infraction2008b16_ESO wrote: »While playing yesterday (most of which in Craglorn) the subject of the upcoming anomaly nerf on Monday came into conversation a number of times, quite a few times actually.
Now, while I can see the logic behind Zenimax's reason for this I don't think they have fully grasped the implications of what it will do. OK its intended to stop people rushing through VR1-VR12 and in some ways that's a good thing.
However, it's TOO LATE ! Many people ( a large portion in fact) have already done that and are VR12's. I know more than a handful who are already levelling alts to VR12.
All this is going to do is force another prolonged gap between those who are already there and those who are not yet. Its "too little, too late" again.
Zenimax, think back to when you nerfed the drop rate of rare motifs, again "too little, too late". Hundreds of people had already farmed the hell out of them and had made thousands(hundreds of thousands) in gold. You then nerf it and the majority of ESO's population got left behind and were angry about it.
If you go ahead and nerf Craglorn's anomalies you will have the same situation. A massive chunk of the population are already at VR12 and preparing for the next update, thousands are just going to be alienated and left further behind. The 'Carrot and Stick' approach only really works if sometimes you do get the carrot !
The best way to do this would be to drop/slow the xp rate for update 1.3 !
This would then still allow all those who have reached VR12 to enjoy the new content but allow everybody else (the greater proportion of your player base) to slowly catch up !
Nerfing the lower levels ability to progress is only going to fragment the community, not to mention leaving masses of players truly fracked-off. Just think before you act this time guys... leave existing Craglorn as it is, and balance out the levelling system starting with update 1.3. It will still take time but at least this was all of ESO's player base will eventually level out for end-game content.
Most the time in Craglorn at the moment there is a good atmosphere.... DON'T RUIN IT ! ! !
Don't you find bashing a crystal and overpowering a 4 man boss with 20 men at your side over and over and over boring?
I mean there's other things to do in craglorn to earn VP such as quests and dungeons yet people would rather stand on the spot and bash a crystal over and over?
I for one welcome any changes if it gets people doing something else rather than just farming anomalies in craglorn. This is meant to be an elder scrolls MMO, not a Korean grindfest.
infraction2008b16_ESO wrote: »While playing yesterday (most of which in Craglorn) the subject of the upcoming anomaly nerf on Monday came into conversation a number of times, quite a few times actually.
Now, while I can see the logic behind Zenimax's reason for this I don't think they have fully grasped the implications of what it will do. OK its intended to stop people rushing through VR1-VR12 and in some ways that's a good thing.
However, it's TOO LATE ! Many people ( a large portion in fact) have already done that and are VR12's. I know more than a handful who are already levelling alts to VR12.
All this is going to do is force another prolonged gap between those who are already there and those who are not yet. Its "too little, too late" again.
Zenimax, think back to when you nerfed the drop rate of rare motifs, again "too little, too late". Hundreds of people had already farmed the hell out of them and had made thousands(hundreds of thousands) in gold. You then nerf it and the majority of ESO's population got left behind and were angry about it.
If you go ahead and nerf Craglorn's anomalies you will have the same situation. A massive chunk of the population are already at VR12 and preparing for the next update, thousands are just going to be alienated and left further behind. The 'Carrot and Stick' approach only really works if sometimes you do get the carrot !
The best way to do this would be to drop/slow the xp rate for update 1.3 !
This would then still allow all those who have reached VR12 to enjoy the new content but allow everybody else (the greater proportion of your player base) to slowly catch up !
Nerfing the lower levels ability to progress is only going to fragment the community, not to mention leaving masses of players truly fracked-off. Just think before you act this time guys... leave existing Craglorn as it is, and balance out the levelling system starting with update 1.3. It will still take time but at least this was all of ESO's player base will eventually level out for end-game content.
Most the time in Craglorn at the moment there is a good atmosphere.... DON'T RUIN IT ! ! !
Don't you find bashing a crystal and overpowering a 4 man boss with 20 men at your side over and over and over boring?
I mean there's other things to do in craglorn to earn VP such as quests and dungeons yet people would rather stand on the spot and bash a crystal over and over?
I for one welcome any changes if it gets people doing something else rather than just farming anomalies in craglorn. This is meant to be an elder scrolls MMO, not a Korean grindfest.
Give MMO gamers as a whole a choice between a fun way to level and a boring smash-yourself-in-the-face way to level that is much much faster and the majority will choose the faster method. Unfortunately for ESO, the quest-to-VR12 method of leveling is just as or more boring than farming anomalies or dungeon bosses whilst being MUCH MUCH MUCH slower.
infraction2008b16_ESO wrote: »infraction2008b16_ESO wrote: »While playing yesterday (most of which in Craglorn) the subject of the upcoming anomaly nerf on Monday came into conversation a number of times, quite a few times actually.
Now, while I can see the logic behind Zenimax's reason for this I don't think they have fully grasped the implications of what it will do. OK its intended to stop people rushing through VR1-VR12 and in some ways that's a good thing.
However, it's TOO LATE ! Many people ( a large portion in fact) have already done that and are VR12's. I know more than a handful who are already levelling alts to VR12.
All this is going to do is force another prolonged gap between those who are already there and those who are not yet. Its "too little, too late" again.
Zenimax, think back to when you nerfed the drop rate of rare motifs, again "too little, too late". Hundreds of people had already farmed the hell out of them and had made thousands(hundreds of thousands) in gold. You then nerf it and the majority of ESO's population got left behind and were angry about it.
If you go ahead and nerf Craglorn's anomalies you will have the same situation. A massive chunk of the population are already at VR12 and preparing for the next update, thousands are just going to be alienated and left further behind. The 'Carrot and Stick' approach only really works if sometimes you do get the carrot !
The best way to do this would be to drop/slow the xp rate for update 1.3 !
This would then still allow all those who have reached VR12 to enjoy the new content but allow everybody else (the greater proportion of your player base) to slowly catch up !
Nerfing the lower levels ability to progress is only going to fragment the community, not to mention leaving masses of players truly fracked-off. Just think before you act this time guys... leave existing Craglorn as it is, and balance out the levelling system starting with update 1.3. It will still take time but at least this was all of ESO's player base will eventually level out for end-game content.
Most the time in Craglorn at the moment there is a good atmosphere.... DON'T RUIN IT ! ! !
Don't you find bashing a crystal and overpowering a 4 man boss with 20 men at your side over and over and over boring?
I mean there's other things to do in craglorn to earn VP such as quests and dungeons yet people would rather stand on the spot and bash a crystal over and over?
I for one welcome any changes if it gets people doing something else rather than just farming anomalies in craglorn. This is meant to be an elder scrolls MMO, not a Korean grindfest.
Give MMO gamers as a whole a choice between a fun way to level and a boring smash-yourself-in-the-face way to level that is much much faster and the majority will choose the faster method. Unfortunately for ESO, the quest-to-VR12 method of leveling is just as or more boring than farming anomalies or dungeon bosses whilst being MUCH MUCH MUCH slower.
Why should zenimax cater for grinder's? I bet some at zenimax probably feel rather insulted to having spend thousands of man hours developing content for the zone only for the majority of the player base to play whack-a-mole at an anomaly and not touch anything else.
Not saying you should be forced to do every single quest or bit of content in the game to reach max level I'm actually against that sort of grind but however an endgame zone should still be about doing quests, doing dungeons, getting immersed in the content... not just about grinding to reach top level.
at least for anomalys that is actually happening, if you are not vr8+ at prime time you will nearly never see any xp because of the lack of contribution you bring to the board. when 24+ man are participating...Well - I'm sure to get some negative feedback on this, but I disagree.
In all reality Craglorn should have been LOCKED down to VR9-VR12 players only. This is my humble opinion and most likely not shared by most players.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Well - I'm sure to get some negative feedback on this, but I disagree.
In all reality Craglorn should have been LOCKED down to VR9-VR12 players only. This is my humble opinion and most likely not shared by most players.
WHY? Cause you couldn't get to the 2nd Alliance for VR5-VR10 without completing VR1-VR5 first Alliance. Why was CRAGLORN wide open for VR1? That was the most stupid thing ZOS could have done. (IMHO). I sat at a couple anomalies and laughed. Watching VR1's, VR2's, etc. just grinding away. Each taking the SLIM chance of getting the XP for the Crystal or Boss.
adamrussell52_ESO wrote: »Does anyone really know what they are planning. It seems a bit out there to be totally against something if you dont know what it is.
VR content leveling sucks, its a chore, it is a job that u dont get paid for, its repetitive and it is NOT fun
with that said i hope they do nerf craglorn exp cuz im already at vr11 and im going to lvl to vr12 by doing all the POI and collecting skillpoints
boooyaaahhhhh suckaaas
Phantax wrote:While playing yesterday ...... DON'T RUIN IT ! ! !
They did some research and found that most people who did the anomaly grind to VR12 cancelled their accounts shortly after. They want to prolong the leveling experience so you have to pay for another month or two to get to VR12 (then cancel shortly after that).
They did some research and found that most people who did the anomaly grind to VR12 cancelled their accounts shortly after. They want to prolong the leveling experience so you have to pay for another month or two to get to VR12 (then cancel shortly after that).
You are passing up so much in those zones like skyshards, and many quest that have skill point results. Everyone wants to press the easy button and wants to be end game with little effort. To me the game became challenging in veteran levels the first 50 levels weren't hard at all.
phtony06b14_ESO wrote: »I agree with the post. After having heard about the upcoming nerf, I tried to speed level my main the last 2 days. Grouping to do the POIs from VR1-VR3 (almost 4) & I'm pooped. 1 day left & I don't think there's any way I can get through 2 VR levels tomorrow + enjoy the less strenuous XP available in Craglorn at VR6+.
This will leave me behind all the people who were able to beat the nerf clock. I haven't even made it to VR10 yet & then I saw that 2 more VR levels were added. By the time I get to VR12 who knows what the level cap will be. If I have to level via alternate faction quests the whole way to catch up, then I can see myself giving up on the whole affair.
Either do a better job of catching unintended mechanics & hotfixing them or leave them as is so the people who have less available time to play can enjoy the same mechanics as the full time players.
Nah, nope, no thanks, I'd rather experience all that through the eyes/life of a new character as it was intended !