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Auction house is a must!

  • Nazon_Katts
    Nazon_Katts
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    Ignorance is bliss, I suppose. Have a nice day! :)
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Jeremy
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    Alphashado wrote: »
    Alphashado wrote: »
    I can't help but wonder how many people truly understand what they are asking for.
    Ready to start counting?
    Alphashado wrote: »
    This isn't wow or your average MMO where the auction houses can be isolated to individual servers. This is one single gigantic server broken down into phases.
    Of course you can. Have regional AHs and limit the items and total participants to break it up.
    Alphashado wrote: »
    A million people all using the same auction house is terrible. Everything would be worthless to the average joe. Wanna know who would love to see it though? Gold farmers. They could then sell all of their hacked goods in gigantic bulks and make a ton of gold. Gold that you no longer have by the way because that yellow temper you have that used to sell for 2k now sells for 2 gold.

    How will they make tons of gold, if their farmed mats sell for 2 gold? By your definiton, this would actually hurt gold farmers. Not to forget that a million people not only up the supply, but raise the demand as well. So that's not going to happen, at least not for raw mats nor tempers.
    Alphashado wrote: »
    But no worries, because you can get all the gold you want from the gold sellers that are exploiting a million player auction house like Donald trump because they are the only ones able to sell a thousand stacks of jute per day.
    Everyone can participate in an AH. Especially in a matured economy that already shows mudflation, it's a whole lot easier for new players to gain gold that way, as an AH will automatically adjust prices, while quest rewards and mob drops have to be manually altered by the developers.

    Pop on over to GW2 and ask them how they like it. The reason the gold farmers gain where players do not is because they have the resources to farm in massive bulks. You do not.

    I played GW2. I loved the auction house on that game.
  • c1r3gamerb16_ESO
    Alphashado wrote: »
    I can't help but wonder how many people truly understand what they are asking for. This isn't wow or your average MMO where the auction houses can be isolated to individual servers. This is one single gigantic server broken down into phases.

    I think we're all painfully aware of the mega server concept in ESO but you're right ESO is trying to be a unique gaming experience.
    Alphashado wrote: »
    A million people all using the same auction house is terrible. Everything would be worthless to the average joe. Wanna know who would love to see it though? Gold farmers. They could then sell all of their hacked goods in gigantic bulks and make a ton of gold. Gold that you no longer have by the way because that yellow temper you have that used to sell for 2k now sells for 2 gold.

    But no worries, because you can get all the gold you want from the gold sellers that are exploiting a million player auction house like Donald trump because they are the only ones able to sell a thousand stacks of jute per day.

    Firstly I dislike your implication in your sweeping generalisation that I would buy game gold from a gold seller ! If every player ignored those adverts and played the game without trying to race to the end game or have the latest trend in fashion then gold sellers would be out of business.

    However using an auction house does bring a LOT of benefits to the player base unlike the closed shop design of ESO trading guilds where only a few seem to be able to hold onto their active members. Auction houses do not equate to gold sellers and a bulk stock limit could be placed together with a lock on bottom line price so nothing could be sold for less than an NPC shop. Unique crafted items of course would fluctuate but unlike other MMO's where you can only have a limited number of professions and therefore crafters will still enjoy a livelihood years later, I suspect in ESO because every player can learn ALL professions on one character no one will need to buy/sell those items because you can make it yourself. Nice trading Zenimax :)

    Something you might like to also consider if you believe an AH would benefit gold sellers. How are they selling their stuff now? Perhaps in zone chat though that would be too slow I presume for their market forces or maybe they have infiltrated some ESO trading guilds?

    At the end of the day players, especially those new to MMO's, need to be reminded regularly perhaps by Zenimax alerts, of the pitfalls not only of personal online security when dealing with those scammers but also the detrimental effect on any game where gold becomes easy to access.
  • Hamfast
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    Alphashado wrote: »

    The reason the gold farmers gain where players do not is because they have the resources to farm in massive bulks. You do not.

    First, Nazon_Katts did an awesome job pointing out the flaws in your logic, but your hatred of Gold Sellers is both evident and admirable, so I am inclined to like you...

    I bought my second bank upgrade with materials I had farmed, processed and vendored, so I can evidently farm massive bulks, can I farm 4000 Maple? possibly, but why would I want to? on the other hand, if I decide to put 40 stacks of 100 sanded maple in an auction house, perhaps someone will look into it... if I ask more for less then a vendor will pay, someone will make money buying them and selling them to a vendor... if I ask more, then I may make a few gold... on the other hand, that VR5 guy that just took up Woodcrafting can blaze through the first few points using my wood... except you do better deconstructing then constructing... but the main point is if I stick 40 stacks of 100 Sanded Maple, it throws a flag and some GM looks at my account, if I have 10 or 15 characters with random letters as names sending me Rough Maple, and those 10 or 15 folks have never left Kenarthi's roost, perhaps I should be whacked with the Ban Stick (Ban Stave? Maple Inferno Staff of Banning!!!) along with the accounts of my suppliers

    For the "Central AH" it can work, it works on EvE, CCP even hired a PHD in Economics to work with them on their player driven economy... and they have been very aggressive (as I remember when I played EvE) about limiting and eliminating Isk Farmers.
    Of all the things I have lost, I miss my mind the most...
  • AinGeal
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    Alphashado wrote: »
    I can't help but wonder how many people truly understand what they are asking for.

    Lol Should I even....

    Anyway let's just say, prices in GW2 are where they should be based of the factors that govern price.

  • GrafDresche
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    Both, auction house and inventory system as seen in GW2 are top notch.

    In GW2 I never spent any real money in game, and I never farm. Yet, inventory management is a breeze, selling stuff and buying stuff is easy. I can "be what I want to be" - an ESO claim it yet has to fullfill.

    In ESO it is a chore. If it stays that way after my six month subscription is over, I might leave this game, because I pay/play for fun, not for chores.

    And it is obvious that the absence of an auction house and convenient/modern inventory system in ESO does not prevent bots and farmers from appearing. Quite to the contrary it seems... :(
  • Morrawind
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    People who do not want an auction house are afraid of competition.
  • Reykice
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    You should have made a poll... i agree an AH is a must even if prices drop a lot... its now a hassle to try and find stuff and most things are vendored and not placed on sale as people don`t want to bother joining trading guilds and managing that crap.

    People quit when it takes 20 minutes to search 5 separate guilds and not find the item you want....
  • Cogo
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    You should have made a poll... i agree an AH is a must even if prices drop a lot... its now a hassle to try and find stuff and most things are vendored and not placed on sale as people don`t want to bother joining trading guilds and managing that crap.

    People quit when it takes 20 minutes to search 5 separate guilds and not find the item you want....

    Players who quit that easy....I still wonder what the heck they are doing in ESO in the first place? ESO is the freedome to do/build whatever you want. Choices are yours....but you live with your choices. And if you want a good tradeguild, then you have to find one.

    A trade guild with 500 members says NOTHING. Effort for doing something that MIGHT give you something......thats what I want in a MMO.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

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  • c1r3gamerb16_ESO
    Cogo wrote: »
    Players who quit that easy....I still wonder what the heck they are doing in ESO in the first place? ESO is the freedome to do/build whatever you want. Choices are yours....but you live with your choices. And if you want a good tradeguild, then you have to find one.

    A trade guild with 500 members says NOTHING. Effort for doing something that MIGHT give you something......thats what I want in a MMO.

    I agree that a game that offers each player the chance to play their way with enough interest and adventure to keep them is worth some work.

    Take Ultima Online (UO) for example, we had to chop trees to get wood and then kill birds for their feathers, then shape the wood and fletch the feathers - just for the arrows. Same work went into every weapon or piece of armour etc. Made the game really immersive and whilst modern day graphics are awesome (ESO is truly spectacular) I still haven't come across a game that allowed the player to experience such detail (including building player housing and ships for sea battles).

    However a modern game shouldn't be a chore to play, it should be fun. From the reaction of people on these forums it is clear that Zenimax has a lot of work to do in order to make the game not only fun but worthwhile. Having to join 5 trading guilds, many of which appear to go inactive so players have to constantly look for new guilds, their store has little or no inventory search facilities or ability to compare prices easily is not, in my opinion, fun nor worthwhile. I pay to play - play should be fun not work.

  • raudfsfolley
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    While I would love an AH system, I kind of get what ESO was trying for. Unfortunately, it's not as accessible for the casual gamer, who can only put in a few hours a week and don't want to spend it searching through five guilds worth of stuff with the lamest search engine ever.

    For lore, I'd love to see various guild having stalls in the market square that ANYONE can purchase from. This allows guilds not only to compete within for trade but with other guilds and allows players to shop around. I think it would be awesome, but impractical.

    One thing that would be great is fixing the blasted search and maybe allowing you to search across your guilds to find the best deal with one query.
  • Makkir
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    Jeremy wrote: »

    Auction houses do not give any single player a special set of rules with which to compete by. Trade agreements with countries like China do. And that is why corporations who take advantage of these agreements dominate the competition. So as I said, it's a very poor analogy.

    OK, but I did not say AH's give anyone a special set of rules. The "unfair" advantage has to do with the fact there is no National minimum wage set in China. So we (Americans) ARE playing by a different rule set than Chinese. They are being paid in American Dollars for gold, via PayPal. Because of the value of the American Dollar to them, they are able to employ thousands of workers to farm crafting materials for them and flood the game's global Auction House, basically setting the prices. It is not competition between players at that point.

    This is why it is a problem for you, and for me.
    A quick google search will show that 30k ESO gold costs $11 bucks. I assume most gold sellers have a similar price range. How long does it take you to farm 30k gold Jeremy? A couple days? Next math question, if it took you 6 hours to farm 30k gold how much would you need to charge (if you were a gold selling company) to offset your expenses? Well, in NY minimum wage is 8/hr so that's 8x6= $48 bucks in wages(use your own state's wage in this example). Without considering profit, do you see my point now? $48/30k gold Vs $11/30k gold. In every scenario, the Chinese win.

    This is a problem because it puts a massive amount of gold into our economy, and the auction house becomes an enabling tool for gold sellers to move their farmed products easily.

    If crafters could set up their own shops or vendor tents and list their items for sale, then you wouldn't be limited to 5 Guild Stores for buying and selling your wares, and there would be some room for competition if people utilized the forums for advertising their businesses, or trade chat, or had their shops (not their products) listed on some global "mall-like" directory.

    If you want a global auction house, then we need to ban Chinese IPs from our NA server. And of course, on top of that people need to take ownership in moral responsibility and stop buying gold in the first place.



  • sotonin
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    Guilds are *** in this game. The guild store system is a joke. We need a real auction house that has a good interface. not the god awful crap they gave us.
  • Alphashado
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    Makkir wrote: »
    Jeremy wrote: »

    Auction houses do not give any single player a special set of rules with which to compete by. Trade agreements with countries like China do. And that is why corporations who take advantage of these agreements dominate the competition. So as I said, it's a very poor analogy.

    OK, but I did not say AH's give anyone a special set of rules. The "unfair" advantage has to do with the fact there is no National minimum wage set in China. So we (Americans) ARE playing by a different rule set than Chinese. They are being paid in American Dollars for gold, via PayPal. Because of the value of the American Dollar to them, they are able to employ thousands of workers to farm crafting materials for them and flood the game's global Auction House, basically setting the prices. It is not competition between players at that point.

    This is why it is a problem for you, and for me.
    A quick google search will show that 30k ESO gold costs $11 bucks. I assume most gold sellers have a similar price range. How long does it take you to farm 30k gold Jeremy? A couple days? Next math question, if it took you 6 hours to farm 30k gold how much would you need to charge (if you were a gold selling company) to offset your expenses? Well, in NY minimum wage is 8/hr so that's 8x6= $48 bucks in wages(use your own state's wage in this example). Without considering profit, do you see my point now? $48/30k gold Vs $11/30k gold. In every scenario, the Chinese win.

    This is a problem because it puts a massive amount of gold into our economy, and the auction house becomes an enabling tool for gold sellers to move their farmed products easily.

    If crafters could set up their own shops or vendor tents and list their items for sale, then you wouldn't be limited to 5 Guild Stores for buying and selling your wares, and there would be some room for competition if people utilized the forums for advertising their businesses, or trade chat, or had their shops (not their products) listed on some global "mall-like" directory.

    If you want a global auction house, then we need to ban Chinese IPs from our NA server. And of course, on top of that people need to take ownership in moral responsibility and stop buying gold in the first place.



    I have to agree with this 100%. As much as I love the Trading Guild I am in, I very much miss a normal auction house. But the problem is the server and the way that it's structured. I DO NOT like a maga server auction house like the one in GW2. It isn't even close to the type of AH that games like WoW or Rift or Aion has because those games have set servers which creates a limited controlled market. Your items still have value on those kinds of auction houses.

    As mentioned above, the only thing a maga server auction house does is facilitate gold sellers because they can farm in bulk with their army of bots. So while you sell your stack of 100 jute for 2 cents (because that is what it would be worth on a mega server AH). the gold seller can sell a thousand stacks of 100 that he gathered in a fraction of the time it took for you to gather one stack.

    The other type of person that exploits this type of auction house is the guy that has 20 accounts open at the same time. All of them manipulating the market. There are videos of people doing this in GW2.


    In a nutshell, I would LOVE a normal AH, but unless there is a drastic change to the structure of the mega server than I will pass. There is just no way to keep the markets contained because we all log into totally different phases every time we log into the game. The ONLY way you could make it somewhat regional would be to limit them to factions. But even then you would still have 3 auction houses with hundreds of thousands of people on each one.

    Edited by Alphashado on June 9, 2014 1:20PM
  • JessieColt
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    Alphashado wrote: »

    As mentioned above, the only thing a maga server auction house does is facilitate gold sellers because they can farm in bulk with their army of bots. So while you sell your stack of 100 jute for 2 cents (because that is what it would be worth on a mega server AH). the gold seller can sell a thousand stacks of 100 that he gathered in a fraction of the time it took for you to gather one stack.

    100 count stacks of material will never sell for less than 400g because that is the vendor cost of the stack.

    Anyone selling for less need to have their brain looked at.

    Maybe the answer isn't to bring on board a central AH but to increase the number of members in a guild to 1000 (instead of 500) so that you are marketing to more people.

    Standing around a city offering your wares in Zone Chat hits less than 500 people anyway at any given time.

    I am not sure what the difference is between advertising in zone chat and sticking something in the store so that you can go about your business gaming instead of selling.
  • Skjlvald
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    Dumbledalf wrote: »
    Please please please give us an auction house. the constant spamming of green and blue text items in zone chat is really annoying. If not an auction house the. At least make a trade channel that can be switched on or off.
    Not sure where to post this but there is no general discussion threads.

    Thanks.

    No.
    Ulyn Andrano

    VR3 Dark Elf Dragonknight

    Ebonheart Pact
  • Alphashado
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    Alphashado wrote: »

    As mentioned above, the only thing a maga server auction house does is facilitate gold sellers because they can farm in bulk with their army of bots. So while you sell your stack of 100 jute for 2 cents (because that is what it would be worth on a mega server AH). the gold seller can sell a thousand stacks of 100 that he gathered in a fraction of the time it took for you to gather one stack.

    100 count stacks of material will never sell for less than 400g because that is the vendor cost of the stack.

    Anyone selling for less need to have their brain looked at.

    Maybe the answer isn't to bring on board a central AH but to increase the number of members in a guild to 1000 (instead of 500) so that you are marketing to more people.

    Standing around a city offering your wares in Zone Chat hits less than 500 people anyway at any given time.

    I am not sure what the difference is between advertising in zone chat and sticking something in the store so that you can go about your business gaming instead of selling.

    Of course you are correct, it was just a metaphor. But do you know what a stack would sell for on a mega server auction house? 401 gold. There really should be a trade channel though. it wouldn't be that hard and it would clean up zone chat. Every other even half arsed MMO that I can think of has a trade channel for Pete's sake.

    Edited by Alphashado on June 9, 2014 1:41PM
  • AinGeal
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    Gold sellers: Trading House vs None

    Gold sellers will keep certain items that they think they can sell directly for real money.

    The rest will get vendored for gold. This brings new gold into circulation for which it goes to a small % of the population that buys and and these buyers, in turn, are able to afford stuff at a higher price. This allows suppliers to sell their goods and services at higher prices and have it sell at an acceptable rate.

    However at this price means it's over priced to most players.

    With a trading house, gold sellers are far more likely to fulfill buy orders for the quick turn around. This brings the price of buy orders closer to what the vendors would give as the higher priced buy orders are filled. This effect is combined between everyone who is willing to fulfill buy orders.

    There is a very important difference between gold sellers using a vendor and gold sellers using the trading house to get their gold.

    With a vendor, this pulls new gold in circulation. With fulfilling buy orders, this is a redistribution of the existing level of currency.

    Having 90% of the currency in the hands of 10% of the players is still a bad thing but if this is going to happen either way, it's better that they don't bring in new currency. It's better that they use the trading house instead of the vendor.
  • JessieColt
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    Alphashado wrote: »
    Alphashado wrote: »

    As mentioned above, the only thing a maga server auction house does is facilitate gold sellers because they can farm in bulk with their army of bots. So while you sell your stack of 100 jute for 2 cents (because that is what it would be worth on a mega server AH). the gold seller can sell a thousand stacks of 100 that he gathered in a fraction of the time it took for you to gather one stack.

    100 count stacks of material will never sell for less than 400g because that is the vendor cost of the stack.

    Anyone selling for less need to have their brain looked at.

    Maybe the answer isn't to bring on board a central AH but to increase the number of members in a guild to 1000 (instead of 500) so that you are marketing to more people.

    Standing around a city offering your wares in Zone Chat hits less than 500 people anyway at any given time.

    I am not sure what the difference is between advertising in zone chat and sticking something in the store so that you can go about your business gaming instead of selling.

    Of course you are correct, it was just a metaphor. But do you know what a stack would sell for on a mega server auction house? 401 gold. There really should be a trade channel though. it wouldn't be that hard and it would clean up zone chat. Every other even half arsed MMO that I can think of has a trade channel for Pete's sake.

    A trade channel doesn't ensure that people will actually use it unless GM's hang around in every zone and force the players to do so.

    Most people will ignore/unselect seeing trade channel.

    And people who post to Zone chat will get flamed by other users telling them to use Trade Chat.

    So while most MMO's do have trade channels, a lot of people still use zone/general chat to hawk their wares.

    A trade channel wouldn't solve the issue with selling chat spam.
  • Makkir
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    100 count stacks of material will never sell for less than 400g because that is the vendor cost of the stack.

    Anyone selling for less need to have their brain looked at.

    Maybe the answer isn't to bring on board a central AH but to increase the number of members in a guild to 1000 (instead of 500) so that you are marketing to more people.

    Standing around a city offering your wares in Zone Chat hits less than 500 people anyway at any given time.

    I am not sure what the difference is between advertising in zone chat and sticking something in the store so that you can go about your business gaming instead of selling.

    OK Question...Did you play EverQuest? Would you be opposed to a system that was like EQ's Bazaar?
    Basically your character would stand in a booth and act as an NPC vendor. You had a vendor backpack, and everything in that bag was for sale on your character. People would right click on your character just like a vendor and could browse your goods. This would be done in a trading zone.

  • TazerReloaded
    I don't want to stand around somewhere and waste my time selling stuff, I want an easy to use and efficient interface to set a price and then get the money within 3 to 5 days. Nothing else.
  • Jeremy
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    Makkir wrote: »
    Jeremy wrote: »

    Auction houses do not give any single player a special set of rules with which to compete by. Trade agreements with countries like China do. And that is why corporations who take advantage of these agreements dominate the competition. So as I said, it's a very poor analogy.

    OK, but I did not say AH's give anyone a special set of rules. The "unfair" advantage has to do with the fact there is no National minimum wage set in China. So we (Americans) ARE playing by a different rule set than Chinese. They are being paid in American Dollars for gold, via PayPal. Because of the value of the American Dollar to them, they are able to employ thousands of workers to farm crafting materials for them and flood the game's global Auction House, basically setting the prices. It is not competition between players at that point.

    This is why it is a problem for you, and for me.
    A quick google search will show that 30k ESO gold costs $11 bucks. I assume most gold sellers have a similar price range. How long does it take you to farm 30k gold Jeremy? A couple days? Next math question, if it took you 6 hours to farm 30k gold how much would you need to charge (if you were a gold selling company) to offset your expenses? Well, in NY minimum wage is 8/hr so that's 8x6= $48 bucks in wages(use your own state's wage in this example). Without considering profit, do you see my point now? $48/30k gold Vs $11/30k gold. In every scenario, the Chinese win.

    This is a problem because it puts a massive amount of gold into our economy, and the auction house becomes an enabling tool for gold sellers to move their farmed products easily.

    If crafters could set up their own shops or vendor tents and list their items for sale, then you wouldn't be limited to 5 Guild Stores for buying and selling your wares, and there would be some room for competition if people utilized the forums for advertising their businesses, or trade chat, or had their shops (not their products) listed on some global "mall-like" directory.

    If you want a global auction house, then we need to ban Chinese IPs from our NA server. And of course, on top of that people need to take ownership in moral responsibility and stop buying gold in the first place.

    Gold sellers/buyers are in the game rather there is an auction house or not. What enables gold sellers are the people who buy gold. Not an auction house.

    And like I told you in an earlier post, an auction house would make it easier to identify and investigate possible gold sellers/buyers because their activities would be highlighted on the market boards.

    So I don't agree with you that it would have some special enabling effect for gold sellers to sell their materials. Though even if it did, it wouldn't change my opinion any because ruining the economy for all of us just to provide some inconvenience to gold sellers is a horrible way to combat this problem.

    So either way, I don't see us agreeing about this.

    The issue with your player vendor idea is there becomes too many shops for an individual to have to sift through. So it quickly becomes tiresome and tedious. Because not all of us want to spend hours shopping on a video game. In fact I would wager most of us don't.

    There needs to be a convenient way to list and compare goods. And expecting players to use commercials on a forum or trade channel isn't going to cut it for a lot of us.
    Edited by Jeremy on June 9, 2014 8:34PM
  • JessieColt
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    Makkir wrote: »
    100 count stacks of material will never sell for less than 400g because that is the vendor cost of the stack.

    Anyone selling for less need to have their brain looked at.

    Maybe the answer isn't to bring on board a central AH but to increase the number of members in a guild to 1000 (instead of 500) so that you are marketing to more people.

    Standing around a city offering your wares in Zone Chat hits less than 500 people anyway at any given time.

    I am not sure what the difference is between advertising in zone chat and sticking something in the store so that you can go about your business gaming instead of selling.

    OK Question...Did you play EverQuest? Would you be opposed to a system that was like EQ's Bazaar?
    Basically your character would stand in a booth and act as an NPC vendor. You had a vendor backpack, and everything in that bag was for sale on your character. People would right click on your character just like a vendor and could browse your goods. This would be done in a trading zone.

    Never played. So I cannot comment on how that system works. As for what you have described, according to Z, that may be coming in the future for guilds.

    Where guilds can buy a Kiosk and other players not in the guild, would have access to purchase content from that guild.

    Unfortunately, it is my understanding that the guilds will have to bid on the Kiosk space, meaning on those guilds who can raise enough money to win the bidding will be able to use the Kiosks.

  • Zorrashi
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    I tend to view the guild stores as more of a community implementation than an economic one. It seems the current system is in order to boost guild involvement b way of encouraging them to capture keeps and interact with other guilds and players in order to gain substantial 'trading system' in order to get a substantial profit.

    I agree that the current system needs tweaking, like a desperate need for a search function, but completely botching the current guild store system for the traditional AH seems to completely undermine the progress they made with the guild stores.

    I won't say that the traditional AH have a lot more cons than pros, odds are they can trump the guild stores in terms of (lower) cost and simplicity of item acquisition. The only cons for the traditional AH that I can think of are potential exploitation by gold sellers and bots.

    But my main issue with that system, simply put, is the lack of interaction and dynamic that that system offers; it mainly consists of setting a price and depositing an item, and then your done. The system is singular, and as many have said, this singular system of global competition will likely cause costs to plummet to a 'reasonable' bargain.

    Morals aside, this guild store system allows for various entrepreneurs to have a decent chance at success, no matter the type of approach--even overpricing pests can get a deal. But hey, at least everyone gets a chance. But then again, people are generally the same, so no one is going to buy from the people that constantly overprice everything ridiculously. In the traditional AH, the primary people who will profit will be the ones who set their price the lowest. Yes, yes, I know its a good thing, but now the chance for any person to profit is heightened in this system.

    Guild stores have unique sense of competition that I have never seen before, and quite frankly, it is refreshing change from the bland traditional AH. Guilds have to both maintain themselves, and compete amongst other guilds in order to acquire a broader accessibility to the public. It is quite nice in my personal opinion.

    [Please note that this is purely opinion, I am in no way claiming that my views are correct or that my assumptions are correct. I could very easily be wrong on many points.]
  • Cimos
    Cimos
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    I'm not going to argue either way for an AH, but I will bring up an issue.

    Under the current ESO system, how do I buy or sell crafting materials without using public chat? If you can resolve this issue, I will be happy, regardless of if there is an AH or not.
  • Theegoliath
    Theegoliath
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    I thought name tags was a controversial topic along with the NB skills bugged, but at 1.1k replies, the ah is the most talked about topic.

    I would just be glad for a trade channel, or alliance wide ah's (so yes 3 ah's). Some of us dont have time to play the market and sit down and post things for sale in 5 different guild stores. I have a family and a real life. When I play eso, I want to kill kill kill, not sit in town and buy/sell.

    At least better guild store search features without HAVING to have addons. : /
  • xmistidawnb14_ESO
    WE need an Auctionhouse it is tedious and horrible in time it takes to look up anything with no ability to type in what we are looking for / browse is only for your bags.. not for searching. ALL games give us a filter to search by name of items or partial names etc. EXcept this one. What were they thinking? The STORE system is pretty horrible.. and you limit guilds to what 500 people so i have to search 5 times 500 peoples stuff it takes forever. PLEASE MAKE AN AUCTION HOUSE
  • Jeremy
    Jeremy
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    Zorrashi wrote: »
    I tend to view the guild stores as more of a community implementation than an economic one. It seems the current system is in order to boost guild involvement b way of encouraging them to capture keeps and interact with other guilds and players in order to gain substantial 'trading system' in order to get a substantial profit.

    I agree that the current system needs tweaking, like a desperate need for a search function, but completely botching the current guild store system for the traditional AH seems to completely undermine the progress they made with the guild stores.

    I won't say that the traditional AH have a lot more cons than pros, odds are they can trump the guild stores in terms of (lower) cost and simplicity of item acquisition. The only cons for the traditional AH that I can think of are potential exploitation by gold sellers and bots.

    But my main issue with that system, simply put, is the lack of interaction and dynamic that that system offers; it mainly consists of setting a price and depositing an item, and then your done. The system is singular, and as many have said, this singular system of global competition will likely cause costs to plummet to a 'reasonable' bargain.

    Morals aside, this guild store system allows for various entrepreneurs to have a decent chance at success, no matter the type of approach--even overpricing pests can get a deal. But hey, at least everyone gets a chance. But then again, people are generally the same, so no one is going to buy from the people that constantly overprice everything ridiculously. In the traditional AH, the primary people who will profit will be the ones who set their price the lowest. Yes, yes, I know its a good thing, but now the chance for any person to profit is heightened in this system.

    Guild stores have unique sense of competition that I have never seen before, and quite frankly, it is refreshing change from the bland traditional AH. Guilds have to both maintain themselves, and compete amongst other guilds in order to acquire a broader accessibility to the public. It is quite nice in my personal opinion.

    [Please note that this is purely opinion, I am in no way claiming that my views are correct or that my assumptions are correct. I could very easily be wrong on many points.]

    But guild stores aren't refreshing or progressive. They limit the market size to the point they are nearly useless. There is no community building. In fact I would say they do the opposite and demean the purpose of guilds. They are good at wasting a player's time. But that's about it. So adding an auction house would be a step forwards not backwards.

    And the problem with your logic is it assumes by opening the market up to allow for more competition among suppliers that automatically means people can't make profit. But that is incorrect. Because it completely ignores the consumer-side of things and the vast increase in available demand that would be made available for your products.

    For example: very few people could afford computers when they first were introduced because of how expensive they were. Yet now that they have been made more affordable computer companies are more profitable than ever. And the reason for this is because they are able to sell to a much greater number of people.

    In other words, open and free markets are good for everyone. Both the people who buy and sell. Artificial markets that allow for price gouging benefit only a very small amount of people and need to be diminished. Because over-pricing pests as you put it don't deserve a chance. And they wouldn't in a real economy not controlled by all of these ridiculous boundaries and market controls.
    Edited by Jeremy on June 10, 2014 12:23PM
  • Fyrakin
    Fyrakin
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    From technical perspective Megaserver wide auction house would be possibleto acomplish, but considering how much crap people offload there (30 items per account) the interface would then have to be totally different. Without any change to it I doubt Add-ons could help it, to find anything you'd have to wait for the whole thing to be downloaded.
    NA Megaserver (810) - Fyrakin, Loremaster Fyrakin, Cartographer Fyrakin, Taskmaster Tobin, Zergas, Texa, Furnacius, Hextex
    EU Megaserver (167) - Fyrakin
    MiniMap author
  • Makkir
    Makkir
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    Jeremy wrote: »

    There needs to be a convenient way to list and compare goods. And expecting players to use commercials on a forum or trade channel isn't going to cut it for a lot of us.

    I will agree with you on the listing part, but not the comparing part. The guild store UI needs improvement. I am not yet a top tier crafter, but in this crafter economy I wouldn't want my wares listed in a directory next to everyone elses. Not when it would be flooded with crafting resources any way.

    You should have to work for you bargains, just as you work for everything else in an MMO.

    Your argument against has been made several times, "I find trade chat annoying," sounds more like an inconvenience to you. Maybe some people like it. Sometimes general chat is annoying with the trolling, cursing, stupid "Barrens chat" conversations.

    In the end you're going to find valid arguments on both sides of the fence, and no matter what happens it will leave someone(s) unhappy.
This discussion has been closed.