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Absolute Lack of Incentive to play PvE - Trials are an utter joke.

  • TheBattleMuffin
    Rologue wrote: »
    As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).

    The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??

    Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.

    Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)

    This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.

    My two cents. (Yes this was part rant, part suggestion).

    As a 12 year vet runescape player, I can call BS on your post. First of all for about 7 years rNetscape has done nothing but hold your hand. Risk? What risk? When you die, yes, all but 3 of your most valuable items drop, but you omit the fact that you have 20 mins to go pick them up.
    Also, at one time runescape had all but a few items craftable. Those few items that were not we're mostly cosmetic because people didn't want to risk losing it (at this time you only had about a minutes time before they appeared for anyone to take, and like 3 mins before they disappeared. This was before the 20 mins safe time).
    the only real agreement u might have is death in PvP, where all your items are able to be looted by your killer, which is why nobody took anything of real value to PvP with.
    You want runescape? Go play runescape. I want ESO, not runescape.

    1: First of all, when you have 2B (yes Billion) coins worth of gear on you, all of your items save for 3 is a loss of say...1.5B. I'd say that's quite alot of risk. Also in PvP when you die you drop ALL items. 100% risk. So much for your being a vet. You must be a vet at woodcutting maybe.

    2: 20 minutes to go back into godwars (you have to respawn at the home area... teleport to the GW area...run for about 15 minutes. And then you have to rush and kill 20 mobs in 5 minutes for access to the dungeon.

    3: Bandos Set - not craftable. Armadyl - not craftable . All Godswords, not craftable. Dragonfire shields - not craftable - fury amulets - not craftable - Barrow Gloves - not craftable. So these are only a few examples of the most valuable items in the game, and none are craftable. What are you talking about?

    I want ESO too, which is why I stopped playing Runescape to play this. But there is no doubt that ZOS have to learn from studios that have achieved stable playerbases that have lasted for 10 years +. (runescape exists since 2001)

  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    NiRN wrote: »
    I've said it many times and get flamed for it alot. What is the point of playing and subscribing to a MMORPG that has terrible loot and rewards? We need more content and not this group cluster **** they call Craglorn.

    We disagree on things primarily in the nerf department but this is a massive issue outside of balance . Horrrrrrible end game at VR12 just mind numbingly dumb design.
    apparently they have a re itemization patch introducing artifact gear that is unique looking with double enchantments. To VR dungeons.
  • Chryos
    Chryos
    ✭✭✭✭
    A pretty good dilemma brought up with gear drops. First, in order to make crafting actually mean something, you make crafted items some of the best, or close to best, in the game. This leaves not so great loot drops in PvE.

    Perhaps then to balance this, they should make PvE drops more powerful, or with traits you cant get thru crafting or normal means, and make these drops a lot more rare (like EQ1 rare)?

    EDIT to add: To me personally, there is too much gear dropping in the game already. I enjoyed gear, even crappy gear more, when getting gear was hard to do in a game.
    Edited by Chryos on June 10, 2014 1:35PM
    If I am going to quote someone, it's going to be me.
  • XanadoX
    XanadoX
    ✭✭
    You can't craft all your items. So give the ones you can't craft in PVE.
    It's seems a very easy way to solve it.

    Lore is dead after lvl 50 (I don't want to spoil anything), so why are you doing quests and dungeons and trials.....? That is what hurts the PVE gameplay.

    You can have endgame PVE if the players have fun doing it, and they sense it is worth to do it.
  • TheBattleMuffin
    NiRN wrote: »
    I've said it many times and get flamed for it alot. What is the point of playing and subscribing to a MMORPG that has terrible loot and rewards? We need more content and not this group cluster **** they call Craglorn.

    We disagree on things primarily in the nerf department but this is a massive issue outside of balance . Horrrrrrible end game at VR12 just mind numbingly dumb design.
    apparently they have a re itemization patch introducing artifact gear that is unique looking with double enchantments. To VR dungeons.

    That sounds like a step in the right direction to me.

    Double enchants on items vs single enchants from crafting would make it worthwhile to grind them, and exciting to get them.

    Another idea might be a "grand exchange system" where we can buy and sell items through it and according to supply and demand, have the prices moving.

    That might lead to having coinshare systems as well - E.G when an item drops, players get the 4-way split of its value.

    This is a bit off-topic but its another thing I'd like to see implemented.


  • Bigtuna
    Bigtuna
    ✭✭✭
    Rologue wrote: »
    As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).

    The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??

    Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.

    Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)

    This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.

    My two cents. (Yes this was part rant, part suggestion).

    As a 12 year vet runescape player, I can call BS on your post. First of all for about 7 years rNetscape has done nothing but hold your hand. Risk? What risk? When you die, yes, all but 3 of your most valuable items drop, but you omit the fact that you have 20 mins to go pick them up.
    Also, at one time runescape had all but a few items craftable. Those few items that were not we're mostly cosmetic because people didn't want to risk losing it (at this time you only had about a minutes time before they appeared for anyone to take, and like 3 mins before they disappeared. This was before the 20 mins safe time).
    the only real agreement u might have is death in PvP, where all your items are able to be looted by your killer, which is why nobody took anything of real value to PvP with.
    You want runescape? Go play runescape. I want ESO, not runescape.

    1: First of all, when you have 2B (yes Billion) coins worth of gear on you, all of your items save for 3 is a loss of say...1.5B. I'd say that's quite alot of risk. Also in PvP when you die you drop ALL items. 100% risk. So much for your being a vet. You must be a vet at woodcutting maybe.

    2: 20 minutes to go back into godwars (you have to respawn at the home area... teleport to the GW area...run for about 15 minutes. And then you have to rush and kill 20 mobs in 5 minutes for access to the dungeon.

    3: Bandos Set - not craftable. Armadyl - not craftable . All Godswords, not craftable. Dragonfire shields - not craftable - fury amulets - not craftable - Barrow Gloves - not craftable. So these are only a few examples of the most valuable items in the game, and none are craftable. What are you talking about?

    I want ESO too, which is why I stopped playing Runescape to play this. But there is no doubt that ZOS have to learn from studios that have achieved stable playerbases that have lasted for 10 years +. (runescape exists since 2001)

    WTF? People play Runescape? *shocked*
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    XanadoX wrote: »
    Lore is dead after lvl 50 (I don't want to spoil anything), so why are you doing quests and dungeons and trials.....? That is what hurts the PVE gameplay.
    The lore isn't 'dead' at 50, there's a perfectly plausible reason why you go on to do what you do.

    You may not like having to quest to get to level cap and this may 'hurt' the PVE for you, I love the VR concept except for the stupidly over-buffed mobs that make leveling beyond 50 a mind-numbingly slow process.

  • TheBattleMuffin
    Bigtuna wrote: »
    Rologue wrote: »
    As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).

    The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??

    Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.

    Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)

    This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.

    My two cents. (Yes this was part rant, part suggestion).

    As a 12 year vet runescape player, I can call BS on your post. First of all for about 7 years rNetscape has done nothing but hold your hand. Risk? What risk? When you die, yes, all but 3 of your most valuable items drop, but you omit the fact that you have 20 mins to go pick them up.
    Also, at one time runescape had all but a few items craftable. Those few items that were not we're mostly cosmetic because people didn't want to risk losing it (at this time you only had about a minutes time before they appeared for anyone to take, and like 3 mins before they disappeared. This was before the 20 mins safe time).
    the only real agreement u might have is death in PvP, where all your items are able to be looted by your killer, which is why nobody took anything of real value to PvP with.
    You want runescape? Go play runescape. I want ESO, not runescape.

    1: First of all, when you have 2B (yes Billion) coins worth of gear on you, all of your items save for 3 is a loss of say...1.5B. I'd say that's quite alot of risk. Also in PvP when you die you drop ALL items. 100% risk. So much for your being a vet. You must be a vet at woodcutting maybe.

    2: 20 minutes to go back into godwars (you have to respawn at the home area... teleport to the GW area...run for about 15 minutes. And then you have to rush and kill 20 mobs in 5 minutes for access to the dungeon.

    3: Bandos Set - not craftable. Armadyl - not craftable . All Godswords, not craftable. Dragonfire shields - not craftable - fury amulets - not craftable - Barrow Gloves - not craftable. So these are only a few examples of the most valuable items in the game, and none are craftable. What are you talking about?

    I want ESO too, which is why I stopped playing Runescape to play this. But there is no doubt that ZOS have to learn from studios that have achieved stable playerbases that have lasted for 10 years +. (runescape exists since 2001)

    WTF? People play Runescape? *shocked*

    Its not as shiny as ESO, but it sure as hell has alot more depth since I played it for 8 years without getting bored. Constant content updates. Challenging content. Exciting items (most importantly hard to get)...etc etc...

    Only reason I moved on is that I was able to sell my account for 900$, and also because I felt the need to have something different after all this time.

  • TheBattleMuffin
    XanadoX wrote: »
    Lore is dead after lvl 50 (I don't want to spoil anything), so why are you doing quests and dungeons and trials.....? That is what hurts the PVE gameplay.
    The lore isn't 'dead' at 50, there's a perfectly plausible reason why you go on to do what you do.

    You may not like having to quest to get to level cap and this may 'hurt' the PVE for you, I love the VR concept except for the stupidly over-buffed mobs that make leveling beyond 50 a mind-numbingly slow process.

    The entire veteran leveling process is stupid! Why the ****pardon my French* did they think that after questing to level 50, players would be interested in....guess what...MORE questing - Scrub the stupid V1-10 zones and fill them up with ENDGAME CONTENT - ENDGAME. NOT QUESTS. Its completely soulless and annoying. If I wanted to do the quests for AD/DC I would have chosen a character on that faction.

    Maybe I chose EP because I like EP lore? *cough* Morrowind *cough* Skyrim*?

    If it weren't for craglorn and the ability to grind V6-V12 in 2 days I would have quit this damn game.


    Edited by TheBattleMuffin on June 10, 2014 1:53PM
  • Mission
    Mission
    ✭✭✭
    As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).

    The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??

    Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.

    Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)

    This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.

    My two cents. (Yes this was part rant, part suggestion).


    I love how gaming is all about how you can reward someone, other than just having fun. I personally don't do raids for gear. I do them for the challenge and fun. Today's gamers think they should just get rewarded for everything they do.

    What does it matter really if you get gear inside our outside of dungeons/raids. Just do the raids cause you want to have fun in the game. Not because you think you should be rewarded for them.

  • Fyrakin
    Fyrakin
    ✭✭✭
    If you want a game where you can loose more than you get go play something else. I would stop playing ESO right at the moment they would make you loose items when you die. More-so I don't find it fun when you fight a boss for hours, It's simply brainless. And considering RNG in action you would allways have a chance to get crap in loot. Crazy ideas, crazy suggestions.
    NA Megaserver (810) - Fyrakin, Loremaster Fyrakin, Cartographer Fyrakin, Taskmaster Tobin, Zergas, Texa, Furnacius, Hextex
    EU Megaserver (167) - Fyrakin
    MiniMap author
  • NobleX35
    NobleX35
    ✭✭✭✭
    Well if im not wrong , they did announce the best gear would come from crafting in this game , which while you dislike , other enjoy , i for one prefer things this way.

    About the dif , it is again a matter of preference , if by dying i could drop items , which in turn i would lose , i would probably quit the game unless it was quite easy to require any and all said items.

    My point here is quite simple , what you consider to be flaws others consider to be good points , and changing them would just make other people go to the almost quitting or actually leaving point.

    In the end , zen must make the call of which got more supporters and thus will keep more players.

    While I can agree that the crafting system in this game does take a lot of time and effort to do, and should therefore be rather rewarding to promote people to even do any sort of crafting; this is also an MMOrpg, which stands for Massive Multiplayer Online.

    Now given the fact that this is an MMO, a player should therefore not be able to acquire the best gear in the game simply through playing the game solo, otherwise that defeats the whole purpose of this game being an MMO in the first place. However as stated above, the crafting system does require a lot of time and dedication, it should still play a role in end-game.

    Now what I propose is that ZOS incorporates they're pretty awesome crafting system with their end-gaming raiding/dungeon/trial content. They could do this by making the only way to get "trial" gear through crafting it or by having someone else craft it. However, crafters would only be able to craft this gear if they had a specific type of material, similar to whats required to make specific racial gear (corundum, bone, scrapmetal, etc.). This item that's required would only drop in the trials (guaranteed drop) and should be able to be rolled on, so as to promote a fair means of acquiring it rather than just dumb luck.

    Trials also need to be longer (4-6hours) and have multiple bosses that drop the pieces needed for crafting. They should also have raid locks with either a bi-weekly or weekly cool down per character to prevent farming and at the same time to promote leveling alts.

    This would make endgame raiding in this game actually rewarding and thus providing and incentive to do it, while at the same time also incorporating crafting.

    Other end-game crafted gear should still be decent so that players who don't like raiding or simply don't want too, can still have gear that is still a viable option for them while understanding that it's not going to be the absolute best; unless of course they can find someone willing to sell the crafted trial gear to them.

    "Only the dead have seen the end of war."
  • Snit
    Snit
    ✭✭✭✭✭
    They seem committed to having crafted gear be competitive for best-in-slot. I applaud this, but it does reduce the value of being an endgame raider. That's fine with me.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Snit
    Snit
    ✭✭✭✭✭
    I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss.

    Your ideal endgame is killing the same boss for hours on end. I'm not going to argue about what makes you happy ;) But grinding one boss, over and over, does not have universal appeal.

    Also, you say "Absolutely no incentive," but then make it clear that the only incentive that interests you is item drops. Leaving aside the fact that Trials are the sole source for the best accessories, many people play for other incentives. Achievements are a big deal for many. Leaderboards can be a focus of attention for some.

    If your endgame vision is to grind one boss mob for best-in-slot drops, one of us has chosen the wrong game. I hope it's you ;)
    Edited by Snit on June 10, 2014 5:50PM
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Anastasia
    Anastasia
    ✭✭✭✭
    Gisgo wrote: »
    hk11 wrote: »
    Gisgo wrote: »
    Endgame PVE as a concept is an utter joke.

    Scripted encounters will never be fun, there is no way to make them fun.

    If you are looking for a thrill, Cyrodiil is open to everyone.

    They can be. Take 25 people from your guild, get in vent and have some laughs while spending several hours learning and coordinating the encounters. That is what made the genre. MMOs did not become popular due to storylines.


    Man i did plenty of PVE in my gaming "career".
    Last thing i did was tanking the Coil with a WAR before the WAR buff on FFXIV (supposed to be impossible on the forums).

    No matter how difficult/challenging it is, it gets boring. Its scripted.


    ** Gisgo. Yes. This: "No matter how difficult/challenging it is, it gets boring. Its scripted. That is probs part of the reason this dev team wanted to do something a little different and NOT the typical Raid features from other mmo's.
    Thus AZ were created.

    ***Adding: And everyone wants and goes searching for those ever so gentle step-by-step baby guides online, because 'I don't want to reinvent the wheel', 'everyone else does it', 'what? Take 10 runs through a dungeon and use my head to figure out why the first boss on the left phase seems so resistant to any of the Necro abilities? Are you kidding...spend 8 more runs through to determine how to separate the four final phase mobs in order to get that last wing to open up so we can take on the big Boss? Nawwww...go to absolutebestguides.com and use somebody elses' brain."

    Heh, one of the reasons some people 'game-hop' as its called is just to get in on the Beta's or the pre launch action so they can actually get to be among the first groups to 'figure out' content.

    To come up against it that first, err maybe tenth time where you and your group figure the shizz out --Woooiieeee! THAT is the little bit of jazz that really adds the fun to MMO's. Once the whole route/guide is online somewhere, its just a question of whether your public school taught conformism enough so that its students scored especially high on 'following directions.' Just. Not. The. Same. B) Scripts are only fun for the early adopters - because they DIDN'T USE A GUIDE. Its because of them and their creativity and figuring things out that the 'guides' are later written.

    Same with PvP..though skill is involved of course, a good chunk of the equation depends on who and how many get in at the birth of the game and earn their bones - and THAT is the most fun part/times. Unless it has forced level range combat PvP, those who come after WILL get their azzes handed to them the majority of the time and/or spend a LOT of time trying to play catch-up for their gear. Its the way of the PvP World ^-^ -- and woe be to those who come later after the release if there is no place to 'grind'. A few exemplary players will catch up and mix it up with their elders, but, not the main wave of players.
    Edited by Anastasia on June 10, 2014 6:04PM
  • Paladin_echo1
    Paladin_echo1
    ✭✭✭
    I say its the OPs fault this has happened. People complain about PVE content, but have they completed all the quests? Also, ask most V12s how they got to V12 at the moment. Many of you V12s created your own problem by exploiting and powerleveling to V12. I don't know any V12s that didn't exploit to get to there at the moment.
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    Anastasia wrote: »
    Same with PvP..though skill is involved of course, a good chunk of the equation depends on who and how many get in at the birth of the game and earn their bones - and THAT is the most fun part/times. Unless it has forced level range combat PvP, those who come after WILL get their azzes handed to them the majority of the time and/or spend a LOT of time trying to play catch-up for their gear. Its the way of the PvP World ^-^ -- and woe be to those who come later after the release if there is no place to 'grind'. A few exemplary players will catch up and mix it up with their elders, but, not the main wave of players.

    I disagree.
    You need two things to "catch up" in pvp: get to VR12 and get some decent gear.

    Getting to VR12 might take a while but its far from being difficult.
    Gear is extremely easy to obtain in this game.

    And once you are done, yes, its just a matter of skill, a refreshing experience for any PVEr brave enough to try.
  • Pmarsico9
    Pmarsico9
    ✭✭✭✭
    I'd venture to say that they didn't go far enough: Rare drops from bosses and such that aren't gear, but reagents that add special traits, enchants, or go beyond legendary. Low drop rates. Meaningful grind.

    Bigger issue: Gear doesn't do enough. DR caps way too quickly, gear simply isn't meaningful enough when everybody running around with a stick and pajamas on.

    Adding content needs to be and will be done. But to expect more content when you want more content because you rushed through everything or don't like what's available is about as smart as continually eating peanuts while simultaneously ranting like a madman about how peanuts taste like ***.

    What do you expect? Eventually there's not going to be something brand new to do. So you get into replayability.

    I didn't want multiple games to ever end but they do.

    What they should have done was better emphasized crafting as an endless grind which is all you can eventually do. Endlessly grind.
  • infraction2008b16_ESO
    infraction2008b16_ESO
    ✭✭✭✭
    Gisgo wrote: »
    Endgame PVE as a concept is an utter joke.

    Scripted encounters will never be fun, there is no way to make them fun.

    If you are looking for a thrill, Cyrodiil is open to everyone.

    The classic ignorant line dished out by the sort of guy who always dies from standing in AoE's or missing the mechanic then shouts obscenities at the rest of his group before rage quitting from a dungeon/raid.
  • c0rp
    c0rp
    ✭✭✭✭✭
    As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).

    The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??

    Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.

    Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)

    This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.

    My two cents. (Yes this was part rant, part suggestion).

    Sounds like ESO isnt the game you are looking for. It is what it is, and it isn't ever going to be what you want it to be. Which is ONE of the reasons why I am playing it.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • c0rp
    c0rp
    ✭✭✭✭✭
    Low risk low reward.
    Which is what's killing this game. If you lose the hardcore MMO crowd the game dies.
    The hardcore always grossly over-estimate their importance.

    And % of population

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    hk11 wrote: »
    Gisgo wrote: »

    In ESO you pretty much know your class by level 30 and can only use 5 skills, so the level cap could have been 40 with a lot of endgame content and it would have been better.


    Do players at level 30 still not swap weapons for another skill bar?

    I am completely confused when so many posters keep saying you only have 5 skills.
    Edited by Tamanous on June 10, 2014 6:54PM
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    Gisgo wrote: »
    Endgame PVE as a concept is an utter joke.

    Scripted encounters will never be fun, there is no way to make them fun.

    If you are looking for a thrill, Cyrodiil is open to everyone.

    The classic ignorant line dished out by the sort of guy who always dies from standing in AoE's or missing the mechanic then shouts obscenities at the rest of his group before rage quitting from a dungeon/raid.

    Theres a high chance i was doing endgame pve before you started playing videogames, dont generalize.
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    Once I hit VR12, the only thing I do is PvP. As a templar, I don't get many trial groups. Trials are fun, but there is no reason to do them more than once.

    Once you get your crafted/pact gear upgraded, there is no advancement except AP/PvP ranks, neither of which have any incentive to do.
  • TheBattleMuffin
    I say its the OPs fault this has happened. People complain about PVE content, but have they completed all the quests? Also, ask most V12s how they got to V12 at the moment. Many of you V12s created your own problem by exploiting and powerleveling to V12. I don't know any V12s that didn't exploit to get to there at the moment.

    That alone says alot about how interesting people find the vet zones to be. Quests are a nuissance. A player shouldn't have to think "***" every time he gets to a new zone.
  • TheBattleMuffin
    Once I hit VR12, the only thing I do is PvP. As a templar, I don't get many trial groups. Trials are fun, but there is no reason to do them more than once.

    Once you get your crafted/pact gear upgraded, there is no advancement except AP/PvP ranks, neither of which have any incentive to do.

    Well PvP has the incentive of fame. That's always the incentive of PvP. Getting on the leaderboards and getting your name / guild name known. That's what's keeping me going personally atm. PvE in this game is utter ***.

    As someone said before, stupidly strong solo-mobs and mindnumbingly simple/stupid endgame PvE content is the PvE in a nutshell right now. The inexperience of ZOS in MMORPG design is just oozing through the pores of this game right now.

  • iEuthanasia
    iEuthanasia
    Soul Shriven
    As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).

    At this stage in the internet, EVERYONE has played countless MMOs and is a veritable "pro MMO player", you're not special.
    The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??
    This seems contradictory to me. You're bashing the PVE for not being difficult and at the same time saying the rewards are crappy and not on par for the time invested? When I look over the leaderboard, I see people doing the runs in as low as 9 minutes. 9 minutes for set items that can sell for 20k+ a pop seems pretty great to me. That's not to even mention the final boss specific drops. But really, you can't have it both ways. It's either the content is too difficult for the drops or not hard enough to merit the drops being as powerful as they are. I'd say it's at a pretty decent spot. It's doable and the rewards don't turn you into Superman.
    This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.

    Look at the source material. You don't lose everything in the other TES games when you die. You reload a save file.

    As hard as it is to accept, the whole "drop your gear on death/permadeath" mechanic is largely a niche crowd thing. Are there games that have done it? Sure. Are there games that still do it? Absolutely. Have any of them received levels of success as games that haven't? Not really unless there's also a "normal mode" variant as is the case with games like Diablo 2, for example.
    Edited by iEuthanasia on June 10, 2014 8:21PM
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