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Are Imperial Racial Skills too powerful?

  • AlexDougherty
    AlexDougherty
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    Yes, but since it's a "premium" race it's right.
    Just looked them up, they are slightly better than the other races equivalent, but only by one or two percent. This might add up, but will only barely show even you see two identical builds using different races.

    It's just not that big an issue.
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  • Fairydragon3
    Fairydragon3
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    No, they aren't.
    I

    All of this being said, I would like to see them find a way to open up the Imperial race to other players, perhaps they could sell it on their market, like that stupid horse they have for sale.

    It is, If you don't have Imperial edition, you can get the Imperial upgrade for $20
  • Junipus
    Junipus
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    No, they aren't.
    Having made my main an Imperial, the racial passives are only useful for surviving that little bit longer against a zerg or NPC mob before going down.

    Reducing the extra health and stamina regen would bring us lower than some of the other races regarding the racial passives, especially since - as it's been mentioned - stamina builds are more gimped than magicka currently.
    The Legendary Nothing
  • AinGeal
    AinGeal
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    No, they aren't.
    I say no.

    The bonus to health has some weight behind it but the others don't. Maybe if stamina builds become balanced with magicka builds, but until that happens the buff to stamina doesn't hold much weight at all.

    6 pts on a 10% chance doesn't hold much weight.

    If any race has OP passives it would be the Argonian. They get a bonus to health (just not as much as Imperial) but they get a bonus to healing received. They also get a resistance to poison.
  • Phinix1
    Phinix1
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    Nerf nerf nerf dont you people ever get tired of yourselves ?

    This.
  • pecheckler
    pecheckler
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    No, they aren't.
    melee weapons are useless and nobody uses them, therefore red diamond is uselss
    dodge roll, block, and sprint use percentage of stamina, so max stamina increase is useless
    End the tedious inventory management game.
  • FrauPerchta
    FrauPerchta
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    No, they aren't.
    Nerf nerf nerf dont you people ever get tired of yourselves ?

    This.

    What they said
  • AngryNord
    AngryNord
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    Nords have a nice Armor buff which makes wearing Medium armor a lot more feasible for that tank build

    So Nord racials are more suited for medium than heavy armour?

  • Ragekniv
    Ragekniv
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    Yes, they are.
    I would respectfully disagree.

    Red Diamond is OP. There have been discussions on the total health return when using a rapid striking ability over the course of a fights duration. The numbers were alarming!
  • Mablung
    Mablung
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    Yes, but since it's a "premium" race it's right.
    Imperials are the master race in Elder Scrolls.
  • OFC_it
    OFC_it
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    Aoifesan wrote: »
    I wonder what the psychological profile is for individuals who start nerf threads?

    They are tiny. Tiny minds. Tiny bodies. Tiny self worth.

    THIS is why I prefer to read the forums than play the game. Now I must go and deal with a full inventory. sigh

  • Hypertionb14_ESO
    Hypertionb14_ESO
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    No, they aren't.
    Not in the least.

    They are not the only ones that have some of those passives, Reguards have the exact same stamina bonus and the ability that works on stam the same way as Red diamond.

    They are best the only ones with both a HP and a SP bonus. its a nice combo to be sure, but the boosts themselves are nothing unique to them really, save red diamond, which btw scales off your HP.
    I play every class in every situation. I love them all.
  • PBpsy
    PBpsy
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    Aoifesan wrote: »
    I wonder what the psychological profile is for individuals who start nerf threads?

    They are tiny. Tiny minds. Tiny bodies. Tiny self worth.

    Imagine if nerf cries would be acceptable IRL. Oh we had that a few times. Didn't go so well. :s
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  • DeLindsay
    DeLindsay
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    No, they aren't.
    Fail troll is fail. All Racials are insignificant at VR12 and not remotely game changing.
  • Dayv
    Dayv
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    This is blatant racism
  • Lyall84
    Lyall84
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    No, they aren't.
    No.

    You say that 12% health is too high, but look at every enchant or stat point in the game. One enchant may give you 50 stam or magicka, same level enchant 64 health, etc. That 2% health nerf you are asking for is so small it really isn't worth programming in, not when there are health regen or stam regen or magicka regen passives out there that are much better than 12% health.

    Not to mention imperial capstone passive...it is a 10% chance on melee only hit to heal 9 health...9...at VR10 I have 2600 health...do you think I even notice 9 health when that happens? Oh wait, melee dps in this game is currently broken, not underpowered, broken. When melee dps can not even compair to dress and staff, not even with in a 10% margin, that means it is broken. So that is 3 skill points that are wasted until melee dps is fixed. Not to mention the skill should be changed from 3/6/9 health to 1%/2%/3% of max health. Then lower or raise the proc rate until it is actually balanced.

    I created an imperial for 2 reasons, that currently useless capstone passive, and so I could make imperial gear without finding the motif. Anyone that thinks imperial passives are over powered need to take a look at dark elf...2%/4%/6% max stamina and magicka...fire resist plus another 1%/2%/3% magicka, and increased spell power with fire spells...not sure about everyone else but that looks like a vampire dk master race to me. Not saying it needs to be nerfed, personally I think it is nice to have races that have good synergy with classes, like khajiit nightblade.

    But the way the game sits now, where magicka abilities are king, and stam builds have very little place, the high elves have the most op passives...Once again, I don't think they need to be nerfed, just that if any race is over powered it is high elves. 10% magicka, 9% magicka regeneration and 6% damage with frost, flame and shock damage...really...not even dark elves got a % to flame damage, they get 3 spell power how ever that translates.

    Bottom line, imperial is far from the OP race that the creator of seems to think it is...my guess...they do not have CE, so cannot play an imperial. Why petition to swing the nerf bat at something that doesn't even need to be on the radar?
    Edited by Lyall84 on June 12, 2014 8:21PM
  • Lyall84
    Lyall84
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    No, they aren't.
    Limitless wrote: »
    You've got to be kidding me..

    You really think Imperials are an OP race? Especially when ESO is so Magicka built right now, Imperials are still OP?

    Nerf High Elf before Imperial.

    Red Diamond is a 10% chance on hit, not some crazy number like 50%.
    As a 2H, Bow, and Resto Templar Imperial it barely ever pings.

    (Note, I'm not saying nerf anything. Just saying that if you're going to nerf a class it might as well be the one that has the most to do with the best build in the game"

    That is because it is melee hit... Will not proc of bow or staff.
  • Drachdhar
    Drachdhar
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    I'd say maybe.. Give em a new unique racial skill and merge the health and stamina boost but cap it at 6%... Like the Dunmer passive boosting Stamina and Magicka by 6%...
    Always knew they were a great choice, still have not made one despite having the Imp Edition. Never liked them Imps.
  • Lyall84
    Lyall84
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    No, they aren't.
    Ragekniv wrote: »
    I would respectfully disagree.

    Red Diamond is OP. There have been discussions on the total health return when using a rapid striking ability over the course of a fights duration. The numbers were alarming!

    And inflated, sure the numbers can be alarming at low levels but lets look at the math. 10% chance on melee only hit for 9 health. At VR+ you are looking at 2k or more health easy, 2500 on average and 3k on the high side. Lets say you are going with the alarming dual wield, flurry for 5 strikes over 2 seconds. That means an average of 1 proc over 2 activations. 9 health in 4 seconds, or 4.5 health regen over 2 seconds, but melee only. So you have to be in danger, in their face, and constantly attacking.

    Now lets look at Orc passives...15% increase to health regeneration...at VR10 in medium armor (so no other passives effecting health regen) and no gear with health regen, I have 55 health regen every 2 seconds. That means an orc with the same build gets around 63 heath regen every 2 seconds with their passive. That is 8 vs the imperial approximate 4.5 max. Wait a minite...orc passive is in combat period, not just melee like the imperial. They do not even have to attack to get their benefit. Wait their is more...while the imperial is static on 9 health per proc, the orc is 15%. So if you stack health regen, it is even more effective.

    Just because one person ran probably a limited sample, and had one good string of luck where they had back to back procs does not make the ability over powered or alarming. Bottom line, it is statistics, in short periods you can have great proc rates and some times you have dry rates, but over time it evens out. If you look at the ability from a distance, seeing how it does not scale, it is lack luster and leaves much to be desired. Not over powered.
  • Brasseurfb16_ESO
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    Wow so much misinformation about the Imperial... Red Diamond passive restores 6% MAX HEALTH when it triggers. So when you sit around 2K health you have a 10% chance with melee attacks to recover 120 Hp, if you sit at 3K health it's 180 Hp with some of your melee attacks.

    Health regen passive is probably the worst racial you can possibly trait for, those 15% represent maybe 4-7 extra health points recovered every 2sec. That's about 2-4 HpS and far less compared to what Red Diamonds can give you in return.
  • ArRashid
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    No, they aren't.
    Considering the uselessness of Red Diamond... no, not really. I'd rather buff Wood Elves (who gets the least stats of all races)
  • Maverick827
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    No, they aren't.
    Lyall84 wrote: »
    Ragekniv wrote: »
    I would respectfully disagree.

    Red Diamond is OP. There have been discussions on the total health return when using a rapid striking ability over the course of a fights duration. The numbers were alarming!

    And inflated, sure the numbers can be alarming at low levels but lets look at the math. 10% chance on melee only hit for 9 health. At VR+ you are looking at 2k or more health easy, 2500 on average and 3k on the high side. Lets say you are going with the alarming dual wield, flurry for 5 strikes over 2 seconds. That means an average of 1 proc over 2 activations. 9 health in 4 seconds, or 4.5 health regen over 2 seconds, but melee only. So you have to be in danger, in their face, and constantly attacking.

    Now lets look at Orc passives...15% increase to health regeneration...at VR10 in medium armor (so no other passives effecting health regen) and no gear with health regen, I have 55 health regen every 2 seconds. That means an orc with the same build gets around 63 heath regen every 2 seconds with their passive. That is 8 vs the imperial approximate 4.5 max. Wait a minite...orc passive is in combat period, not just melee like the imperial. They do not even have to attack to get their benefit. Wait their is more...while the imperial is static on 9 health per proc, the orc is 15%. So if you stack health regen, it is even more effective.

    Just because one person ran probably a limited sample, and had one good string of luck where they had back to back procs does not make the ability over powered or alarming. Bottom line, it is statistics, in short periods you can have great proc rates and some times you have dry rates, but over time it evens out. If you look at the ability from a distance, seeing how it does not scale, it is lack luster and leaves much to be desired. Not over powered.
    Red Diamond scales to your health. It's a 6% heal of your total health.
    Edited by Maverick827 on June 12, 2014 9:52PM
  • Brasseurfb16_ESO
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    Red Diamond scales to your health. It's a 6% heal of your total health.

    Edited : sinds you corrected yourself, sorry ! :smiley:

    Edited by Brasseurfb16_ESO on June 12, 2014 9:55PM
  • Lyall84
    Lyall84
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    No, they aren't.
    Lyall84 wrote: »
    Ragekniv wrote: »
    I would respectfully disagree.

    Red Diamond is OP. There have been discussions on the total health return when using a rapid striking ability over the course of a fights duration. The numbers were alarming!

    And inflated, sure the numbers can be alarming at low levels but lets look at the math. 10% chance on melee only hit for 9 health. At VR+ you are looking at 2k or more health easy, 2500 on average and 3k on the high side. Lets say you are going with the alarming dual wield, flurry for 5 strikes over 2 seconds. That means an average of 1 proc over 2 activations. 9 health in 4 seconds, or 4.5 health regen over 2 seconds, but melee only. So you have to be in danger, in their face, and constantly attacking.

    Now lets look at Orc passives...15% increase to health regeneration...at VR10 in medium armor (so no other passives effecting health regen) and no gear with health regen, I have 55 health regen every 2 seconds. That means an orc with the same build gets around 63 heath regen every 2 seconds with their passive. That is 8 vs the imperial approximate 4.5 max. Wait a minite...orc passive is in combat period, not just melee like the imperial. They do not even have to attack to get their benefit. Wait their is more...while the imperial is static on 9 health per proc, the orc is 15%. So if you stack health regen, it is even more effective.

    Just because one person ran probably a limited sample, and had one good string of luck where they had back to back procs does not make the ability over powered or alarming. Bottom line, it is statistics, in short periods you can have great proc rates and some times you have dry rates, but over time it evens out. If you look at the ability from a distance, seeing how it does not scale, it is lack luster and leaves much to be desired. Not over powered.
    Red Diamond scales to your health. It's a 6% heal of your total health.

    I will double check my numbers when I get online. Either way, 6% heal off a 10% RNG off a melee only hit is still comparable if not weaker than 15% regen. You can range and still get the 15%, you can run and hide and still get the 15%. People that think that one passive like Red Diamond is OP are not looking at the risks involved in making use of the skill.
  • Lyall84
    Lyall84
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    No, they aren't.
    Wow so much misinformation about the Imperial... Red Diamond passive restores 6% MAX HEALTH when it triggers. So when you sit around 2K health you have a 10% chance with melee attacks to recover 120 Hp, if you sit at 3K health it's 180 Hp with some of your melee attacks.

    Health regen passive is probably the worst racial you can possibly trait for, those 15% represent maybe 4-7 extra health points recovered every 2sec. That's about 2-4 HpS and far less compared to what Red Diamonds can give you in return.

    8 health minimum. Even more if you wear heavy armor, or have set bonuses or jewelry. At max level all regeneration is 55 I think before you start adding skills or gear. 55 + 15% = 63 therefore minimum is 8. And that regeneration is always active. Allows you to range or hide or sit there and recover, though slowly, still always active. Red Diamond needs active melee imput, so you are at risk while making use of the skill.
    Edited by Lyall84 on June 12, 2014 10:43PM
  • DireKit
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    No, they aren't.
    No.

    We have Imperial Edition, never made an Imperial. We'll stick with our pure blooded Nordic heritage, thank you. ME OLEMME PERUNOIDEN PRINSESSA. ;)
    Edited by DireKit on June 12, 2014 10:40PM
  • Tannakaobi
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    Yes, they are.
    I put yes only because there was not a don't know button and I was interested in what people were voting.

    It's disappointing that some people are alright for them to make a 'premium' character have better stats. I'm not even happy about the fact that a 'premium' character even exists let alone is better. Is that not the very definition of 'Pay to Win' and a clear sign of things to come.

    It's disgusting for a subscription based game and it's because of people that have more money than sense that are happy for these sneaky little things to go through that ESO may one day be an Item shop mmo! In my opinion anyone who voted for this option should hang their head in shame.

    Is this the way the game will go? Will we have to pay with real money to join the thieves guild. You know, that thing that mine and your subscription is currently paying for the development of.
  • Takeda_Shingen
    Aoifesan wrote: »
    I wonder what the psychological profile is for individuals who start nerf threads?

    They are tiny. Tiny minds. Tiny bodies. Tiny self worth.

    Agree and wondering why people are asking a nerf and not proposing a buff? Why someone doesn't want improvement on his class / race but he prefers a reduce on a class / race ...
    " Su'um ahrk morah. What will you burn? What will you spare?"
  • SFBryan18
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    No, they aren't.
    Nerf freedom of speech.
  • Brasseurfb16_ESO
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    Lyall84 wrote: »
    Wow so much misinformation about the Imperial... Red Diamond passive restores 6% MAX HEALTH when it triggers. So when you sit around 2K health you have a 10% chance with melee attacks to recover 120 Hp, if you sit at 3K health it's 180 Hp with some of your melee attacks.

    Health regen passive is probably the worst racial you can possibly trait for, those 15% represent maybe 4-7 extra health points recovered every 2sec. That's about 2-4 HpS and far less compared to what Red Diamonds can give you in return.

    8 health minimum. Even more if you wear heavy armor, or have set bonuses or jewelry. At max level all regeneration is 55 I think before you start adding skills or gear. 55 + 15% = 63 therefore minimum is 8. And that regeneration is always active. Allows you to range or hide or sit there and recover, though slowly, still always active. Red Diamond needs active melee imput, so you are at risk while making use of the skill.

    Health regen is lower compared to stamina and magicka regen... at VR12 you get 59 base Stamina/Magicka regen and 36 base Health regen, so the minimal regen bonus you get from Robust is 5 Hp every 2sec, wich translates into 2,5HpS. Over the course of 10sec, you will recover 25 extra Hp. My VR1 DK alt, for instance, has 1900hp and gets around 115hp each time Blood Diamonds procs.

    So if my Red Diamonds proc at least once over the course of 10sec, wich will almost always happen (unless I am very unlucky), I will get at least 45sec of your extra active regeneration but instantly instead. And i'm not even speaking about health regen very low soft cap before you get into diminushing returns.

    So yeah, the passive might be melee based, but when you play a character with Robust passive, wich includes the Khajiits, the Nords and the Osimers. Unless you like how they look or play with a bow, Robust stays and will always be inferior to Red Diamonds because Red Diamonds can just heal yourself for much more and it's synergy with the extra 12% hp of the Imperial just makes it even better.
    Edited by Brasseurfb16_ESO on June 12, 2014 11:30PM
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