Gern_Verkheart wrote: »Gern_Verkheart wrote: »This is a very RP approach to it. A lot of us are not RP'rs, and something like this doesn't really interest us that much.
Not every PvP'er likes massive zergfests, but this game has nothing for that player base. Why shouldn't it? And why shouldn't they be able to PvP in the manner that they enjoy and still get rewards for it?
Because if you can get more XP(or loot) per hour in arenas than you can in Cyrodiil, that means a lot of people will flock to arenas and ignore Cyrodiil.
It'll be like a game of Battlefield where people ignore the large open maps in favor of the small close quarters maps, simply because they can get more kills per hour.
In short, you can't balance open world PVP with arena style PVP. So if you give rewards to the arena, you're making the decision for a lot of players. No matter what they prefer, they'll go to whatever gives the better rewards per hour.
I disagree, the majority of people who would be into this are not even participating in Cyrodiil, like myself. So you wouldn't really be draining any people form Cyrodiil.
Also, why make it give zero rewards? or Even as much rewards as Cyrodiil? Seems like it's just common sense to make the matches give the same amount of rewards per hour as you would get in Cyrodiil.
ha! i hope they do add one...
1. it will force them to balance classes out.
2. wont have to deal with 1v50's
3. probly gonna have to work on the amount of times you can be cc'd " being hit my nothing but cc spells till you are dead doesnt rly seem like pvp to me" would have been a nice thing for them to have tought of in the first place.. if i might add..
4. idk tho.. they will need to change ALOT...could almost call it redoing..but if they are willing to morph the game in big ways for the best.. no matter what... im all for it. gonna be alot of work tho.
nerevarine1138 wrote: »vyndral13preub18_ESO wrote: »More options for more people. I don't see how this is a bad thing.
Because it's going to kill balance in every other area of the game.
nerevarine1138 wrote: »vyndral13preub18_ESO wrote: »More options for more people. I don't see how this is a bad thing.
Because it's going to kill balance in every other area of the game. I really, really, really hope this isn't happening any time soon. And if it does happen, I really, really, really, really, really, really, really hope that they don't make any balance changes based on arena performance.
Alphashado wrote: »I am totally ok with it. In fact I wish there were some kind of Mini battle grounds as well. I know some people will flame me for saying that, but its just how I feel about it. Cyrodiil is fun, but I don't see how additional options are going to hurt anything.
They are already making sweeping nerfs to classes based purely on people QQing in Cyrodiil. Biting Jabs, Bolt Escape, Shield Bash, etc the list goes on. So I don't buy for a second that arenas are all of a sudden going to bring out a nerf bat anymore than Cyrodiil already has.
ZOS_JessicaFolsom wrote: »We actually have a knowledgebase article about this. Quoting it below:Will the PvP we saw at E3 be added to the game?
We set this up specific for shows, such as E3, so we can get small groups working together for a quick PvP-style match.
While it’s a small taste of what our massive PvP is like in the live game, we thought it would be a fun way for folks to fight with / against each other with the limited amount of time they have at shows like this.
This mode isn't in the live game, as it’s something we specifically setup for small, quick matches. However, ESO is a living, ever-evolving game, and if we see lots of requests for smaller style PvP combat, it could be something we add in a later update.
Necronomicon wrote: »Ragnar_Lodbrok wrote: »JoseDelgadoCub17_ESO wrote: »Any one have a link?
So they are just going to kill cyrodil pvp? F2p this game will be.
News flash, cyrodil pvp is already dead.
ZOS_JessicaFolsom wrote: »We actually have a knowledgebase article about this. Quoting it below:Will the PvP we saw at E3 be added to the game?
We set this up specific for shows, such as E3, so we can get small groups working together for a quick PvP-style match.
While it’s a small taste of what our massive PvP is like in the live game, we thought it would be a fun way for folks to fight with / against each other with the limited amount of time they have at shows like this.
This mode isn't in the live game, as it’s something we specifically setup for small, quick matches. However, ESO is a living, ever-evolving game, and if we see lots of requests for smaller style PvP combat, it could be something we add in a later update.
Yeah we'd like to see smaller PvP zones/battles.
Personally I'd like to see something like "Port Scion" from RIFT. That for me was one of the best PvP arenas I've ever played.
ZOS_JessicaFolsom wrote: »We actually have a knowledgebase article about this. Quoting it below:Will the PvP we saw at E3 be added to the game?
We set this up specific for shows, such as E3, so we can get small groups working together for a quick PvP-style match.
While it’s a small taste of what our massive PvP is like in the live game, we thought it would be a fun way for folks to fight with / against each other with the limited amount of time they have at shows like this.
This mode isn't in the live game, as it’s something we specifically setup for small, quick matches. However, ESO is a living, ever-evolving game, and if we see lots of requests for smaller style PvP combat, it could be something we add in a later update.
They show a little demo for pvp at E3 and everyone screams 'Arena is coming!' They even explained why they have the demo.
You do not want this in the game yet. Can you imagine the QQ with how Sorc/DK teams are top of the charts? I can imagine it. You guys want class balance, bug fixes, client stability, Cyrodiil to be viable, etc. before you want Arena combat.
Everyone wanting Arena style PvP should stop and remove their fingers from the keyboard and unplug their machine until common sense prevails.
ZOS_JessicaFolsom wrote: »We actually have a knowledgebase article about this. Quoting it below:Will the PvP we saw at E3 be added to the game?
We set this up specific for shows, such as E3, so we can get small groups working together for a quick PvP-style match.
While it’s a small taste of what our massive PvP is like in the live game, we thought it would be a fun way for folks to fight with / against each other with the limited amount of time they have at shows like this.
This mode isn't in the live game, as it’s something we specifically setup for small, quick matches. However, ESO is a living, ever-evolving game, and if we see lots of requests for smaller style PvP combat, it could be something we add in a later update.
...
ESO however has a totally different pvp crowd and if they really go through this, then the loss of potential life time subs could be huge.
...
ha! i hope they do add one...
1. it will force them to balance classes out.
2. wont have to deal with 1v50's
3. probly gonna have to work on the amount of times you can be cc'd " being hit my nothing but cc spells till you are dead doesnt rly seem like pvp to me" would have been a nice thing for them to have tought of in the first place.. if i might add..
4. idk tho.. they will need to change ALOT...could almost call it redoing..but if they are willing to morph the game in big ways for the best.. no matter what... im all for it. gonna be alot of work tho.
Go play a shooter please, one where every one has the same abilities and the same best guns available to all of them.
I will post it again for you: http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzard-s-Rob-Pardo
They will cry for balance, they will cry for rewards, they will cry for duels, they will cry that everybody else is not worthy (= noob).No rewards in arenas. Only way it would work. You want to get reward, you do real PVP in Cryo. Not this garbage that can be fixed for easy points.
This is the way of life of the true warrior - the "hardcore pvp warrior".
ZOS_JessicaFolsom wrote: »We actually have a knowledgebase article about this. Quoting it below:Will the PvP we saw at E3 be added to the game?
We set this up specific for shows, such as E3, so we can get small groups working together for a quick PvP-style match.
While it’s a small taste of what our massive PvP is like in the live game, we thought it would be a fun way for folks to fight with / against each other with the limited amount of time they have at shows like this.
This mode isn't in the live game, as it’s something we specifically setup for small, quick matches. However, ESO is a living, ever-evolving game, and if we see lots of requests for smaller style PvP combat, it could be something we add in a later update.
Yeah we'd like to see smaller PvP zones/battles.
Personally I'd like to see something like "Port Scion" from RIFT. That for me was one of the best PvP arenas I've ever played.
Port Scion was fantastic. I still have recordings of fights at the bridge on that map. Rift did so many things right; customizable classes, UI, in game recording, Rifts which are so much better than their rip off counterpart dolmens.
tordr86b16_ESO wrote: »ha! i hope they do add one...
1. it will force them to balance classes out.
2. wont have to deal with 1v50's
3. probly gonna have to work on the amount of times you can be cc'd " being hit my nothing but cc spells till you are dead doesnt rly seem like pvp to me" would have been a nice thing for them to have tought of in the first place.. if i might add..
4. idk tho.. they will need to change ALOT...could almost call it redoing..but if they are willing to morph the game in big ways for the best.. no matter what... im all for it. gonna be alot of work tho.
Go play a shooter please, one where every one has the same abilities and the same best guns available to all of them.
I will post it again for you: http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzard-s-Rob-Pardo
"I don't know if I was thinking five years in advance back then. We were really just focused on where WoW would go in the next year. We knew it would be really popular since we had such great feedback from the beta."
Something ZOS could learn from.
Alphashado wrote: »I am totally ok with it. In fact I wish there were some kind of Mini battle grounds as well. I know some people will flame me for saying that, but its just how I feel about it. Cyrodiil is fun, but I don't see how additional options are going to hurt anything.
They are already making sweeping nerfs to classes based purely on people QQing in Cyrodiil. Biting Jabs, Bolt Escape, Shield Bash, etc the list goes on. So I don't buy for a second that arenas are all of a sudden going to bring out a nerf bat anymore than Cyrodiil already has.
tordr86b16_ESO wrote: »ha! i hope they do add one...
1. it will force them to balance classes out.
2. wont have to deal with 1v50's
3. probly gonna have to work on the amount of times you can be cc'd " being hit my nothing but cc spells till you are dead doesnt rly seem like pvp to me" would have been a nice thing for them to have tought of in the first place.. if i might add..
4. idk tho.. they will need to change ALOT...could almost call it redoing..but if they are willing to morph the game in big ways for the best.. no matter what... im all for it. gonna be alot of work tho.
Go play a shooter please, one where every one has the same abilities and the same best guns available to all of them.
I will post it again for you: http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzard-s-Rob-Pardo
"I don't know if I was thinking five years in advance back then. We were really just focused on where WoW would go in the next year. We knew it would be really popular since we had such great feedback from the beta."
Something ZOS could learn from.
There is actually 3 pages to this interview, an quote from page 2:
'If I was going to pick on a game design thing that I look back on and think was a mistake? We really never designed WoW to be a competitive e-sports game; it was something that we decided to start tackling because there was such a desire and demand to evolve it in that direction, to introduce competitive arenas. I'm not sure that that was the right thing to do with the game.
We didn't engineer the game and classes and balance around it, we just added it on, so it continues to be very difficult to balance. Is WoW a PvE cooperative game, or a competitive PvP game? There's constant pressure on the class balance team, there's pressure on the game itself, and a lot of times players who don't PvP don't understand why their classes are changing. I don't think we ever foresaw how much tuning and tweaking we'd have to do to balance it in that direction. Either I'd go back in time to before WoW ever shipped and change the rules to make the basic game more conductive for being an e-sport, or if not that, just say it doesn't make sense. Right now, WoW has a bit of a schizophrenic philosophy behind it, and we're trying to figure out how to guide it.
It's tricky, now that we've gone down that road, because we have a passionate, large audience that enjoys it - the Arena, the e-sport - so we can't just chop off that head. We can't just say, "We fouled up and will go back to how it used to be before," because we have a really passionate audience that wants it in the game.
If I could go back in time before we shipped WoW, I would have either made serious changes to basic class balance to facilitate that type of play, or if I went back to when we had the idea two years later, I would have said, "Maybe we shouldn't go there."
Read more at http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzard-s-Rob-Pardo.2#zlgQ7FCKgidjpuYT.99'
EDITED to resume what i dont want ESO to be.
tordr86b16_ESO wrote: »ha! i hope they do add one...
1. it will force them to balance classes out.
2. wont have to deal with 1v50's
3. probly gonna have to work on the amount of times you can be cc'd " being hit my nothing but cc spells till you are dead doesnt rly seem like pvp to me" would have been a nice thing for them to have tought of in the first place.. if i might add..
4. idk tho.. they will need to change ALOT...could almost call it redoing..but if they are willing to morph the game in big ways for the best.. no matter what... im all for it. gonna be alot of work tho.
Go play a shooter please, one where every one has the same abilities and the same best guns available to all of them.
I will post it again for you: http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzard-s-Rob-Pardo
"I don't know if I was thinking five years in advance back then. We were really just focused on where WoW would go in the next year. We knew it would be really popular since we had such great feedback from the beta."
Something ZOS could learn from.
There is actually 3 pages to this interview, an quote from page 2:
'If I was going to pick on a game design thing that I look back on and think was a mistake? We really never designed WoW to be a competitive e-sports game; it was something that we decided to start tackling because there was such a desire and demand to evolve it in that direction, to introduce competitive arenas. I'm not sure that that was the right thing to do with the game.
We didn't engineer the game and classes and balance around it, we just added it on, so it continues to be very difficult to balance. Is WoW a PvE cooperative game, or a competitive PvP game? There's constant pressure on the class balance team, there's pressure on the game itself, and a lot of times players who don't PvP don't understand why their classes are changing. I don't think we ever foresaw how much tuning and tweaking we'd have to do to balance it in that direction. Either I'd go back in time to before WoW ever shipped and change the rules to make the basic game more conductive for being an e-sport, or if not that, just say it doesn't make sense. Right now, WoW has a bit of a schizophrenic philosophy behind it, and we're trying to figure out how to guide it.
It's tricky, now that we've gone down that road, because we have a passionate, large audience that enjoys it - the Arena, the e-sport - so we can't just chop off that head. We can't just say, "We fouled up and will go back to how it used to be before," because we have a really passionate audience that wants it in the game.
If I could go back in time before we shipped WoW, I would have either made serious changes to basic class balance to facilitate that type of play, or if I went back to when we had the idea two years later, I would have said, "Maybe we shouldn't go there."
Read more at http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzard-s-Rob-Pardo.2#zlgQ7FCKgidjpuYT.99'
EDITED to resume what i dont want ESO to be.
ESO doesn't have WoW's devs. And they are the only ones that are to blame for bad balances. Not the game, not the idea or even an implementation of structured PvP. Basically nothing else but devs and their competence. It's they that make those changes. It's they that decide how often, how much and what they change.
Basically what you are saying is that since one team wasn't successful in a proper implementation of structured PvP, no one will be able to, ever. Do you even realize how incredibly narrow minded such philosophy is? And the saddest part is that many here share your views.
tordr86b16_ESO wrote: »ha! i hope they do add one...
1. it will force them to balance classes out.
2. wont have to deal with 1v50's
3. probly gonna have to work on the amount of times you can be cc'd " being hit my nothing but cc spells till you are dead doesnt rly seem like pvp to me" would have been a nice thing for them to have tought of in the first place.. if i might add..
4. idk tho.. they will need to change ALOT...could almost call it redoing..but if they are willing to morph the game in big ways for the best.. no matter what... im all for it. gonna be alot of work tho.
Go play a shooter please, one where every one has the same abilities and the same best guns available to all of them.
I will post it again for you: http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzard-s-Rob-Pardo
"I don't know if I was thinking five years in advance back then. We were really just focused on where WoW would go in the next year. We knew it would be really popular since we had such great feedback from the beta."
Something ZOS could learn from.
There is actually 3 pages to this interview, an quote from page 2:
'If I was going to pick on a game design thing that I look back on and think was a mistake? We really never designed WoW to be a competitive e-sports game; it was something that we decided to start tackling because there was such a desire and demand to evolve it in that direction, to introduce competitive arenas. I'm not sure that that was the right thing to do with the game.
We didn't engineer the game and classes and balance around it, we just added it on, so it continues to be very difficult to balance. Is WoW a PvE cooperative game, or a competitive PvP game? There's constant pressure on the class balance team, there's pressure on the game itself, and a lot of times players who don't PvP don't understand why their classes are changing. I don't think we ever foresaw how much tuning and tweaking we'd have to do to balance it in that direction. Either I'd go back in time to before WoW ever shipped and change the rules to make the basic game more conductive for being an e-sport, or if not that, just say it doesn't make sense. Right now, WoW has a bit of a schizophrenic philosophy behind it, and we're trying to figure out how to guide it.
It's tricky, now that we've gone down that road, because we have a passionate, large audience that enjoys it - the Arena, the e-sport - so we can't just chop off that head. We can't just say, "We fouled up and will go back to how it used to be before," because we have a really passionate audience that wants it in the game.
If I could go back in time before we shipped WoW, I would have either made serious changes to basic class balance to facilitate that type of play, or if I went back to when we had the idea two years later, I would have said, "Maybe we shouldn't go there."
Read more at http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzard-s-Rob-Pardo.2#zlgQ7FCKgidjpuYT.99'
EDITED to resume what i dont want ESO to be.
ESO doesn't have WoW's devs. And they are the only ones that are to blame for bad balances. Not the game, not the idea or even an implementation of structured PvP. Basically nothing else but devs and their competence. It's they that make those changes. It's they that decide how often, how much and what they change.
Basically what you are saying is that since one team wasn't successful in a proper implementation of structured PvP, no one will be able to, ever. Do you even realize how incredibly narrow minded such philosophy is? And the saddest part is that many here share your views.