Did you even read what I wrote? I don't ask for a huge nerf. And the uniquity of imperials in TES games was always that they were good negotiators, not being tanks that have a huge health and stamina.nerevarine1138 wrote: »Every race has a passive that others would consider "OP" in specific situations. It makes the races unique; stop asking for homogenization.
Did you even read what I wrote? I don't ask for a huge nerf. And the uniquity of imperials in TES games was always that they were good negotiators, not being tanks that have a huge health and stamina.nerevarine1138 wrote: »Every race has a passive that others would consider "OP" in specific situations. It makes the races unique; stop asking for homogenization.
Did you even read what I wrote? I don't ask for a huge nerf. And the uniquity of imperials in TES games was always that they were good negotiators, not being tanks that have a huge health and stamina.nerevarine1138 wrote: »Every race has a passive that others would consider "OP" in specific situations. It makes the races unique; stop asking for homogenization.
EnikSleestak wrote: »I wonder what the psychological profile is for individuals who start nerf threads?
Doctoruniverse wrote: »Nerf nerf nerf dont you people ever get tired of yourselves ?
Ok people, I understand your points, but geez, you really need to calm down.
I asked your opinions, that's why I made a poll.
Try to be constructive and don't just come here and think "it's a nerf, it's bad, it's the end of the world, Alduin will destroy us all".
I just taught +12% health and +10% stamina for Imperials were too high.
Did you even read what I wrote? I don't ask for a huge nerf. And the uniquity of imperials in TES games was always that they were good negotiators, not being tanks that have a huge health and stamina.nerevarine1138 wrote: »Every race has a passive that others would consider "OP" in specific situations. It makes the races unique; stop asking for homogenization.
Ok people, I understand your points, but geez, you really need to calm down.
I asked your opinions, that's why I made a poll.
Try to be constructive and don't just come here and think "it's a nerf, it's bad, it's the end of the world, Alduin will destroy us all".
I just taught +12% health and +10% stamina for Imperials were too high.
At the maximum levels of the skills, imperials gain:
+12% health from Tough
+10% stamina from Conditioning
10% chance to restore 6 health on every melee attack from Red Diamond.
In my opinion, yes. And I have the imperial edition, the money argument is just stupid, but since some people may think that I added the option.
Tough needs a nerf (-2% at least, -4% maximum, in my opinion) and Conditioning should be replaced by another stamina recovery skill or a new skill since Redguards have this skill too and they don't need a nerf.
Red Diamond isn't an issue.
Furthermore, the description of the race in the character creation screen says something like "their skills reflect their ability in combat and diplomacy".
Conditioning could be replaced by a skill that gives a 6% stamina bonus and a discount at npc vendors and repairing cost.
I'm pretty sure racial skills are "static".At the maximum levels of the skills, imperials gain:
+12% health from Tough
+10% stamina from Conditioning
10% chance to restore 6 health on every melee attack from Red Diamond.
In my opinion, yes. And I have the imperial edition, the money argument is just stupid, but since some people may think that I added the option.
Tough needs a nerf (-2% at least, -4% maximum, in my opinion) and Conditioning should be replaced by another stamina recovery skill or a new skill since Redguards have this skill too and they don't need a nerf.
Red Diamond isn't an issue.
Furthermore, the description of the race in the character creation screen says something like "their skills reflect their ability in combat and diplomacy".
Conditioning could be replaced by a skill that gives a 6% stamina bonus and a discount at npc vendors and repairing cost.
Where do you come up with all these numbers? Are you on the development team with access to their algorithms? Do you or have you played other Factions to make comparisons?
dodgehopper_ESO wrote: »Imperials aren't even close to overpowered. If anything they are underpowered and I'll tell you why. Firstly, when I made my Imperial, I did so for story reasons not for power reasons. Originally my main character was going to be a Redgard Templar. The storyline regarding Cyrodil was far too compelling to remain with that concept when Imperials came up, and furthermore were conducive to being an in your face tank. Sadly, the melee build is hurting right now, but even setting that aside, its not overpowered. Redgard and Imperial are essentially the same. Redgard is simply more focused on Stamina, which might arguably be better.
Now lets look at another race that most people seem to think is a bad one: Argonians. Argonian passives improve any form of self heal whether it be from Potions or Abilty based heals, whether you cast it yourself or someone else does. I'm fairly certain that a reliable heal boost instead of something relying on 10% RNG to succeed with small proc is better. If that wasn't enough, Argonians also have the cool swim speed, which is just plain fun and pure icing on the cake. They have a strong Poison and Disease Resistance, which you might scoff at til someone spams poison arrow on you a lot.. and I suspect its usefulness will come up in raiding in the future. Finally they get a little boost to max health, nothing huge mind you, but its not bad. I'd argue the Argonian is actually better at this role, and it doesn't rely on being in Melee alone. Red Diamond does not work on Bows or Staffs, so its not as confining.
Next you have the Altmer and Bretons, whose innates are far more useful for every Class ability, and most every other ability you use in game except for weapons. Even if you're a weapon user their skills are useful because of the power of class abilities.
Nord and Orc Tankiness is nice because their benefits are useful in all situations. NPC frost mages come up quite a lot, and being able to run fast is always useful. They also get other nice tank abilities that enhance regen, stats, etc. Nords have a nice Armor buff which makes wearing Medium armor a lot more feasible for that tank build, or even robes. They both get a good health regen speed. Orc gets a nice +6% boost to health and stamina, Nord gets a moderate +3% health (but don't forget that armor boost, allowing for lighter armors).
Now how about the Dunmer, who make fantastic mages, particularly fire mages, but likewise get fantastic stamina boosts and fire resists as well (The most common magical damage). When all is said and done they have Max Magicka + 9%, Max Stamina + 6%, The strongest Fire damage passive buff, and A strong Fire resistance.
Khajit and Bosmer are the kings of sneak attacks, with Khajit being slightly better at it because of the crits (but that's assuming you use bows or melee weapons). They're niche characters also in this regard, in that their passives lead you down a path toward sneakiness (though it doesn't force it).
In short, I think the notion of nerfing Imperials is just a bad idea. Red Diamond is not as great a passive as a lot of people think. Its nice when it procs but its terribly unreliable and hugely dependent on melee. The magnitude of the heal that it procs you with is likewise not that amazing. From a storyline perspective, Imperials were excellent at war, and their culture comes from a hodgepodge refinement of Nord/Nedic ideals intermixed with some elven, and other human intermixture. In this era, I can certainly see their warrior sides coming out, and frankly up until this game I never wanted to play an Imperial because they were A) Ugly,Misshapen, and C) Sucked.
I think you simply don't understand how weak and situational Red Diamond is. Ten melee attacks on average to get one very tiny burst of health. Sorry, I think I'd rather take Orc or Nord Health Regen, or Argonian passive boost to self heals and potions: It would be a lot more useful and reliable, and it wouldn't require me to melee to use it.
All of this being said, I would like to see them find a way to open up the Imperial race to other players, perhaps they could sell it on their market, like that stupid horse they have for sale.