dodgehopper_ESO wrote: »I
All of this being said, I would like to see them find a way to open up the Imperial race to other players, perhaps they could sell it on their market, like that stupid horse they have for sale.
Doctoruniverse wrote: »Nerf nerf nerf dont you people ever get tired of yourselves ?
AlienDiplomat wrote: »Doctoruniverse wrote: »Nerf nerf nerf dont you people ever get tired of yourselves ?
This.
dodgehopper_ESO wrote: »Nords have a nice Armor buff which makes wearing Medium armor a lot more feasible for that tank build
EnikSleestak wrote: »I wonder what the psychological profile is for individuals who start nerf threads?
They are tiny. Tiny minds. Tiny bodies. Tiny self worth.
EnikSleestak wrote: »I wonder what the psychological profile is for individuals who start nerf threads?
They are tiny. Tiny minds. Tiny bodies. Tiny self worth.
You've got to be kidding me..
You really think Imperials are an OP race? Especially when ESO is so Magicka built right now, Imperials are still OP?
Nerf High Elf before Imperial.
Red Diamond is a 10% chance on hit, not some crazy number like 50%.
As a 2H, Bow, and Resto Templar Imperial it barely ever pings.
(Note, I'm not saying nerf anything. Just saying that if you're going to nerf a class it might as well be the one that has the most to do with the best build in the game"
I would respectfully disagree.
Red Diamond is OP. There have been discussions on the total health return when using a rapid striking ability over the course of a fights duration. The numbers were alarming!
Red Diamond scales to your health. It's a 6% heal of your total health.I would respectfully disagree.
Red Diamond is OP. There have been discussions on the total health return when using a rapid striking ability over the course of a fights duration. The numbers were alarming!
And inflated, sure the numbers can be alarming at low levels but lets look at the math. 10% chance on melee only hit for 9 health. At VR+ you are looking at 2k or more health easy, 2500 on average and 3k on the high side. Lets say you are going with the alarming dual wield, flurry for 5 strikes over 2 seconds. That means an average of 1 proc over 2 activations. 9 health in 4 seconds, or 4.5 health regen over 2 seconds, but melee only. So you have to be in danger, in their face, and constantly attacking.
Now lets look at Orc passives...15% increase to health regeneration...at VR10 in medium armor (so no other passives effecting health regen) and no gear with health regen, I have 55 health regen every 2 seconds. That means an orc with the same build gets around 63 heath regen every 2 seconds with their passive. That is 8 vs the imperial approximate 4.5 max. Wait a minite...orc passive is in combat period, not just melee like the imperial. They do not even have to attack to get their benefit. Wait their is more...while the imperial is static on 9 health per proc, the orc is 15%. So if you stack health regen, it is even more effective.
Just because one person ran probably a limited sample, and had one good string of luck where they had back to back procs does not make the ability over powered or alarming. Bottom line, it is statistics, in short periods you can have great proc rates and some times you have dry rates, but over time it evens out. If you look at the ability from a distance, seeing how it does not scale, it is lack luster and leaves much to be desired. Not over powered.
Maverick827 wrote: »Red Diamond scales to your health. It's a 6% heal of your total health.
Maverick827 wrote: »Red Diamond scales to your health. It's a 6% heal of your total health.I would respectfully disagree.
Red Diamond is OP. There have been discussions on the total health return when using a rapid striking ability over the course of a fights duration. The numbers were alarming!
And inflated, sure the numbers can be alarming at low levels but lets look at the math. 10% chance on melee only hit for 9 health. At VR+ you are looking at 2k or more health easy, 2500 on average and 3k on the high side. Lets say you are going with the alarming dual wield, flurry for 5 strikes over 2 seconds. That means an average of 1 proc over 2 activations. 9 health in 4 seconds, or 4.5 health regen over 2 seconds, but melee only. So you have to be in danger, in their face, and constantly attacking.
Now lets look at Orc passives...15% increase to health regeneration...at VR10 in medium armor (so no other passives effecting health regen) and no gear with health regen, I have 55 health regen every 2 seconds. That means an orc with the same build gets around 63 heath regen every 2 seconds with their passive. That is 8 vs the imperial approximate 4.5 max. Wait a minite...orc passive is in combat period, not just melee like the imperial. They do not even have to attack to get their benefit. Wait their is more...while the imperial is static on 9 health per proc, the orc is 15%. So if you stack health regen, it is even more effective.
Just because one person ran probably a limited sample, and had one good string of luck where they had back to back procs does not make the ability over powered or alarming. Bottom line, it is statistics, in short periods you can have great proc rates and some times you have dry rates, but over time it evens out. If you look at the ability from a distance, seeing how it does not scale, it is lack luster and leaves much to be desired. Not over powered.
Brasseurfb16_ESO wrote: »Wow so much misinformation about the Imperial... Red Diamond passive restores 6% MAX HEALTH when it triggers. So when you sit around 2K health you have a 10% chance with melee attacks to recover 120 Hp, if you sit at 3K health it's 180 Hp with some of your melee attacks.
Health regen passive is probably the worst racial you can possibly trait for, those 15% represent maybe 4-7 extra health points recovered every 2sec. That's about 2-4 HpS and far less compared to what Red Diamonds can give you in return.
EnikSleestak wrote: »I wonder what the psychological profile is for individuals who start nerf threads?
They are tiny. Tiny minds. Tiny bodies. Tiny self worth.
Brasseurfb16_ESO wrote: »Wow so much misinformation about the Imperial... Red Diamond passive restores 6% MAX HEALTH when it triggers. So when you sit around 2K health you have a 10% chance with melee attacks to recover 120 Hp, if you sit at 3K health it's 180 Hp with some of your melee attacks.
Health regen passive is probably the worst racial you can possibly trait for, those 15% represent maybe 4-7 extra health points recovered every 2sec. That's about 2-4 HpS and far less compared to what Red Diamonds can give you in return.
8 health minimum. Even more if you wear heavy armor, or have set bonuses or jewelry. At max level all regeneration is 55 I think before you start adding skills or gear. 55 + 15% = 63 therefore minimum is 8. And that regeneration is always active. Allows you to range or hide or sit there and recover, though slowly, still always active. Red Diamond needs active melee imput, so you are at risk while making use of the skill.