Yes to arena. I personally hate zerg-fights. Proper 2vs2, 3vs3 or 4vs4 needs much more skill than running around with 50 other players. I think there is no need for leaderboards or rewards (maybe small amount of G per victory or new title's) on arena, but i think adding arena would make this game much more interesting.
nelsonus_ESO wrote: »Adding Arena's would not change cyrodil. If theres a large population that doesn't like arena's, then why would there be no one left in cyrodil?
Bottom line is adding more option for playing = a better game. Stop trying to force the game only to cater to you because you are afraid of change.
SWTOR had a battleground, not arenas. One battleground... to play over and over and over. It had no real world PVP to speak of. It killed the game (for PVPers) when it didnt have a balance of PVP options, not because it had Huttball. Let's not distort reality here.
It is clear to me Clydus that you dont relish the small scale even encounters. Otherwise, you wouldnt be in Cyrodil daily with your "SHehai attacking Bleakers, X for invite"s in zone and running with a small zerg. Get out a little bit on your own my man, test your skills, learn from your losses, get strong, 1v1 Varus or FireShot. Maybe you relish the role of hive queen, I dont know.
If you dont want to play arenas DONT PLAY THEM. But dont try to screw up what other people want to do because you are uncomfortable. Let me give you the biggest example of all... WORLD OF FRIGGEN WARCRAFT. It exists, still. People are still playing arenas and having fun. They are still playing battlegrounds. They are still killing people in the world on PVP servers.
You combine DAOC with WOW for PVP content, add in a little Darfallish type death penalty and you have yourself a game. Saying anything else is silly.
nelsonus_ESO wrote: »SBR_QuorTek wrote: »Then why did you leave for playing TESO.. it make no sense, especially since the main playerbase support TES ways and not WoW/SWtor ways
Why does it have to be one or the other? Think about WAR, it had battlegrounds and open world pvp. People did both, and people loved it. Some days I wanted open world action, sometimes I wanted battleground option.
Here is the key:
Either way, I was still playing WAR. In ESO if I want small man instanced action? I have to go play another game. How is that good for ESO? It's not.
Now I don't know anything about other ESO players, neither do you. So all I can talk about is myself. But MMO populations are made up of players so if an MMO is making ME not want to play because of lack of options, that is a BAD thing. ESPECIALLY if the 3v3 arena is already created, just not implemented.
Imperator_Clydus wrote: »
I just want to ensure that ZOS does not neglect its most enticing feature in favor of adding something that generally ruins PvP in a lot of MMORPGs.
Imperator_Clydus wrote: »I'm fine with arenas when the rest of the game is functioning and running smoothly. I'm fine with arenas if they are implemented in a way that makes sense and does not further convolute balance and stability. As it stands, the game is still very new and needs time to develop and mature. Battlegrounds weren't added in SWG until 2009, and that was six years after the game was launched.
Imperator_Clydus wrote: »SBR_QuorTek wrote: »Uh Starwars Galaxies PvP had it all, and no actual arenas you would queu into at all and you could pvp everywhere you wanted to.. the specific zones... you would just walk into and be flagged for pvp.
For balance... original SWG was skill based as well meaning no actual classes either other than those paths you wanted to go and class/hybrid class you wanted to be, SWG had one of the best communities where as players made up PvP events where the big battle should be. SWG also had the space part of the game xwing vs tiefighter alike combat which also was heavy involved in pvp.
What killed swg was the constant combat upgrades and complete reworks of how classes/gameplay should work out, if knew how to play there would be no real differences between classes either... gear wise... all armor was crafted with the most and best crafting system I have ever seen in ANY mmo out there, but meaning you could hit this or that cap and that would be it and not able to exceed that, but then meaning you would had gathered the best amount of mats as well... not having a legendary tag... epic tag or whichever onto it... but each mat would drop for like 3 weeks or something like titanium steel (insert 2/6 stats ranging from 1 to 1000) after that period a new titanium steel with a new set of stats onto it.
Player cities with player houses was a thing as well.. you could 100% decorate your house meaning you could use cordinates to move around the painting you had looted/bought and place it where you want it to be.
Anyhow it involved grinds, quests and more... this more cool items you wanted like mandalorian armor this harder the struggle, but was really engageing and fun... going hunting with a couple of friends for something big... and in the old days getting a 20man group totally owned in the deathwatch bunker lol.
The pvp sort of get close to the old SWG system but more advanced in ESO though, PvE system even share some of the same traits... guess it is what attracted me to TESO, well being a TES fan too.
You obviously did not play SWG after the NGE. Initially with Pre-CU, there was only open world and there were various zones on planets designated for more structured death matching. After the NGE went live, SOE turned Restuss into a PvP zone and later added battlegrounds that you had to queue up for with a group.
I don't really want to get off topic and start reminiscing about how amazing a game SWG was. It's fair to say in general anyone who played it loved it and many were discouraged by the changes SOE implemented with the Combat Upgrade and then the infamous New Game Enhancement. My point in regards to SWG was that what made the PvP shine was the fact that it was open world and completely player-driven, and Cyrodiil has some similarities to that.
The reason I even play ESO, besides the fact I have been an avid TES fan since Morrowind, was because of the sandbox nature of the franchise and the overall promise of incredible, sandbox, open world PvP. That's what Cyrodiil offers, albeit not perfect, but it has a great amount of potential and it sets ESO apart from many other MMORPGs on the market.
I just want to ensure that ZOS does not neglect its most enticing feature in favor of adding something that generally ruins PvP in a lot of MMORPGs. I'm fine with arenas when the rest of the game is functioning and running smoothly. I'm fine with arenas if they are implemented in a way that makes sense and does not further convolute balance and stability. As it stands, the game is still very new and needs time to develop and mature. Battlegrounds weren't added in SWG until 2009, and that was six years after the game was launched.
nelsonus_ESO wrote: »SBR_QuorTek wrote: »Then why did you leave for playing TESO.. it make no sense, especially since the main playerbase support TES ways and not WoW/SWtor ways
Why does it have to be one or the other? Think about WAR, it had battlegrounds and open world pvp. People did both, and people loved it. Some days I wanted open world action, sometimes I wanted battleground option.
Here is the key:
Either way, I was still playing WAR. In ESO if I want small man instanced action? I have to go play another game. How is that good for ESO? It's not.
Now I don't know anything about other ESO players, neither do you. So all I can talk about is myself. But MMO populations are made up of players so if an MMO is making ME not want to play because of lack of options, that is a BAD thing. ESPECIALLY if the 3v3 arena is already created, just not implemented.
SBR_QuorTek wrote: »nelsonus_ESO wrote: »SBR_QuorTek wrote: »Then why did you leave for playing TESO.. it make no sense, especially since the main playerbase support TES ways and not WoW/SWtor ways
Why does it have to be one or the other? Think about WAR, it had battlegrounds and open world pvp. People did both, and people loved it. Some days I wanted open world action, sometimes I wanted battleground option.
Here is the key:
Either way, I was still playing WAR. In ESO if I want small man instanced action? I have to go play another game. How is that good for ESO? It's not.
Now I don't know anything about other ESO players, neither do you. So all I can talk about is myself. But MMO populations are made up of players so if an MMO is making ME not want to play because of lack of options, that is a BAD thing. ESPECIALLY if the 3v3 arena is already created, just not implemented.
This is not 'WAR?' This is TESO another ruleset another setting..
Imperator_Clydus wrote: »I can already envision arena outcomes will be based solely on who is faster at spamming impulse, AOEs, and ultimates.
SBR_QuorTek wrote: »
This is not 'WAR?' This is TESO another ruleset another setting..
nan.jieb17_ESO wrote: »SBR_QuorTek wrote: »
This is not 'WAR?' This is TESO another ruleset another setting..
You dont say. But if you want your MMORPG to be successful why not take the good stuff from other games? Yeah right because you dont want a franchise you want sth completely new without even using the same letters in the title than other games which might have ruined your childhood had. k thx bye
I don't think people will play arenas because they are more fun but rather because it'll be an easier and more convenient point-grind.
I get that people want more competative smallscale pvp, but there has to be a better way to do it without separating it from the larger scale Cyrodiil.
Why not both, the material seems to be there, the knowledge/experience aswell. The people who would be up for it are there too.DAoC managed to have a very competative 8v8 scene even though it all took place in an open frontier.
nan.jieb17_ESO wrote: »I don't think people will play arenas because they are more fun but rather because it'll be an easier and more convenient point-grind.
the math : assuming everyone that voted in the poll is an rvr player (which is not the case) then we have currently 36% who want to play arenas.
with 3 full campaigns on NA-EU server this makes (if populationcap wasnt changed) 36% * 6000player = 2160 players from europe alone and assuming NA has the same amount that makes 4320 players wanting arenas.
Not counting pve players at all which are also likely to play arenas for fun.
Thats be like 50k€ each month they can bind by making arenas over half a million per year. We cant be entirely sure about the numbers but 4k player seem to me like an arenacommunity you can work with.I get that people want more competative smallscale pvp, but there has to be a better way to do it without separating it from the larger scale Cyrodiil.
Seems to me like you said the opposite in the sentence before, but of course it wasnt the caseyou have to say that though. :P
Why not both, the material seems to be there, the knowledge/experience aswell. The people who would be up for it are there too.DAoC managed to have a very competative 8v8 scene even though it all took place in an open frontier.
nan.jieb17_ESO wrote: »stuff... read above :P
nan.jieb17_ESO wrote: »stuff... read above :P
Couple of things:
3) I want smallscale pvp in an open world, I don't think I contradicted myself by saying that. I only run solo or duo in ESO.
SBR_QuorTek wrote: »Or they could keep on improving current system and then attract alot of players for that, honestly I think we should stick with what we got and work on that side of the matter, as for the above 'market analysis' it is invalid, only a very few really check the forums, so you can't really make up some numbers without having something to back it up with.
SBR_QuorTek wrote: »As in the only thing the devs really only should be paying attention to here should be class bugs, stuff not working as intended, fixing current bugs. eg. the error 301 and 103 issues... openly used exploits such as power leveling with to much gain and more.
Haha "do you want freedom" xD thats very american, good "argument"SBR_QuorTek wrote: »The choice is when you look at the poll should go more like: do you want freedom or do you want to be put into a box with arenas getting stomped the exact same way as in openworld cyrodiil.
Couple of things:
1) The bolded parts were taken way out of context. I'm not saying people won't play arenas. On the contrary, I believe arenas might be the doom of Cyrodiil simply because of the convenience of the queue system, not having to find a group, go look for action etc, etc... NOT because everyone enjoys it more.
I don't think people will play arenas
you can see it as a worst-case-scenario2) That 4k number is a lot larger. Just because there's only 6000 people online pvping doesn't mean there's only 6000 pvpers. I remember some old estimate saying that peak population times 10-15 roughly equal number of subscribers to an MMO. Of course, very few MMOs actually show online numbers anymore.
3) I want smallscale pvp in an open world, I don't think I contradicted myself by saying that. I only run solo or duo in ESO.
Exactly. Except I generally enjoy fighting larger numbers :Pnan.jieb17_ESO wrote: »To buff smallscale you actually have to make small grps able to impact on the campaign like capping small battelobjects (farm, mine etc)
Reducing the number of npcs seems valid.
Right now 1-2 people alone can only gank and hope the enemy comes 1 by 1.
nan.jieb17_ESO wrote: »
Couple of things:
1) The bolded parts were taken way out of context. I'm not saying people won't play arenas. On the contrary, I believe arenas might be the doom of Cyrodiil simply because of the convenience of the queue system, not having to find a group, go look for action etc, etc... NOT because everyone enjoys it more.I don't think people will play arenas
?
So you say the people shouldnt have a queue system because its too convenient? I think fat people shouldnt drive in a wheelchair. :P (little joky)
But srsly when people rate queue and arenas over rvr why should it be bad to give them what they want? It might be bad for the rvr players but if they are not enough people or the rvr is *** why continue?you can see it as a worst-case-scenario2) That 4k number is a lot larger. Just because there's only 6000 people online pvping doesn't mean there's only 6000 pvpers. I remember some old estimate saying that peak population times 10-15 roughly equal number of subscribers to an MMO. Of course, very few MMOs actually show online numbers anymore.3) I want smallscale pvp in an open world, I don't think I contradicted myself by saying that. I only run solo or duo in ESO.
I am pretty sure you can have both. Smallscale in Cyro and arenas.
To buff smallscale you actually have to make small grps able to impact on the campaign like capping small battelobjects (farm, mine etc)
Reducing the number of npcs seems valid.
Right now 1-2 people alone can only gank and hope the enemy comes 1 by 1.
SBR_QuorTek wrote: »nan.jieb17_ESO wrote: »
Couple of things:
1) The bolded parts were taken way out of context. I'm not saying people won't play arenas. On the contrary, I believe arenas might be the doom of Cyrodiil simply because of the convenience of the queue system, not having to find a group, go look for action etc, etc... NOT because everyone enjoys it more.I don't think people will play arenas
?
So you say the people shouldnt have a queue system because its too convenient? I think fat people shouldnt drive in a wheelchair. :P (little joky)
But srsly when people rate queue and arenas over rvr why should it be bad to give them what they want? It might be bad for the rvr players but if they are not enough people or the rvr is *** why continue?you can see it as a worst-case-scenario2) That 4k number is a lot larger. Just because there's only 6000 people online pvping doesn't mean there's only 6000 pvpers. I remember some old estimate saying that peak population times 10-15 roughly equal number of subscribers to an MMO. Of course, very few MMOs actually show online numbers anymore.3) I want smallscale pvp in an open world, I don't think I contradicted myself by saying that. I only run solo or duo in ESO.
I am pretty sure you can have both. Smallscale in Cyro and arenas.
To buff smallscale you actually have to make small grps able to impact on the campaign like capping small battelobjects (farm, mine etc)
Reducing the number of npcs seems valid.
Right now 1-2 people alone can only gank and hope the enemy comes 1 by 1.
As long as they keep the rank gain system to cyrodiil only it is fine, else you will find the entire playerbase grinding rank in Arenas, where as it should be earned on the big battlefield... makes sense as well.
nan.jieb17_ESO wrote: »SBR_QuorTek wrote: »nan.jieb17_ESO wrote: »
Couple of things:
1) The bolded parts were taken way out of context. I'm not saying people won't play arenas. On the contrary, I believe arenas might be the doom of Cyrodiil simply because of the convenience of the queue system, not having to find a group, go look for action etc, etc... NOT because everyone enjoys it more.I don't think people will play arenas
?
So you say the people shouldnt have a queue system because its too convenient? I think fat people shouldnt drive in a wheelchair. :P (little joky)
But srsly when people rate queue and arenas over rvr why should it be bad to give them what they want? It might be bad for the rvr players but if they are not enough people or the rvr is *** why continue?you can see it as a worst-case-scenario2) That 4k number is a lot larger. Just because there's only 6000 people online pvping doesn't mean there's only 6000 pvpers. I remember some old estimate saying that peak population times 10-15 roughly equal number of subscribers to an MMO. Of course, very few MMOs actually show online numbers anymore.3) I want smallscale pvp in an open world, I don't think I contradicted myself by saying that. I only run solo or duo in ESO.
I am pretty sure you can have both. Smallscale in Cyro and arenas.
To buff smallscale you actually have to make small grps able to impact on the campaign like capping small battelobjects (farm, mine etc)
Reducing the number of npcs seems valid.
Right now 1-2 people alone can only gank and hope the enemy comes 1 by 1.
As long as they keep the rank gain system to cyrodiil only it is fine, else you will find the entire playerbase grinding rank in Arenas, where as it should be earned on the big battlefield... makes sense as well.
Completely new ranksystem for arenas would be fine.
I think no serious arenaplayer wants to be mistaken for someone who made his points easily in rvr. :P