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The 1v1 that went for 10 minutes straight....

glitchmaster999
glitchmaster999
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I am a nightblade dps, my build has siphoning strikes and strife in it.

I met a dragonknight in bruma, I came out of sneak with my full dps kit and he healed it off, I sniped to reduce healing, he still healed it off. It was literally me beating on him watching him auto attack me and get his mana back while tanking the 720 dps I could dish out. When he got bored of tanking me, he ulted, shield bashed me and then burst me down in a matter of seconds.....

To all the people that say dragonknights are fine, they have been nerfed into the ground. I would agree except for the damage that they do while still being invincible is unbelievable. I was on a roll in bruma, I got my 19th player kill from 1v1 encounters and then this.

I'm not mad about it, it was kind of funny, he even sat on my smoldering corpse but there still seems to be a bit of a balance problem if he can literally stand there and never die.
  • AlexDougherty
    AlexDougherty
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    DKs have been nerfed, but not as badly as some say.
    Nightblades however were bad right from the start, I have played one, and unless you have the right build/race/gear combo it's near impossible to get anywhere with them.
    People believe what they either want to be true or what they are afraid is true!
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  • glitchmaster999
    glitchmaster999
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    DKs have been nerfed, but not as badly as some say.
    Nightblades however were bad right from the start, I have played one, and unless you have the right build/race/gear combo it's near impossible to get anywhere with them.

    Yeah I agree 100% with the nightblade thing, however I just changed to a magicka staff using build (despite hating it with a passion) so I could get through content easier and I find that to be perfectly balanced, it is the weapon and stamina synergy that makes them so bad.
  • ThisOnePosts
    ThisOnePosts
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    I as a Nightblade, have not had this problem. Were you many levels lower than he/she?
  • Liquid_Time
    Liquid_Time
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    I enjoy 1v1 DK fights that are the same level as me if I get the jump. They are a challenge and often last longer then any other 1v1's. I have balanced my Nightblade quite well.. Moderate damage and survival. This choice hinders me 1v1's when I don't get a successful jump, but if I do.. I can often 1v2 and 1v3 depending on their levels.
    ¸.•¨)
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       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
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  • Gisgo
    Gisgo
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    I as a Nightblade, have not had this problem. Were you many levels lower than he/she?

    Im VR12 and kill plenty of VR12s but there are SOME DKs that are just... like... its like bashing your head on a fortress.

  • glitchmaster999
    glitchmaster999
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    I as a Nightblade, have not had this problem. Were you many levels lower than he/she?

    Same level, dk fights are usually fine but some of them are just a brick wall you are trying to break down with a plunger....
  • andreas.rudroffb16_ESO
    rock - paper - scissors

    but the DKs-Dev ist still wondering whats the 4th ..... :)

  • Gisgo
    Gisgo
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    [Moderator Note: Edited per our rules on Spamming]
    Edited by ZOS_SilviaS on June 14, 2014 4:51AM
  • Baphomet
    Baphomet
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    Ah, that tactic work for all classes, though, not just DKs. Grab a sword + shield and switch on tank mode, let the enemy deplete all of his resources, then strike back.

    With the nightblade class it is sword + shield, swallow soul, sap essence, crippling grasp, veil of blades and then block your enemy to death.
    - The Psijic Order
    - TKO
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    - The Noore
  • ArRashid
    ArRashid
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    So you finally witnessed how weak bow NB actually is? Grats. But stop blaming DK class.

    DK has only ONE (self)healing ability, that costs about half magicka bar (when used by non-light armor squishy caster going full magicka build) and heals just 30% HP IF it's used when almost dead.

    But you're essentially saying he was using restoration staff all along (except for the final part). So why do you blame DK? You should blame yourself that you're attacking a healer 1v1 and expect to win. That fight is not winnable in ANY MMORPG that has a healer in it.

    Why do these ignorant brats always blame DK class for exploits of Resto staff? Like it's DK's fault that resto staff has all instant heals that cannot be interrupted in any way?
  • Jaxom
    Jaxom
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    My suggestion to you is to have Mass Hysteria on your bar (not sure if you do or not). The fear cannot be blocked so I find it is the only way I'm able to 1v1 a DK as a NB. In this case, you are the one trying to deplete their stamina through the fear over time at which point, you can unload without them blocking. I've been successfull this this technique but it certainly doesnt work all the time. I'm VR 9 now, but when I was VR4, I used this to kill a VR12 DK (pre nerfs). It was a long fight, but it worked.

  • ExiledKhallisi
    ExiledKhallisi
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    NB are so bad they can 100%-0% any player in light/med in 2 seconds from stealth....

    Templar is the #1 class right now that needs help. They are so bad no one wants them for endgame PVE they can't even maintain 500 DPS. They are sub par tanks. They are great healers...temporarily....

    I have watched DW nb solo whole pack of vet pub dungeon mobs while they all sat there unable to attack.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
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  • joshisanonymous
    joshisanonymous
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    ArRashid wrote: »
    DK has only ONE (self)healing ability, that costs about half magicka bar (when used by non-light armor squishy caster going full magicka build) and heals just 30% HP IF it's used when almost dead.

    You are definitely overstating your case. My guildies, with varying builds obviously, all claim to get 4-7 casts out of their self-heal when they have a full magicka bar. It definitely will not take half your magicka in one cast.

    Also, it's spammable, while also healing for a ton (if you think that being able to heal 1/3rd of your health at almost any time is minor, try playing with, say, a HoT (Swallow Soul) as your only on-call healing ability).

    I'm not saying the skill is necessarily overpowered, but you're being incredibly disingenous by practically describing it as unworthy of a slot on your bar.
    Fedrals: PC / NA / EP / NB

  • kirnmalidus
    kirnmalidus
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    Sparks. DKs hate it.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • joshisanonymous
    joshisanonymous
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    Sparks. DKs hate it.

    Unless they're not swinging their weapon at you, right? Actually, what exactly will miss? Just basic melee attacks and weapon skills or any ability that looks melee-ish? Will it actually make Lava Whip miss, for instance? I know it only makes pure melee attacks that aren't charged attacks miss in PvE, but I've never heard of anyone testing this in PvP.
    Fedrals: PC / NA / EP / NB

  • ErykGrimm
    ErykGrimm
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    I seem to remember tanky characters always being good against assassin type characters, in pretty much any game. Add the fact that tanks can heal with a restoration staff and its case closed. A tank that specs with a restoration staff will have an edge against any class built like an assassin. Tank is rock, assassin is scissors. In this case at least.
  • Orchish
    Orchish
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    Most of the time when a NB gets me from stealth i am dead before i can even react. It's the most frustrating class to fight as a DK for me (Talking 1v1 here) If i start destroying them they vanish, then stab me in the back. If i catch them first though, i usually win. Spare a thought for the Templars, i think it's them who need some loving right now. I don't care what anyone says, a Nightblade can be very deadly if you're a good player. There are many vet 12 NB's on Auriel's bow who can make your life hell if they catch you from stealth. A DK tank needs his survivability as he cannot vanish from battle once he nears death.
    Edited by Orchish on June 14, 2014 4:23AM
  • Kronosphere
    Kronosphere
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    well so what? u were able to last 10 mins as well so then are u op? did you use mark target? etc etc
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Blackwidow
    Blackwidow
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    rock - paper - scissors

    but the DKs-Dev ist still wondering whats the 4th ..... :)

    https://www.youtube.com/watch?v=ioMXQrxL_vA
  • NordJitsu
    NordJitsu
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    Until Reflective Scales and Dragon's Blood (both morphs) receive some kind of nerf or counter options, Dragon Knights will always be unbalanced.

    The problem is that they can basically turn off ranged damage against them (Reflective Scales) and that they have the best self heal in the game (Dragon's Blood.)

    Again, they can either nerf these skills (not my preferred option but seems to be the way ZOS goes about things) or they can offer counters (the better way to go about it but something ZOS rarely does.)

    How to Nerf Both Skills

    If ZOS chose the less preferred option as is their custom, they could change it so that Reflective Scales mitigates 80% of damage and returns the projectile rather than mitigating all of the damage. This wouldn't really hurt the skill very much at all in 1v1 fights, but would at least prevent Dragon Knights from being able to tank absurd numbers of players like they currently can with little effort.

    For Dragon's Blood it would be as simple as reducing the healing to a reasonable percentage, like 25%, instead of the current 33%.

    How To Offer Counters

    For Reflective Scales, the answer is simple. Buff non-projectile ranged attacks. This means things like Daedric Curse, Force Shock, and the Restoration Staff heavy attack. They simply need to hit a bit harder so there is some counter play option when you see the DK sprout those wings.

    For Dragon's Blood, the answer is simply to bring the healing of the other classes a little closer to on par with Dragon's Blood. For NB I'd simply increase the healing of Strife and/or Refreshing Path (the second of which they already did so NBs might not need any more.) For Templar's I'd reduce the cast time of Healing Ritual. For Sorcs you could either completely rework Dark Exchange (such as making Dark Deal instant cast but provide less return on magicka and more on health) or increase the heal from the Twilight Matriarch (my preferred option because I'd like to see at least one pet made useful in some way.)
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
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  • thelg
    thelg
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    Sorc wants more healing.. cause critical surge does not do enough :open_mouth:

    DK has zero escape, zero mobility. NB has escape and Sorc has both.

    Killing this DK build a simple matter, turn on the leach.. do usual attack thing ;) (face roll surprise attack). When near 50-60% fear then execute him. He will break it once but blocking plus CC break and he will be out of stamina = dead. DK has no real way to get stam back, you do

    Dragon blood over 50% health is a joke of a heal.
  • fambaab16_ESO
    fambaab16_ESO
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    Unless you use potions. If a DK uses power bash you cannot stand up for 2 seconds and youre dead. If you powerbash a DK he stands up with 10% hp hits 1 button and is almost full again....tadaaa.

    Simple change, make dragon blood a heal over time. Blood transfusions never made you well in an instant anyways.

    Oh did I mention that sorcerers self heal Dark Exchange was recently nerfed?
    Critical surge only heals you for the amount of damage dealt. Reflect or block reduces the damage and reduces the heal.

    DK simply has the best self heal ability in the game by a long shot.
  • indytims_ESO
    indytims_ESO
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    well so what? u were able to last 10 mins as well so then are u op? did you use mark target? etc etc

    I don't think you understood what he said.

    He 'lasted' 10 min because the DK -let- him.

    When the DK got bored... he splattered the guy.

    At least, that's how the OP reads to me.

    And it's obviously still an issue with staff/magicka/light armor. It's not a secret. It's been all over the forums for weeks.
  • Baphomet
    Baphomet
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    Right, the templar's honor the dead must be worse because it can only heal you for around 1200 health - regardless of how much health you have.

    Ever fought a templar using that and sun shield together? It's just as tanky as a DK with dragon blood and reflective scales.

    Reflective scales needs to stay exactly the way it is due to the DK lacking any form of mobility, escape or ranged dps.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Eivar
    Eivar
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    NordJitsu wrote: »
    For Dragon's Blood, the answer is simply to bring the healing of the other classes a little closer to on par with Dragon's Blood. For NB I'd simply increase the healing of Strife and/or Refreshing Path (the second of which they already did so NBs might not need any more.) For Templar's I'd reduce the cast time of Healing Ritual. For Sorcs you could either completely rework Dark Exchange (such as making Dark Deal instant cast but provide less return on magicka and more on health) or increase the heal from the Twilight Matriarch (my preferred option because I'd like to see at least one pet made useful in some way.)

    I think the heals need to be be reworked in general anyway, i mean, a tank with all the mitigation in the world with a direct heal, and a class prone to medium and light armor only getting HoTs? if they gave the HoT effect to the dk and a direct heal to the nb that might actually work out for balance better. IMO sorc's dark exchange is prolly fine considering it's a channeled ability. Unless it's become next to impossible to use since the BE nerf.
  • Baphomet
    Baphomet
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    Nightblades and sorcerers don't need the same kind of self heals as dragonknights and templars do because they have the ability to break combat instead. How does this continiue to elude people?

    In PvP, they have the best burst damage and the best escape mechanisms but people still want them have top tier healing, too? Really?

    @Brian_Wheeler promise me that you don't give in to this nonsense.
    - The Psijic Order
    - TKO
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    - The Noore
  • Zabus
    Zabus
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    720dps? I need your build info I can barely hit 400 LOL
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  • pavelcherepanskyrwb17_ESO
    ErykGrimm wrote: »
    I seem to remember tanky characters always being good against assassin type characters, in pretty much any game.

    Lol. You should try LoTRO then :smiley: Both tanking classes get destroyed by burglars in a matter of seconds.
    Also, it's spammable, while also healing for a ton (if you think that being able to heal 1/3rd of your health at almost any time is minor, try playing with, say, a HoT (Swallow Soul) as your only on-call healing ability).

    I think you're missing part of the skill description. It heals 1/3 of your missing health and costs quite a bit. At level 50 it costs roughly 500 magicka and so if you're at your magicka cap you can use it like 4 times in a row. There's also no point whatsoever in spamming it due to diminishing returns again because of it healing for 1/3 of missing health.

    Edited by pavelcherepanskyrwb17_ESO on June 14, 2014 8:13AM
    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • Halrloprillalar
    Halrloprillalar
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    Baphomet wrote: »
    Nightblades and sorcerers don't need the same kind of self heals as dragonknights and templars do because they have the ability to break combat instead. How does this continiue to elude people?

    In PvP, they have the best burst damage and the best escape mechanisms but people still want them have top tier healing, too? Really?

    @Brian_Wheeler promise me that you don't give in to this nonsense.

    Don't even...

    I watch *** turtletanks kill 3 people (granted, a lot of them don't dodge roll/BE in time to avoid bannertalons) 1v3 regularly. I almost never see any other class do this unless extremely outlevel/gearing the others. Burst damage means *** when you can hold block forever and regen forever so you can block while casting instant (this really needs a nerf imo, more than anything). Also, DKs can do crazy burst dmg with a 2H or staff, so I don't get your point. Why escape when you can just facetank and kill everything?

    You negate ALL ranged damage for large periods of time. Second best self heal in the game AND stam regen so you can continue blocking indefinitely (20s, seriously? wtf is this). Talons cannot be blocked and I can't break stun while in talons, one of your ults is basically 'cheat death', and you have a toggleable perma-aoe, an aoe snare/blind and a knockdown. You can pull people off keeps and leap ON TOP of keeps.

    Balanced set of abilities, right?
  • zgrssd
    zgrssd
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    The 1v1 that went for 10 minutes straight....
    Yes, Classes are not fully balanced yet. Thanks Captain Obvious.

    I expected misbalances to exist in a new game, especially a MMO.
    I also expect the bulk to be solved within the first 6 months after launch. We recentyl started the 3rd month. With it never being fully free of them (because MMO are just too complex to have 100% balance and bug freeness).
    Edited by zgrssd on June 14, 2014 9:55AM
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