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Do you want ESO to have a real AH?

  • Gwarok
    Gwarok
    ✭✭✭
    Other.
    Bacon

    From here on out this is the only logical answer to the above poll question.
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    Yes.
    Elirienne wrote: »
    A guild is a community you are forming with others

    Not is ESO. They ruined that. Now it is a means to an end to sell your stuff.
    How do you justify an AH spanning a continent and three factions,


    It fits right in with the bank system and the GUILD STORE system right now.

    How do you explain being in a guild that has all three factions? A bank that is shared by 8 different people of all three factions? A guild store that sells to all three factions.

    I can't wait to hear this.
    Crazy, but consider this for a moment: not everyone wants to play a trading game.

    I don't either, that is why I just want a simple AH.

    Edited by Blackwidow on June 12, 2014 7:57PM
  • hk11
    hk11
    ✭✭✭✭
    Yes.
    Yes. As a consumer I want people to undercut one another so that I can get the best deals.
  • Elirienne
    Elirienne
    ✭✭✭✭
    No.
    @Heishi, i completely agree with everything you listed, that it's also lorebreaking. As I said previously, were it up to me, there wouldn't be any p2p trade at all.

    I am enjoying the fact that in ESO you hardly ever have to "look the other way" when it comes to Lore. Long may this continue.
  • ebondeath
    ebondeath
    ✭✭✭✭✭
    Yes.
    I feel like it would be reasonable to have an AH for each faction.
    ╔═════════════⌈Alannah Corvaine⌋══════════════╗
    Rise, rise! To freedom, rise! Arise, ye Breton sons and daughters.
    Ride, ride! To freedom, ride! Truth and glory to the brave!
    ╚═════════════⌊VR 12 Breton NB⌉══════════════╝
  • ChrisGoesAFK
    ChrisGoesAFK
    ✭✭
    Gwarok wrote: »
    Bacon

    From here on out this is the only logical answer to the above poll question.

    I'm with Gwarok on this one. Bacon!
  • Heishi
    Heishi
    ✭✭✭✭✭
    No.
    DeLindsay wrote: »
    Only if it's like a 'Barter Town' in which it's on it's own island that's instanced away from the rest of the mega server and has nothing lootable/farmable on said island (less reason to stick around, thus lowering lag issues). There's a very good thread about this concept already. Dead horse is fully beaten, you whiners are NOT getting a conventional AH just because you whine LOUDER and more often.

    I could see that. Like
    the island you go to when the three rulers meet up when you're preparing the attack on Molag Bal. It has a bunch of market stands, but is mostly empty.

    The real reason I don't want an AH, as much as I love ESO and have a great time playing. They are reaaally struggling to pull the game together as it is. I don't want to see them try and fail at something that can so quickly break a game like an AH
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Elirienne
    Elirienne
    ✭✭✭✭
    No.
    Blackwidow wrote: »

    How do you explain being in a guild that has all three factions? A bank that is shared by 8 different people of all three factions? A guild store that sells to all three factions.

    I can't wait to hear this.


    I can't. I wish this was not the case. But two wrongs do not make one right.


  • Nazon_Katts
    Nazon_Katts
    ✭✭✭✭✭
    Other.
    Beer!

    Or an unreal AH. What's real, anyways?!
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Heishi
    Heishi
    ✭✭✭✭✭
    No.
    Elirienne wrote: »
    @Heishi, i completely agree with everything you listed, that it's also lorebreaking. As I said previously, were it up to me, there wouldn't be any p2p trade at all.

    I am enjoying the fact that in ESO you hardly ever have to "look the other way" when it comes to Lore. Long may this continue.

    I agree that you hardly have to "look the other way" as it is, but it's also very noteworthy that Khajiit are commonly know to have traveling merchant bands and in Oblivion, there's definite presence of merchant guilds. P2P trade is the essence of economy lore purposes or no. Trading with vendors (ie: the merchants wandering the roads) and trading with players is essentially the same as far as lore goes.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    Yes.
    Elirienne wrote: »
    Blackwidow wrote: »

    How do you explain being in a guild that has all three factions? A bank that is shared by 8 different people of all three factions? A guild store that sells to all three factions.

    I can't wait to hear this.

    I can't. I wish this was not the case. But two wrongs do not make one right

    ROFLMAO! :D

    Okay, you are just arguing in circles at this point.

    You made yourself very clear. You don't want any trading to be done at all between two players.

    Thank you for your input, but that is never going away.

  • Heishi
    Heishi
    ✭✭✭✭✭
    No.
    Blackwidow wrote: »
    How do you explain being in a guild that has all three factions? A bank that is shared by 8 different people of all three factions? A guild store that sells to all three factions.

    I can't wait to hear this.

    I won't argue for the 8 different people. However the guild in all three factions and guild store in all three can be easily explained in the same method they explain the fighters guild and mages guild that exist as a neutral entity among the three. GRANTED it can't be explained why if they are "neutral" how they get away with picking a side since the Fighter/Mage guild defeats the whole picking sides.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • baronzilch
    baronzilch
    ✭✭✭
    Yes.
    Large trade guilds seem to have no interest in new players. As their members' levels, on average, rise they only want to trade for items their own levels (which makes sense, that's not a knock). Even then, 500 potential buyers/item is too small a pool. Spamming zone chat is incredibly tedious and annoying for others.

    I've seen people post a ton of reasons they *think* an AH isn't good, but, have yet to see a single one that is valid.
    • Gold spammers are here without one.
    • Database size is not an issue. (And if it is, the code skill behind this game is in more trouble than we thought.)
    • Price fixing is easier to do with less competition.
    • Immersion? WTH Lol. I want to play an RPG not ebayOnline.
    • WOW-ization of ESO? AH's are in many more games than WOW (for good reason).
    • Lowering prices? Actually a good thing; lower prices give gold sellers sad faces. And rare items will still stay high and mundane items will be more affordable.
    • Killing crafting? Dead wrong: Most players don't like to gather/craft and forcing everyone to craft shrinks the market for those that do.
    Alternatives discussed:
    • Trade channel: I'm ok with having one, and like I'd like to keep guild stores for guilds to trade "special" items in house, but, doesn't solve the tedium of having to spam most of your sales. Or the issue of people that don't pick up their COD items right away. Or finding items you want and your level (seriously, I have to click on every blue that rolls through chat to see if I can use it/would use it? Annoying...)
    • Personal vendors ala EQ, Perfect World... just no. As a shopper it is ridiculously annoying and time consuming to hop from vendor to vendor comparing prices or looking for items.
    As someone who has rerolled a lot in beta and over the last month (I like to experiment with class/weapon combos when I start a new game) this system is extremely unfriendly to new players. It's difficult to outfit your toon as you grow, or make some coin.

    It's to the point where I sell everything to NPC vendors because the only other option is I waste my valuable gameplay time on trying to sell/buy stuff. The only easy way to shop for specifics is to buy vastly overpriced, mundane items from NPC vendors.

    I'm more patient and far more experienced with MMOs than most, so, I'll be around for a bit, but, the lack of an AH will kill more subs than it will create as newbies get frustrated with their white or mundane green gears that don't even fit their builds (quests rewards are practically random when you are new to a game: seriously thanks for that 2H sword on my staff/LA caster, or the LA on my DW/MA char).

    Call it QQL2P if you want, but, being newb-friendly is what makes games successful; every game needs a constant influx of new players or it dies quickly. An AH is a very important part of this equation.
    Edited by baronzilch on June 12, 2014 8:31PM
  • Lodestar
    Lodestar
    ✭✭✭✭
    Yes.
    Elirienne wrote: »


    If it were up to me,*controversial opinion inc* - I would just remove player trade completely.

    There is nothing, nothing in this game you cannot get for and on your own easier, faster and /or cheaper than by trading. This is one of the most self sufficient games I've seen. Loving it.

    You're right on the "wow has it, we should not" point though. It's a cheap point, but I cannot help but sometimes feel that yes, indeed we should not, lets' try to be different. Still agree that it's a cheap point.

    Well it would be if not for that ludicrous inventory system the devs locked us into.

    In the situation you describe, we would at least need a better supply of the high end crafting upgrades. So there would still be a trade for that. I have my hirelings, but still not got quite as many of those as I would like. Same with getting them as a result of refining.

    Also, by now people are well and turly trading, removing now would be counter productive. Had they launched with no trading, it would not be quite so impacting.

    That for me, are the only shortfalls of shutting down player trading.
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    Yes.
    Heishi wrote: »
    Blackwidow wrote: »
    How do you explain being in a guild that has all three factions? A bank that is shared by 8 different people of all three factions? A guild store that sells to all three factions.

    I can't wait to hear this.

    I won't argue for the 8 different people. However the guild in all three factions and guild store in all three can be easily explained in the same method they explain the fighters guild and mages guild that exist as a neutral entity among the three. GRANTED it can't be explained why if they are "neutral" how they get away with picking a side since the Fighter/Mage guild defeats the whole picking sides.

    That same logic can be used for an AH as well. After all an auction house is an auction guild house. It's just this would be a huge one instead of all the tiny ones.
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    Yes.
    baronzilch wrote: »
    Large trade guilds seem to have no interest in new players. As their members' levels, on average, rise they only want to trade for items their own levels (which makes sense, that's not a knock). Even then, 500 potential buyers/item is too small a pool. Spamming zone chat is incredibly tedious and annoying for others.
    I've seen people post a ton of reasons they *think* an AH isn't good, but, have yet to see a single one that is valid.
    • Gold spammers are here without one.
    • Database size is not an issue. (And if it is, the code skill behind this game is in more trouble than we thought.)
    • Price fixing is easier to do with less competition.
    • Immersion? WTH Lol. I want to play an RPG not ebayOnline.
    • WOW-ization of ESO? AH's are in many more games than WOW (for good reason).
    • Lowering prices? Actually a good thing; lower prices give gold sellers sad faces. And rare items will still stay high and mundane items will be more affordable.
    • Killing crafting? Dead wrong: Most players don't like to gather/craft and forcing everyone to craft shrinks the market for those that do.
    Alternatives discussed:
    • Trade channel: I'm ok with having one, and like I'd like to keep guild stores for guilds to trade "special" items in house, but, doesn't solve the tedium of having to spam most of your sales. Or the issue of people that don't pick up their COD items right away. Or finding items you want and your level (seriously, I have to click on every blue that rolls through chat to see if I can use it/would use it? Annoying...)
    • Personal vendors ala EQ, Perfect World... just no. As a shopper it is ridiculously annoying and time consuming to hop from vendor to vendor comparing prices or looking for items.
    As someone who has rerolled about 15 times in the last month (I like to experiment with class/weapon combos when I start a new game) this system is extremely unfriendly to new players. It's difficult to outfit your toon as you grow, or make some coin.

    It's to the point where I sell everything to NPC vendors because the only other option is I waste my valuable gameplay time on trying to sell/buy stuff. The only easy way to shop for specifics is to buy vastly overpriced, mundane items from NPC vendors.

    I'm more patient and far more experienced with MMOs than most, so, I'll be around for a bit, but, the lack of an AH will kill more subs than it will create as Newbies get frustrated with their white or mundane green gears that don't even fit their builds (quests rewards are practically random when you are new to a game: seriously thanks for that 2H sword on my staff/LA caster, or the LA on my DW/MA char).

    Call it QQL2P if you want, but, being newb-friendly is what makes games successful; every game needs a constant influx of new players or it dies quickly. An AH is a very important part of this equation.

    That was a damn good post.
  • joshisanonymous
    joshisanonymous
    ✭✭✭✭✭
    No.
    This is well beyond the point of beating a dead horse. The horse has been buried, exhumed, kicked a few more times, buried, then had its grave urinated on.

    You honestly deserve to get flamed for bringing this up yet again. Absolutely nothing good can come out of rehashing this topic and I feel guilty for even posting on it, but I felt it was necessary to tell you to get over it.
    Fedrals: PC / NA / EP / NB

  • Thulsola
    Thulsola
    ✭✭✭
    Other.
    I do not want to see an AH, but I would like to see the ability to have either guild run or individual run store fronts that you can hire an NPC to staff for you. I also want to see a crafting purchase interface, where someone can make a request for armour to be crafted with the right style, traits and armour sets - pay into a trust account, and then when the armour is released by the crafter the money is released to them. We need to take trust out of crafting custom armour and weapons for people.
    Thulsola
    ____________________________________________________________________________
    Mercenaries of the Queen - because if you can't have fun while playing a game, what's the point?
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    Yes.
    Absolutely nothing good can come out of rehashing this topic

    You mean besides getting an AH?
    I feel guilty for even posting on it, but I felt it was necessary to tell you to get over it.

    IMHO, you should feel guilty for attacking me like this, but I forgive you. :)
    Edited by Blackwidow on June 12, 2014 8:36PM
  • ZOS_UlyssesW
    ZOS_UlyssesW
    ✭✭✭
    Greetings everyone,
    We are closing this thread because there is already a poll on this issue here. Please try to use the search button before creating a new thread. That allows us to help players more efficiently and facilitates the visibility of different issues.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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