A guild is a community you are forming with others
How do you justify an AH spanning a continent and three factions,
Crazy, but consider this for a moment: not everyone wants to play a trading game.
Only if it's like a 'Barter Town' in which it's on it's own island that's instanced away from the rest of the mega server and has nothing lootable/farmable on said island (less reason to stick around, thus lowering lag issues). There's a very good thread about this concept already. Dead horse is fully beaten, you whiners are NOT getting a conventional AH just because you whine LOUDER and more often.
Blackwidow wrote: »
How do you explain being in a guild that has all three factions? A bank that is shared by 8 different people of all three factions? A guild store that sells to all three factions.
I can't wait to hear this.
@Heishi, i completely agree with everything you listed, that it's also lorebreaking. As I said previously, were it up to me, there wouldn't be any p2p trade at all.
I am enjoying the fact that in ESO you hardly ever have to "look the other way" when it comes to Lore. Long may this continue.
Blackwidow wrote: »
How do you explain being in a guild that has all three factions? A bank that is shared by 8 different people of all three factions? A guild store that sells to all three factions.
I can't wait to hear this.
I can't. I wish this was not the case. But two wrongs do not make one right
Blackwidow wrote: »How do you explain being in a guild that has all three factions? A bank that is shared by 8 different people of all three factions? A guild store that sells to all three factions.
I can't wait to hear this.
If it were up to me,*controversial opinion inc* - I would just remove player trade completely.
There is nothing, nothing in this game you cannot get for and on your own easier, faster and /or cheaper than by trading. This is one of the most self sufficient games I've seen. Loving it.
You're right on the "wow has it, we should not" point though. It's a cheap point, but I cannot help but sometimes feel that yes, indeed we should not, lets' try to be different. Still agree that it's a cheap point.
Blackwidow wrote: »How do you explain being in a guild that has all three factions? A bank that is shared by 8 different people of all three factions? A guild store that sells to all three factions.
I can't wait to hear this.
I won't argue for the 8 different people. However the guild in all three factions and guild store in all three can be easily explained in the same method they explain the fighters guild and mages guild that exist as a neutral entity among the three. GRANTED it can't be explained why if they are "neutral" how they get away with picking a side since the Fighter/Mage guild defeats the whole picking sides.
baronzilch wrote: »Large trade guilds seem to have no interest in new players. As their members' levels, on average, rise they only want to trade for items their own levels (which makes sense, that's not a knock). Even then, 500 potential buyers/item is too small a pool. Spamming zone chat is incredibly tedious and annoying for others.
I've seen people post a ton of reasons they *think* an AH isn't good, but, have yet to see a single one that is valid.Alternatives discussed:
- Gold spammers are here without one.
- Database size is not an issue. (And if it is, the code skill behind this game is in more trouble than we thought.)
- Price fixing is easier to do with less competition.
- Immersion? WTH Lol. I want to play an RPG not ebayOnline.
- WOW-ization of ESO? AH's are in many more games than WOW (for good reason).
- Lowering prices? Actually a good thing; lower prices give gold sellers sad faces. And rare items will still stay high and mundane items will be more affordable.
- Killing crafting? Dead wrong: Most players don't like to gather/craft and forcing everyone to craft shrinks the market for those that do.
As someone who has rerolled about 15 times in the last month (I like to experiment with class/weapon combos when I start a new game) this system is extremely unfriendly to new players. It's difficult to outfit your toon as you grow, or make some coin.
- Trade channel: I'm ok with having one, and like I'd like to keep guild stores for guilds to trade "special" items in house, but, doesn't solve the tedium of having to spam most of your sales. Or the issue of people that don't pick up their COD items right away. Or finding items you want and your level (seriously, I have to click on every blue that rolls through chat to see if I can use it/would use it? Annoying...)
- Personal vendors ala EQ, Perfect World... just no. As a shopper it is ridiculously annoying and time consuming to hop from vendor to vendor comparing prices or looking for items.
It's to the point where I sell everything to NPC vendors because the only other option is I waste my valuable gameplay time on trying to sell/buy stuff. The only easy way to shop for specifics is to buy vastly overpriced, mundane items from NPC vendors.
I'm more patient and far more experienced with MMOs than most, so, I'll be around for a bit, but, the lack of an AH will kill more subs than it will create as Newbies get frustrated with their white or mundane green gears that don't even fit their builds (quests rewards are practically random when you are new to a game: seriously thanks for that 2H sword on my staff/LA caster, or the LA on my DW/MA char).
Call it QQL2P if you want, but, being newb-friendly is what makes games successful; every game needs a constant influx of new players or it dies quickly. An AH is a very important part of this equation.
joshisanonymous wrote: »Absolutely nothing good can come out of rehashing this topic
I feel guilty for even posting on it, but I felt it was necessary to tell you to get over it.