Currently Known Bugs/Glitches/Exploits in Cyrodiil

Animus0724
Animus0724
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So far these are the ones I have encountered so far.

Edit: Additional Info

Bugged Forward Camps- Camps becoming unusable either immediately after placing them even when they have not been burned down and does not despawn when they reach their max player spawn limit

Unknown Error-Sudden drop in connection that only happens in Cyrodiil- I'm sure we all had a moment where everyone stops moving, you can no longer draw or sheath your weapons or stealth, a few seconds later you're back at the login screen with a stupid "Unknown Error" message. Note: You are still able to chat in guild chat when this happens

Party Lag-Groups above 16 players will lag out resulting in half or more of that group dropping connection.

Bad Map-Inaccurate map where player locations are wrong. Even the compass kills itself, again this only happens in Cyrodiil

Keen Eyed Enemies- Enemies able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around, This is outside the visual range of Detect potions from alchemy as well

Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.
Note: 10 players cannot insta-repair a wall with 20+ enemies around

Item Not yet ready- Wall and door repairs not working as intended where a message stating "Item Not Yet ready" when trying to use repair kits. This sometimes also results in stack of kits being bugged, unable to destroy them or sell them.

Tele-Scrolls- (new) Players somehow getting a hold of a scroll at enemy keep and teleporting them deep within their territory.

Broken Doors- Unable to interact with postern doors, seems to happen almost after repairs.

Tutorial- Doesn't work as stated by many, unable to complete siege tutorial.

Combat Mode Engaged- Stuck in combat mode even though you're at gate eating a sweet roll, seems to be triggered randomly

Inventory- Unable to scroll to the bottom of your inventory when stuck in combat mode. Inv seems to reset to the top whenever attempting to scroll to the bottom.

There have been others that have already been fixed and I'm sure there are others that I missed, but this is what I have so far...feel free to tell me more or tell me I'm wrong about some of these

Note: It is highly encourage that those participating in the discussion of the thread ignore the user Lowbei, it is clear that he has no intention of properly discussing the issues mentioned above, rather blatantly disagree with others for the sake of arguing.
Edited by Animus0724 on June 17, 2014 2:16PM
I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

-The Art Of Warfare (T.A.W.)
  • Gisgo
    Gisgo
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    I agree on everything but i LOL at this:
    Animus0724 wrote: »
    Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around

    Sounds like EP players are farming the right alchemy ingredients :#


  • ByrenV
    ByrenV
    'item not ready yet' when trying to repair walls forcing a logout to function again...go to next wall 'item not ready yet'
  • yiunko
    yiunko
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    Hi, I sent a bug report about the Siege Warfare tutorial quest and they answered that they are aware of it and working on that.

    The bug is that you hit dummies with the siege weapons but it doesn't trigger the quest objectives, only one of the ballistas works. This is at least on Celarus campaign. Preventing you from advancing, taking the skill point and taking all the cyrodiil daily quests.
  • Lorkhan
    Lorkhan
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    still in combat when the combat is over
  • Halrloprillalar
    Halrloprillalar
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    Animus0724 wrote: »
    So far these are the ones I have encountered so far.

    Party Lag-Groups above 16 players will lag out resulting in half or more of that group dropping connection.

    Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around

    Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.

    Kick offline people in a group immediately. Their relogs cause the dc/lag.

    Detect stealth potions are your best friend/enemy.

    People with a LOT of repair kits, spamming (15s is not unreasonable: each kit is 3k, wall is 300k, 10 people is 10 kits)



  • Lowbei
    Lowbei
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    stop zerging and you wont experience such lag.

    also, accusing the enemy of hacks when they roll you is hilarious
  • Teargrants
    Teargrants
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    The map/compass bugging is caused by group leaders pinging the map. Having them ping te map a second time usually fixes the compass. It's like map ping is a toggle on/off for compass functionality, herp derp.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • R0M2K
    R0M2K
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    Agree on 1-5
  • Limitless
    Limitless
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    Animus0724 wrote: »
    Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around

    Mostly EP players, really?
    Really?
    iyj6z7.png
    Animus0724 wrote: »
    Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.

    Already answered above, 10 people with 10 repair kits get's that wall up in around 15 seconds. Crazy to think that some people might actually have more than 10 repair kits, huh?

    You guys forgot to mention the wall repair bug that doesn't let you fix the walls unless you log in and out.
    That's the most annoying, you get the bug if you're in the middle of a repair and an enemy hits the wall with siege.

    Edit: I forgot about cheat engine and the speed hack so yeah, I can see them speed fixing a wall.
    Edited by Limitless on June 12, 2014 5:27AM
    Ebonheart Pact
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  • Tintinabula
    Tintinabula
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    i get a bug where i cant move..I have to press D or A to get myself unstuck..I remapped my mouse for movement though so it might be related to that.

    But like sometimes opening a window..talking in zone..anything like that and I cant move..I have to relog to fix it.

    Keep doors not working. that's a HUGE one!! :s
    Edited by Tintinabula on June 12, 2014 3:35AM
  • Grim13
    Grim13
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    Radiant Magelight does not detect enemies any better than without. I practically need to stand on top of someone to see them, with or without it...

    Plus, if you die with Magelight on... it'll occasionally become untogglable... and you'll be stuck running around with it on.
  • leewells
    leewells
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    Animus0724 wrote: »
    Bugged Forward Camps- Camps becoming unusable either immediately after placing them even when they have not been burned down and does not despawn when they reach their max player spawn limit

    I know what causes this: A party member joining the group after the tent is laid down. I literally saw this happen one night, two times in a row where the tent disappeared from the map right as someone joined the group. When we now put down a tent, we do not have anyone join the party, and as long as no pugs use the tent, there are no problems.
    Animus0724 wrote: »
    Despawning Mounts- Mount despawns after summoning it, seems to be triggered by touching anything on the keyboard or even moving the mouse. Press "H" and DON'T TOUCH ANYTHING or it will despawn.

    I haven't had this happen except for when I spam H while inappropriately tagged for combat.
    Animus0724 wrote: »
    Unknown Error-Sudden drop in connection that only happens in Cyrodiil- I'm sure we all had a moment where everyone stops moving, you can no longer draw or sheath your weapons or stealth, a few seconds later you're back at the login screen with a stupid "Unknown Error" message. Note: You are still able to chat in guild chat when this happens

    This happens when someone joins the group and they are not in Cyrodiil or in another campaign. Always invite from /zone chat to avoid this.
    Animus0724 wrote: »
    Party Lag-Groups above 16 players will lag out resulting in half or more of that group dropping connection.

    This only happens when someone does drop connection and tries to log back in. Instantly kick anyone whom drops connection and this problem goes away.
    Animus0724 wrote: »
    Bad Map-Inaccurate map where player locations are wrong. Even the compass kills itself, again this only happens in Cyrodiil

    Zenimaxbugs....
    Animus0724 wrote: »
    Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around

    This is the radar exploit. I've seen this myself as an EP player -- watching a player run from Arrius keep to the Arrius lumbermill directly for me while I'm moving and watching the player to continue to track me (while the eyelids are closed) in an inconspicuous location while hidden and charge at me (Critical Rush) well over the range of a detection potion. No solution except from Zenimax policing their game.
    Animus0724 wrote: »
    Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.

    This is the speed-hack exploit. These same players, while there is a lot of combat around will also do other exciting things such as hit you 10x with a heavy 2-hand attack in less than a second which will seemingly one-shot you. Again, there is no solution except for Zenimax to police the game.
    Edited by leewells on June 12, 2014 5:06AM
  • Tintinabula
    Tintinabula
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    I also think the "bugged forward" camp actually is used to max..but doesn't auto despawn after its been used to max. I laid one down tonight..stood by it to ensure that it got used...and 15 mins later it was still there. It got use..I watched 20 or so ppl use it..but then it just sat while my alliance asked why wasn't there a forward camp down.
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    I also think the "bugged forward" camp actually is used to max..but doesn't auto despawn after its been used to max. I laid one down tonight..stood by it to ensure that it got used...and 15 mins later it was still there. It got use..I watched 20 or so ppl use it..but then it just sat while my alliance asked why wasn't there a forward camp down.
    I've had this happen as well. Sometimes you place one down and it immediately doesn't work. Sometimes you place one down and everyone can spawn on it but it doesn't despawn. I've also heard that sometimes a certain number of people can spawn on it and then it breaks.
  • Halrloprillalar
    Halrloprillalar
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    I also think the "bugged forward" camp actually is used to max..but doesn't auto despawn after its been used to max. I laid one down tonight..stood by it to ensure that it got used...and 15 mins later it was still there. It got use..I watched 20 or so ppl use it..but then it just sat while my alliance asked why wasn't there a forward camp down.

    yeap
  • rammstein2001pub18_ESO
    Lowbei wrote: »
    stop zerging and you wont experience such lag.

    also, accusing the enemy of hacks when they roll you is hilarious


    ive ran into lowbei before .. ran directly to me when i was fighting in a dungeon and casted 7 skills in 1 second before i went splat lol..
  • rammstein2001pub18_ESO
    leewells wrote: »
    Animus0724 wrote: »
    Bugged Forward Camps- Camps becoming unusable either immediately after placing them even when they have not been burned down and does not despawn when they reach their max player spawn limit

    I know what causes this: A party member joining the group after the tent is laid down. I literally saw this happen one night, two times in a row where the tent disappeared from the map right as someone joined the group. When we now put down a tent, we do not have anyone join the party, and as long as no pugs use the tent, there are no problems.
    Animus0724 wrote: »
    Despawning Mounts- Mount despawns after summoning it, seems to be triggered by touching anything on the keyboard or even moving the mouse. Press "H" and DON'T TOUCH ANYTHING or it will despawn.

    I haven't had this happen except for when I spam H while inappropriately tagged for combat.
    Animus0724 wrote: »
    Unknown Error-Sudden drop in connection that only happens in Cyrodiil- I'm sure we all had a moment where everyone stops moving, you can no longer draw or sheath your weapons or stealth, a few seconds later you're back at the login screen with a stupid "Unknown Error" message. Note: You are still able to chat in guild chat when this happens

    This happens when someone joins the group and they are not in Cyrodiil or in another campaign. Always invite from /zone chat to avoid this.
    Animus0724 wrote: »
    Party Lag-Groups above 16 players will lag out resulting in half or more of that group dropping connection.

    This only happens when someone does drop connection and tries to log back in. Instantly kick anyone whom drops connection and this problem goes away.
    Animus0724 wrote: »
    Bad Map-Inaccurate map where player locations are wrong. Even the compass kills itself, again this only happens in Cyrodiil

    Zenimaxbugs....
    Animus0724 wrote: »
    Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around

    This is the radar exploit. I've seen this myself as an EP player -- watching a player run from Arrius keep to the Arrius lumbermill directly for me while I'm moving and watching the player to continue to track me (while the eyelids are closed) in an inconspicuous location while hidden and charge at me (Critical Rush) well over the range of a detection potion. No solution except from Zenimax policing their game.
    Animus0724 wrote: »
    Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.

    This is the speed-hack exploit. These same players, while there is a lot of combat around will also do other exciting things such as hit you 10x with a heavy 2-hand attack in less than a second which will seemingly one-shot you. Again, there is no solution except for Zenimax to police the game.

    i do agree with leewells and come to think of it beteric i have grouped with him before same with the red sun,Magnarz etc and couple others that belong to DR .. i may have been mistaken lol
    but aren't you in DR? so what i heard was all those players talking onTS3 about abusing glitches and exploits and using hacks etc ..
  • rammstein2001pub18_ESO
    anyone who has ever played any type of online game that hasn't notice everytime you get people using hacks in pvp you start to see glitches happen alot .. its happened in every online mmorpg i have ever played ..
  • Lowbei
    Lowbei
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    Lowbei wrote: »
    stop zerging and you wont experience such lag.

    also, accusing the enemy of hacks when they roll you is hilarious


    ive ran into lowbei before .. ran directly to me when i was fighting in a dungeon and casted 7 skills in 1 second before i went splat lol..

    i must have been hacking, sorry :smile:
  • rammstein2001pub18_ESO
    Lowbei wrote: »
    Lowbei wrote: »
    stop zerging and you wont experience such lag.

    also, accusing the enemy of hacks when they roll you is hilarious


    ive ran into lowbei before .. ran directly to me when i was fighting in a dungeon and casted 7 skills in 1 second before i went splat lol..

    i must have been hacking, sorry :smile:

    EPS? do you have a redhat linux box running a macroquest?

  • Lowbei
    Lowbei
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    Lowbei wrote: »
    Lowbei wrote: »
    stop zerging and you wont experience such lag.

    also, accusing the enemy of hacks when they roll you is hilarious


    ive ran into lowbei before .. ran directly to me when i was fighting in a dungeon and casted 7 skills in 1 second before i went splat lol..

    i must have been hacking, sorry :smile:

    EPS? do you have a redhat linux box running a macroquest?

    of course... isnt everyone?
  • rammstein2001pub18_ESO
    Lowbei wrote: »
    Lowbei wrote: »
    Lowbei wrote: »
    stop zerging and you wont experience such lag.

    also, accusing the enemy of hacks when they roll you is hilarious


    ive ran into lowbei before .. ran directly to me when i was fighting in a dungeon and casted 7 skills in 1 second before i went splat lol..

    i must have been hacking, sorry :smile:

    EPS? do you have a redhat linux box running a macroquest?

    of course... isnt everyone?


    only the people who wish to know where everyone is at any given moment .. because rolling low lvl toons with a VR12 shows you have just soo much skill its exploding out of your ears
  • Lowbei
    Lowbei
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    ahh i see!

    honestly i dont think anyone is hacking in eso
  • LilMcGinley
    LilMcGinley
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    I laid a camp, not in a party, no one spawned at it. Killed 10 seconds later, can't respawn it at... GG
  • Armitas
    Armitas
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    leewells wrote: »
    Animus0724 wrote: »
    Keen Eyed Enemies- Enemies, mostly EP players -_-, able to see right through stealth sometimes charging in across the map to gank you where you were completely in stealth and the indicator at hidden. Note: There were no mage lit enemies around

    This is the radar exploit. I've seen this myself as an EP player -- watching a player run from Arrius keep to the Arrius lumbermill directly for me while I'm moving and watching the player to continue to track me (while the eyelids are closed) in an inconspicuous location while hidden and charge at me (Critical Rush) well over the range of a detection potion. No solution except from Zenimax policing their game.

    Agree. This exists and the hack is easily obtainable. There are others as well.
    leewells wrote: »
    Animus0724 wrote: »
    Insta Repair- Enemies seemingly repairing walls and doors to 100% in an extremely short amount of time. Seriously the shortest I've seen was 15 seconds, no more than 10 enemies present inside the keep. We took down a wall, went in, turned around to see we were completely trapped with our reinforcements outside.

    This is the speed-hack exploit. These same players, while there is a lot of combat around will also do other exciting things such as hit you 10x with a heavy 2-hand attack in less than a second which will seemingly one-shot you. Again, there is no solution except for Zenimax to police the game.

    Glad to hear to hear someone confirm this. I have seen the same thing. Quick repairs by single players, and multiple hits of a skill.

    Edited by Armitas on June 12, 2014 6:05PM
    Retired.
    Nord mDK
  • joshisanonymous
    joshisanonymous
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    Animus0724 wrote: »
    Despawning Mounts- Mount despawns after summoning it, seems to be triggered by touching anything on the keyboard or even moving the mouse. Press "H" and DON'T TOUCH ANYTHING or it will despawn.

    Never had this problem. You might want to experiment with turning some addons off and on to see if that's the culprit.

    In fact, you should probably do that any time you run into a bug. I use basically no addons and sometimes find people with supercomputers complaining about lag in /zone when everything appears to be fine to me. I wouldn't be surprised if addons sometimes cause lag or other issues.
    Fedrals: PC / NA / EP / NB

  • Escadero
    Escadero
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    The list is endless!
    Unusable sieges after placing
    Self undeploying sieges, try to deploy 4, 5 times
    Jumping targetlines on hills or higher structures
    Unusable doors
    Bugged repairkits,get splitted in the bag buying new ones but all unusable after relog,need to destroy bugged kits
    "Die Definition von Wahnsinn ist, immer wieder das Gleiche zu tun und andere Ergebnisse zu erwarten."
    Albert Einstein
  • Lowbei
    Lowbei
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    lol never seen unusable siege, sounds like someone else took it over and you didnt notice.

    never seen self deploying sieges, again you seem confused about what you are seeing.

    LoS is fine, you arent factoring your characters eyesight line compared to your 3rd person.

    unusable doors is lag.

    repair kits i cant comment on because thats a zerg thing and zerging is for bads.

    i dont see any issues other than lag. feel free to list more tho, since you say its "endless"
  • Escadero
    Escadero
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    Lowbei wrote: »
    lol never seen unusable siege, sounds like someone else took it over and you didnt notice.
    I mean weapons, that thing arent usable u cant undeploy, u and noone cant use, blocking a spot
    Lowbei wrote: »
    never seen self deploying sieges, again you seem confused about what you are seeing.
    Not self deploy, self undeploy. U try to deploy a siegeweapon, before its done, weapon disapears.
    Lowbei wrote: »
    LoS is fine, you arent factoring your characters eyesight line compared to your 3rd person.
    Not line of sight, the targetline of siegeweapons.
    Lowbei wrote: »
    unusable doors is lag.
    No it isnt, mostly happens after repaired doors.
    Lowbei wrote: »
    repair kits i cant comment on because thats a zerg thing and zerging is for bads.
    Its what? repairkits are to repair doors and walls.


    "Die Definition von Wahnsinn ist, immer wieder das Gleiche zu tun und andere Ergebnisse zu erwarten."
    Albert Einstein
  • Lowbei
    Lowbei
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    havent seen this siege bug but im guessing its from lag.

    siege weapons seem fine, i have never seen an issue with aiming them as you describe.

    and again the last two things only affect zergers, so who cares?

    stop zerging lol
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