I would say that it isn't about difficulty per say. It's about creating a world for players to live in, and do things. There is nothing to do in ESO besides hop on and go to work at the quest mill. And don't get me wrong, that's a very important thing to have, and they did a great job with it. (particularly with quests actually revolving around important and interesting things going on, rather than "kill 8 boars and bring me their toenails"). BUT the point is that alone is not enough. Where is the social function, guild function, reasons to group, reasons to do anything.
born2beagator wrote: »I want to thank this thread for one thing: confirming my choice not to try wildstar.
particularly, I want to LOL at the bunny earred girl with purple hair. What a stupid, childish looking game
born2beagator wrote: »I want to thank this thread for one thing: confirming my choice not to try wildstar.
particularly, I want to LOL at the bunny earred girl with purple hair. What a stupid, childish looking game
Those are just the looks. No children are going to play it for any length of time. It's the least casual friendly game I've seen in ages.
Well Zenimax has already said its likely to be after the 2nd anniversary before we see player housing (personally I think that's way too late). I've just watched a video of the player housing in Wildstar and OMG ! All I can say is ESO's player housing had better be good if this is the standards other MMO's are setting. (RIFT did it great, Wildstar now better)
(not sure if I can post the link here or not)https://www.youtube.com/watch?v=7jLc0esD1fc
Well Zenimax, you got 2 years to sort out player housing and it'd better be AAA rating quality. I'm talking Skyrim epic levels of housing. The gauntlet has been thrown down, zeni... don't let us down ! ! !
Edit - Zenimax statement referenced in my postCreative director Paul Sage told IGN May 22nd, 2014...
Another feature often asked about is Player Housing; fans of previous entries in the series widely agree that owning property in Tamriel is a fairly integral part of the franchise, while MMO players tend to be keen to have somewhere to hang their hats, regardless of which fictional world it's in. Sadly, Sage says that while Player Housing would be nice, it's not likely to come until ESO has an anniversary or two.
letohatcheeub17_ESO wrote: »Wow, ESO looks way better than that game! Housing sounds great but if a horse costs 42,000 + imagine what a freakin house would cost... hopefully tents or gypsy carts will be available too....
ZoS: WHY ISN'T ESO LIKE THIS ^^^^ I want it to be
WS has two strengths no doubt,
1. Housing
2. Difficulty
It does take someone 6 months to skill a char, think about that. 6 Months of gaming, while grinding dungeons or quest´s. Besides that the 40 men raid must be unlocked and even inside that raid you unlock specific quest lines for gear that you then have to grind.
If you like that, WS is a fun game - but the majority of the Gamers on PC is too old for that. (no offence)
The investment for a few pixels just doesn't value the outcome in their eyes. Same applies to WoW btw. to raid for many months to get a full set - is something not many find fun these days, especially now in summer. That's why you have a raid attendance of 5-10% only at so many MMO´s.
What you said about the world bosses, well while they are fun now they will be impossible once nobody levels. We saw this at SWTOR, there were many world bosses too - but no players! In the long run those world bosses were just ignored
Therefore I think the world bosses at ESO are good, but they should scale with the amount of players fighting them. Warhammer had such a system if I recall.
As for housing, I agree they did invest a lot there in the past months - but this wasn't like that always. Before they actually improved housing it was nothing else than a map with buildings that had no functionsA lot currently in housing came from Alpha and Beta feedback.
Housing for me at an TES but any MMO is a must have feature, more important than any raid content.
That said, ZO seems to not know yet how housing should look like. They don't want to rush it, but it still would be great to hear more about their plans for it.
Great feedback. I would say that it isn't about difficulty per say. It's about creating a world for players to live in, and do things. There is nothing to do in ESO besides hop on and go to work at the quest mill. And don't get me wrong, that's a very important thing to have, and they did a great job with it. (particularly with quests actually revolving around important and interesting things going on, rather than "kill 8 boars and bring me their toenails"). BUT the point is that alone is not enough. Where is the social function, guild function, reasons to group, reasons to do anything. Housing is just one way of providing people something to do together when they need a break from the quest mill. Right now you can't even complete a quest together if you try, because two people will make different dialogue choices and end up in different phases. One invisible fighting a boss the other can't help with. Heck, it's like the play testers never grouped at all. How did they never once run into that in pre-release? It is a single player game masquerading as an MMO. And that's not enough for some.
letohatcheeub17_ESO wrote: »Wow, ESO looks way better than that game! Housing sounds great but if a horse costs 42,000 + imagine what a freakin house would cost... hopefully tents or gypsy carts will be available too....
Here is the thing a lot of people don't seem to understand. Endgame content is not just raids or PvP. For a lot of people, more than many of you might suspect, a huge portion of endgame is social or light RP (I think heavy RP is not too common). A good crafting system and a good housing system can keep people playing a game with lack of other non-raid pve content for a LONG time. I subbed to EQ2 for at least 6 months and probably more like 8 past when I'd reached max level and explored all the zones just to collect pets, decorate my 8 room, 3 story house, build furniture and harvest and make food to fund my idea of fun.
SWG was similar. Long past the time I would have been bored grinding out careers to unlock Jedi (pre-NGE obvisously), I continued to harvest, craft, and play with my house which was part of a thriving city that I helped to build and maintain. those are just 2 examples.
On the other hand we have TSW, for instance, I would have continued to play much, much longer if they had better crafting and some sort of housing, as I loved the game, quests, atmosphere, clothing, etc.
TL;DR: This kind of thing can keep a lot of players around at "endgame", which in turn keeps the economy healthy and the game alive for the PvPers and hard core raiders.
You guys need us (and we need things like housing and meaningful crafting)....whether you like it or not.
Edited for spelling.
I had so many houses in SWG that I decorated. I truly miss that game. Pre CU/NGE of course.
Also saw mention of EQ2 which had excellent housing as well. A lot of people get tons of enjoyment out of the what some see as little things; collectibles, rare pets, decorations etc.
There aint gonna be a second anniversary.
Amsel_McKay wrote: »Well Zenimax has already said its likely to be after the 2nd anniversary before we see player housing (personally I think that's way too late). I've just watched a video of the player housing in Wildstar and OMG ! All I can say is ESO's player housing had better be good if this is the standards other MMO's are setting. (RIFT did it great, Wildstar now better)
(not sure if I can post the link here or not)https://www.youtube.com/watch?v=7jLc0esD1fc
Well Zenimax, you got 2 years to sort out player housing and it'd better be AAA rating quality. I'm talking Skyrim epic levels of housing. The gauntlet has been thrown down, zeni... don't let us down ! ! !
WTF is that... that has to be the worst looking game in history of games... Looks like I would be playing Sponge Bob's world... a color palette neon puke and neon poo would make my head explode after 1 min on play...
born2beagator wrote: »I want to thank this thread for one thing: confirming my choice not to try wildstar.
particularly, I want to LOL at the bunny earred girl with purple hair. What a stupid, childish looking game
You guys need us (and we need things like housing and meaningful crafting)....whether you like it or not.
Amsel_McKay wrote: »Well to be honest I really liked the player housing in EQ2 but in SWG I liked that you could build anywhere in the world but then huge cities covered the world... the ghost towns of LoTRO were weird and creepy