I like it.
If an enforcer misjudges a peasant for a disguise and attacks xyr, they may become the criminal they chose to hunt.
Perhaps other criminals will not be able to target that player in disguise and/or see through the disguise - which could pose the "opposing alliance stealth detection" type of issues.
I simply envision a red pulsating bounty emblem over players heads that are market "kill on sight" and they will have that red glow around their body just like an attack-able enemy NPC in the world. Putting on their disguise would simply make this go away unless they are discovered by a NPC guard. Player enforcers would not be able to see through a player disguise.
The guards are meant to be unkillable. As for the PVP element, I don't see why it's such a big deal. If you steal or murder, you deserve to have justice exacted upon you. It's a fun, lore appropriate way to introduce a PVP element to the game for those who choose to opt in to being a criminal or guard.
The guards are meant to be unkillable. As for the PVP element, I don't see why it's such a big deal. If you steal or murder, you deserve to have justice exacted upon you. It's a fun, lore appropriate way to introduce a PVP element to the game for those who choose to opt in to being a criminal or guard.
fromtesonlineb16_ESO wrote: »LOLworldPVPersSallington wrote: »Carebears.
See, I too can post a fatuous reply that doesn't help progress the discussion.
The guards are meant to be unkillable. As for the PVP element, I don't see why it's such a big deal. If you steal or murder, you deserve to have justice exacted upon you. It's a fun, lore appropriate way to introduce a PVP element to the game for those who choose to opt in to being a criminal or guard.
But what of those who do not want PvP, and don't consider any form of it to be "a fun, lore appropriate way" to introduce it? Are they to be excluded from participating in the Justice System?
As a PvE player with zero interest in PvP I do not want to be kept out of a significant part of the game (with a particular tie-in to the Thieves Guild in due course), and of course I fully expect to have justice exacted upon me, but not by other players. If I wanted that I'd go to Cyrodil.
The guards are meant to be unkillable. As for the PVP element, I don't see why it's such a big deal. If you steal or murder, you deserve to have justice exacted upon you. It's a fun, lore appropriate way to introduce a PVP element to the game for those who choose to opt in to being a criminal or guard.
I fully expect to have justice exacted upon me, but not by other players. If I wanted that I'd go to Cyrodil.
Agreed. Let people play around on the PTS with the justice system without PVP for a while, and then release the PVP side of it on the PTS for people to play around with. Then we'll get a good idea of how well it works both with and without the PVP element.I want to see the PVP side of this update released for testing .
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The guards are meant to be unkillable. As for the PVP element, I don't see why it's such a big deal. If you steal or murder, you deserve to have justice exacted upon you. It's a fun, lore appropriate way to introduce a PVP element to the game for those who choose to opt in to being a criminal or guard.
But what of those who do not want PvP, and don't consider any form of it to be "a fun, lore appropriate way" to introduce it? Are they to be excluded from participating in the Justice System?
As a PvE player with zero interest in PvP I do not want to be kept out of a significant part of the game (with a particular tie-in to the Thieves Guild in due course), and of course I fully expect to have justice exacted upon me, but not by other players. If I wanted that I'd go to Cyrodil.
I think this is really the best way to make a PVP justice system that will make everyone happy. People who want to opt in to PVP as criminals will have no problem doing so, while people who don't want to do so will be able to participate in the PVE-only justice system, albeit with a little bit of effort to make sure you don't slip too far down the dark path.myrbostadb16_ESO3 wrote: »The guards are meant to be unkillable. As for the PVP element, I don't see why it's such a big deal. If you steal or murder, you deserve to have justice exacted upon you. It's a fun, lore appropriate way to introduce a PVP element to the game for those who choose to opt in to being a criminal or guard.
But what of those who do not want PvP, and don't consider any form of it to be "a fun, lore appropriate way" to introduce it? Are they to be excluded from participating in the Justice System?
As a PvE player with zero interest in PvP I do not want to be kept out of a significant part of the game (with a particular tie-in to the Thieves Guild in due course), and of course I fully expect to have justice exacted upon me, but not by other players. If I wanted that I'd go to Cyrodil.
One way to do it would be to only flag those with a fairly high bounty (second level, dont remember the name) for pvp. Then make the quests from e.g. thiefs guild etc in a way that don't force you to get a very high bounty.
In essence, if you start killing random npcs expect to be flagged and hit hard by enforcers. If you just steal some stuff here and there you are perfectly safe from other players. Just watch out for that guard
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
myrbostadb16_ESO3 wrote: »The guards are meant to be unkillable. As for the PVP element, I don't see why it's such a big deal. If you steal or murder, you deserve to have justice exacted upon you. It's a fun, lore appropriate way to introduce a PVP element to the game for those who choose to opt in to being a criminal or guard.
But what of those who do not want PvP, and don't consider any form of it to be "a fun, lore appropriate way" to introduce it? Are they to be excluded from participating in the Justice System?
As a PvE player with zero interest in PvP I do not want to be kept out of a significant part of the game (with a particular tie-in to the Thieves Guild in due course), and of course I fully expect to have justice exacted upon me, but not by other players. If I wanted that I'd go to Cyrodil.
One way to do it would be to only flag those with a fairly high bounty (second level, dont remember the name) for pvp. Then make the quests from e.g. thiefs guild etc in a way that don't force you to get a very high bounty.
In essence, if you start killing random npcs expect to be flagged and hit hard by enforcers. If you just steal some stuff here and there you are perfectly safe from other players. Just watch out for that guard
I was so looking to re-subbing till I saw the PvP portion was not going to be added in the beginning. I don't see the problem for PvEer's. Its basically a setup like WoW, dont want to PvP, dont flag yourself (ie: steal, murder, etc).
Awesome, I was hoping this thread would be helpful in finding loopholes and exploits. We want a sound system too.ZOS_MandiParker wrote: »PvE Justice was such a massive and fundamental alteration to the current game that we wanted to give players a chance to adjust to it first. We wanted to see what everybody enjoys or avoids before adding in any new toys.
The guards are meant to be unkillable. As for the PVP element, I don't see why it's such a big deal. If you steal or murder, you deserve to have justice exacted upon you. It's a fun, lore appropriate way to introduce a PVP element to the game for those who choose to opt in to being a criminal or guard.
But what of those who do not want PvP, and don't consider any form of it to be "a fun, lore appropriate way" to introduce it? Are they to be excluded from participating in the Justice System?
As a PvE player with zero interest in PvP I do not want to be kept out of a significant part of the game (with a particular tie-in to the Thieves Guild in due course), and of course I fully expect to have justice exacted upon me, but not by other players. If I wanted that I'd go to Cyrodil.
Sallington wrote: »Quick question: Does getting killed by a guard result in armor durability loss? Do I need to commit naked crimes?
Good question about durability loss - I would assume it works as normal, but I really don't know.Sallington wrote: »Quick question: Does getting killed by a guard result in armor durability loss? Do I need to commit naked crimes?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The guards are meant to be unkillable. As for the PVP element, I don't see why it's such a big deal. If you steal or murder, you deserve to have justice exacted upon you. It's a fun, lore appropriate way to introduce a PVP element to the game for those who choose to opt in to being a criminal or guard.
But what of those who do not want PvP, and don't consider any form of it to be "a fun, lore appropriate way" to introduce it? Are they to be excluded from participating in the Justice System?
As a PvE player with zero interest in PvP I do not want to be kept out of a significant part of the game (with a particular tie-in to the Thieves Guild in due course), and of course I fully expect to have justice exacted upon me, but not by other players. If I wanted that I'd go to Cyrodil.
I see your point, however PVP was part of the initial announcement, and so is to be expected from anyone engaging in the justice system. Cyrodiil is also a major part of the game, you have the same choice there over whether you choose to engage or not.
Amsel_McKay wrote: »If they add open world PvP they will lose a ton of people and gain a different group...
Amsel_McKay wrote: »If they add open world PvP they will lose a ton of people and gain a different group...
We already have open world pvp, Cyrodiil.
ZOS_MandiParker wrote: »PvE Justice was such a massive and fundamental alteration to the current game that we wanted to give players a chance to adjust to it first. We wanted to see what everybody enjoys or avoids before adding in any new toys.
Could you (or anyone else running into this) explain exactly what you're seeing and how you're making it happen? We'd like to dig into this a bit but need some more details. Thanks in advance!starkerealm wrote: »
starkerealm wrote: »No exploits/loopholes anyone can think of so far from what they've seen?
Hilariously enough. Guards aggro on heals. Coordinated enforcers trying to heal in combat would run a real risk of accidentally becoming criminals themselves.
Also, rezing players seems to be another thing that triggers guard aggro, and a bounty. Again, no way that could go horribly wrong.
There might be other issues, depending on how players are flagged, ganking enforcers might actually be possible.