AlexDougherty wrote: »Ok, I read it, didn't think you are crazy, but didn't agree either.
Class skills should be a mixture of weak and strong skills, like any other skill line, they shouldn't stronger or weaker at any level than skills from other skill lines.
It's not about what you learn, but how you use them, weapon skills should be equal to class skills, as should mage/Fighter/Undaunted skill lines. It's a matter of balance and preference. Anyone who doesn't have a mix of class and other skills will get owned in PVP, as will anyone who chooses the wrong skills.
But that's just my opinion.
Blackwidow wrote: »AlexDougherty wrote: »Ok, I read it, didn't think you are crazy, but didn't agree either.
Class skills should be a mixture of weak and strong skills, like any other skill line, they shouldn't stronger or weaker at any level than skills from other skill lines.
It's not about what you learn, but how you use them, weapon skills should be equal to class skills, as should mage/Fighter/Undaunted skill lines. It's a matter of balance and preference. Anyone who doesn't have a mix of class and other skills will get owned in PVP, as will anyone who chooses the wrong skills.
But that's just my opinion.
Did you understand the whole concept that all the class skills would eventually be as strong as all the rest?
Blackwidow wrote: »
I think the fear of cookie cutter players is one of the things that set this game back from truly playing the way you want to play.
Thank you.
KhajitFurTrader wrote: »I'd like to think about class skill lines as "pack and parcel". And as such, they make sense, because they bring flavor and identity. Allow to arbitrarily mix and match any one skill from any one class skill line, and that identity is lost, no matter how much weight you've measured to it beforehand.
Players will always travel the road of least resistance they are able to find, because punishing yourself over any length of time isn't fun. As a very likely result of your proposed change, we would have a Sorc/DK/NB hybrid running around, with only those skills equipped that are perceived as giving the most bang for your buck.
vyndral13preub18_ESO wrote: »Would this also include the passives the each class gets?
Blackwidow wrote: »I would rather have an identity of my character over an identity of a class, but I am looking at it from a TES perspective.
Blackwidow wrote: »Can you tell me the 5 best skills in the game? Can you really tell me the 5 skills you would choose would be everyone's choice?
KhajitFurTrader wrote: »Blackwidow wrote: »I would rather have an identity of my character over an identity of a class, but I am looking at it from a TES perspective.
Yeah, I see now where you're coming from, and can see where you're headed. I don't know and I can't second guess the designers' decision WHY to have classes in the first place, given the track record of TES games that came before. Is it because ESO is an MMO, too, and it's rather expected? Did they do some math and came to the conclusion that a TES-like system doesn't scale too well? Did they fear that people would be ambling directionless, until some munchkins would come up with how to game the system, after which FOTM and OP builds would be running rampage? What are the benefits of having classes in the first place? I don't know. I could only wish for a GC-like "dev water cooler talk" column, but not demand it.Blackwidow wrote: »Can you tell me the 5 best skills in the game? Can you really tell me the 5 skills you would choose would be everyone's choice?
Well, you have me there.
My first, and to this day most advanced, character is a sorc. So, Crystal Shard and, perhaps until recently, Bolt Escape come to mind. I admit that I do not know enough about the other classes to lend enough depth to my answer. But by looking at these forums, or even at recently "nerfed" skills in the patch notes, I think anyone might be able to make educated guesses about where the really strong skills are. And I believe that cookie-cutter-builds would be theorycrafted and posted about in overabundance in no time.
Personally, terrible idea. That would only create the exact thing you are attempting to prevent. The ultimate cookie cutter game. Every character will be using the same skills at the end in your scenario.
All of these "Nerf them!" threads are generally the result of someone seeing another character do something they can't and being jealous of it. In your scenario, all you would see is every character switching their skills to be able to do what they just saw someone else doing.
After a long enough time... the end game would have EVERY character exactly the same.
Blackwidow wrote: »I understand the fear to have this reaction, but again I have to ask, what are the 5 most powerful skills in your mind. Do you really think everyone is going to have the same answer?
KhajitFurTrader wrote: »Initially, no. But what about peer pressure? In a competitive game, does it pay to not be at your best, to the best of your (and everyone else's) knowledge?
I'm going to use a dose of hyperbole here, not to be mean, but to ask a question: If you gave everyone in game an "I win" skill (which does exactly that, it let's you win at anything you attempt to do. Doesn't matter what the cooldown is, that's balancing :P), what do you think would be the odds of someone not using it, compared to the whole player base?
Nox_Aeterna wrote: »The reason i would not this is that , they made no spear/polearm skills line outside the templar class :P and that is my fav line in the game and the reason i even made a templar mostly.
So i would rather have the classes removed so everyone can play anything over having them making the class skills worse.
Blackwidow wrote: »Nox_Aeterna wrote: »The reason i would not this is that , they made no spear/polearm skills line outside the templar class :P and that is my fav line in the game and the reason i even made a templar mostly.
So i would rather have the classes removed so everyone can play anything over having them making the class skills worse.
Please read the whole OP.
Nox_Aeterna wrote: »Blackwidow wrote: »Nox_Aeterna wrote: »The reason i would not this is that , they made no spear/polearm skills line outside the templar class :P and that is my fav line in the game and the reason i even made a templar mostly.
So i would rather have the classes removed so everyone can play anything over having them making the class skills worse.
Please read the whole OP.
Hum , i did reread slowly this time , got the idea , still think removing the classes would be more resonable , unless we are talking about 1 quest per skill tree , which would be a resonable amount 12 , we could have up to 72 quests if it was one quest/skill. I dont know how long it would take zen to create 72 new quests , still im guessing that would be quite time consuming.
In the end, your idea does seems better than just opening the classes to me from a player point of view , even if it seems a lot of work on the devs end.
KhajitFurTrader wrote: »Well, @Blackwidow, you are quite persistent (which I like), and you make a pretty good point. Yes, I would very much love to play as I like. Who wouldn't, if they could?
So, would a system as you propose be balance-able?
Are all possible builds created equal?
Or is it inevitable that some builds will, Animal-Farm-like, be more equal than others?
Of course, you could always argue that balance can go hang in order to let freedom of choice and thus fun while playing reign freely. (But I bet that people would complain regardless)
Blackwidow wrote: »I think class skills should be the weakest skills in the game
I think there should be a stronger version of each and every class skill out in the world
While I do like the idea, purely because it kinda gets rid of class separation (and that is a good thing for TES, in my eyes)..
However, I don't think it would at all fix the "this is too powerful" aspect
nor do I think it would fix the problem of folks not feeling as if they can play how they want. Instead of saying "you much be xyz class to run with us" it'd turn into "you must have xyz skills on your bar".
Any time there is a lot of choice the min and maxing crowd will number crunch to find out the best possible build.
Blackwidow wrote: »While I do like the idea, purely because it kinda gets rid of class separation (and that is a good thing for TES, in my eyes)..
Exactly.However, I don't think it would at all fix the "this is too powerful" aspect
It does not have to.
As stated before, the skills might still need a tweak here and there, but atleast we would all have access to them.nor do I think it would fix the problem of folks not feeling as if they can play how they want. Instead of saying "you much be xyz class to run with us" it'd turn into "you must have xyz skills on your bar".
I disagree with this premise completely.
Right now, you can not see people's DPS and it should stay that way.
There will be so many combinations, it will be nearly impossible to judge what another person is using in combat.Any time there is a lot of choice the min and maxing crowd will number crunch to find out the best possible build.
What is it? If it was possible, don't you think we would have that knowledge by now?
The mere fact that there are so many skills and so many counter skills and utility skills, and so many buffing skills, it would be impossible to list the absolute best 5 skills to use at all times.