bosmern_ESO wrote: »You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?
You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.
If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?
[Moderator Note: Edited per our rules on Trolling & Baiting]
So, 'solo' repeatable content has "little replayability" while 'group' repeatable content is presumably greatly replayable.Well I'm pretty sure the leveling content is mostly geared for solo players. As for end game I think there should be something for everyone if they can do it, but I think solo content will have little replayability.
bosmern_ESO wrote: »You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?
You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.
If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?
[Moderator Note: Edited per our rules on Trolling & Baiting]
No there isn't technically anything stopping people. I duoed a lot of the non vet content with my partner, but only because we wanted to spend time together. No part of it justified being in a group though.R1ckyDaMan wrote: »eventide03b14a_ESO wrote: »You can have it all. I grant you there is plenty of solo content in this game and there is comparatively very little in the way of group content 1-49. The answer is to add more group content to that level range. But honestly given how quickly you fly through the first 50 levels I'd say it doesn't matter that much anyway.
There is absolutely nothing stopping anyone grouping between lvls 1 - 49 (apart from phasing of course).
There is a difficulty barrier in the way of anyone doing craglorn on their own while choosing to help people or asking for help along the way.
Who advertised it that way? I don't remember any mention by ZOS about Skyrim specifically.I do see the OP's argument as valid, but ESO was advertised that if you liked Skyrim, you would like ESO. Well Skyrim is a solo game correct?
ESO offers an enormous value for solo players. With the exception of group dungeons, most of the challenges can be done solo.
The OP needs to thank the solo players for continuing to play ESO despite their complaints because these players keep the money rolling in for more game expansions.
Most of the my die hard MMO friend have already canceled their subscription to ESO because the game offered nothing new to the MMO experience, so they played all the content and went back to WOW.
eventide03b14a_ESO wrote: »No there isn't technically anything stopping people. I duoed a lot of the non vet content with my partner, but only because we wanted to spend time together. No part of it justified being in a group though.R1ckyDaMan wrote: »eventide03b14a_ESO wrote: »You can have it all. I grant you there is plenty of solo content in this game and there is comparatively very little in the way of group content 1-49. The answer is to add more group content to that level range. But honestly given how quickly you fly through the first 50 levels I'd say it doesn't matter that much anyway.
There is absolutely nothing stopping anyone grouping between lvls 1 - 49 (apart from phasing of course).
There is a difficulty barrier in the way of anyone doing craglorn on their own while choosing to help people or asking for help along the way.
eventide03b14a_ESO wrote: »No there isn't technically anything stopping people. I duoed a lot of the non vet content with my partner, but only because we wanted to spend time together. No part of it justified being in a group though.R1ckyDaMan wrote: »eventide03b14a_ESO wrote: »You can have it all. I grant you there is plenty of solo content in this game and there is comparatively very little in the way of group content 1-49. The answer is to add more group content to that level range. But honestly given how quickly you fly through the first 50 levels I'd say it doesn't matter that much anyway.
There is absolutely nothing stopping anyone grouping between lvls 1 - 49 (apart from phasing of course).
There is a difficulty barrier in the way of anyone doing craglorn on their own while choosing to help people or asking for help along the way.
And sometimes we only have an hour to play and by the time you form a group it's too late to do anything meaningful. I am extremely irritated by the OP criticizing those of us that enjoy solo play. My suspicion is that he has a difficult time finding a group and instead of placing the blame on ZOS he blames the solo players. You know what would make forming groups a hell of a lot easier? If they allowed cross faction grouping in dungeons. Hell even in zones like Craglorn which is essentially neutral, they should allow cross faction grouping. Another way of course would be for them to greatly improve the grouping tools.bosmern_ESO wrote: »You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?
You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.
If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?
[Moderator Note: Edited per our rules on Trolling & Baiting]
Thing is in a perfect wolrd of MMO the are people online 24/7 but sad true is that no perfect world of MMO which mean you don't always can found people when you want to play always and also fact is that people do need to sleep, go to work, go to school, take care of there family and so on and best solution is to both have group content and solo content so you as customer can get best value for money you spend on the MMO you are playing.
I think it mostly boils down to the endless dialog and running from point A to collect x items and then returning them for a useless reward.fromtesonlineb16_ESO wrote: »So, 'solo' repeatable content has "little replayability" while 'group' repeatable content is presumably greatly replayable.Well I'm pretty sure the leveling content is mostly geared for solo players. As for end game I think there should be something for everyone if they can do it, but I think solo content will have little replayability.
Care to explain why re-running one or two dungeons over-and-over-and-over again hoping for the phat lewt you want is replayable while similar and usually more varied over-world repeatable content isn't?
I do see the OP's argument as valid, but ESO was advertised that if you liked Skyrim, you would like ESO. Well Skyrim is a solo game correct?
ESO offers an enormous value for solo players. With the exception of group dungeons, most of the challenges can be done solo.
The OP needs to thank the solo players for continuing to play ESO despite their complaints because these players keep the money rolling in for more game expansions.
Most of the my die hard MMO friend have already canceled their subscription to ESO because the game offered nothing new to the MMO experience, so they played all the content and went back to WOW.
They've promised fixed grouping in v5. Hopefully they'll keep to it. If so it seems it'll cure a lot of the problem with grouping in Craglorn...
Otherwise the best solution might have been to make the Craglorn dungeons uninstanced, i.e. like the Public/Solo dungeons in other zones.
Solo content: Endless dialog and running from point A to collect x items and then returning them for a useless reward.eventide03b14a_ESO wrote: »I think it mostly boils down to the endless dialog and running from point A to collect x items and then returning them for a useless reward.fromtesonlineb16_ESO wrote: »So, 'solo' repeatable content has "little replayability" while 'group' repeatable content is presumably greatly replayable.Well I'm pretty sure the leveling content is mostly geared for solo players. As for end game I think there should be something for everyone if they can do it, but I think solo content will have little replayability.
Care to explain why re-running one or two dungeons over-and-over-and-over again hoping for the phat lewt you want is replayable while similar and usually more varied over-world repeatable content isn't?
Grouping in a dungeon is an entirely different experience usually involving killing lots of things including difficult bosses.
I think you're missing my point. I never said it should or shouldn't be justified, only that it wasn't. Please pay attention before responding and you will save yourself from looking foolish. I was disappointed there wasn't more challenging group content but that is something I am hoping ZOS will address in the future. I don't really know where you got the impression that I had fun since I never said that. In fact most of the time it was tedious to be honest. We had to make sure that we both had the quest and that we were on right step. Downloading an addon that automatically shared quests helped but frankly ZOS should have just included a section in the quest journal that displayed quests that the party both had. There were many quests were we had to each collect our own update and often we had to wait for them to respawn. Simply put it took longer and was more cumbersome to group than if I had just done it solo, so really I don't think "fun" is the word I would use.R1ckyDaMan wrote: »eventide03b14a_ESO wrote: »No there isn't technically anything stopping people. I duoed a lot of the non vet content with my partner, but only because we wanted to spend time together. No part of it justified being in a group though.R1ckyDaMan wrote: »eventide03b14a_ESO wrote: »You can have it all. I grant you there is plenty of solo content in this game and there is comparatively very little in the way of group content 1-49. The answer is to add more group content to that level range. But honestly given how quickly you fly through the first 50 levels I'd say it doesn't matter that much anyway.
There is absolutely nothing stopping anyone grouping between lvls 1 - 49 (apart from phasing of course).
There is a difficulty barrier in the way of anyone doing craglorn on their own while choosing to help people or asking for help along the way.
Why should it be justified?
You grouped, you enjoyed it, whats the issue?
ESO is the only MMO I've seen that is relatively grouping unfriendly in comparison to other AAA MMOs.
Name one other AAA MMO that forbids grouping in the main story quests.
WoW endgame is not exactly solo-friendly. You won't be soloing Celestials, raids, PvP, arenas, etc. You won't be getting the best gear solo.
I completely disagree. I like that they are instanced. In fact I wish this game had more instance dungeons. It actually ruins my immersion when I am exploring a dungeon and come across an NPC who says "thank the divines someone showed up" and there are 10 other people in same place. There should be a dialog option that says "what about them?". Honestly non group members ruin the experience in these dungeons.LonePirate wrote: »They've promised fixed grouping in v5. Hopefully they'll keep to it. If so it seems it'll cure a lot of the problem with grouping in Craglorn...
Otherwise the best solution might have been to make the Craglorn dungeons uninstanced, i.e. like the Public/Solo dungeons in other zones.
Agreed. Converting all of the Craglorn delves from instanced to public would solve many problems people are having with Craglorn.
Are you kidding me? I never said anything about gear mattering to me. 99% of the loot in this game is junk. I use pieces from the warlock set and the rest I craft myself. Who are you tell me what I find enjoyable or not or what my motivation is? Presumptive much? I enjoy the experience of grouping with other people. Believe me the loot is not my objective. I never even said anything about equating group to difficulty. One would certainly hope that group content would be more difficult, but honestly a good group challenge has to have more than just a mob with more HP. Hopefully it will justify having other people in the group simply because a single person cannot do it alone solely because of the mechanics.fromtesonlineb16_ESO wrote: »Solo content: Endless dialog and running from point A to collect x items and then returning them for a useless reward.eventide03b14a_ESO wrote: »I think it mostly boils down to the endless dialog and running from point A to collect x items and then returning them for a useless reward.fromtesonlineb16_ESO wrote: »So, 'solo' repeatable content has "little replayability" while 'group' repeatable content is presumably greatly replayable.Well I'm pretty sure the leveling content is mostly geared for solo players. As for end game I think there should be something for everyone if they can do it, but I think solo content will have little replayability.
Care to explain why re-running one or two dungeons over-and-over-and-over again hoping for the phat lewt you want is replayable while similar and usually more varied over-world repeatable content isn't?
Grouping in a dungeon is an entirely different experience usually involving killing lots of things including difficult bosses.
Group content: Grouping in a dungeon ... involving endlessly re-killing lots of things including difficult bosses and at the end not getting the drop you need.
Fact is boredom is in the eye of the beholder, the reality of these two things is the same: re-play the same content over and over and over, in one case you get arguably 'useless' rewards in the other case you usually get nothing worthwhile at all either.
The difference is in the player:
Me: gear is a means to an end
You: gear is all that matters
Because when boiled down that's the only difference in these scenarios. There are many cases of difficult solo content in the MMO world, so 'difficult' isn't a synonym for 'group'.
Oh, one more thing, I don't want my core character progression gated by forced group-or-die content, that's why I expect most 'soloers' perfer their playstyle, I'm not beholden to you in order to progress.
The issue is that there needs to be solo content from VR10-14.
WoW endgame is not exactly solo-friendly. You won't be soloing Celestials, raids, PvP, arenas, etc. You won't be getting the best gear solo.
Ah, see the end game is not the reason I play these games. Same with a large number of TES players. I don't care about end game PvP, Trials, Raids or any of that other stuff. I don't need the best gear to enjoy the game. So, none of this matters to me. I am in it for the questing and exploration.
WoW endgame is not exactly solo-friendly. You won't be soloing Celestials, raids, PvP, arenas, etc. You won't be getting the best gear solo.
Ah, see the end game is not the reason I play these games. Same with a large number of TES players. I don't care about end game PvP, Trials, Raids or any of that other stuff. I don't need the best gear to enjoy the game. So, none of this matters to me. I am in it for the questing and exploration.
Then what is your issue w/ ESO's system? You can do pretty much everything solo until endgame.
You can just grind out VR10-14 in Craglorn w/out joining a group if you're concerned w/ not being "max level".
There's also repeatable quests in Cyrodiil, though I don't usually count these as a lot of PvE players dislike the Cyro atmosphere.
There will be repeatable crafting quests coming soon (should have been in 1.4, but didn't quite make the cutoff).
There's also Wrothgar in the works, which is geared toward solo players.
It's not that I don't sympathize w/ solo players (I play most of my time solo these days as well), it's just that I'm not quite certain exactly what solo players actually want for their endgame experience.
Outside of daily / weekly quests and crafting, there's not really much that you can do solo. Even if you bring out new zones (like Wrothgar), if it's the size of the existing zones, the average player will have entirely exhausted the zone in a day or two. You can only explore until you've seen everything already.
Of course, I recognize the need to cater to all types of players in this economy; I'm not so naive to think that a MMO these days can simply ignore parts of the player base and hope for continued success.
What would you personally like to see as a "solo endgame" that coincides w/ the current meta?