Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Nightblade Update

  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    SilverWF wrote: »
    This
    This is completely wrong! And that's why all moaners have their "problems" - stereotypic mind.
    This came from WOWers but this is not about TESO!

    Here you can be everyone you want at every class - all you need is change your gear and sometimes tune your skills.

    No you can play the game as you want. If you want to be a light armoured staff user knight that's just lucky but still odd.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Glissando
    Glissando
    ✭✭✭
    But yes...fix the god damned stamina builds already,why does it have to take forever?

    You can buff our class into high heavens,if i'm still going to scale with magicka and thus be forced to wear a robe to play the nightblade... it's just not what most of us want.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_LeroyW on June 11, 2014 6:21PM
  • Blinks
    Blinks
    ✭✭✭
    *chants* STAM-IN-A STAM-IN-A STAM-IN-A STAM-IN-A
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • DivZero
    DivZero
    ✭✭✭
    Assassination
    Passiv
    Mental Training : Class-Skills use Weapon Damage, Stamina and pysical crit instead of magica.
  • Blinks
    Blinks
    ✭✭✭
    Love the idea, GIVE THIS MAN A JOB ZENIMAX!!
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • Glissando
    Glissando
    ✭✭✭
    Blinks wrote: »
    *chants* STAM-IN-A STAM-IN-A STAM-IN-A STAM-IN-A

    bad syllabification there ... i do however join ...

    STA - MI - NA!!! STA - MI - NA!!!
  • Blinks
    Blinks
    ✭✭✭
    Glissando wrote: »
    Blinks wrote: »
    *chants* STAM-IN-A STAM-IN-A STAM-IN-A STAM-IN-A

    bad syllabification there ... i do however join ...

    STA - MI - NA!!! STA - MI - NA!!!
    Just as long as Zenimax get the idea :disagree:

    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • Glissando
    Glissando
    ✭✭✭
    I'm having a feeling they're not getting it.Either that or they wanna make us wait for some weird reason...funny enough they might fix things when most of us won't be around anymore.Haven't logged in the game in days.
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    Glissando wrote: »
    bad syllabification there ... i do however join ...
    Depends on the language. STA-MI-NA looks slavic (polish/czech to be precise). :)
  • Glissando
    Glissando
    ✭✭✭
    F7sus4 wrote: »
    Glissando wrote: »
    bad syllabification there ... i do however join ...
    Depends on the language. STA-MI-NA looks slavic (polish/czech to be precise). :)

    In which language would it be STAM-I-NA? pure curiosity
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Assassination
    Passiv
    Mental Training : Class-Skills use Weapon Damage, Stamina and pysical crit instead of magica.

    And you now suck because your main resource is also your block/sprint/dodge resource... As long as survival actions drain stamina, having our class skills scale off it would be quite a nerf.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Razour
    Razour
    ✭✭✭
    Assassination
    Passiv
    Mental Training : Class-Skills use Weapon Damage, Stamina and pysical crit instead of magica.

    And you now suck because your main resource is also your block/sprint/dodge resource... As long as survival actions drain stamina, having our class skills scale off it would be quite a nerf.

    As much as I dislike the current state of affairs it is fair to say that having three resource pools ultimately means that we have more resources to manage than if we only had two. This is why, when I started out naively thinking that I could play as a medium armor wearing, bow wielding, shadow hugging, swift and deadly NB, that I had a mix of both weapon and class skills on my bars.

    The sad reality of today is that my toon now wears a frock, wields a walking stick and is a significantly more efficient healer than he is a dealer of death with only magicka based skills on my bars. But of course my stamina pool still comes in to play because I still need to block, roll, sneak, run, etc.

    So I guess that where that takes my thinking is that perhaps we need a forth resource pool added for physical/weapon skills. I.e. I'm suggesting:
    - keeping health the same;
    - utilising stamina for all the running/blocking/sneaking type of actions that aren't directly linked to skills;
    - keeping magicka but making that more tightly coupled to healing and casting skills;
    - adding a forth pool for physical/weapon skills.
    Edited by Razour on June 11, 2014 12:43PM
    ╔══════════════════════════════════════════════════════════════╗
    αӡѻυг
    ╠══════════════════════════════════════════════════════════════╣
    Bosmer Nightblade
    Clothier 50 | Wood Worker 50 | Black Smith 50 | Provisioner 50 | Alchemist 50 | Enchanter 50
    ^^^ Now Recruiting ^^^
    ╚══════════════════════════════════════════════════════════════╝

  • Jeddahwe
    Jeddahwe
    ✭✭✭
    They did promise you can play the game any way you want, they never promised it would be the highest DPS...That my friend is for Staff users...
  • fallensbane_ESO
    fallensbane_ESO
    ✭✭✭
    Siphoning Attacks: This ability’s tooltip will no longer says that it restores health. It never restored health, nor was it intended to. This is a tooltip bug. We have a fix for this, and it will go out with a future patch.

    What about leaching strike... that one is suppose to heal, are you going to gix it to the proper 4%?
  • OkieDokie
    OkieDokie
    ✭✭✭
    Assassination
    Passiv
    Mental Training : Class-Skills use Weapon Damage, Stamina and pysical crit instead of magica.

    That would be a disaster. You'd run out of resources every mob you had to block.

    ---

    As I posted on PTS, I think it is quite easy to make stamina more viable, just copy evocation from light armor to medium armor and change it to stamina. This would help a lot with resource management.

    However, and people need to understand this, stamina builds will never reach the same dps as magicka builds, and they shouldn't. If you could reach the same dps the class system would be meaningless. Class skills must be stronger or there is no point in having this division.

    If you try to add a new attribute just to block/run/sneak you have to rewrite the entire game, it will never happen. Just get over it.

    What can be done is improve resource management, it is just a matter of you guys focus your requests on that.

    Edited by OkieDokie on June 11, 2014 2:10PM
    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • Selodaoc
    Selodaoc
    ✭✭✭
    In NB case, our class magicka skills are as weak as the stamina skills. Only staff magicka skills seem to be powerful.
    Edited by Selodaoc on June 11, 2014 2:13PM
  • Lyall84
    Lyall84
    ✭✭✭✭
    Eivar wrote: »
    Lyall84 wrote: »
    We're working on improvements and fixes to sneak that should help. The issue where your own DoTs break you out of stealth is not intended. There is also an issue with Evasion breaking prematurely. The Evasion bug is being fixed in 1.2.0 fixed in v.1.2.0, which is on the PTS right now. The DoT bug is one we're still working on, and will be fixed as soon as possible.

    Your own DoTs are not the only thing that break you out of stealth. For example, whenever I am fighting a NPC that dual wields, and they use the sparks or w/e the debuff is that gives me a 15% chance to miss, that debuff does not do any damage, but causes me to break out of invisibility when I use Shadowy Disguise after a half second. So with the debuff on me, I can spam through my magicka bar until it is dry and not go invisible for long enough to avoid a single hit.

    There are several other issues with the Shadowy Disguise and its counterpart morph, in PvP for example. If I am in melee range, players just have to swing in my general direction or AoE or whatever, and it knocks us out of invisibility. This ability is the only thing close to a "OH SH**!" button that night blades have sole access to. Templars and Sorcerers have a 30% damage shield they can throw up that lasts for 8 seconds I believe, and Dragon Knights have a 30% heal. Those are huge sources of relief when they are about to die. Night Blades get a 2.5 (2.9 with passives) second invisibility that can be prematurely ended.

    My suggestion, make the invisibility last for the full 2.9 seconds unless another ability is triggered. Not saying make us immune to the damage of DoTs or AoE or anything overpowered. I am saying that for the whopping 420 magicka we have to spend each time we cast that, we should stay invisible for the full 2.9 seconds unless we cast another ability. Make it so the only thing that can negate that invisibly is another Night Blade with Piercing Mark.

    Mentioning the Marks, be it Mark Target, Piercing Mark, or Reaper's Mark...this ability should only be visible to the caster, not the target or anyone else. Nothing throws up a bigger flag of "YOU ARE ABOUT TO BE ASSASSINATED" than a huge black and red beam of death sprouting from your feet. Every time I try and mark someone to kill them, first thing they do is sit there and hold down block. Making any surprise attack I may try useless. The only real use I get out of this ability is against NPCs or from ranged during mass PvP battles when people are too busy dodging siege to notice the mark.

    One last stone I would like to throw before I stop ranting. Siphoning Strikes/Attacks and Leeching Strikes. There was a note about fixing the tool tip on Siphoning Attacks, that is good and all, but that was not what the entire thread that was responded to was complaining about. The complaint is that Leeching strikes only restores 2.4% per attack instead of the 4% that is advertised. Another more personal issue I have with that entire ability and it's morphs is that it is based on attack, vs rate. What I mean, is that anyone that does anything other than dual wield with this ability is gimped. Someone that is dual wield with daggers can probably get 3 hits off in 2 seconds, while some one that is using a two handed weapon is only getting off maybe 2 hits in that same 2 seconds.

    Instead of basic attacks restoring 4% Magicka/Stamina every strike, it should increase Magicka/Stamina regeneration by 100% or whatever for 3 seconds (I am guessing 100% because at VR10, and no magicka points, I have 1200 or so magicka. With dual wield at 3 strikes every 2 seconds that is 12% of my base magicka, or roughly 140 magicka regeneration every 2 seconds. My magicka regeneration is 84 with 3 set warlock, so doubling that would actually be a nerf for dual wield, but an increase for two handed). For part two of the ability, instead of 10% chance on light/heavy attacks to restore 15% Magicka/Stamina, it should be once very X seconds light/heavy attacks restore 15% Magicka/Stamina. Tweak the X seconds as required to make the ability balanced. Then Siphoning Attacks morph, adds all attacks to the regeneration and restoration proc. Leeching Strikes morph, adds health regeneration (it should also had health restoration to the once every X seconds but currently does not). That would make the ability useful to fast attackers, and slower two handed attackers, not to mention the morph choices a harder choice to make.

    My 2 cents. Sorry for the ranting wall of text.

    Imo for Leeching Strikes they'd be better off scaling the heal off the weapon speed, ie faster weapons heal less, big ones more, so it would even out to the same across the weapons.

    That would work as well. Either way they need to make it attractive to any weapon type/play style. Not just dual wield.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Also, there is NO pure stamina builds, the game was designed in this state and you ALL bought the game in this state!

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_LeroyW on June 11, 2014 6:27PM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Lyall84
    Lyall84
    ✭✭✭✭
    OkieDokie wrote: »
    Assassination
    Passiv
    Mental Training : Class-Skills use Weapon Damage, Stamina and pysical crit instead of magica.

    That would be a disaster. You'd run out of resources every mob you had to block.

    ---

    As I posted on PTS, I think it is quite easy to make stamina more viable, just copy evocation from light armor to medium armor and change it to stamina. This would help a lot with resource management.

    However, and people need to understand this, stamina builds will never reach the same dps as magicka builds, and they shouldn't. If you could reach the same dps the class system would be meaningless. Class skills must be stronger or there is no point in having this division.

    If you try to add a new attribute just to block/run/sneak you have to rewrite the entire game, it will never happen. Just get over it.

    What can be done is improve resource management, it is just a matter of you guys focus your requests on that.

    Stamina builds should never reach the same DPS as magicka builds? Class system meaningless? Not to be offensive but that is outright stupid. If stamina builds are never suppose to rival magicka builds, why even have them in the game. If stamina builds did rival magicka builds, how on earth would it make the class system meaningless? I am sorry but no one, and I am pretty sure about this, but no one would run around with nothing but just stamina abilities on their bar. They would always have at least one magicka using class ability on their bar, regardless of class. Be it their heal, shield, invisibility, etc. Both stamina builds and magicka builds should be balanced, that way people have the choice that was offered by the developers from beta.

    While I do agree about not trying to add a new mechanic to the game. Trying to say that stamina builds shouldn't rival class skills is completely ignoring the fact that this game is built on the principle of "play how you want to play". For the people that say that you can, you just wont do as much dps, or heals or whatever, so therefore will not get into groups...then the realistic answer is then no, you can't play how you want to play, you have to play how other people want you to play.

    Bottom line, Magicka builds and Stamina builds, need to be balanced to the point where it should be a hard choice if you want to use Assassins Blade or Reverse Slash. It should not be a hands down decision for the magicka using ability every time.
    Edited by Lyall84 on June 11, 2014 4:59PM
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Lyall84 wrote: »
    If stamina builds are never suppose to rival magicka builds, why even have them in the game.
    There is NO pure stamina builds - this is your imagination only.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    SilverWF wrote: »
    Lyall84 wrote: »
    If stamina builds are never suppose to rival magicka builds, why even have them in the game.
    There is NO pure stamina builds - this is your imagination only.
    And Silver knows a thing or two about imaginations. Why, in this very thread he's pretending to be relevant in any way.
  • SilverWF
    SilverWF
    ✭✭✭✭✭
    Because I'm relevant.
    I dont't need to ask someone from ZO about stamina - it's enough to look at class skills.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Cepeza
    Cepeza
    ✭✭✭
    42 pages of qq with strange taste of truth. I stopped reading at 22nd page, because all opinions and replies started repeating themselves. So just a quick in before close, cause finger pointing, name calling and bull shiting big time.

    Be polite, enjoy the ride!
  • Yusuf
    Yusuf
    ✭✭✭✭✭
    i just jumped to the lst page and wanted to learn something about nightblades.. Then i saw people insulting each other's intelligence. @Cepeza is the only person on this page one could have a decent discussion with i think
  • Eivar
    Eivar
    ✭✭✭✭
    Yusuf wrote: »
    i just jumped to the lst page and wanted to learn something about nightblades.. Then i saw people insulting each other's intelligence. @Cepeza is the only person on this page one could have a decent discussion with i think

    and just there you insulted everyone in the thread, welcome to the club buddy.
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    You guys understand that apart from your language "exercises" here and there, no one at ZOS is listening to you?

    <3<3<3
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    SilverWF wrote: »
    Lyall84 wrote: »
    If stamina builds are never suppose to rival magicka builds, why even have them in the game.
    There is NO pure stamina builds - this is your imagination only.

    That's kind of the problem.
    Good job spotting it!
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Loco_Mofo
    Loco_Mofo
    ✭✭✭✭✭
    F7sus4 wrote: »
    You guys understand that apart from your language "exercises" here and there, no one at ZOS is listening to you?

    <3<3<3

    Yep.

    This thread was basically set up so all us NBs could *** n moan in isolation and not flood the rest of the forums.

    Look at the patch notes since the thread was created. They either don't care or don't know how to fix the class. Take your pick.
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    It is actually quite funny how TheoryCrafting elite-players claim NBs being superior and DKs rerolling after being nerfed. Just take a quick peek.

    o:)o:)o:)
    Edited by F7sus4 on June 11, 2014 10:05PM
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    Eivar wrote: »
    Lyall84 wrote: »
    We're working on improvements and fixes to sneak that should help. The issue where your own DoTs break you out of stealth is not intended. There is also an issue with Evasion breaking prematurely. The Evasion bug is being fixed in 1.2.0 fixed in v.1.2.0, which is on the PTS right now. The DoT bug is one we're still working on, and will be fixed as soon as possible.

    Your own DoTs are not the only thing that break you out of stealth. For example, whenever I am fighting a NPC that dual wields, and they use the sparks or w/e the debuff is that gives me a 15% chance to miss, that debuff does not do any damage, but causes me to break out of invisibility when I use Shadowy Disguise after a half second. So with the debuff on me, I can spam through my magicka bar until it is dry and not go invisible for long enough to avoid a single hit.

    There are several other issues with the Shadowy Disguise and its counterpart morph, in PvP for example. If I am in melee range, players just have to swing in my general direction or AoE or whatever, and it knocks us out of invisibility. This ability is the only thing close to a "OH SH**!" button that night blades have sole access to. Templars and Sorcerers have a 30% damage shield they can throw up that lasts for 8 seconds I believe, and Dragon Knights have a 30% heal. Those are huge sources of relief when they are about to die. Night Blades get a 2.5 (2.9 with passives) second invisibility that can be prematurely ended.

    My suggestion, make the invisibility last for the full 2.9 seconds unless another ability is triggered. Not saying make us immune to the damage of DoTs or AoE or anything overpowered. I am saying that for the whopping 420 magicka we have to spend each time we cast that, we should stay invisible for the full 2.9 seconds unless we cast another ability. Make it so the only thing that can negate that invisibly is another Night Blade with Piercing Mark.

    Mentioning the Marks, be it Mark Target, Piercing Mark, or Reaper's Mark...this ability should only be visible to the caster, not the target or anyone else. Nothing throws up a bigger flag of "YOU ARE ABOUT TO BE ASSASSINATED" than a huge black and red beam of death sprouting from your feet. Every time I try and mark someone to kill them, first thing they do is sit there and hold down block. Making any surprise attack I may try useless. The only real use I get out of this ability is against NPCs or from ranged during mass PvP battles when people are too busy dodging siege to notice the mark.

    One last stone I would like to throw before I stop ranting. Siphoning Strikes/Attacks and Leeching Strikes. There was a note about fixing the tool tip on Siphoning Attacks, that is good and all, but that was not what the entire thread that was responded to was complaining about. The complaint is that Leeching strikes only restores 2.4% per attack instead of the 4% that is advertised. Another more personal issue I have with that entire ability and it's morphs is that it is based on attack, vs rate. What I mean, is that anyone that does anything other than dual wield with this ability is gimped. Someone that is dual wield with daggers can probably get 3 hits off in 2 seconds, while some one that is using a two handed weapon is only getting off maybe 2 hits in that same 2 seconds.

    Instead of basic attacks restoring 4% Magicka/Stamina every strike, it should increase Magicka/Stamina regeneration by 100% or whatever for 3 seconds (I am guessing 100% because at VR10, and no magicka points, I have 1200 or so magicka. With dual wield at 3 strikes every 2 seconds that is 12% of my base magicka, or roughly 140 magicka regeneration every 2 seconds. My magicka regeneration is 84 with 3 set warlock, so doubling that would actually be a nerf for dual wield, but an increase for two handed). For part two of the ability, instead of 10% chance on light/heavy attacks to restore 15% Magicka/Stamina, it should be once very X seconds light/heavy attacks restore 15% Magicka/Stamina. Tweak the X seconds as required to make the ability balanced. Then Siphoning Attacks morph, adds all attacks to the regeneration and restoration proc. Leeching Strikes morph, adds health regeneration (it should also had health restoration to the once every X seconds but currently does not). That would make the ability useful to fast attackers, and slower two handed attackers, not to mention the morph choices a harder choice to make.

    My 2 cents. Sorry for the ranting wall of text.

    Imo for Leeching Strikes they'd be better off scaling the heal off the weapon speed, ie faster weapons heal less, big ones more, so it would even out to the same across the weapons.

    That is overly complex and still impossible to balance. The skill simply needs a higher % and a time limited proc every 1-2 seconds. It matters not what hits the target and how often as you only are returned a certain amount over time.
Sign In or Register to comment.