AlexDougherty wrote: »DKs have been nerfed, but not as badly as some say.
Nightblades however were bad right from the start, I have played one, and unless you have the right build/race/gear combo it's near impossible to get anywhere with them.
ViciousWayz wrote: »I as a Nightblade, have not had this problem. Were you many levels lower than he/she?
ViciousWayz wrote: »I as a Nightblade, have not had this problem. Were you many levels lower than he/she?
DK has only ONE (self)healing ability, that costs about half magicka bar (when used by non-light armor squishy caster going full magicka build) and heals just 30% HP IF it's used when almost dead.
kirnmalidus wrote: »Sparks. DKs hate it.
andreas.rudroffb16_ESO wrote: »rock - paper - scissors
but the DKs-Dev ist still wondering whats the 4th .....
https://www.youtube.com/watch?v=ioMXQrxL_vA Kronosphere wrote: »well so what? u were able to last 10 mins as well so then are u op? did you use mark target? etc etc
For Dragon's Blood, the answer is simply to bring the healing of the other classes a little closer to on par with Dragon's Blood. For NB I'd simply increase the healing of Strife and/or Refreshing Path (the second of which they already did so NBs might not need any more.) For Templar's I'd reduce the cast time of Healing Ritual. For Sorcs you could either completely rework Dark Exchange (such as making Dark Deal instant cast but provide less return on magicka and more on health) or increase the heal from the Twilight Matriarch (my preferred option because I'd like to see at least one pet made useful in some way.)
I seem to remember tanky characters always being good against assassin type characters, in pretty much any game.
joshisanonymous wrote: »Also, it's spammable, while also healing for a ton (if you think that being able to heal 1/3rd of your health at almost any time is minor, try playing with, say, a HoT (Swallow Soul) as your only on-call healing ability).
Nightblades and sorcerers don't need the same kind of self heals as dragonknights and templars do because they have the ability to break combat instead. How does this continiue to elude people?
In PvP, they have the best burst damage and the best escape mechanisms but people still want them have top tier healing, too? Really?
@Brian_Wheeler promise me that you don't give in to this nonsense.
Yes, Classes are not fully balanced yet. Thanks Captain Obvious.The 1v1 that went for 10 minutes straight....