Rescorla_ESO wrote: »If the OP isn't going to join groups to run veteran dungeons, raids and trials, why does he want the gear he can acquire soloing to be as good as endgame raid gear? That makes zero sense. Crafted gear is more than good enough to complete any solo content in the game, which is ridiculously easy already. I stopped upgrading my crafted gear while working on VR levels just to make the game more challenging. Also, expecting gear that you can acquire easily solo to be as good as the gear it takes a raid team working together, often failing multiple times before they succeed is beyond silly. Be content with the quality of gear you earned by yourself
Please don't take Craglorn as an example for "group content not being a good idea" as the issue here is about quests getting instanced, which was a pretty bad idea...not the fact that you have to be 3 or 4 to do it.
I agree with others on the MMO part, even though leveling in ESO is mostly solo stuff, high-level content should not be or it will clearly have no sense at all. Can you imagine doing any of the existing end-game dungeon alone ? It would be so boring and clearly less fun than playing any other single-player game and everyone should be a healer/tank/dps kind of guy.
Pure solo players shouldn't every be the primary focus of an MMO game, because a majority of the players come to play the game with others to overcome hard group challenges.
I think any good MMO needs to have to plenty of solo content, but that shouldn't be the only thing it offers either. What you are complaining about is not invalid, but like others have said it seems more like you want a completely solo experience. That's not really the point of an MMO. I feel like ESO has as much solo content, arguably more than it does group content. It is possible to solo in Cyrodiil, and you might find some success if you are able to play a stealthy character and select your targets wisely. My suggestion would be to just do quests and word bosses and dolmens until more content is released, but I wouldn't expect it to be any more of a solo experience than it already is.I don't enjoy raids/trails and impatient rude people. I also don't enjoy rushing through content, and I don't like it when entering into a piece of content pre-obligates a large block of my time. Unfortunately, this means I cannot even compete in PVP. My items get weaker every few weeks/months (because stronger stuff comes out that I cannot get), and any fun or challenge is removed because I can just rely on the others to cover my weaknesses (challenge), and the people grouping up are hardly fun to group with.
I don't like Teamspeak - I understand why people use it, but my living situation doesn't permit it. I always have music playing, a girlfriend I am talking too, and other things going on - and hearing everyone's bad jokes and opinions about everything coming through my speakers wrecks my immersion and makes it feel like I am no longer playing for my own fun, but to appease others.
The solution?
Solo Endgame Content which provides THE SAME QUALITY of reward as group endgame content. The specific items which are granted through these endeavors should have the same potency as group endgame content. Much of the game is already ruined for me and the only thing that can "save it" for me is being able to play how I want to, and that means getting equal reward for my work. Not V10 items or V12 items or whatever that is obsolete as yesterday's trash.
I also want this content to be challenging - I feel having nobody there to save you provides the first challenge.
I like an open world like this, inhabited by many players I can choose to interact with - but I don't want to be forced to perform things I hate doing to be allowed to compete in PVP. The main reason I would play this game again is to enjoy the endgame PVP, and solo content. Crafting, Harvesting and Creating. And, I want a full experience in this - I don't want my experience diminished because I don't enjoy the "Forced Must Group Always" logic.
It's interesting that you say that, because you are coming across as very antisocial and difficult to get along with. Maybe you should just try to make a friend or two and then duo. I often have much success in Craglorn delves duoing with just my partner.1. I don't like grouping.
2. I don't like Voice Chat, or other people talking through my speakers.
3. Appeal to Tradition. Fallacy.
Not everyone is like you. And ostracizing and alienating everyone not like you leaves a smaller crowd. One of the biggest reasons this game didn't succeed as much as it should have, is that it kept driving away players who wanted something different than what was offered.
I don't enjoy raids/trails and impatient rude people. I also don't enjoy rushing through content, and I don't like it when entering into a piece of content pre-obligates a large block of my time. Unfortunately, this means I cannot even compete in PVP. My items get weaker every few weeks/months (because stronger stuff comes out that I cannot get), and any fun or challenge is removed because I can just rely on the others to cover my weaknesses (challenge), and the people grouping up are hardly fun to group with.
VictoriaRachel wrote: »Gear-wise though it should never reward anything like the group content. I am not going to have the time nor skill in co-ordinating with a team to earn that, and that is exactly how it should be. I should not have the best gear if I am not the best at all aspects including group play.
Not all solo players. Who care about stuff and gear? In this game?.... Pff, I want just content (LORE, mobs killing, boss killing, maybe some equality EXP rewards..gear? That´s for min/maxers, no interesting on it.RedFoxFour wrote: »
If solo players should be able to get the same rewards you get from grouping....
... then group players should be able to get the same rewards you get from raids.
Which means you should have access to raid quality loot when soloing.
No!
As many of us have pointed out this game has a lot of solo content. It has more solo content than group content. What we need is more content across the board not just solo content. Nobody is suggesting otherwise. Also, "negativize" isn't a word.How exactly would the OPer's success in acquiring this negatively impact those of you who unbalancingly begrudge implementation of this?
It wouldnt....
For you can continue to choose not to perform soloable content.
These threads that post requests for things that offer new choices, that do not impose themselves on those not wanting it...always reveal the trolls through their effforts to squash it.
But what ends up happening is always the reverse.
MMO vision will never coordinate itself to the ideas offered by suppressors. Your efforts to negativize ideas that only offer choices only result in negativizing you.
RedFoxFour wrote: »VictoriaRachel wrote: »Gear-wise though it should never reward anything like the group content. I am not going to have the time nor skill in co-ordinating with a team to earn that, and that is exactly how it should be. I should not have the best gear if I am not the best at all aspects including group play.
If you get the same gear from solo play as you do from group play, then no one would ever engage with group play in the first place.
Grouping takes more time and effort to put a team together and coordinate to overcome group content than it does reverse kiting mobs in solo play, and that extra effort required should also have a bigger carrot at the end.
Some people will claim that the game shouldn't alienate solo players. While I understand the need for solo content since sometimes you just want to play a little bit, level up some or just have some fun... the real rewards should always be group content. There's plenty of solo-only, non-multiplayer games out there if you want that gameplay.
Complaining about lack of solo content in an online MMO is kinda like going into Skyrim and complaining about the lack of coop and grouping. The game is designed to be solo, just like ESO is designed to be multiplayer.
If solo players should be able to get the same rewards you get from grouping....
... then group players should be able to get the same rewards you get from raids.
Which means you should have access to raid quality loot when soloing.
No!
WraithAzraiel wrote: »My question remains the same, what the hell is solo end game content?
Solo endgame content? Much as my initial reaction is to roll my eyes and bemoan the state of MMOs, the answer is simple.
Harvesting.
Doing Achievements
Doing Cyro daily quests.
Doing crafting and playing the traders
Roleplaying
Rerunning quests
Going and finding chests
Doing Justice system stuff.
These are just a few for you - what did you have in mind? Conventional MMO group activity but scaled down to solo, where you get incredible awesome loot and stuff?
God, having reread your post... the lack of sense is interesting. You want to solo, but you want to be rewarded with the same quality gear as for doing endgame raids?
I have no problem with this as long as it is scaled down to reflect the fact that solo content requires not even a hairs breadth of the challenge of group content
Prospero_ESO wrote: »I don't enjoy raids/trails and impatient rude people.
I also don't enjoy rushing through content,
I don't like it when entering into a piece of content pre-obligates a large block of my time.
I don't like Teamspeak - I understand why people use it, but my living situation doesn't permit it.
In short you don´t like MMORPG´s . You should think of what the first two M´s mean in that and what makes up these kind of games.The solution?
This is really simple. You should consider playing another solo friendly game because what you want is some single player game with chat and that´s not the focus or purpose of MMORPG development. Try consider Skyrim oder wait until May 19´th and try Witcher 3, ESO is clearly not your cup of tea.
Emma_Eunjung wrote: »BTW, I agree with the OP about Teamspeak and other gaming VOIP apps. In my house, voice chat is impossible due to the fact the noise would disturb other family members.
I don't think groupers realize what a huge problem this is for some people, considering the fact that voice chat is practically REQUIRED to be included in many guild raids and even some PvP zergs.
RedFoxFour wrote: »Why do you need Solo End Game Content to get better gear when you aren't planning to use it anyhow because you don't engage in social, online activities anyways.
Do you really need better PvP gear?
The best PvP gear you can get, in any game, is a headset, mic and Teamspeak so that you can...
Communicate
Plan
Inform
Coordinate
... with your teammates.
It doesn't matter how good your PvP gear is, achieved through Solo End Game Content or otherwise, when the other team has better coordination, focus firing and simply outplays you because they actually communicate with eachother on the fly and not through text messaging.
So again, my question is, what exactly do you need this Solo End Game Content for ?
Listen, I love soloing. I've developed multiple builds on Tamriel Foundry dedicated to soloing Craglorn. Its fun, challenging and satisfying.
However, DEMANDING equal rewards for solo and group content is not realistic at all. No solo content will EVER match the challenge of group content because, as any raid leader will attest, group coordination, cohesion and cooperation are the biggest part of the challenge.
If you're unwilling or unable to accept the challenge of group play, that's your prerogative. Just don't expect to be rewarded the same as those who accept the challenge and overcome it.
Rescorla_ESO wrote: »If the OP isn't going to join groups to run veteran dungeons, raids and trials, why does he want the gear he can acquire soloing to be as good as endgame raid gear? That makes zero sense. Crafted gear is more than good enough to complete any solo content in the game, which is ridiculously easy already. I stopped upgrading my crafted gear while working on VR levels just to make the game more challenging. Also, expecting gear that you can acquire easily solo to be as good as the gear it takes a raid team working together, often failing multiple times before they succeed is beyond silly. Be content with the quality of gear you earned by yourself
~sigh~
please read what I just posted
I don't enjoy raids/trails and impatient rude people. I also don't enjoy rushing through content, and I don't like it when entering into a piece of content pre-obligates a large block of my time. Unfortunately, this means I cannot even compete in PVP. My items get weaker every few weeks/months (because stronger stuff comes out that I cannot get), and any fun or challenge is removed because I can just rely on the others to cover my weaknesses (challenge), and the people grouping up are hardly fun to group with.
I don't like Teamspeak - I understand why people use it, but my living situation doesn't permit it. I always have music playing, a girlfriend I am talking too, and other things going on - and hearing everyone's bad jokes and opinions about everything coming through my speakers wrecks my immersion and makes it feel like I am no longer playing for my own fun, but to appease others.
The solution?
Solo Endgame Content which provides THE SAME QUALITY of reward as group endgame content. The specific items which are granted through these endeavors should have the same potency as group endgame content. Much of the game is already ruined for me and the only thing that can "save it" for me is being able to play how I want to, and that means getting equal reward for my work. Not V10 items or V12 items or whatever that is obsolete as yesterday's trash.
I also want this content to be challenging - I feel having nobody there to save you provides the first challenge.
I like an open world like this, inhabited by many players I can choose to interact with - but I don't want to be forced to perform things I hate doing to be allowed to compete in PVP. The main reason I would play this game again is to enjoy the endgame PVP, and solo content. Crafting, Harvesting and Creating. And, I want a full experience in this - I don't want my experience diminished because I don't enjoy the "Forced Must Group Always" logic.