TheBattleMuffin wrote: »As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).
The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??
Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.
Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)
This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.
My two cents. (Yes this was part rant, part suggestion).
As a 12 year vet runescape player, I can call BS on your post. First of all for about 7 years rNetscape has done nothing but hold your hand. Risk? What risk? When you die, yes, all but 3 of your most valuable items drop, but you omit the fact that you have 20 mins to go pick them up.
Also, at one time runescape had all but a few items craftable. Those few items that were not we're mostly cosmetic because people didn't want to risk losing it (at this time you only had about a minutes time before they appeared for anyone to take, and like 3 mins before they disappeared. This was before the 20 mins safe time).
the only real agreement u might have is death in PvP, where all your items are able to be looted by your killer, which is why nobody took anything of real value to PvP with.
You want runescape? Go play runescape. I want ESO, not runescape.
I've said it many times and get flamed for it alot. What is the point of playing and subscribing to a MMORPG that has terrible loot and rewards? We need more content and not this group cluster **** they call Craglorn.
Wifeaggro13 wrote: »I've said it many times and get flamed for it alot. What is the point of playing and subscribing to a MMORPG that has terrible loot and rewards? We need more content and not this group cluster **** they call Craglorn.
We disagree on things primarily in the nerf department but this is a massive issue outside of balance . Horrrrrrible end game at VR12 just mind numbingly dumb design.
apparently they have a re itemization patch introducing artifact gear that is unique looking with double enchantments. To VR dungeons.
TheBattleMuffin wrote: »TheBattleMuffin wrote: »As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).
The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??
Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.
Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)
This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.
My two cents. (Yes this was part rant, part suggestion).
As a 12 year vet runescape player, I can call BS on your post. First of all for about 7 years rNetscape has done nothing but hold your hand. Risk? What risk? When you die, yes, all but 3 of your most valuable items drop, but you omit the fact that you have 20 mins to go pick them up.
Also, at one time runescape had all but a few items craftable. Those few items that were not we're mostly cosmetic because people didn't want to risk losing it (at this time you only had about a minutes time before they appeared for anyone to take, and like 3 mins before they disappeared. This was before the 20 mins safe time).
the only real agreement u might have is death in PvP, where all your items are able to be looted by your killer, which is why nobody took anything of real value to PvP with.
You want runescape? Go play runescape. I want ESO, not runescape.
1: First of all, when you have 2B (yes Billion) coins worth of gear on you, all of your items save for 3 is a loss of say...1.5B. I'd say that's quite alot of risk. Also in PvP when you die you drop ALL items. 100% risk. So much for your being a vet. You must be a vet at woodcutting maybe.
2: 20 minutes to go back into godwars (you have to respawn at the home area... teleport to the GW area...run for about 15 minutes. And then you have to rush and kill 20 mobs in 5 minutes for access to the dungeon.
3: Bandos Set - not craftable. Armadyl - not craftable . All Godswords, not craftable. Dragonfire shields - not craftable - fury amulets - not craftable - Barrow Gloves - not craftable. So these are only a few examples of the most valuable items in the game, and none are craftable. What are you talking about?
I want ESO too, which is why I stopped playing Runescape to play this. But there is no doubt that ZOS have to learn from studios that have achieved stable playerbases that have lasted for 10 years +. (runescape exists since 2001)
The lore isn't 'dead' at 50, there's a perfectly plausible reason why you go on to do what you do.Lore is dead after lvl 50 (I don't want to spoil anything), so why are you doing quests and dungeons and trials.....? That is what hurts the PVE gameplay.
TheBattleMuffin wrote: »TheBattleMuffin wrote: »As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).
The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??
Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.
Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)
This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.
My two cents. (Yes this was part rant, part suggestion).
As a 12 year vet runescape player, I can call BS on your post. First of all for about 7 years rNetscape has done nothing but hold your hand. Risk? What risk? When you die, yes, all but 3 of your most valuable items drop, but you omit the fact that you have 20 mins to go pick them up.
Also, at one time runescape had all but a few items craftable. Those few items that were not we're mostly cosmetic because people didn't want to risk losing it (at this time you only had about a minutes time before they appeared for anyone to take, and like 3 mins before they disappeared. This was before the 20 mins safe time).
the only real agreement u might have is death in PvP, where all your items are able to be looted by your killer, which is why nobody took anything of real value to PvP with.
You want runescape? Go play runescape. I want ESO, not runescape.
1: First of all, when you have 2B (yes Billion) coins worth of gear on you, all of your items save for 3 is a loss of say...1.5B. I'd say that's quite alot of risk. Also in PvP when you die you drop ALL items. 100% risk. So much for your being a vet. You must be a vet at woodcutting maybe.
2: 20 minutes to go back into godwars (you have to respawn at the home area... teleport to the GW area...run for about 15 minutes. And then you have to rush and kill 20 mobs in 5 minutes for access to the dungeon.
3: Bandos Set - not craftable. Armadyl - not craftable . All Godswords, not craftable. Dragonfire shields - not craftable - fury amulets - not craftable - Barrow Gloves - not craftable. So these are only a few examples of the most valuable items in the game, and none are craftable. What are you talking about?
I want ESO too, which is why I stopped playing Runescape to play this. But there is no doubt that ZOS have to learn from studios that have achieved stable playerbases that have lasted for 10 years +. (runescape exists since 2001)
WTF? People play Runescape? *shocked*
fromtesonlineb16_ESO wrote: »The lore isn't 'dead' at 50, there's a perfectly plausible reason why you go on to do what you do.Lore is dead after lvl 50 (I don't want to spoil anything), so why are you doing quests and dungeons and trials.....? That is what hurts the PVE gameplay.
You may not like having to quest to get to level cap and this may 'hurt' the PVE for you, I love the VR concept except for the stupidly over-buffed mobs that make leveling beyond 50 a mind-numbingly slow process.
TheBattleMuffin wrote: »As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).
The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??
Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.
Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)
This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.
My two cents. (Yes this was part rant, part suggestion).
Nox_Aeterna wrote: »Well if im not wrong , they did announce the best gear would come from crafting in this game , which while you dislike , other enjoy , i for one prefer things this way.
About the dif , it is again a matter of preference , if by dying i could drop items , which in turn i would lose , i would probably quit the game unless it was quite easy to require any and all said items.
My point here is quite simple , what you consider to be flaws others consider to be good points , and changing them would just make other people go to the almost quitting or actually leaving point.
In the end , zen must make the call of which got more supporters and thus will keep more players.
TheBattleMuffin wrote: »I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss.
Endgame PVE as a concept is an utter joke.
Scripted encounters will never be fun, there is no way to make them fun.
If you are looking for a thrill, Cyrodiil is open to everyone.
They can be. Take 25 people from your guild, get in vent and have some laughs while spending several hours learning and coordinating the encounters. That is what made the genre. MMOs did not become popular due to storylines.
Man i did plenty of PVE in my gaming "career".
Last thing i did was tanking the Coil with a WAR before the WAR buff on FFXIV (supposed to be impossible on the forums).
No matter how difficult/challenging it is, it gets boring. Its scripted.
Same with PvP..though skill is involved of course, a good chunk of the equation depends on who and how many get in at the birth of the game and earn their bones - and THAT is the most fun part/times. Unless it has forced level range combat PvP, those who come after WILL get their azzes handed to them the majority of the time and/or spend a LOT of time trying to play catch-up for their gear. Its the way of the PvP World ^-^ -- and woe be to those who come later after the release if there is no place to 'grind'. A few exemplary players will catch up and mix it up with their elders, but, not the main wave of players.
Endgame PVE as a concept is an utter joke.
Scripted encounters will never be fun, there is no way to make them fun.
If you are looking for a thrill, Cyrodiil is open to everyone.
TheBattleMuffin wrote: »As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).
The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??
Am I the only one that feels like since I got to Vet 12, this game is completely soul-less? Craglorn is boring as hell, and there is no PvE boss worth grinding on. All the "sets" that drop are crap, because crafted sets will always be better than them.
Please Zenimax, start looking at the Endgame PvE content of other games. I for one (for example, food for thought etc etc) will never forget the excitement of being a level 136 in Runescape (max level), and fighting a boss 10 times more powerfull than my character, and being there for hours on end just killing that boss. Each encounter was different and there was always the possibility of dying on it (at which point you WOULD lose items). I'm not even talking about the moment where you get a loot drop worth millions (which may happen once an hour, a day or a week depending on your luck)
This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.
My two cents. (Yes this was part rant, part suggestion).
fromtesonlineb16_ESO wrote: »The hardcore always grossly over-estimate their importance.TheBattleMuffin wrote: »Which is what's killing this game. If you lose the hardcore MMO crowd the game dies.rajaniemiorama_ESO wrote: »Low risk low reward.
In ESO you pretty much know your class by level 30 and can only use 5 skills, so the level cap could have been 40 with a lot of endgame content and it would have been better.
Do players at level 30 still not swap weapons for another skill bar?
I am completely confused when so many posters keep saying you only have 5 skills.
infraction2008b16_ESO wrote: »Endgame PVE as a concept is an utter joke.
Scripted encounters will never be fun, there is no way to make them fun.
If you are looking for a thrill, Cyrodiil is open to everyone.
The classic ignorant line dished out by the sort of guy who always dies from standing in AoE's or missing the mechanic then shouts obscenities at the rest of his group before rage quitting from a dungeon/raid.
Paladin_echo1 wrote: »I say its the OPs fault this has happened. People complain about PVE content, but have they completed all the quests? Also, ask most V12s how they got to V12 at the moment. Many of you V12s created your own problem by exploiting and powerleveling to V12. I don't know any V12s that didn't exploit to get to there at the moment.
NerfEverything wrote: »Once I hit VR12, the only thing I do is PvP. As a templar, I don't get many trial groups. Trials are fun, but there is no reason to do them more than once.
Once you get your crafted/pact gear upgraded, there is no advancement except AP/PvP ranks, neither of which have any incentive to do.
TheBattleMuffin wrote: »As someone who's got several MMO's under his belt, I have to say this is the first time when the PvP aspect is keeping me from quitting the game (and only just).
This seems contradictory to me. You're bashing the PVE for not being difficult and at the same time saying the rewards are crappy and not on par for the time invested? When I look over the leaderboard, I see people doing the runs in as low as 9 minutes. 9 minutes for set items that can sell for 20k+ a pop seems pretty great to me. That's not to even mention the final boss specific drops. But really, you can't have it both ways. It's either the content is too difficult for the drops or not hard enough to merit the drops being as powerful as they are. I'd say it's at a pretty decent spot. It's doable and the rewards don't turn you into Superman.TheBattleMuffin wrote: »The Trials are a complete joke, with rewards that are barely worth the time to deconstruct them. When are we going to see some itemization in this game that is actually going to be worth grinding for??
TheBattleMuffin wrote: »This game needs to stop handholding - we need "dangerous" mechanics to keep the game fresh and exciting. If the only thing you lose when you die is 200 gold due to repairs, where is the danger/excitement that comes with fighting a huge boss? Its just repetitive grinding with crap rewards.