Deinokb16_ESO wrote: »Yes, I can post you the build + rotation:
Sets: All Light: 5 Night Mother's Gaze + 3 Willow's Path (All magicka enchanted +Thief mundus + divines trait) + Neck/Rings with weapon dmg enchant. Fire staff (Mothers Gaze + Crit trait).
Single target spell bar: Power of the Light (Dawn's Wrath) / Elemental drain (Dest staff) / Crushing Shock (Dest staff) / Vampire's Bane ( Dawn's Wrath ) / Inner Light (Mages Guild). Ultimate: Flawless DawnBreaker (Fighter's Guild).
* I use Weapon dmg on jewellery and Fighter's guild ultimate because my main dmg source is Crushing Shock, it gets more dmg base from weapon dmg and crits with Spell Crit.
Rotation is: Elemental Drain (17s)-> POL( 3s.cast/7sec) ->Vampire's Bane (Burn 7 sec)-> Crushing Shock x 3 -> Elemental Drain...
*If another player in raid is using Elemental Drain, you can skip that one, and add one Utility spell on your bar (You will need more magicka pots bacause you won't get magicka back from Elemental Drain's debuff, needs to be casted by you).
AOE/utility Spell bar: Volcanic Rune (Mages Guild) / Elemental Blockade (Destro Staff)/ Fire Ring (Destro Staff) / Utility (Annulement/Immovable/Siege Shield...)/ Inner Light (Mages Guild). Ultimate: Solar Prison (Dawn's Wrath)
Rotation is pretty elemental here: Volcanic Rune to disrupt healers/casters, Elemental Blockade ->Fire Ring x2-> Elemental Bloackade...->
Wish it can help someone.
Robe wearing Templars can't even compete with sorcerers, melee DPS templars are a complete and utter joke.
I use the common Templar DPS rotation scheme: Dark Flare -> Power of the Light -> Light attack -> Rinse Repeat.
That's a terrible rotation... Why arent you using backlash? Why are you using a light attack (presumably with a staff, considering you're set up as a caster) when staff light attacks have terrible dps due to the animation windback? if you're using a destruction staff, why arent you using force shock or impulse to keep a burning DoT up or add extra spell crit?
I'm sorry but if all you're using are those 3 things - dark flare, power of the light, and a light attack repeated over and over again, you have no one to blame for poor dps but yourself.
Completely agree, low levels (pre VR1) healing is kinda fine, but I just parked my Templar as well. I started to play her during early access, enjoyed it immensely, then the problems started around level 35.
Completely agree, low levels (pre VR1) healing is kinda fine, but I just parked my Templar as well. I started to play her during early access, enjoyed it immensely, then the problems started around level 35.
Just to disagree, Healing on Templar is easymode. You can pretty much heal with just 1 button - Breath of Life (so long as you set up for it).
I heal Craglorn dungeons and Trials with it. Although for Trials I do take a couple of back-up heals too.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Completely agree, low levels (pre VR1) healing is kinda fine, but I just parked my Templar as well. I started to play her during early access, enjoyed it immensely, then the problems started around level 35.
Just to disagree, Healing on Templar is easymode. You can pretty much heal with just 1 button - Breath of Life (so long as you set up for it).
I heal Craglorn dungeons and Trials with it. Although for Trials I do take a couple of back-up heals too.
You can't heal trials with mainly BoL. I wear the best gear in the game. You'll go oom after 10 sec (13 spams after another) with that setup. Please bring something to this topic instead of fabricating.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »well you can with a mediocre second healer :P but you´re a wasted slot if you have a great healer acompanied... :P
I disagree with the OP in several major areas. While he may have found what he thinks is the most viable way to run a templar, he is incorrect.
I am also a vr12 templar, and have been for quite some time. I have done over 45 million healing since installing the CLS addon. I have completed all vet dungeons, and sewers maybe 100+ times. I heal, I tank, I tank/heal, and I dps as needed. I have worked through the AA trial past the 2nd boss multiple times.
My gear setup right now I am running is 5 light, 2 heavy. I am running 5 piece soulshine for the 20% bonus to damage and healing with 3 jewelry and 2 heavy armor pieces. The rest is a mix of Willow's Path and other stuff as needed. My crit is over 55% when in heal/dps mode.
Healing:
In 4 man's with a decent group, there are only 2 heals on the bar, Rapid Regen and Breath of Life. Rapid Regen is mostly there to build ultimate. My BoL is instant cast, has crit for over 2.4k heal in one cast, and hits 3 targets. That and the HOT from RR is all the healing a decent group needs, both for trash and and most boss fights.
Your remaining slots for trash and aoe fights should be inner light, volcanic rune, solar barrage, and solar prison ultimate. 2 heals, 2 aoe, 1 passive, and the best aoe group ultimate in the game in solar prison. CCs are >>>>> healing. A healer running without volcanic rune on any trash fights is not using his head.
In AA 12 man Rapid regen becomes uselss as anything but an ultimate builder. Your 2 main heals become mana springs and lingering ritual. In the 2nd boss fight I run roughly 1500 hps on average. Breath of life is still on the bar for those times when random people take a big hit and need a quick heal, and the templar ultimate is on the bar. That is 4 heals with 3 being from the templar heal line, not the resto staff. During that heal spam I am almost never out of magicka without even using heavy attacks due to mana springs and pots.
Tanking:
Any class can tank in this game and do it fairly well. Most of it doesn't have anything to do with class skills. Templars can however both tank and group heal a lot of boss fights in 4 mans like sewers. In fact, a templar can tank+ heal all fights in sewers but the mage, even the last boss fight. With myself tank/healing (without stealth exploits like a nb used to) and 3 dps, we usually kill the 2 bosses in 1 add spawn. No other class can do that role like a templar can, and this role is often the most fun to do.
DPSing:
AoE dps a templar is just fine. We have great aoe tools for burst aoe and I often get between 2k-3k dps for a short time. With any decent group, the fight is over shortly after you have spent your wad.
Single target dps we are very limited. Especially at this time with backlash having issues. I used to fairly easily push 500-600 single target dps when backlash was reliable. Is it behind other classes, yes, but considering a templars utility, I don't have much of an issue with it. Without backlash, we are down to 300-400 though, so huge point to any dev who might read this. . . FIX AND STABILIZE BACKLASH PLEASE!!!!!
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Templar's Blazing Shield hits for 3.5k in pvp, and you cry still
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
p_tsakirisb16_ESO wrote: »Indeed. only 2 spells and 1 ultimate from the Templar lines.
So it could even be an NB, and do the same (if not) more damage with that spec.
Or a sorcerer.
Hardly a "Templar" to be honest.
You disagree with OP and try teaching him how to play but only made it passed second boss in AA? Stopped reading after that.
Ive cleared it 30+ times and hit VR 12 the same day craglorn was released so I think of myself as atleast somewhat knowledgable. I agree with OP and his concerns are legit. Maybe you will too when you get in a group that dont need you ( i.e. when you cleared trials so many times you do it for the time, not gear or whatever).
You disagree with OP and try teaching him how to play but only made it passed second boss in AA? Stopped reading after that.
Ive cleared it 30+ times and hit VR 12 the same day craglorn was released so I think of myself as atleast somewhat knowledgable. I agree with OP and his concerns are legit. Maybe you will too when you get in a group that dont need you ( i.e. when you cleared trials so many times you do it for the time, not gear or whatever).
Everyone knows clearing AA right now involves joining an elite guild running mostly DKs/Sorcs through the trials, not individual knowledge of the class or individual skill lol. Leet guilds who are often full of people with attitudes like yours, which is of course why I don't join such guilds. Clearing AA and getting gold gear isn't as important to me as enjoying the people I do it with. I actually lead the 12 man myself and I don't exclude any classes so we have 2 DKs and way too many NBs. But all the NBs are my friends and none will be excluded as long as they want to come. Will we clear AA eventually? Of course, but it may not be soon. I've been leading stuff in mmos for 15 years and a valuable lesson learned is that the people will go with you to the next mmo, but the gear does not.
Reaching v12 the first day craglorn came out? Big whup. I reached v11 the first day and v12 a day later. Just means you had more time. So you can take your false sense of personal value based on nothing, combine it with your bad attitude, and quit over not playing a class that can get into leetist AA runs to the next mmo you choose to play, and begin over with nothing.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
[snip]!Everyone knows clearing AA right now involves joining an elite guild running mostly DKs/Sorcs through the trials.
More time to exploiting Kardala, nothing else.Reaching v12 the first day craglorn came out? Big whup. I reached v11 the first day and v12 a day later. Just means you had more time.
theres no way to hit that with Blazing Shield, its impossible.Templar's Blazing Shield hits for 3.5k in pvp, and you cry still
Bullsh*t!Everyone knows clearing AA right now involves joining an elite guild running mostly DKs/Sorcs through the trials.http://www.youtube.com/watch?v=jdPhuHWLbWQ
2 NB, 1 DK, 2 Sorc, 7 Templars (3 as healers)
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.