that sounds like lag to me. there was a guy on here just yesterday accusing me of hacking for shooting 7 spells at him at once.
stop blaming hacks for simple lag
"bad players blame their losses on exploits and hacks instead of their own failures"
rammstein2001pub18_ESO wrote: »@lowbei once i get vr12 we can 1v1 .. because you picking on lower lvls and then calling yourself a pvp god .. saying that you have all the phat skills .. the last time i saw you try an 1v1 another v12 u ran away .. it seems you only jump people that have no chance at beating you lol
i get a bug where i cant move..I have to press D or A to get myself unstuck..I remapped my mouse for movement though so it might be related to that.
But like sometimes opening a window..talking in zone..anything like that and I cant move..I have to relog to fix it.
rammstein2001pub18_ESO wrote: »Animus0724 wrote: »Bugged Forward Camps- Camps becoming unusable either immediately after placing them even when they have not been burned down and does not despawn when they reach their max player spawn limit
I know what causes this: A party member joining the group after the tent is laid down. I literally saw this happen one night, two times in a row where the tent disappeared from the map right as someone joined the group. When we now put down a tent, we do not have anyone join the party, and as long as no pugs use the tent, there are no problems.Animus0724 wrote: »Despawning Mounts- Mount despawns after summoning it, seems to be triggered by touching anything on the keyboard or even moving the mouse. Press "H" and DON'T TOUCH ANYTHING or it will despawn.
I haven't had this happen except for when I spam H while inappropriately tagged for combat.Animus0724 wrote: »Unknown Error-Sudden drop in connection that only happens in Cyrodiil- I'm sure we all had a moment where everyone stops moving, you can no longer draw or sheath your weapons or stealth, a few seconds later you're back at the login screen with a stupid "Unknown Error" message. Note: You are still able to chat in guild chat when this happens
This happens when someone joins the group and they are not in Cyrodiil or in another campaign. Always invite from /zone chat to avoid this.Animus0724 wrote: »Party Lag-Groups above 16 players will lag out resulting in half or more of that group dropping connection.
This only happens when someone does drop connection and tries to log back in. Instantly kick anyone whom drops connection and this problem goes away.Animus0724 wrote: »Bad Map-Inaccurate map where player locations are wrong. Even the compass kills itself, again this only happens in Cyrodiil
Zenimaxbugs....Animus0724 wrote: »Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around
This is the radar exploit. I've seen this myself as an EP player -- watching a player run from Arrius keep to the Arrius lumbermill directly for me while I'm moving and watching the player to continue to track me (while the eyelids are closed) in an inconspicuous location while hidden and charge at me (Critical Rush) well over the range of a detection potion. No solution except from Zenimax policing their game.Animus0724 wrote: »Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.
This is the speed-hack exploit. These same players, while there is a lot of combat around will also do other exciting things such as hit you 10x with a heavy 2-hand attack in less than a second which will seemingly one-shot you. Again, there is no solution except for Zenimax to police the game.
i do agree with leewells and come to think of it beteric i have grouped with him before same with the red sun,Magnarz etc and couple others that belong to DR .. i may have been mistaken lol
but aren't you in DR? so what i heard was all those players talking onTS3 about abusing glitches and exploits and using hacks etc ..
ferzalrwb17_ESO wrote: »So.. what about the stealth-rez bug that people keep demanding we do. Exactly what is this? Every time I ask about it I'm met with silence. No one wants to discuss it so that it doesn't get fixed. People love to cheat. I'm yet to have someone respond to this.
Is there a counter for it? I've walked right up to the spot where the rezbeam was originating and couldn't unstealth or damage the rezzer.
Animus0724 wrote: »So far these are the ones I have encountered so far.
Edit: Additional Info
Bugged Forward Camps- Camps becoming unusable either immediately after placing them even when they have not been burned down and does not despawn when they reach their max player spawn limit
Unknown Error-Sudden drop in connection that only happens in Cyrodiil- I'm sure we all had a moment where everyone stops moving, you can no longer draw or sheath your weapons or stealth, a few seconds later you're back at the login screen with a stupid "Unknown Error" message. Note: You are still able to chat in guild chat when this happens
Party Lag-Groups above 16 players will lag out resulting in half or more of that group dropping connection.
Bad Map-Inaccurate map where player locations are wrong. Even the compass kills itself, again this only happens in Cyrodiil
Keen Eyed Enemies- Enemies able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around, This is outside the visual range of Detect potions from alchemy as well
Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.
Note: 10 players cannot insta-repair a wall with 20+ enemies around
Item Not yet ready- Wall and door repairs not working as intended where a message stating "Item Not Yet ready" when trying to use repair kits. This sometimes also results in stack of kits being bugged, unable to destroy them or sell them.
Tele-Scrolls- (new) Players somehow getting a hold of a scroll at enemy keep and teleporting them deep within their territory.
Broken Doors- Unable to interact with postern doors, seems to happen almost after repairs.
Tutorial- Doesn't work as stated by many, unable to complete siege tutorial.
Combat Mode Engaged- Stuck in combat mode even though you're at gate eating a sweet roll, seems to be triggered randomly
There have been others that have already been fixed and I'm sure there are others that I missed, but this is what I have so far...feel free to tell me more or tell me I'm wrong about some of these
that sounds like lag to me. there was a guy on here just yesterday accusing me of hacking for shooting 7 spells at him at once.
stop blaming hacks for simple lag
"bad players blame their losses on exploits and hacks instead of their own failures"
... it was lag
chances of it being lag = <99.99%
chances of megaleet hacker somehow force changing the entire spell database to remove a cooldown from the SpellID = >.01%
no, its based on extensive knowledge of mmo client/server request protocol
you are welcome
next "bug" issue?
explain client/server protocol to you?
"aint nobody got time fo dat!"
i honestly hope that you continue to believe that it was hacks, cuz i think its hilarious
for giggles, ill explain the basics of the concept since this must be your first mmo
when a player in an mmo wants to use an ability, they hit the button and that sends a "request" to the server, which then runs a number of checks to determine if its a valid request. It checks mana requirement, line of sight, range, *cooldown*, etc... and if its a valid request, the server responds with the permission to use the ability.
this means that no hacks can beat the cooldown, because hacks alter your client, but have no effect on the server, which ultimately has control.
again, you are welcome for explaining to you how lag is the only explanation for his "issue"
lol once again your ignorance leads you to looking foolish
mmos do not directly monitor your character movement, because such frequent back and forth data to the server for every step you take would be overly taxing on the network. this is why you can lag out but continue to move around freely until it clears up.
thus, hacks that affect movement are unchecked by the server. however, theres multiple layers of protection, and is currently no speedhacks that work on the live client
to avoid looking foolish, you should refrain from attempting to discuss things you know nothing about.