Kalann_Pander wrote: »Content should just scale to the size of the group (including size = 1)
Then the poor horse could finally sleep in peace.
Ourorboros wrote: »I'm a mostly solo player who groups at times. From the posts here, that description seems to fit A LOT of players. I gave not thought to Craglorn quests requiring groups. I've grinded a few VR levels there, and spent some time there gathering resources-though I tread lightly there since one misstep can kill you.
But two things bother me about Craglorn as a mostly solo player. One is new skyshards that I can only get by stocking up on soul gems and dying a lot if I can't find a group. The other is introducing a new trait that is only accessible through group play, or buying it. As a crafter with only a handful of traits left to reseach, it's disappointing that my options to get nirnhoned items is so limited, with NO chance to get them on my own. Keep in mind, ZOS has made a bid deal out of their craft system, so why did they exclude many crafters from new content?
I think the big complaint most soloers have with ESO is being forced to group up to level your character, not what to do at endgame. I expect to have to group up for raids, dungeons and pvp etc. but not questing as part of the leveling process.
I had no problem soloing up to max level in any game I've ever played including WOW. I'm not having much trouble here either its just kind of annoying.
You make a good point, and I do group as needed. However, crafting is NOT a group activity, so it seems unreasonable to limit access to crafting materials to groups.Ourorboros wrote: »I'm a mostly solo player who groups at times. From the posts here, that description seems to fit A LOT of players. I gave not thought to Craglorn quests requiring groups. I've grinded a few VR levels there, and spent some time there gathering resources-though I tread lightly there since one misstep can kill you.
But two things bother me about Craglorn as a mostly solo player. One is new skyshards that I can only get by stocking up on soul gems and dying a lot if I can't find a group. The other is introducing a new trait that is only accessible through group play, or buying it. As a crafter with only a handful of traits left to reseach, it's disappointing that my options to get nirnhoned items is so limited, with NO chance to get them on my own. Keep in mind, ZOS has made a bid deal out of their craft system, so why did they exclude many crafters from new content?
I'm not so sure that they are "excluding many crafters from new content" so much as "encouraging more players to play together through new content".
That's just the way I see it.
If someone invites you to a party, and you say that you don't want to go, you aren't being excluded... You're excluding yourself.I think the big complaint most soloers have with ESO is being forced to group up to level your character, not what to do at endgame. I expect to have to group up for raids, dungeons and pvp etc. but not questing as part of the leveling process.
I had no problem soloing up to max level in any game I've ever played including WOW. I'm not having much trouble here either its just kind of annoying.
Exactly what leveling content is there in this game that you are being "forced" to group for, outside of the few dungeons that require 4 players and are not required for leveling whatsoever?
You should be able to solo from lv1-VR10 w/out any issue, especially after the VR content nerf.
Exactly what leveling content is there in this game that you are being "forced" to group for, outside of the few dungeons that require 4 players and are not required for leveling whatsoever?
You should be able to solo from lv1-VR10 w/out any issue, especially after the VR content nerf.
Exactly what leveling content is there in this game that you are being "forced" to group for, outside of the few dungeons that require 4 players and are not required for leveling whatsoever?
You should be able to solo from lv1-VR10 w/out any issue, especially after the VR content nerf.
I would consider Craglorn leveling content. I had zero problem leveling VR 1-10 prior to the nerf and certainly not after it.
Exactly what leveling content is there in this game that you are being "forced" to group for, outside of the few dungeons that require 4 players and are not required for leveling whatsoever?
You should be able to solo from lv1-VR10 w/out any issue, especially after the VR content nerf.
I would consider Craglorn leveling content. I had zero problem leveling VR 1-10 prior to the nerf and certainly not after it.
bosmern_ESO wrote: »bosmern_ESO wrote: »Do you guys really not understand what a MMO is?
I understand it perfectly.
MMO means Massive Multiplayer Online. Where is Group in that description? It's not even in RPG, which stands for Role Playing Game.
MMO's can allow for group play, does not mean it's required or even has to be part of the game. All it means is your playing the game with others around on the same server as you.
No, you obviously don't understand what a MMO is, the focal point of a MMO is grouping and playing with others not just them being there. If you want to play solo go play a solo game.
I just simply want content diversity. As of writing this, ESO contains:
Easy solo content
Easy group content
Difficult group content
A lack of difficult solo content is something I hope ZOS addresses. I am looking for solo content that pressures the player to get better that I can experience in the off hours when getting a group together is unrealistic. I would like solo content that you must use weapon swap, CC, interrupts, dodging, blocking, platforming, etc. otherwise the player will fail (and many should fail until their ability rises). I would like difficult content that is explicitly designed for solo; some people who suggest I take my character solo in to veteran crypt to bang my head against a wall for an hour is not a solution.
I don't wish for difficult solo content to take the forefront of development, I just want it to exist.
Yes from Lvl 1 to Maximum. From there you can do ONLY Group Content. But on the other hand. The fastest way to level in WoW is grinding Group Instances.
timidobserver wrote: »I like group content. I do trials daily and dragonstar arena semi-regularly. What I don't like is having to have a group to do basic quest progression.
Its not.
WOW is a full on group MMO, when was the last time you played? The days of Vanilla and TBC are sadly over where solo and group did coexist.
Today WOW is all about raiding or dying - the reason why Blizz lost half of their subs since WOTLK when all that mess started to crawl in.
ESO has a perfect mix if you ask me, just that it lacks group content in the lower level brackets while the max level is full of it. It should be balanced out more evenly so that a person who wants to group right from level 1 has the chance to do so just like someone who wants to solo on max level doesn't need to raid.
That whole group or not argument in regards of MMOs is silly and I don't know why people come up with that every time.
An MMO is a game that is supposed to be played with others, in a world with others and not like Skyrim in solo dungeons. This is the case since two centuries and I don't understand why new MMO fans always mix that up with their traditional RPG like Skyrim, Morrowind or Gothic.
The whole issue in regards of ESO but also WOW is the faulty balance of group and solo.
At ESO but also WOW you play all alone until you reach max level, grouping is actually your enemy as you lose important quest npcs or drops to other players, even though ESO does a lot better there already than WOW.
But once that a player hits max level, he or she must group and these groups are hostile and arrogant towards new players or less skilled ones. People wont let you into their groups unless you are some uber nerd without RL and this drives so many people away from the original intention of MMOs - the play together.
In my opinion an MMO should be like EQ, WOW Vanilla or Ultima were. Games where you meet encounters right from the first day in the game which require the help of others. This would create a healthy and friendly atmosphere as everyone needs everyone to beat the big stuff but for joining you don't need to post your GS or Armory profile, no you just need to be there when something happens.
I had high hopes in regards of that for ESO and it worked ok in the first few weeks but then the VR zones and world bosses were dumped down so they could be soloed while everything group related was added for max level players (trials, dungeons, Arena, Craglorn) and this is garbage.
People will never respect each other or learn how to play together if they quest all alone for weeks in an MMO, this is the wrong way to do it and I see pitch black for ESO if this wont change.
If they don't fix the balance in regards of grouping we will end up with having solo only play until max level and then its all about raid or die, just like it is at WOW.
Kalann_Pander wrote: »Content should just scale to the size of the group (including size = 1)
Then the poor horse could finally sleep in peace.
The issue is that a lot of the content that solo players want to do alone isn't designed or even intended for a group size of 1.
It's designed for people to play together. It's not really all that unheard of in a MMO setting for activities to be designed for groups.
How would people feel about doing the group activities solo, but not gaining any item rewards for it?
I certainly don't think that solo players should be able to solo scaled-down group content and then walk away w/ the same rewards as people who group for the content the way it was intended.
There's no such thing as an 'MMO', there's no noun in that phrase, the real acronym is MMORPG .. the 'G' is the noun .. is also doesn't stand for group.bosmern_ESO wrote: »You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?
I play with others when the mood strikes, most 'soloers' do I would suggest, event like world bosses, public dungeons, etc. .. what YOU don't understand is that many aren't interested in the formal groups you're alluding to in which yoiu have to put up with elitist jerks belittling your skill and berating your class build.bosmern_ESO wrote: »bosmern_ESO wrote: »Do you guys really not understand what a MMO is?
I understand it perfectly.
MMO means Massive Multiplayer Online. Where is Group in that description? It's not even in RPG, which stands for Role Playing Game.
MMO's can allow for group play, does not mean it's required or even has to be part of the game. All it means is your playing the game with others around on the same server as you.
No, you obviously don't understand what a MMO is, the focal point of a MMO is grouping and playing with others