least listen and follow the leader. But if you have that, you will be able to join an open group. And from there you can start learning, improving, getting gear, etc. Kicking people from an open group only happens if we see them on the other side of the map and don't get explanation why...
For everyone who doesn't want TS, there are chat-lead groups... which usually become subjects to AP-farm by groups with TS... so, TS and some discipline are quite important to have any success in this game. Installing TS and being able to listen and follow is really nothing special and hardly a difficult requirement and this will not change no matter how much people whine, because it's needed if you want to have any success in the game, as Sublime said. Really, I can't see how anyone can complain about such a requirement... if you don't want to... then simply get farmed or learn how to play on your own and solo all the time.
Yolokin_Swagonborn wrote: »PvP guilds: Open up your exclusive cliques and TS only groups!! This is one of the biggest issues I see consistently with new players. Some players complain they cant get invited to a group. Some groups are very cold towards new players. I personally have witnessed conflicts of interest where groups remain exclusive to farm AP and care very little about the overall health of the campaign as long as they remain on top of the leaderboards. One of the most challenging concepts for inexperienced players to understand is that PvP is a group activity. Unless you are well leveled, geared and experienced, solo roaming is not going to be very rewarding. Getting a new player into a group, downloading and and configuring a voice chat program, and setting it to "push to talk" feels like pulling teeth sometimes but it can be overcome with patience, kindness, and persistence.
There are some things I'd like to say to this as an officer of a guild who trained new players for almost a year and rather competitive player:
First off: Communication is key and the faster you communicate the better you are. I do understand that certain players do not want to join voice comms for whatever reason, but there's simple too much things that have to be discussed in order to be able to use the normal chat channel. And nobody really wants to read an essay either.
This basically leads to a second issue: ESO has a very high skill cap, meaning it takes a lot of knowledge and practice to get good at PvP, which branches out into two poblems. First teaching new players takes time, a lot of time. Second a new player is a lot weaker the a veteran, yes there's battle leveling but the skill difference is just too big for new players to actually make an Impact.
As a result playing with increasing amounts of new players gets increasingly difficult for old players since they have to hard-carry the whole raid. This can be fun from time to time but once you start wiping to other groups it gets very frustrating because the old players actually knew how to improve/prevent the loss, but cannot adapt because of the newcomers.
This. And also, there are numorous guilds, at least on the EU PC server, that regulary have raids open to new players with TS. Being a leading officer of one such guild for a long time, I have developed trainings and theory-crafted group builds for new players who want to learn and not just leech. And I must say, it is a really difficult job.. it's not just chatting with people about builds and explaining simple game mechanics, but our officers also spend countless hours in creating the 3-language WIki on our website, including guides about PvP basics, add-ons, detailed builds for solo and gourp play on our forums, freely accessible to any guild member. And that's why there are also certain minimal requirements to join the raids and be a part of the guild. One of which is having TS and being able to at least listen and follow the leader. But if you have that, you will be able to join an open group. And from there you can start learning, improving, getting gear, etc. Kicking people from an open group only happens if we see them on the other side of the map and don't get explanation why...
For everyone who doesn't want TS, there are chat-lead groups... which usually become subjects to AP-farm by groups with TS... so, TS and some discipline are quite important to have any success in this game. Installing TS and being able to listen and follow is really nothing special and hardly a difficult requirement and this will not change no matter how much people whine, because it's needed if you want to have any success in the game, as Sublime said. Really, I can't see how anyone can complain about such a requirement... if you don't want to... then simply get farmed or learn how to play on your own and solo all the time.
When I lead, chat and TS become one, with chat being couple of words to give target direction.
Someone in group should relay TS commands in chat so that lead doesn't have to do it (first officer, number 2, etc.)
AhPook_Is_Here wrote: »riverdragon72 wrote: »AhPook_Is_Here wrote: »Somebody should get a kickstarter going for ZoS, a pile of PVP focused money might get something done.
Many of us have been paying since before launch, so no.
Generous of you to stand up for the whole community and give their opinion.
How bout doing something about the buff campaigns. Every alliance has a campaign that they control everything so to actually pvp you have to create a new character every time you hit vet rank which sucks. The only active campaign on EU server is black water blade. I'm a former emperor on it then hit vet rank and had to start again because all campaigns are dead. Make vet optional or something. But something needs to be done pronto
Rich's /lurk demonstrates a higher post cost in the last 2 days than some of ZOS leads have in the entire past year. Brian mentions pvp server communication, and player communication tools, but ZOS seems to consistently miss the overwhelming need for their own communication to the playerbase. That 2015 pvp update was the first time we heard from Brian in many many months. With that said OP, until ZOS actually comes out from hiding, all of the well-intentioned and constructive posts in the world won't mean diddly. One would think ZOS would try to compensate for their glacial development and update pace by being active with the community and keeping lines of communication open, but ZOS gonna be ZOS.
Kudos to Rich for demonstrating the profound effect a 5 character post can have for improving playerbase relations; the rest at ZOS get failing grades.
ZOS_BrianWheeler wrote: »Many things in this thread are addressed in the PVP Update 2015 post, but to reiterate, performance of client to server communication is priority for Cyrodiil. We are aware there could be better communication tools for players to coordinate on both the PC\Mac and Xbox\PS4 platforms and are looking into that too.
Like Rich's /lurk, we're here and listening, and we forward all concerns to the appropriate teams