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Are Imperial Racial Skills too powerful?

Vunter
Vunter
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At the maximum levels of the skills, imperials gain:
+12% health from Tough
+10% stamina from Conditioning
10% chance to restore 6 health on every melee attack from Red Diamond.

In my opinion, yes. And I have the imperial edition, the money argument is just stupid, but since some people may think that I added the option.
Tough needs a nerf (-2% at least, -4% maximum, in my opinion) and Conditioning should be replaced by another stamina recovery skill or a new skill since Redguards have this skill too and they don't need a nerf.
Red Diamond isn't an issue.

Furthermore, the description of the race in the character creation screen says something like "their skills reflect their ability in combat and diplomacy".
Conditioning could be replaced by a skill that gives a 6% stamina bonus and a discount at npc vendors and repairing cost.
Edited by Vunter on June 12, 2014 11:46AM

Are Imperial Racial Skills too powerful? 421 votes

Yes, they are.
13%
NecroBSGDevastatorDrake81bertenburnyb16_ESOforbarcusb16_ESOTannakaobiMorienhtarGhenramlloyb16_ESOdassneakereb17_ESOAldruinSoothyMiggozSilverWFShunravirammstein2001pub18_ESOwhiteshadow711jppreub18_ESOdemonlkojipub19_ESOTroneonSteveRuimy 55 votes
Yes, but since it's a "premium" race it's right.
10%
MablungDevolusNivzruo_ESOErodoehtdtmb14_ESOjamielarzb14_ESOMikalausNecronomiconmonden1980b16_ESOZolyokSoupDragonkijimaInvictoNZDarkeusleandro.800ub17_ESOSheezabeastAlexDoughertyAztlanLadyHenreggieleeMorbus2 45 votes
No, they aren't.
76%
KaynlorkewlTabbycatmanyrabidratsOpioidMoiskormoimiSek0nVeerorophez_ESOindytims_ESOIagoJusticiarItsMeToododgehopper_ESOaltrego9920_ESOAzarultheyanceyIorailbobby_nayb14a_ESOck37090 321 votes
  • nerevarine1138
    nerevarine1138
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    No, they aren't.
    Every race has a passive that others would consider "OP" in specific situations. It makes the races unique; stop asking for homogenization.
    ----
    Murray?
  • Blackwidow
    Blackwidow
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    Yes, they are.
    I just voted yes to make you feel good about your post. I have no clue.

  • Vunter
    Vunter
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    Yes, they are.
    Every race has a passive that others would consider "OP" in specific situations. It makes the races unique; stop asking for homogenization.
    Did you even read what I wrote? I don't ask for a huge nerf. And the uniquity of imperials in TES games was always that they were good negotiators, not being tanks that have a huge health and stamina.
    Edited by Vunter on June 12, 2014 11:52AM
  • Sindala
    Sindala
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    Nerf Orc's then....they run faster than anyone else and that's a big plus in PvP.
    Lizards get health regen in battle ect.
    They all get bonuses and restrictions, that's the whole point of choice.

    The only thing I would really love a Dev to reply on about the Imperial race is....What the hell does Luck affect????
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Doctoruniverse
    Doctoruniverse
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    Nerf nerf nerf dont you people ever get tired of yourselves ?
  • Aeaeren
    Aeaeren
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    Vunter wrote: »
    Every race has a passive that others would consider "OP" in specific situations. It makes the races unique; stop asking for homogenization.
    Did you even read what I wrote? I don't ask for a huge nerf. And the uniquity of imperials in TES games was always that they were good negotiators, not being tanks that have a huge health and stamina.

    But why ask period? I mean you guys saying this or that is OP is just getting stupid. I lost to so and so and it's not because he had uber skills no it's because he used this OP power that needs to be slightly adjusted. JUST PLAY THE GAME and learn to deal with it!
  • hk11
    hk11
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    No, they aren't.
    The somewhat powerful racial of the Imperial is countered by the players inability to make a decent looking imperial character. It's fine.
  • LadyDestiny
    LadyDestiny
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    No, they aren't.
    Good thing the majority said no, or there would be a nerf coming lol
  • adam.s.jonesub17_ESO
    No, they aren't.
    High Elves are farm more op than imps as a class. With soft caps those values are less impactful in the VR levels than you think. Also your stats on red diamond are just based on the skill tip. Did you even play this race to figure it out before you posted requesting a nerf? This part of the reason we are playing nerf tennis in this game and its getting old.
  • Limitless
    Limitless
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    No, they aren't.
    You've got to be kidding me..

    You really think Imperials are an OP race? Especially when ESO is so Magicka built right now, Imperials are still OP?

    Nerf High Elf before Imperial.

    Red Diamond is a 10% chance on hit, not some crazy number like 50%.
    As a 2H, Bow, and Resto Templar Imperial it barely ever pings.

    (Note, I'm not saying nerf anything. Just saying that if you're going to nerf a class it might as well be the one that has the most to do with the best build in the game"
    Ebonheart Pact
    The Red Sun: Templar
    Arch-Mage Zeus: Sorcerer
    Ethereal Flame: Dragonknight
    Silent Edge: NightBlade
    Join my guild; The Red Sun Republic today!
  • Wifeaggro13
    Wifeaggro13
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    No, they aren't.
    Considering all those passives are melee based they are pretty friggin worthless
  • BrassRazoo
    BrassRazoo
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    So now it's the Imperials turn ... a class that hardly anyone plays except those that payed a little extra.
    Give me a break.
  • EnikSleestak
    EnikSleestak
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    I wonder what the psychological profile is for individuals who start nerf threads?
    -Slee
  • Tabbycat
    Tabbycat
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    No, they aren't.
    Their racial bonuses are pretty much in line with the Orc.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • nerevarine1138
    nerevarine1138
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    No, they aren't.
    Vunter wrote: »
    Every race has a passive that others would consider "OP" in specific situations. It makes the races unique; stop asking for homogenization.
    Did you even read what I wrote? I don't ask for a huge nerf. And the uniquity of imperials in TES games was always that they were good negotiators, not being tanks that have a huge health and stamina.

    Well, since the social meter from Oblivion didn't make the game (thank Talos), being good at diplomacy obviously isn't going to be a real help in ESO.

    Imperials are just as strong/weak as any other race.
    ----
    Murray?
  • Aoifesan
    Aoifesan
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    No, they aren't.
    I wonder what the psychological profile is for individuals who start nerf threads?

    They are tiny. Tiny minds. Tiny bodies. Tiny self worth.
  • Bhakura
    Bhakura
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    No, they aren't.
    On that note nerf argonians, they swim to fast, if i have to swim im slow no fair. Nerf dark elves, they to dark.
    Nerf high elves, they to high.
    Nerf woodelves, they to small.
    Nerf redguards, they to red.
    Nerf nords, they drink to much and run around naked THINK OF THE CHILDREN !
    Nerf bretons, they to ... um brittish, whatever.
    Nerf orcs, to big teeth.
    Nerf khajit, bunch of junkies.


  • Vunter
    Vunter
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    Yes, they are.
    Ok people, I understand your points, but geez, you really need to calm down.
    I asked your opinions, that's why I made a poll.
    Try to be constructive and don't just come here and think "it's a nerf, it's bad, it's the end of the world, Alduin will destroy us all".
    I just taught +12% health and +10% stamina for Imperials were too high.
    Edited by Vunter on June 12, 2014 12:14PM
  • EnikSleestak
    EnikSleestak
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    Nerf nerf nerf dont you people ever get tired of yourselves ?

    It's every new MMO now. They create such a ruckus on the forums that the endless balancing cycle starts and it just tears your heart out to have your character and playstyle that you've developed constantly shifting; especially when life doesn't leave you much playtime.

    Besides bug fixing, stick to your vision ZOS and avoid the trap of endlessly "balancing classes." Work on content and fix existing skills.
    Edited by EnikSleestak on June 12, 2014 12:16PM
    -Slee
  • nerevarine1138
    nerevarine1138
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    No, they aren't.
    Vunter wrote: »
    Ok people, I understand your points, but geez, you really need to calm down.
    I asked your opinions, that's why I made a poll.
    Try to be constructive and don't just come here and think "it's a nerf, it's bad, it's the end of the world, Alduin will destroy us all".
    I just taught +12% health and +10% stamina for Imperials were too high.

    And now you're discovering that very few people share your opinion.
    ----
    Murray?
  • Lodestar
    Lodestar
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    No, they aren't.
    Vunter wrote: »
    Every race has a passive that others would consider "OP" in specific situations. It makes the races unique; stop asking for homogenization.
    Did you even read what I wrote? I don't ask for a huge nerf. And the uniquity of imperials in TES games was always that they were good negotiators, not being tanks that have a huge health and stamina.

    Hmm... fair enough point. It does seem like quite a departure. Going from diplomats and traders to this. Not sure I feel they are OP though.
    Edited by Lodestar on June 12, 2014 12:23PM
  • Estridde
    Estridde
    Soul Shriven
    No, they aren't.
    Vunter wrote: »
    Ok people, I understand your points, but geez, you really need to calm down.
    I asked your opinions, that's why I made a poll.
    Try to be constructive and don't just come here and think "it's a nerf, it's bad, it's the end of the world, Alduin will destroy us all".
    I just taught +12% health and +10% stamina for Imperials were too high.

    Yes, and nine people sort of agree with you. Everyone else, not so much. You asked, we answered.

    Imperials really don't offer an advantage over other races as nearly each race has one or two passives that make said race desirable. If there wasn't, why would we play them?
  • Zabalah
    Zabalah
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    Vunter wrote: »
    At the maximum levels of the skills, imperials gain:
    +12% health from Tough
    +10% stamina from Conditioning
    10% chance to restore 6 health on every melee attack from Red Diamond.

    In my opinion, yes. And I have the imperial edition, the money argument is just stupid, but since some people may think that I added the option.
    Tough needs a nerf (-2% at least, -4% maximum, in my opinion) and Conditioning should be replaced by another stamina recovery skill or a new skill since Redguards have this skill too and they don't need a nerf.
    Red Diamond isn't an issue.

    Furthermore, the description of the race in the character creation screen says something like "their skills reflect their ability in combat and diplomacy".
    Conditioning could be replaced by a skill that gives a 6% stamina bonus and a discount at npc vendors and repairing cost.

    Where do you come up with all these numbers? Are you on the development team with access to their algorithms? Do you or have you played other Factions to make comparisons?
  • Vunter
    Vunter
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    Yes, they are.
    Zabalah wrote: »
    Vunter wrote: »
    At the maximum levels of the skills, imperials gain:
    +12% health from Tough
    +10% stamina from Conditioning
    10% chance to restore 6 health on every melee attack from Red Diamond.

    In my opinion, yes. And I have the imperial edition, the money argument is just stupid, but since some people may think that I added the option.
    Tough needs a nerf (-2% at least, -4% maximum, in my opinion) and Conditioning should be replaced by another stamina recovery skill or a new skill since Redguards have this skill too and they don't need a nerf.
    Red Diamond isn't an issue.

    Furthermore, the description of the race in the character creation screen says something like "their skills reflect their ability in combat and diplomacy".
    Conditioning could be replaced by a skill that gives a 6% stamina bonus and a discount at npc vendors and repairing cost.

    Where do you come up with all these numbers? Are you on the development team with access to their algorithms? Do you or have you played other Factions to make comparisons?
    I'm pretty sure racial skills are "static".
  • dodgehopper_ESO
    dodgehopper_ESO
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    No, they aren't.
    Imperials aren't even close to overpowered. If anything they are underpowered and I'll tell you why. Firstly, when I made my Imperial, I did so for story reasons not for power reasons. Originally my main character was going to be a Redgard Templar. The storyline regarding Cyrodil was far too compelling to remain with that concept when Imperials came up, and furthermore were conducive to being an in your face tank. Sadly, the melee build is hurting right now, but even setting that aside, its not overpowered. Redgard and Imperial are essentially the same. Redgard is simply more focused on Stamina, which might arguably be better.

    Now lets look at another race that most people seem to think is a bad one: Argonians. Argonian passives improve any form of self heal whether it be from Potions or Abilty based heals, whether you cast it yourself or someone else does. I'm fairly certain that a reliable heal boost instead of something relying on 10% RNG to succeed with small proc is better. If that wasn't enough, Argonians also have the cool swim speed, which is just plain fun and pure icing on the cake. They have a strong Poison and Disease Resistance, which you might scoff at til someone spams poison arrow on you a lot.. and I suspect its usefulness will come up in raiding in the future. Finally they get a little boost to max health, nothing huge mind you, but its not bad. I'd argue the Argonian is actually better at this role, and it doesn't rely on being in Melee alone. Red Diamond does not work on Bows or Staffs, so its not as confining.

    Next you have the Altmer and Bretons, whose innates are far more useful for every Class ability, and most every other ability you use in game except for weapons. Even if you're a weapon user their skills are useful because of the power of class abilities.

    Nord and Orc Tankiness is nice because their benefits are useful in all situations. NPC frost mages come up quite a lot, and being able to run fast is always useful. They also get other nice tank abilities that enhance regen, stats, etc. Nords have a nice Armor buff which makes wearing Medium armor a lot more feasible for that tank build, or even robes. They both get a good health regen speed. Orc gets a nice +6% boost to health and stamina, Nord gets a moderate +3% health (but don't forget that armor boost, allowing for lighter armors).

    Now how about the Dunmer, who make fantastic mages, particularly fire mages, but likewise get fantastic stamina boosts and fire resists as well (The most common magical damage). When all is said and done they have Max Magicka + 9%, Max Stamina + 6%, The strongest Fire damage passive buff, and A strong Fire resistance.

    Khajit and Bosmer are the kings of sneak attacks, with Khajit being slightly better at it because of the crits (but that's assuming you use bows or melee weapons). They're niche characters also in this regard, in that their passives lead you down a path toward sneakiness (though it doesn't force it).

    In short, I think the notion of nerfing Imperials is just a bad idea. Red Diamond is not as great a passive as a lot of people think. Its nice when it procs but its terribly unreliable and hugely dependent on melee. The magnitude of the heal that it procs you with is likewise not that amazing. From a storyline perspective, Imperials were excellent at war, and their culture comes from a hodgepodge refinement of Nord/Nedic ideals intermixed with some elven, and other human intermixture. In this era, I can certainly see their warrior sides coming out, and frankly up until this game I never wanted to play an Imperial because they were A) Ugly, B) Misshapen, and C) Sucked.

    I think you simply don't understand how weak and situational Red Diamond is. Ten melee attacks on average to get one very tiny burst of health. Sorry, I think I'd rather take Orc or Nord Health Regen, or Argonian passive boost to self heals and potions: It would be a lot more useful and reliable, and it wouldn't require me to melee to use it.

    All of this being said, I would like to see them find a way to open up the Imperial race to other players, perhaps they could sell it on their market, like that stupid horse they have for sale.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Vunter
    Vunter
    ✭✭✭
    Yes, they are.
    Imperials aren't even close to overpowered. If anything they are underpowered and I'll tell you why. Firstly, when I made my Imperial, I did so for story reasons not for power reasons. Originally my main character was going to be a Redgard Templar. The storyline regarding Cyrodil was far too compelling to remain with that concept when Imperials came up, and furthermore were conducive to being an in your face tank. Sadly, the melee build is hurting right now, but even setting that aside, its not overpowered. Redgard and Imperial are essentially the same. Redgard is simply more focused on Stamina, which might arguably be better.

    Now lets look at another race that most people seem to think is a bad one: Argonians. Argonian passives improve any form of self heal whether it be from Potions or Abilty based heals, whether you cast it yourself or someone else does. I'm fairly certain that a reliable heal boost instead of something relying on 10% RNG to succeed with small proc is better. If that wasn't enough, Argonians also have the cool swim speed, which is just plain fun and pure icing on the cake. They have a strong Poison and Disease Resistance, which you might scoff at til someone spams poison arrow on you a lot.. and I suspect its usefulness will come up in raiding in the future. Finally they get a little boost to max health, nothing huge mind you, but its not bad. I'd argue the Argonian is actually better at this role, and it doesn't rely on being in Melee alone. Red Diamond does not work on Bows or Staffs, so its not as confining.

    Next you have the Altmer and Bretons, whose innates are far more useful for every Class ability, and most every other ability you use in game except for weapons. Even if you're a weapon user their skills are useful because of the power of class abilities.

    Nord and Orc Tankiness is nice because their benefits are useful in all situations. NPC frost mages come up quite a lot, and being able to run fast is always useful. They also get other nice tank abilities that enhance regen, stats, etc. Nords have a nice Armor buff which makes wearing Medium armor a lot more feasible for that tank build, or even robes. They both get a good health regen speed. Orc gets a nice +6% boost to health and stamina, Nord gets a moderate +3% health (but don't forget that armor boost, allowing for lighter armors).

    Now how about the Dunmer, who make fantastic mages, particularly fire mages, but likewise get fantastic stamina boosts and fire resists as well (The most common magical damage). When all is said and done they have Max Magicka + 9%, Max Stamina + 6%, The strongest Fire damage passive buff, and A strong Fire resistance.

    Khajit and Bosmer are the kings of sneak attacks, with Khajit being slightly better at it because of the crits (but that's assuming you use bows or melee weapons). They're niche characters also in this regard, in that their passives lead you down a path toward sneakiness (though it doesn't force it).

    In short, I think the notion of nerfing Imperials is just a bad idea. Red Diamond is not as great a passive as a lot of people think. Its nice when it procs but its terribly unreliable and hugely dependent on melee. The magnitude of the heal that it procs you with is likewise not that amazing. From a storyline perspective, Imperials were excellent at war, and their culture comes from a hodgepodge refinement of Nord/Nedic ideals intermixed with some elven, and other human intermixture. In this era, I can certainly see their warrior sides coming out, and frankly up until this game I never wanted to play an Imperial because they were A) Ugly, B) Misshapen, and C) Sucked.

    I think you simply don't understand how weak and situational Red Diamond is. Ten melee attacks on average to get one very tiny burst of health. Sorry, I think I'd rather take Orc or Nord Health Regen, or Argonian passive boost to self heals and potions: It would be a lot more useful and reliable, and it wouldn't require me to melee to use it.

    All of this being said, I would like to see them find a way to open up the Imperial race to other players, perhaps they could sell it on their market, like that stupid horse they have for sale.

    Thanks for the reply, really :)
    This is the perfect kind of answer I wanted on this topic: useful and not offensive ^^
  • Mescalamba
    Mescalamba
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    Not so sure 12% HP is overpowered. Simple math says that with 3K HP you get 360 HP extra. Doesnt seem as big deal to me.

    Plus they are "reward" for real life money you spent. Im sure owners would be bit disappointed if they didnt get that something "extra".

    Also Red Diamond seems worthless.. If anything I would either change that racial or buffed it a lot.
    Edited by Mescalamba on June 12, 2014 1:34PM
    Proud owner of personal vampire and werewolf army (4 werewolves/4 vampires)..

    I'm also using large doses of irony and sarcasm.

    Plus Im mean person, cause I really dont have reason to like you. Or anyone.
  • reggielee
    reggielee
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    Yes, but since it's a "premium" race it's right.
    I voted yes, but its premium just to be sassy.

    tbh, i have imperial and I dont want to play my imperial class at all, they are such arrogant arses.
    Mama always said the fastest way to a man's heart is through his chest.
  • caelumpanache
    caelumpanache
    ✭✭
    No, they aren't.
    Racial abilities are supposed to be powerful. Imperials abilities aren't even the most powerful. If anything, I would say buff a few of the less played races to make them a little more viable.
  • BBSooner
    BBSooner
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    No, they aren't.
    Damage increasing racials are far more useful at this point in the game than stat increasing racials. It won't be until the super creep starts to set in and were running 20k - 30k resource pools that the racials will actually make a difference. As it is now my resource increases are barely noticeable.
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