I've said it many times and get flamed for it alot. What is the point of playing and subscribing to a MMORPG that has terrible loot and rewards? We need more content and not this group cluster **** they call Craglorn.
Nox_Aeterna wrote: »Well if im not wrong , they did announce the best gear would come from crafting in this game , which while you dislike , other enjoy , i for one prefer things this way.
About the dif , it is again a matter of preference , if by dying i could drop items , which in turn i would lose , i would probably quit the game unless it was quite easy to require any and all said items.
My point here is quite simple , what you consider to be flaws others consider to be good points , and changing them would just make other people go to the almost quitting or actually leaving point.
In the end , zen must make the call of which got more supporters and thus will keep more players.
TheBattleMuffin wrote: »Nox_Aeterna wrote: »Well if im not wrong , they did announce the best gear would come from crafting in this game , which while you dislike , other enjoy , i for one prefer things this way.
About the dif , it is again a matter of preference , if by dying i could drop items , which in turn i would lose , i would probably quit the game unless it was quite easy to require any and all said items.
My point here is quite simple , what you consider to be flaws others consider to be good points , and changing them would just make other people go to the almost quitting or actually leaving point.
In the end , zen must make the call of which got more supporters and thus will keep more players.
So bassicaly you are the type of player that needs care packages and carebearing to keep playing a game.
Explain to me, how is it intelligent in any way that an item you get from picking up enough flowers and putting them together, is stronger than an item resulting from an epic boss fight? Explain to me what planet you have to be from, for that to be considered intelligent design?
Endgame PVE as a concept is an utter joke.
Scripted encounters will never be fun, there is no way to make them fun.
If you are looking for a thrill, Cyrodiil is open to everyone.
I meant resetting of leaderboards. But I guess thats not that much of a negative thing. I just dont like it. I would much rather like a permanent leaderboard and a monthly one.
Endgame PVE as a concept is an utter joke.
Scripted encounters will never be fun, there is no way to make them fun.
If you are looking for a thrill, Cyrodiil is open to everyone.
They can be. Take 25 people from your guild, get in vent and have some laughs while spending several hours learning and coordinating the encounters. That is what made the genre. MMOs did not become popular due to storylines.
Endgame PVE as a concept is an utter joke.
Scripted encounters will never be fun, there is no way to make them fun.
If you are looking for a thrill, Cyrodiil is open to everyone.
They can be. Take 25 people from your guild, get in vent and have some laughs while spending several hours learning and coordinating the encounters. That is what made the genre. MMOs did not become popular due to storylines.
Man i did plenty of PVE in my gaming "career".
Last thing i did was tanking the Coil with a WAR before the WAR buff on FFXIV (supposed to be impossible on the forums).
No matter how difficult/challenging it is, it gets boring. Its scripted.
Which is what's killing this game. If you lose the hardcore MMO crowd the game dies. The casuals always leave after a year or even less.rajaniemiorama_ESO wrote: »Low risk low reward.
TheBattleMuffin wrote: »So bassicaly you are the type of player that needs care packages and carebearing to keep playing a game.
TheBattleMuffin wrote: »As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).
The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??
Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.
Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)
This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.
My two cents. (Yes this was part rant, part suggestion).
The hardcore always grossly over-estimate their importance.TheBattleMuffin wrote: »Which is what's killing this game. If you lose the hardcore MMO crowd the game dies.rajaniemiorama_ESO wrote: »Low risk low reward.
Because the hardcores would whine about 'casuals' getting good gear "handed to them on a silver platter".LadyDestiny wrote: »I got stacks of the green tempers now, but really need more blue and purple ones. Was really surprised that some rewards were not a little better along the way. I mean, I never see any purple rewards. Whats up with that?