wenxue2222b16_ESO wrote: »Overall it will probably be the more solo oriented player, the crafter, the trader, who will provide a long term stable community for this game. Raiders come in, get their kicks and then burn out pretty quickly when the next big shiny thing comes along. Those who feel something for the world and their characters and are able to take the time to enjoy the game at a slower pace are probably going to be those people who will be around for years. I know this from six years in LOTRO and seeing the kind of players who stuck around and those that didn't.
bosmern_ESO wrote: »No, you obviously don't understand what a MMO is, the focal point of a MMO is grouping and playing with others not just them being there.
The only focal point of any entertainment activity is to be entertained. Insisting that there is only one right way to use any form of entertainment is like insisting that dominoes should only be used for playing the domino board game and for nothing else.
Would you also like tell these peoplehttp://www.youtube.com/watch?v=1QtdPfz_faM that they are doing it wrong?
WoW endgame is not exactly solo-friendly. You won't be soloing Celestials, raids, PvP, arenas, etc. You won't be getting the best gear solo.
Ah, see the end game is not the reason I play these games. Same with a large number of TES players. I don't care about end game PvP, Trials, Raids or any of that other stuff. I don't need the best gear to enjoy the game. So, none of this matters to me. I am in it for the questing and exploration.
it's just that I'm not quite certain exactly what solo players actually want for their endgame experience.
Are there any other recently released MMOs that do force you to do group content in order to reach max level?
Are there any other recently released MMOs that do force you to do group content in order to reach max level?
Neither recent nor old. Every MMO I have played (that is, almost all western) has at least one way to reach max level in solo, usually by providing multiple paths to quest and get there. So later you can level new alts playing another quests path and don't even feel the repetition of the same tasks.
ESO, on the other side, is extremely scarce, in the sense that in order to level up you REALLY have to beat the maps inch by inch and do everything just to keep up your level synced with the maps intended players level.
rlbolab14a_ESO wrote: »
I believe that these people on here blaming the soloer's for there not being any group content may just be focusing their frustrations in the wrong direction. They should be focusing on pushing for more guild/raid/ end game content. Perhaps they should take another page from EQ, I remember raids going into raid zone to kill dragons, or gods. Perhaps we should do the same, Skyrim had dragons in it and ESO has gods in it as well.
WoW endgame is not exactly solo-friendly. You won't be soloing Celestials, raids, PvP, arenas, etc. You won't be getting the best gear solo.
Ah, see the end game is not the reason I play these games. Same with a large number of TES players. I don't care about end game PvP, Trials, Raids or any of that other stuff. I don't need the best gear to enjoy the game. So, none of this matters to me. I am in it for the questing and exploration.
it's just that I'm not quite certain exactly what solo players actually want for their endgame experience.
Horse race events
World events
Holiday events
Dailies
Housing
Dueling
Bounties
Mini games (similar to WoWs darkmoon faire...not everything has to feel like a chore or grind and this proves it)
http://www.youtube.com/watch?v=efIGxM7mxsg Its 3am. Its day off, kid and wife sleeping and its ESO time. Lets do some questing ...
But wait. It takes 30 minutes to find 4 people on same quest as me and on same part of quest ( that I cant share ) . One person decides its late and leaves. Seconds after group is disbanded because people yell F this.
Been playing for over 3 hours now. Done some Cyrodill, then a quick veteran dungeon to help some guildies now I just feel like running around doing some solo content. Oh wait - there is none.
Its 19:15 local time.
Trials start at 20:00. Lets kill 45 minutes by some solo stuff, oh wait...
Well I can allways find a quick party. 15 minutes to get a group going, 10 minutes to get where we need to. Another 5-7 minutes to get ready. Oh well we cant finish the quest because Im out of time.
It doesn't matter what you call it. The definition of an MMO, which I have no intention of calling it anything else, doesn't exclude solo play. I disagree that there was ever an idea that you "must" do anything group related. I played EQ and I soloed a majority of the time with my mage. You may call it whatever you like the fact is this game is no different than EQ or it's online successors in any way in terms of content.First & Foremost? Please Stop using the term 'MMO'?.
Its a Persistent Online World & nothing more. the term 'MMO', specifically 'Multiplayer', has been taken to suggest since day one that you Must Group & you Must be Social etc., its Not & you Don't.
I've played so-called 'MMO's' now for 14+ years starting with EverQuest, the Vast Majority of that time Solo. I Prefer to Solo. that does not mean I never Grouped or Raided in that time, I've done both Countless times, but I still Prefer to Solo.
Persistent Online World ;-)
Just a few of the Countless reasons people who Pay Money just like you may Prefer to Solo, starting at around 1:40-
bosmern_ESO wrote: »
WoW endgame is not exactly solo-friendly. You won't be soloing Celestials, raids, PvP, arenas, etc. You won't be getting the best gear solo.
Ah, see the end game is not the reason I play these games. Same with a large number of TES players. I don't care about end game PvP, Trials, Raids or any of that other stuff. I don't need the best gear to enjoy the game. So, none of this matters to me. I am in it for the questing and exploration.
it's just that I'm not quite certain exactly what solo players actually want for their endgame experience.
Horse race events
World events
Holiday events
Dailies
Housing
Dueling
Bounties
Mini games (similar to WoWs darkmoon faire...not everything has to feel like a chore or grind and this proves it)
Everything you listed is more social than solo, other than Dailies.
bosmern_ESO wrote: »You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?
You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.
If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?
[Moderator Note: Edited per our rules on Trolling & Baiting]
tordr86b16_ESO wrote: »Exactly what leveling content is there in this game that you are being "forced" to group for, outside of the few dungeons that require 4 players and are not required for leveling whatsoever?
You should be able to solo from lv1-VR10 w/out any issue, especially after the VR content nerf.
I would consider Craglorn leveling content. I had zero problem leveling VR 1-10 prior to the nerf and certainly not after it.
vr 1 to 10 is not the issue, 10 to 14 is.
@ OP
Not all people are pleasant to interact with. I'd hazard to guess you might even be one of them.
Time is also a factor. Not everyone has large chunks of time to play. It sometimes take time to get into a group. Considerate players might also hesitate to get into a group knowing they would disrupt it by leaving after a relatively short time.
Smart game design caters to a variety of tastes to maximise the chance potential customers will find something in it they like. Just look at Wildstar. They tailored their end-game to a niche audience (raiders) and they are floundering. You'd have to be mad to want ESO to do the same.
rlbolab14a_ESO wrote: »
I believe that these people on here blaming the soloer's for there not being any group content may just be focusing their frustrations in the wrong direction. They should be focusing on pushing for more guild/raid/ end game content. Perhaps they should take another page from EQ, I remember raids going into raid zone to kill dragons, or gods. Perhaps we should do the same, Skyrim had dragons in it and ESO has gods in it as well.
Again,
someone does make the mistake in thinking that people who like to play with others automatically must be banished into raids, typical WOW thinking.
I dislike raiding as I cant fit this task into my RL anymore so for me raiding is not an alternative to group play at all.
Its content that I wont access anymore so demanding that I do this because I like to play an MMO is silly and rude.
You need to realize and understand that people who want to group or play with / see others might want to do this in the open world and not inside dungeons.
It takes too much time to organize groups, to find friendly guilds and / or lead them & organize schedules that fit for all there. Its something you can do if you go to school or have an easy RL with not many activities, a less demanding job ... but that's not the case for everyone in this world.
Because of this there must be chance to meet others, to play with them outside of all that raid stuff. And exactly this type of content ESO lacks and this makes people angry and if then solo gamers demand and demand all the time then this makes people very upset as its strange that those with most content blame those with none.
Those of us that want to play with others don't have issues with solo gamers at all, we do play solo as well. But we have issues with the fact that there are no possibilities of playing with others since the VR nerf.
No matter if we talk about VR zones, anchors or public dungeons - its all so easy that grouping has no point there. When I do a public dungeon everything is just dead in seconds and this if we are just two people.
So please stop with trying to banish MMO players into raids, its not right and very disrespectful towards us.
ZOS_JessicaFolsom wrote: »Hey folks,
Everyone has different interests in online games, and that's okay. Some people love running around solo, some prefer running around in a duo or small group, and other prefer large groups.
ZOS_JessicaFolsom wrote: »Hey folks,
Everyone has different interests in online games, and that's okay. Some people love running around solo, some prefer running around in a duo or small group, and other prefer large groups.
Yeah, I prefer both.
Yet the main story excludes group play.
Please fix that.
Thanks.
bosmern_ESO wrote: »You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?
You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.
If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?
[Moderator Note: Edited per our rules on Trolling & Baiting]
rlbolab14a_ESO wrote: »
I believe that these people on here blaming the soloer's for there not being any group content may just be focusing their frustrations in the wrong direction. They should be focusing on pushing for more guild/raid/ end game content. Perhaps they should take another page from EQ, I remember raids going into raid zone to kill dragons, or gods. Perhaps we should do the same, Skyrim had dragons in it and ESO has gods in it as well.
Again,
someone does make the mistake in thinking that people who like to play with others automatically must be banished into raids, typical WOW thinking.
Rune_Relic wrote: »I do see the OP's argument as valid, but ESO was advertised that if you liked Skyrim, you would like ESO. Well Skyrim is a solo game correct?
ESO offers an enormous value for solo players. With the exception of group dungeons, most of the challenges can be done solo.
The OP needs to thank the solo players for continuing to play ESO despite their complaints because these players keep the money rolling in for more game expansions.
Most of the my die hard MMO friend have already canceled their subscription to ESO because the game offered nothing new to the MMO experience, so they played all the content and went back to WOW.
Exactly... so who is the kind of players that actually bankrole the game ?
Who exactly is the loyal player group ?
Those MMO vets will jump ship for the next bestest MMO...as they have demonstrated post after post after post.
Wildstar is coming. Camelot undaunted is coming. Wow expansion is coming...blah blah blah.
Then the few remaining MMO vets tell the solo players from TES to bugger off ?
Great thinking batman.
eventide03b14a_ESO wrote: »Are there any other recently released MMOs that do force you to do group content in order to reach max level?
Neither recent nor old. Every MMO I have played (that is, almost all western) has at least one way to reach max level in solo, usually by providing multiple paths to quest and get there. So later you can level new alts playing another quests path and don't even feel the repetition of the same tasks.
ESO, on the other side, is extremely scarce, in the sense that in order to level up you REALLY have to beat the maps inch by inch and do everything just to keep up your level synced with the maps intended players level.
This:
http://southpark.cc.com/clips/09c7ww/living-to-win
bosmern_ESO wrote: »[Moderator Note: Edited per our rules on Trolling & Baiting]
ZOS_JessicaFolsom wrote: »Similarly, some people live and breathe PVP, and for others it's not their cup of team.