Alphashado wrote: »Nazon_Katts wrote: »Ready to start counting?Alphashado wrote: »I can't help but wonder how many people truly understand what they are asking for.Of course you can. Have regional AHs and limit the items and total participants to break it up.Alphashado wrote: »This isn't wow or your average MMO where the auction houses can be isolated to individual servers. This is one single gigantic server broken down into phases.Alphashado wrote: »A million people all using the same auction house is terrible. Everything would be worthless to the average joe. Wanna know who would love to see it though? Gold farmers. They could then sell all of their hacked goods in gigantic bulks and make a ton of gold. Gold that you no longer have by the way because that yellow temper you have that used to sell for 2k now sells for 2 gold.
How will they make tons of gold, if their farmed mats sell for 2 gold? By your definiton, this would actually hurt gold farmers. Not to forget that a million people not only up the supply, but raise the demand as well. So that's not going to happen, at least not for raw mats nor tempers.Everyone can participate in an AH. Especially in a matured economy that already shows mudflation, it's a whole lot easier for new players to gain gold that way, as an AH will automatically adjust prices, while quest rewards and mob drops have to be manually altered by the developers.Alphashado wrote: »But no worries, because you can get all the gold you want from the gold sellers that are exploiting a million player auction house like Donald trump because they are the only ones able to sell a thousand stacks of jute per day.
Pop on over to GW2 and ask them how they like it. The reason the gold farmers gain where players do not is because they have the resources to farm in massive bulks. You do not.
Alphashado wrote: »I can't help but wonder how many people truly understand what they are asking for. This isn't wow or your average MMO where the auction houses can be isolated to individual servers. This is one single gigantic server broken down into phases.
Alphashado wrote: »A million people all using the same auction house is terrible. Everything would be worthless to the average joe. Wanna know who would love to see it though? Gold farmers. They could then sell all of their hacked goods in gigantic bulks and make a ton of gold. Gold that you no longer have by the way because that yellow temper you have that used to sell for 2k now sells for 2 gold.
But no worries, because you can get all the gold you want from the gold sellers that are exploiting a million player auction house like Donald trump because they are the only ones able to sell a thousand stacks of jute per day.
Alphashado wrote: »
The reason the gold farmers gain where players do not is because they have the resources to farm in massive bulks. You do not.
Alphashado wrote: »I can't help but wonder how many people truly understand what they are asking for.
alexandru987eb17_ESO wrote: »You should have made a poll... i agree an AH is a must even if prices drop a lot... its now a hassle to try and find stuff and most things are vendored and not placed on sale as people don`t want to bother joining trading guilds and managing that crap.
People quit when it takes 20 minutes to search 5 separate guilds and not find the item you want....
Players who quit that easy....I still wonder what the heck they are doing in ESO in the first place? ESO is the freedome to do/build whatever you want. Choices are yours....but you live with your choices. And if you want a good tradeguild, then you have to find one.
A trade guild with 500 members says NOTHING. Effort for doing something that MIGHT give you something......thats what I want in a MMO.
Auction houses do not give any single player a special set of rules with which to compete by. Trade agreements with countries like China do. And that is why corporations who take advantage of these agreements dominate the competition. So as I said, it's a very poor analogy.
Auction houses do not give any single player a special set of rules with which to compete by. Trade agreements with countries like China do. And that is why corporations who take advantage of these agreements dominate the competition. So as I said, it's a very poor analogy.
OK, but I did not say AH's give anyone a special set of rules. The "unfair" advantage has to do with the fact there is no National minimum wage set in China. So we (Americans) ARE playing by a different rule set than Chinese. They are being paid in American Dollars for gold, via PayPal. Because of the value of the American Dollar to them, they are able to employ thousands of workers to farm crafting materials for them and flood the game's global Auction House, basically setting the prices. It is not competition between players at that point.
This is why it is a problem for you, and for me.
A quick google search will show that 30k ESO gold costs $11 bucks. I assume most gold sellers have a similar price range. How long does it take you to farm 30k gold Jeremy? A couple days? Next math question, if it took you 6 hours to farm 30k gold how much would you need to charge (if you were a gold selling company) to offset your expenses? Well, in NY minimum wage is 8/hr so that's 8x6= $48 bucks in wages(use your own state's wage in this example). Without considering profit, do you see my point now? $48/30k gold Vs $11/30k gold. In every scenario, the Chinese win.
This is a problem because it puts a massive amount of gold into our economy, and the auction house becomes an enabling tool for gold sellers to move their farmed products easily.
If crafters could set up their own shops or vendor tents and list their items for sale, then you wouldn't be limited to 5 Guild Stores for buying and selling your wares, and there would be some room for competition if people utilized the forums for advertising their businesses, or trade chat, or had their shops (not their products) listed on some global "mall-like" directory.
If you want a global auction house, then we need to ban Chinese IPs from our NA server. And of course, on top of that people need to take ownership in moral responsibility and stop buying gold in the first place.
Alphashado wrote: »
As mentioned above, the only thing a maga server auction house does is facilitate gold sellers because they can farm in bulk with their army of bots. So while you sell your stack of 100 jute for 2 cents (because that is what it would be worth on a mega server AH). the gold seller can sell a thousand stacks of 100 that he gathered in a fraction of the time it took for you to gather one stack.
Dumbledalf wrote: »Please please please give us an auction house. the constant spamming of green and blue text items in zone chat is really annoying. If not an auction house the. At least make a trade channel that can be switched on or off.
Not sure where to post this but there is no general discussion threads.
Thanks.
JessieColtub17_ESO wrote: »Alphashado wrote: »
As mentioned above, the only thing a maga server auction house does is facilitate gold sellers because they can farm in bulk with their army of bots. So while you sell your stack of 100 jute for 2 cents (because that is what it would be worth on a mega server AH). the gold seller can sell a thousand stacks of 100 that he gathered in a fraction of the time it took for you to gather one stack.
100 count stacks of material will never sell for less than 400g because that is the vendor cost of the stack.
Anyone selling for less need to have their brain looked at.
Maybe the answer isn't to bring on board a central AH but to increase the number of members in a guild to 1000 (instead of 500) so that you are marketing to more people.
Standing around a city offering your wares in Zone Chat hits less than 500 people anyway at any given time.
I am not sure what the difference is between advertising in zone chat and sticking something in the store so that you can go about your business gaming instead of selling.
Alphashado wrote: »JessieColtub17_ESO wrote: »Alphashado wrote: »
As mentioned above, the only thing a maga server auction house does is facilitate gold sellers because they can farm in bulk with their army of bots. So while you sell your stack of 100 jute for 2 cents (because that is what it would be worth on a mega server AH). the gold seller can sell a thousand stacks of 100 that he gathered in a fraction of the time it took for you to gather one stack.
100 count stacks of material will never sell for less than 400g because that is the vendor cost of the stack.
Anyone selling for less need to have their brain looked at.
Maybe the answer isn't to bring on board a central AH but to increase the number of members in a guild to 1000 (instead of 500) so that you are marketing to more people.
Standing around a city offering your wares in Zone Chat hits less than 500 people anyway at any given time.
I am not sure what the difference is between advertising in zone chat and sticking something in the store so that you can go about your business gaming instead of selling.
Of course you are correct, it was just a metaphor. But do you know what a stack would sell for on a mega server auction house? 401 gold. There really should be a trade channel though. it wouldn't be that hard and it would clean up zone chat. Every other even half arsed MMO that I can think of has a trade channel for Pete's sake.
JessieColtub17_ESO wrote: »100 count stacks of material will never sell for less than 400g because that is the vendor cost of the stack.
Anyone selling for less need to have their brain looked at.
Maybe the answer isn't to bring on board a central AH but to increase the number of members in a guild to 1000 (instead of 500) so that you are marketing to more people.
Standing around a city offering your wares in Zone Chat hits less than 500 people anyway at any given time.
I am not sure what the difference is between advertising in zone chat and sticking something in the store so that you can go about your business gaming instead of selling.
Auction houses do not give any single player a special set of rules with which to compete by. Trade agreements with countries like China do. And that is why corporations who take advantage of these agreements dominate the competition. So as I said, it's a very poor analogy.
OK, but I did not say AH's give anyone a special set of rules. The "unfair" advantage has to do with the fact there is no National minimum wage set in China. So we (Americans) ARE playing by a different rule set than Chinese. They are being paid in American Dollars for gold, via PayPal. Because of the value of the American Dollar to them, they are able to employ thousands of workers to farm crafting materials for them and flood the game's global Auction House, basically setting the prices. It is not competition between players at that point.
This is why it is a problem for you, and for me.
A quick google search will show that 30k ESO gold costs $11 bucks. I assume most gold sellers have a similar price range. How long does it take you to farm 30k gold Jeremy? A couple days? Next math question, if it took you 6 hours to farm 30k gold how much would you need to charge (if you were a gold selling company) to offset your expenses? Well, in NY minimum wage is 8/hr so that's 8x6= $48 bucks in wages(use your own state's wage in this example). Without considering profit, do you see my point now? $48/30k gold Vs $11/30k gold. In every scenario, the Chinese win.
This is a problem because it puts a massive amount of gold into our economy, and the auction house becomes an enabling tool for gold sellers to move their farmed products easily.
If crafters could set up their own shops or vendor tents and list their items for sale, then you wouldn't be limited to 5 Guild Stores for buying and selling your wares, and there would be some room for competition if people utilized the forums for advertising their businesses, or trade chat, or had their shops (not their products) listed on some global "mall-like" directory.
If you want a global auction house, then we need to ban Chinese IPs from our NA server. And of course, on top of that people need to take ownership in moral responsibility and stop buying gold in the first place.
JessieColtub17_ESO wrote: »100 count stacks of material will never sell for less than 400g because that is the vendor cost of the stack.
Anyone selling for less need to have their brain looked at.
Maybe the answer isn't to bring on board a central AH but to increase the number of members in a guild to 1000 (instead of 500) so that you are marketing to more people.
Standing around a city offering your wares in Zone Chat hits less than 500 people anyway at any given time.
I am not sure what the difference is between advertising in zone chat and sticking something in the store so that you can go about your business gaming instead of selling.
OK Question...Did you play EverQuest? Would you be opposed to a system that was like EQ's Bazaar?
Basically your character would stand in a booth and act as an NPC vendor. You had a vendor backpack, and everything in that bag was for sale on your character. People would right click on your character just like a vendor and could browse your goods. This would be done in a trading zone.
I tend to view the guild stores as more of a community implementation than an economic one. It seems the current system is in order to boost guild involvement b way of encouraging them to capture keeps and interact with other guilds and players in order to gain substantial 'trading system' in order to get a substantial profit.
I agree that the current system needs tweaking, like a desperate need for a search function, but completely botching the current guild store system for the traditional AH seems to completely undermine the progress they made with the guild stores.
I won't say that the traditional AH have a lot more cons than pros, odds are they can trump the guild stores in terms of (lower) cost and simplicity of item acquisition. The only cons for the traditional AH that I can think of are potential exploitation by gold sellers and bots.
But my main issue with that system, simply put, is the lack of interaction and dynamic that that system offers; it mainly consists of setting a price and depositing an item, and then your done. The system is singular, and as many have said, this singular system of global competition will likely cause costs to plummet to a 'reasonable' bargain.
Morals aside, this guild store system allows for various entrepreneurs to have a decent chance at success, no matter the type of approach--even overpricing pests can get a deal. But hey, at least everyone gets a chance. But then again, people are generally the same, so no one is going to buy from the people that constantly overprice everything ridiculously. In the traditional AH, the primary people who will profit will be the ones who set their price the lowest. Yes, yes, I know its a good thing, but now the chance for any person to profit is heightened in this system.
Guild stores have unique sense of competition that I have never seen before, and quite frankly, it is refreshing change from the bland traditional AH. Guilds have to both maintain themselves, and compete amongst other guilds in order to acquire a broader accessibility to the public. It is quite nice in my personal opinion.
[Please note that this is purely opinion, I am in no way claiming that my views are correct or that my assumptions are correct. I could very easily be wrong on many points.]
There needs to be a convenient way to list and compare goods. And expecting players to use commercials on a forum or trade channel isn't going to cut it for a lot of us.