Animus0724 wrote: »Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around
Animus0724 wrote: »So far these are the ones I have encountered so far.
Party Lag-Groups above 16 players will lag out resulting in half or more of that group dropping connection.
Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around
Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.
Animus0724 wrote: »Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around
Animus0724 wrote: »Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.
Animus0724 wrote: »Bugged Forward Camps- Camps becoming unusable either immediately after placing them even when they have not been burned down and does not despawn when they reach their max player spawn limit
Animus0724 wrote: »Despawning Mounts- Mount despawns after summoning it, seems to be triggered by touching anything on the keyboard or even moving the mouse. Press "H" and DON'T TOUCH ANYTHING or it will despawn.
Animus0724 wrote: »Unknown Error-Sudden drop in connection that only happens in Cyrodiil- I'm sure we all had a moment where everyone stops moving, you can no longer draw or sheath your weapons or stealth, a few seconds later you're back at the login screen with a stupid "Unknown Error" message. Note: You are still able to chat in guild chat when this happens
Animus0724 wrote: »Party Lag-Groups above 16 players will lag out resulting in half or more of that group dropping connection.
Animus0724 wrote: »Bad Map-Inaccurate map where player locations are wrong. Even the compass kills itself, again this only happens in Cyrodiil
Animus0724 wrote: »Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around
Animus0724 wrote: »Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.
I've had this happen as well. Sometimes you place one down and it immediately doesn't work. Sometimes you place one down and everyone can spawn on it but it doesn't despawn. I've also heard that sometimes a certain number of people can spawn on it and then it breaks.Tintinabula wrote: »I also think the "bugged forward" camp actually is used to max..but doesn't auto despawn after its been used to max. I laid one down tonight..stood by it to ensure that it got used...and 15 mins later it was still there. It got use..I watched 20 or so ppl use it..but then it just sat while my alliance asked why wasn't there a forward camp down.
Tintinabula wrote: »I also think the "bugged forward" camp actually is used to max..but doesn't auto despawn after its been used to max. I laid one down tonight..stood by it to ensure that it got used...and 15 mins later it was still there. It got use..I watched 20 or so ppl use it..but then it just sat while my alliance asked why wasn't there a forward camp down.
Animus0724 wrote: »Bugged Forward Camps- Camps becoming unusable either immediately after placing them even when they have not been burned down and does not despawn when they reach their max player spawn limit
I know what causes this: A party member joining the group after the tent is laid down. I literally saw this happen one night, two times in a row where the tent disappeared from the map right as someone joined the group. When we now put down a tent, we do not have anyone join the party, and as long as no pugs use the tent, there are no problems.Animus0724 wrote: »Despawning Mounts- Mount despawns after summoning it, seems to be triggered by touching anything on the keyboard or even moving the mouse. Press "H" and DON'T TOUCH ANYTHING or it will despawn.
I haven't had this happen except for when I spam H while inappropriately tagged for combat.Animus0724 wrote: »Unknown Error-Sudden drop in connection that only happens in Cyrodiil- I'm sure we all had a moment where everyone stops moving, you can no longer draw or sheath your weapons or stealth, a few seconds later you're back at the login screen with a stupid "Unknown Error" message. Note: You are still able to chat in guild chat when this happens
This happens when someone joins the group and they are not in Cyrodiil or in another campaign. Always invite from /zone chat to avoid this.Animus0724 wrote: »Party Lag-Groups above 16 players will lag out resulting in half or more of that group dropping connection.
This only happens when someone does drop connection and tries to log back in. Instantly kick anyone whom drops connection and this problem goes away.Animus0724 wrote: »Bad Map-Inaccurate map where player locations are wrong. Even the compass kills itself, again this only happens in Cyrodiil
Zenimaxbugs....Animus0724 wrote: »Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around
This is the radar exploit. I've seen this myself as an EP player -- watching a player run from Arrius keep to the Arrius lumbermill directly for me while I'm moving and watching the player to continue to track me (while the eyelids are closed) in an inconspicuous location while hidden and charge at me (Critical Rush) well over the range of a detection potion. No solution except from Zenimax policing their game.Animus0724 wrote: »Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.
This is the speed-hack exploit. These same players, while there is a lot of combat around will also do other exciting things such as hit you 10x with a heavy 2-hand attack in less than a second which will seemingly one-shot you. Again, there is no solution except for Zenimax to police the game.
rammstein2001pub18_ESO wrote: »
i must have been hacking, sorry
rammstein2001pub18_ESO wrote: »rammstein2001pub18_ESO wrote: »
i must have been hacking, sorry
EPS? do you have a redhat linux box running a macroquest?
rammstein2001pub18_ESO wrote: »rammstein2001pub18_ESO wrote: »
i must have been hacking, sorry
EPS? do you have a redhat linux box running a macroquest?
of course... isnt everyone?
Animus0724 wrote: »Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around
This is the radar exploit. I've seen this myself as an EP player -- watching a player run from Arrius keep to the Arrius lumbermill directly for me while I'm moving and watching the player to continue to track me (while the eyelids are closed) in an inconspicuous location while hidden and charge at me (Critical Rush) well over the range of a detection potion. No solution except from Zenimax policing their game.
Animus0724 wrote: »Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.
This is the speed-hack exploit. These same players, while there is a lot of combat around will also do other exciting things such as hit you 10x with a heavy 2-hand attack in less than a second which will seemingly one-shot you. Again, there is no solution except for Zenimax to police the game.
Animus0724 wrote: »Despawning Mounts- Mount despawns after summoning it, seems to be triggered by touching anything on the keyboard or even moving the mouse. Press "H" and DON'T TOUCH ANYTHING or it will despawn.
I mean weapons, that thing arent usable u cant undeploy, u and noone cant use, blocking a spotlol never seen unusable siege, sounds like someone else took it over and you didnt notice.
Not self deploy, self undeploy. U try to deploy a siegeweapon, before its done, weapon disapears.never seen self deploying sieges, again you seem confused about what you are seeing.
Not line of sight, the targetline of siegeweapons.LoS is fine, you arent factoring your characters eyesight line compared to your 3rd person.
No it isnt, mostly happens after repaired doors.unusable doors is lag.
Its what? repairkits are to repair doors and walls.repair kits i cant comment on because thats a zerg thing and zerging is for bads.