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I don't understand people who want Solo Content

  • Flynch
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    There is a large (probably huge) group of players who enjoy both solo and group play.

    In real life, i'm surrounded by thousands of people. Sometimes I like going out with groups of friends, sometimes I like just having my own time.

    Neither of these stances are wrong - but if you remove one of those stances from a game, then you are guaranteeing a player-base decline - which will impact heavily on your own ability to group up.

    And to be glib - if all players who are staunch 'groupers' have such a linear 'my way or the highway' perspective on things, i'll stick to soloing thanks.

    edit: typo
    Edited by Flynch on October 9, 2014 11:05AM
  • MikeBob
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    (...)

    I'm not actually a jerk, I'm pretty social and nice. I go out of my way and help people a lot.

    But I'm sure most people would disagree because I have a different opinion then theirs...

    If I disagreed about your being a nice person (and I'm not saying that I do), it would be because of the way you've presented your opinion - not because our opinions differ.

    (edited to correct typos)
    Edited by MikeBob on October 9, 2014 12:01PM
  • Soloeus
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    You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?

    You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.

    If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    1. None of us are saying what you are saying we are saying.
    2. We want to play how we want to.

    We want top end rewards equal or superior to that of Forced Grouping content to come from Elite Solo Challenges. Not everyone plays the way you do and not everyone likes the crappy group play of this game which is really just a DPS race with boring mechanics from enemies.

    MMO doesn't mean or imply "Must Play In Groups Always". It means you have the option of group play, co-op or competition. It means you have a world with plenty of other players to interact with.

    Too many aspects of group play are immersion breaking. People want to run content without reading anything because they are illiterate. People want to pollute the peace of your living room with voice chat. People are impatient and type in all caps and yell like raging idiots. Then, no matter how perfect everyone else is, one person will fail to build ultimate for barrier/negate fast enough and everyone wipes. Or someone walks an exploding trash too close to allies and wipe.

    "Group Play" in ESO doesn't appeal to Casual Gamers, it only appeals to MMO Athletes. Group Play in ESO forces you to be committed to a team and responsible for other people. I don't want to babysit or deal with ragers and kids.

    Now if there were casual grouping options for the endgame, in the likeness of Public/Solo Dungeons that allow players to encounter each other, roll together for a little bit without obligation and leave one another as they please, that would appeal to more solo players.

    But in the state of having to commit the time required to run the dungeons and craglorn garbage, it isn't rewarding, challenging or fun.

    Within; Without.
  • KingRebz
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    I guess you dont understand people that arent you.
    V14 Sorceror [Ebonheart]
  • Gedalya
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    You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.

    Actually no one is saying this, anywhere.

    And for the record: I would like more PvE.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • eventide03b14a_ESO
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    TRIP233 wrote: »
    You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?

    You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.

    If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    It isn't about not wanting group content. It's about the grouping system not being any good and never being able to find a group of people that want to do Craglorn content. If you can't get a group and everyone not wanting to go to a different campaign that isn't locked then what else is there to do? We need more solo content.
    Or a better system for grouping.
    :trollin:
  • eventide03b14a_ESO
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    You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?

    You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.

    If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?

    [Moderator Note: Edited per our rules on Trolling & Baiting]


    I've been watching this thread for a while now, and I can't for the life of me figure out why you even care about this.

    So, why do you care? Why did you post this thread?
    I suspect it's because he has a hard time finding groups.
    :trollin:
  • eventide03b14a_ESO
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    I think the years of being glued to consoles and computers have turned gamers into anti-social players. Back in 98 when EQ1 was out -- EVERYONE grouped and loved it. I mean, there were tons, and tons of groups to be had all the time.

    Now, well - like I said, there is 'massive' antisocial streak that runs through gamers and they don't like grouping with other people oddly enough. It's even worse if you ask them to get onto voice coms, very few do it...and even fewer talk.

    Still, the best way to find groups is to just send people around your level, or vet rank, a whisper and just ask them.

    If they join and you have fun, put them onto the friend's list and stay in touch with them. Try to group again in the future. It's a pretty great way to develop a core of people to play with actually.

    Eso does need to develop a way to search through online players...like a /who templar lvl 40 function. It would make searching for group members a lot easier.
    The social tools in this game are horrible. And everything is crammed into a tiny little chat box.
    :trollin:
  • Elsonso
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    I think the years of being glued to consoles and computers have turned gamers into anti-social players. Back in 98 when EQ1 was out -- EVERYONE grouped and loved it. I mean, there were tons, and tons of groups to be had all the time.

    Now, well - like I said, there is 'massive' antisocial streak that runs through gamers and they don't like grouping with other people oddly enough. It's even worse if you ask them to get onto voice coms, very few do it...and even fewer talk.

    Still, the best way to find groups is to just send people around your level, or vet rank, a whisper and just ask them.

    If they join and you have fun, put them onto the friend's list and stay in touch with them. Try to group again in the future. It's a pretty great way to develop a core of people to play with actually.

    Eso does need to develop a way to search through online players...like a /who templar lvl 40 function. It would make searching for group members a lot easier.

    You might be able to describe the older gamers as anti-social, but they are better described as "out of touch". The world has changed a lot since the mid 1990's. The way groups form is completely different now and is still changing.

    The entire LFG concept is a structure that defines the older generation of gamers. It will become unimportant to gaming over time. In the not to distant future, will identify you as part of a generation at sunset.

    "I can remember when we used to use looking for group tools to find people to play with."
    "Wow, Grandpa, you are old."

    ESO needs LFG in the short term to deal with the current (older) generation of players who need tool support to find people to play with. For these people, which includes me, it is a critical need.

    However, the long term ESO needs to keep in mind that roving bands of players with no need for LFG need to be able to play as a group. These gamers are the ones who decided to play ESO as a group long before they logged in. They hit the doorstep already grouped socially and need the game to easily and seamlessly allow them to build that same group in the game. I am hoping that Update 5 sheds much light on this, even though I know that it will not completely solve the problem.

    ESO also needs to rethink guilds and grouping mechanics. If they intend for guilds to be a focal point for group play they need to scale down to the smallest group needed for group game play. The next generation of players, who are already part of a small social group that spans multiple games, will not be interested in larger guilds and will not be wanting to "group with" every time they log in. They will want to log into ESO and, as their party arrives, have them automatically added.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Audigy
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    I think the years of being glued to consoles and computers have turned gamers into anti-social players. Back in 98 when EQ1 was out -- EVERYONE grouped and loved it. I mean, there were tons, and tons of groups to be had all the time.

    Now, well - like I said, there is 'massive' antisocial streak that runs through gamers and they don't like grouping with other people oddly enough. It's even worse if you ask them to get onto voice coms, very few do it...and even fewer talk.

    Still, the best way to find groups is to just send people around your level, or vet rank, a whisper and just ask them.

    If they join and you have fun, put them onto the friend's list and stay in touch with them. Try to group again in the future. It's a pretty great way to develop a core of people to play with actually.

    Eso does need to develop a way to search through online players...like a /who templar lvl 40 function. It would make searching for group members a lot easier.

    Grouping today is actually very anti social if we talk about how guilds or raid groups form.

    Back when I played my first MMOs and there was something I couldn't do alone then I either asked in the chat or waited a bit if no such chat was available.

    In most circumstances you found another player in the next few minutes (players were more spread over the world than today where they all cluster at the best exploit location).

    If you found that player then you didn't had to apply to him or post your DPS meter, achievements etc. no you just tagged along, said hello and did the task together.


    Today however finding a guild or a group to play with is like looking for a job in RL. You must apply and pretty much get naked, show your strengths and weakness, tell them about your knowledge of the game & class you play - it just feels so wrong.

    Its a bit like going into a club and then asking someone on the dance floor about his job, age, life ... before you dance together.

    This circumstance does drive people away from other players, Its been quite some time that I was in an MMO guild because I don't want to deal with this anymore.
    I don't want to be attacked for visiting a soccer match and not the raid, I don't want to strip down to some virtual person just because I have a quest somewhere.

    And TS is the worst. People have no manners there and I avoid TS or any voice tool for that matter completely these days.

    This btw. is coming from someone who wants to group but not by asking around or using the "please let me join you button".
  • ThisOnePosts
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    cwi68.jpg
  • Xeres14
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    So, 'solo' repeatable content has "little replayability" while 'group' repeatable content is presumably greatly replayable.

    Care to explain why re-running one or two dungeons over-and-over-and-over again hoping for the phat lewt you want is replayable while similar and usually more varied over-world repeatable content isn't?

    Sure. Solo content - should it drop "phat lewt" that lewt is most likely for you. Actually if you do solo content and you get some piece of gear that isn't for you - open a ticket. Once you know how to defeat the encounter, what's left? You're going to go in there again often? Maybe - depends on the encounter. Also solo content will be instanced. I'm unsure how varied that will be.

    In group content the variation isn't in the content, it's in the people doing the content. For me, the replayability isn't in the content itself. It's the people whom I play with.

    Thing is, at least for me, I don't think content alone can hold my interest very long in situations like this. Once I defeat the encounter a few times, that's it. The replayability is partially to get the gear which might drop. And to help my group get their gear also. Like they are helping me.
  • starlizard70ub17_ESO
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    I like both group and solo play. And I think having the option for both whenever a player wants to, is the trend in MMO's. I'll group to help people with dolmens, WBs and dungeons whenever someone asks for help in zone chat. But there are times when I only have an hour or so to play, or I'm working on a skill set, (like crafting), and I don't want to be tied down to a group. Even at VR13, there are things better done alone. (Unless you're really board and want to tag along with me while I hunt for resource mats :wink: . ) If ESO fixed their grouping tool, I'm sure more would use it and group more. As it stands now, I don't even bother with it. Now if I need a group for a vet dungeon, I just stand outside it and spam "LFG at (insert dungeon name here) " a couple of times. I no one answers in 10-15 mins, I just move on and do something else.
    Edited by starlizard70ub17_ESO on October 9, 2014 3:41PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Vahrokh
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    Paske wrote: »
    In most circumstances you found another player in the next few minutes (players were more spread over the world than today where they all cluster at the best exploit location).

    If you found that player then you didn't had to apply to him or post your DPS meter, achievements etc. no you just tagged along, said hello and did the task together.


    Today however finding a guild or a group to play with is like looking for a job in RL. You must apply and pretty much get naked, show your strengths and weakness, tell them about your knowledge of the game & class you play - it just feels so wrong.

    Its a bit like going into a club and then asking someone on the dance floor about his job, age, life ... before you dance together.

    This circumstance does drive people away from other players, Its been quite some time that I was in an MMO guild because I don't want to deal with this anymore.

    You would also want to mention how these days, however trivial is what you want to do they shall ask you even more: you class, spec, slotted skills, if you are a stamina user (insta-kick), if you are not staff user (insta-kick).
    Some go to great lengths to ask for your gear and even your race (!!!).

    And, of couse, the cherry on the pie: BEFORE you do anything you have to prove (link achievement!) you have done it ALREADY.

    End result: in order to join a 10 minute run in a random delve you get X-rays screened like a Mars Colonization Mission success depended entirely on you being min-maxed beyond the impossible.

    It's totally ridicolous, considering I have been in trials being cleared with 3-4 templars, with stamina users, with 2 hander guys and below VR 12 members.

    This is a direct WoW derived behavior: bads expect others to be bad. In order to maximize their mediocre chances they demand top gear to play for them and teh others, to have min maxed spec, level etc. to play for them. Leave skill out, the game for them should auto-play.
    Plus, it's a direct "modern times" self-centric, selfish behavior: put the burden (wipes, repairs etc.) of learning on someone else's shoulders so they only pick who can prove (achievement link) he has already done the task.
    Edited by Vahrokh on October 9, 2014 4:40PM
  • Khivas_Carrick
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    In my opinion a good fantasy MMO should have plenty of:
    • Solo content
    • Small group content
    • Large group content
    • PVP
    • Crafting
    That is the standard. Sorry if you don't personally like solo content. Not everyone does. Not everyone enjoys PvP or crafting. They should still be included.
    Genius, basic genius, but this sadly goes over most people's heads, which is a shame.

    You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?

    You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.

    If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    I had to take a deep breath to not call you a multitude of bad names and possibly get banned from the forums.

    Instead I am going to simply say "Ha, ZoS called you out on trolling pretty fast" and tell you very quickly that grouping is not always the wanted thing to do. In fact, and I'm willing to peg money on this, most people actually hate forced group content. They want the option of doing it alone just in case they can't get a group together. Hell, I'm one of those people.

    I love grouping, it's great, but mostly small groups. Not too keen on gigantic raids running through a zone. But most of the time I find myself alone simply because I wanted to just get up and go and not have to wait on others, but most of the time I can't do that because lo and behold, this game forces group content, which is bad.

    Choice is good in a game, never once has it been a bad thing and never will it ever be bad, only good, especially hard choices.

    The harder the choice, the better you built the two options.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • rlbolab14a_ESO
    I think the years of being glued to consoles and computers have turned gamers into anti-social players. Back in 98 when EQ1 was out -- EVERYONE grouped and loved it. I mean, there were tons, and tons of groups to be had all the time.

    EQ1 was a different Beast then today's games. EQ1 Required grouping because it held true to the holy trinity. I was a soloer in that game since the day it was launched. By the time plane's of power came out soloing was almost impossible in the new zones and I remember spending night's without playing because I'll be sitting in PoD or PoF typing "/ooc level 62 DPS ranger LFG" and always getting passed up for a rogue or SK or some other class. That's when I started making my own groups with no trinity, ranger and rogue's only, agro group, faster experience then a holy trinity group because of the massive DPS.

    You can't do that in this game. ESO does not have camp spots to sit at with your group and wait for spawns to pop and pull to the group. Their group content sucks. But the reason their group content sucks is because ESO does not want to push for holy trinity game play, what they want to push is an exploration game play which mean's soloing.

    There is a way to have both, even all three, solo, group, raid. Create a zone with a couple of city's. Only have a few quests around these city's with mobs that can be solo'd. The further out you get from the city you find daedric camps or smuggler camps with higher hitting, more hp mobs designed for group play. here you can find your groups camping these area's. Then you can find one part of the zone, through all the camps, that has an entrance to the zone boss. Either a dragon or daedric prince or something for raiding. But getting to that boss requires going through tons of group mobs that want to protect their boss's chamber.

    Introducing this will bring back the need for the holy trinity which is something that newer games are trying to avoid. You will need a healer, you will need a tank to hold agro, and you will need DPS. The fact that one player can fill two of these roles helps out, but it doesn't change the concept of the trinity in order to make it work as originally designed.
  • Gulvar
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    EQ1 was a different Beast then today's games. EQ1 Required grouping because it held true to the holy trinity. I was a soloer in that game since the day it was launched. By the time plane's of power came out soloing was almost impossible in the new zones and I remember spending night's without playing because I'll be sitting in PoD or PoF typing "/ooc level 62 DPS ranger LFG" and always getting passed up for a rogue or SK or some other class. That's when I started making my own groups with no trinity, ranger and rogue's only, agro group, faster experience then a holy trinity group because of the massive DPS.

    I feel that this highlights a problem in some of the more modern MMOs and especially ESO.

    If you played primarily solo from March of 1998 to PoP then you probaly missed out on some of the most formative times in your character's development. As someone who primarily grouped during that same period I accumulated a large friends list which made grouping nearly instant. I would have missed out on so many actual friendships and gaming acquaintances had I spent too much of that time playing solo.

    The true challenge at the core of EQ was the social game. Logistics was a very close second but your social game could make up for your logistic shortcomings. Now with everything instanced logistics is nearly meaningless and solo paths on rails have created an asocial atmosphere in many MMOs.

    Don't get me wrong, I enjoy solo content and do it a lot more than grouping which I also enjoy. It just doesn't surprise me when people have been playing ESO like a single-player game and now when they need groups they find it difficult.

    Part of that is due to ESO's archaic UI and grouping tools but part of that is also due to ignoring people until there's something they need from them.
    Edited by Gulvar on October 9, 2014 7:17PM
  • GreySix
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    RSram wrote: »
    For those who forgot, ESO is a Massively Multiplayer Online Role-Playing Game (MMORPG).

    There is nothing in this definition that states the game must have group content.

    Nor is there a statement or assertion that it should forbid grouping, but ESO certainly does, in the main quest.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Vahrokh
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    Gulvar wrote: »
    The true challenge at the core of EQ was the social game. Logistics was a very close second but your social game could make up for your logistic shortcomings. Now with everything instanced logistics is nearly meaningless and solo paths on rails have created an asocial atmosphere in many MMOs.

    Don't get me wrong, I enjoy solo content and do it a lot more than grouping which I also enjoy. It just doesn't surprise me when people have been playing ESO like a single-player game and now when they need groups they find it difficult.

    Part of that is due to ESO's archaic UI and grouping tools but part of that is also due to ignoring people until there's something they need from them.

    I have played some MMOs with below 5000 subscriptions.

    I found groups with ease in there. Why? Because those were made with grouping in mind, everything "invited" you to group.

    These days getting a group is an huge hassle, getting somebody who is not a moron is a bet. The very games don't really work well in a group setting unless it's raids. These days we have magnificent shaders, awesome virtual worlds yet games are shallow and just bad inside.

    I have yet to see any MMO with the depth and richness of the text MUD games I played in the 90s.
  • TRIP233
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    TRIP233 wrote: »
    You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?

    You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.

    If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    It isn't about not wanting group content. It's about the grouping system not being any good and never being able to find a group of people that want to do Craglorn content. If you can't get a group and everyone not wanting to go to a different campaign that isn't locked then what else is there to do? We need more solo content.
    Or a better system for grouping.


    A better system of grouping only works if people want to actually do the group content. The system we have now should work in that aspect... Grouping only goes so far...
  • RSram
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    GreySix wrote: »
    RSram wrote: »
    For those who forgot, ESO is a Massively Multiplayer Online Role-Playing Game (MMORPG).

    There is nothing in this definition that states the game must have group content.

    Nor is there a statement or assertion that it should forbid grouping, but ESO certainly does, in the main quest.

    You're right, but I was using the definition in the context of the OP's post. It's up to the developers as to what is included in their MMORPG.
  • Rajeeri
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    I started MMOs when FFXI launched in NA. That game, in vanilla, was ENTIRELY group reliant past level 10 or 11. And yep, it was fun and I loved it. Even vanilla WoW had many "heroic" quests that you needed to group with, and that was fun too (to say nothing of how difficult the dungeons were back then compared to how faceroll they are now).

    BUT I wouldn't play a game like FFXI if it were to be released now.

    Why?

    I don't have time any more. My life is full of responsibilities, including raising a child, and I refuse to be one of those parents that sits on their bum and games the day away while the kid is being ignored.

    And there are many older gamers, gamers that made the MMO genre explode and thrive, who are like me now. We don't have 6+ hours at a sitting to dedicate to a game.

    However, I think a game should provide BOTH opportunities for grouping AND solo players/duo players (I play with my spouse).

    So why don't I just go play a solo RPG?

    They're boring. I like to interact with other people, even if it's chatting in a guild or crafting something for someone, or listening to zone chat (bad as it is) and seeing others run around or RP. I don't get that in single player games, and it makes them utterly dull for me. Even Skyrim and Oblivion - they were fun for a week or so, and then I got bored because I couldn't talk to anyone besides an NPC, couldn't share adventures with anyone if I had an extra hour or two to sit and play, couldn't join a guild or RP, etc.

    There you have it. That's why people like solo content in an MMO. Just because they're questing solo doesn't, necessarily, mean they're playing the game "alone".
  • Elf_Boy
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    I would guess the bottom line of this whole thread is, you dont have to understand solo play, not one tiny bit. You do however have to accept that other people - you dont understand - do like solo play and there are enough of said people to warrant the inclusion in this and many other games.
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Ysne58
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    Elf_Boy wrote: »
    I would guess the bottom line of this whole thread is, you dont have to understand solo play, not one tiny bit. You do however have to accept that other people - you dont understand - do like solo play and there are enough of said people to warrant the inclusion in this and many other games.

    I just don't like being forced to solo.

  • LonePirate
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    Ysne58 wrote: »
    Elf_Boy wrote: »
    I would guess the bottom line of this whole thread is, you dont have to understand solo play, not one tiny bit. You do however have to accept that other people - you dont understand - do like solo play and there are enough of said people to warrant the inclusion in this and many other games.

    I just don't like being forced to solo.

    You are only forced to solo the Main, Fighters Guild and Mages Guild quests. You are forced to group for dungeons, trials and all quests and delves in Craglorn. ZOS keeps adding new forced group content but they certainly are not adding any comparable solo content.
  • Ysne58
    Ysne58
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    LonePirate wrote: »
    Ysne58 wrote: »
    Elf_Boy wrote: »
    I would guess the bottom line of this whole thread is, you dont have to understand solo play, not one tiny bit. You do however have to accept that other people - you dont understand - do like solo play and there are enough of said people to warrant the inclusion in this and many other games.

    I just don't like being forced to solo.

    You are only forced to solo the Main, Fighters Guild and Mages Guild quests. You are forced to group for dungeons, trials and all quests and delves in Craglorn. ZOS keeps adding new forced group content but they certainly are not adding any comparable solo content.

    I have mixed feelings about the forced grouping. I believe there are a couple of others, but the Main quest especially, blocks off Cadwells silver and gold if not completed.

    Also, I'm not sure there should be forced group content either, but that isn't blocking off 2/3ds of the pre level 50 game.

  • Audigy
    Audigy
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    Rajeeri wrote: »
    Why?

    I don't have time any more. My life is full of responsibilities, including raising a child, and I refuse to be one of those parents that sits on their bum and games the day away while the kid is being ignored.


    And there are many older gamers, gamers that made the MMO genre explode and thrive, who are like me now. We don't have 6+ hours at a sitting to dedicate to a game.

    The thing with this is, that in the past finding a group like at Vanilla wow was possible in a split of a second. We all had friend lists of 50 or more people, most of them online when we were.

    Besides that people were more friendly and patient, they didn't let you wait at the dungeon entrance for half an hour, didn't flame or even kick you out after a wipe.

    You wouldn't play 6 hours today just like you didn't play 6 hours back then in regards of finding a group for a quest or dungeon, if the community would have better manners.

    That whole anti social behavior by people who see themselves as so important ruins MMOs and forces players to spend a massive amount of time online to get something done.


    I tell ya, dungeons at Vanilla wow might took an hour or two to clear. But you could be sure that if you started playing at 8 PM that you were done around 10 PM.

    Today dungeons might last only 30 minutes but you need hours to find a good group and you never know if someone is acting up and ruins it for everyone so that in the end you might have to spend three or four hours on something that actually shouldn't take more than an hour or two.
  • thewisguyub17_ESO
    It's been said many times over in this thread but I just want to reiterate...
    I'm a greedy, greedy [I'll snip this myself]. I want BOTH solo and group play.
    I want to challenge myself and friends in groups dungeons etc., and I want to kick their butts in PvP...
    But sometimes, after say a long day at work, or in between classes (when time is a commodity), I just want to put a little solo time in and feel entertained, challenged, and like I'm actually gaining something for my effort.
    And I'm MORE on your side. I'm a "usually group, but solo when the mood strikes me" player... but there are a lot of "usually solo, but group when the mood strikes me" types out there as well.

    The main thing you should remember is the "Massively Multiplayer" aspect of "MMO."
    News-Flash: PEOPLE ARE DIFFERENT! You have no more right to force Group-Play down everyone's throat than other people have to deprive you of any group content.
    The one thing every ESO player has in common is that we're paying for the subscription and we are entitled to the content promised.

    And that's the last point I really hope the OP understands. ESO was designed, developed, marketed and promised as a HYBRID solo/group MMO. If you are looking for a completely grouped game, it is YOU that should be looking for another game... ESO was never marketed as a non-soloable game, you are asking for something it was never intended to be.
    Edited by thewisguyub17_ESO on October 11, 2014 11:49PM
  • qiyamatawilrwb17_ESO
    i hate questing with others... slows me down, causes tension. not that i rush through content, i just dont like having to hold someone's hand. in saying that, i have ALWAYS quested solo. and for group content.... you group! i also play MMOs for the PVP.
    WoW has so much content players can do solo and i think that a bit more of that wont go astray in ESO. but im sure this will take time. run all 3 factions and tamriel shrinks. but at the moment all that is on offer is group content at endgame.
    i have been more involved with guilds and communities in the past but the need to play with others comes suddenly and necessary at endgame.
    luckily ESO players are not a community as atrocious as some. (WoW).

    encouraged grouping is fine.
    group dependent endgame is fine.
    but nothing else to do in game is not fine.

    even if the achievements offered a skill point or some item of distinction other than dying colors.

  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
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    You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?

    You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.

    If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    The game has the large majority grinding so in group content zones people are struggling to get groups going to do average quests. Thus why they are tired of wasting time filling groups and would rather solo content.

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_MichelleA on October 12, 2014 3:07PM
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