morgueanna wrote: »I can only play an hour or two every other day due to school commitments. None of the trading guilds will let me join because I play so irregularly. My guild is too small to have a store.
People like me are left out of trading/selling altogether unless we want to spend the tiny amount of time we do have spamming chat and hoping someone won't just leave our COD in their mail for 30 days.
This game is not casual friendly in the least when it comes to crafting and making money.
Crafting was never the focus of this game.
I'm gonna throw one of your lines right back at you.
Maybe this game is not for you.
Crafting was never the focus of this game. A game that would be better suited to such a hard core craftsman like yourself would be EVE.
I'm a bit curious. If ZoS was to say that they were changing the crafting so that players can only choose one crafting profession to put points into, who you be for or against it.
Facepalm yourself if you thought that it was. TES games has always been about player choice and it has been the philosophy for ESO. They set you up for the main story then plop you out into the open world. You can follow the story or you can simply pick a direction and walk. If I remember correctly, item crafting was introduced into the TES series with Skryim. Prior to this, it was enchanting and spell crafting. I only go as far back as Morrowind so I would have to look up if the earlier titles allowed item crafting.
Facepalm yourself if you thought that it was. TES games has always been about player choice and it has been the philosophy for ESO. They set you up for the main story then plop you out into the open world. You can follow the story or you can simply pick a direction and walk. If I remember correctly, item crafting was introduced into the TES series with Skryim. Prior to this, it was enchanting and spell crafting. I only go as far back as Morrowind so I would have to look up if the earlier titles allowed item crafting.
Bro, TES games maybe. But it's been stated several times even before Alpha that ESO would be about crafters just as the other "classes," which is why the best gear comes from crafters...
Greetings,
From a solo PvP-focused player perspective (who wants to stay solo), and not worry about Guild hunting and/or Guild priorities and politics, I would really dig an AH. I love TES games, and until now, grouping with a bunch of strangers (500 people - come on...strangers) to be the best you can be never entered the equation. Now, if you're not in a Guild you play nerfed...in one form or another (in my case it's limited access to good stuff and living with 'rough' but usable grouping tools for PvE runs). That said, the crafting possibilities are excellent in support of solo play - nicely done ZoS.
Whether or not an AH would trash the economy - meh - it didn't do so in LOTRO or SWTOR, but that's the extent of my MMO experience (plus some other not worth mentioning games). In those games, the AH made it (more) possible to be a well equipped solo or small guild player, and minimized the need to grind. Grinding is not PvE - it's work...
my two cents anyway...
Good Hunting,
Phaade
Blackwidow wrote: »
Whether or not an AH would trash the economy - meh - it didn't do so in LOTRO or SWTOR,
Blackwidow wrote: »
Yeah, bad wording on my part. It was an extension toWhether or not an AH would trash the economy - meh - it didn't do so in LOTRO or SWTOR,
Just as it didn't do so (didn't trash the economy) in LOTRO or SWTOR, it also didn't do so in GW2, WoW and EVE.
Thunderchief wrote: »I keep seeing the title of this discussion and I have to disagree. It is a not a "must". Trade has been getting along in this game just fine for 2 months now. It's more of a "could be nice, but might break the economy, so let's not risk it"
Thunderchief wrote: »I keep seeing the title of this discussion and I have to disagree. It is a not a "must". Trade has been getting along in this game just fine for 2 months now. It's more of a "could be nice, but might break the economy, so let's not risk it"
Thunderchief wrote: »I think one factor people need to realise is that most of the items in this game are generic and there are few hot items that everyone wants. Apart from provisioning there are no rare recipes and everyone can craft anything as long as they have invested the skill points and researched the traits. This means that if there is an auction house there will be 1 million Inferno stave's for sale, 1 million fire resist glyphs for sale etc. Everyone will be trying to outdo each other on price and so items will sell for close to cost price.
Thunderchief wrote: »Having multiple guild markets simulates the old days were there were no standard global prices. You go to one town and buy something cheap. You take it to another town and it sells for more. It makes the market larger not smaller and it makes more opportunities available.
Before posting these, begging for one, read what zenimax has already said.
-Tabards and insignias will be in a future update to allow you to represent your guild.
-Guild stores will be our ingame market, no plans for a global auction house
-Plans for more guild ranks
-10% “house cut” when using guild stores to sell is a gold sink we designed.
-Working on fixing guild bank to make items stack properly and more easily searchable
-Ability to blacklist player accounts from a guild is something we are discussing
-Maximum guild size is 500, you can be a member of up to 5 guilds.
Read the whole thing here: http://dulfy.net/2014/03/20/eso-reddit-ama-summmary/
Scarletblaze wrote: »philip.ploegerb16_ESO wrote: »Hi.
Today I searched for 5h for a "Bastion of the Dragon" in VR12. I offered up to 30k at some time, still, I didn't find anybody, probably not because such a person doesn't exist wanting to sell one, but simply because he's busy with other things / in a different zone / whatever.
Instead of having fears, about that the Mega-server-structure would crash the economy, think what you're doing to us players. We want to play your game and have fun, but you're preventing us from doing so, because seriously, who goes and plays when 1 piece of critical equipment is missing?
Hoping that you fix this soon.
@Seraiel (EU)
Unfortunately for you, most players are just now hitting the veteran zones. It will be a little while before you see tons of vr12 items for sale.
As for auction house, this game would become another 'WoW' clone economy wise. =( At least with the current system, it encourages players to actually interact with each other (you can be in 5 guilds at once) and makes it easier to 'barter' with the seller instead of silent bidding/selling.
Blackwidow wrote: »One of these threads needs to close. I'm having the same conversation in both threads.
Blackwidow wrote: »To be fair, at one point they had no plans for true first person view.
At one point they had no plans for dueling.
ZOS takes a while, but they slowly learn players want good systems in their MMOs.
Now, I'm not saying an AH is exactly the way to go, but i will say the GAHs (guild auction houses) are not working, IMHO.
Blackwidow wrote: »One of these threads needs to close. I'm having the same conversation in both threads.
Yes but each thread does have some good comments and a lot a varied views !
Scarletblaze wrote: »Scarletblaze wrote: »philip.ploegerb16_ESO wrote: »Hi.
Today I searched for 5h for a "Bastion of the Dragon" in VR12. I offered up to 30k at some time, still, I didn't find anybody, probably not because such a person doesn't exist wanting to sell one, but simply because he's busy with other things / in a different zone / whatever.
Instead of having fears, about that the Mega-server-structure would crash the economy, think what you're doing to us players. We want to play your game and have fun, but you're preventing us from doing so, because seriously, who goes and plays when 1 piece of critical equipment is missing?
Hoping that you fix this soon.
@Seraiel (EU)
Unfortunately for you, most players are just now hitting the veteran zones. It will be a little while before you see tons of vr12 items for sale.
As for auction house, this game would become another 'WoW' clone economy wise. =( At least with the current system, it encourages players to actually interact with each other (you can be in 5 guilds at once) and makes it easier to 'barter' with the seller instead of silent bidding/selling.
This issue was already brought up in another thread.......
Blackwidow wrote: »One of these threads needs to close. I'm having the same conversation in both threads.
Yes but each thread does have some good comments and a lot a varied views !
Alphashado wrote: »Blackwidow wrote: »One of these threads needs to close. I'm having the same conversation in both threads.
Yes but each thread does have some good comments and a lot a varied views !
People are just ressurecting old threads in order to make it look like the forum is flooded with demands for an auction house. It's a pretty cheesy tactic.