Depechenova wrote: »Its a bit annoying to see vet-1 's there, Like the true ppl who dragged ourselves through the Bug ridden /poor content. Mindlessly questing terrible quests to get to lvl v-10. The lvl v-1's SHOULD be made to do the content I did.
I belive Craglorn should be a reward for getting through one of the worst mmo grinds I have ever faced. Not just steam roll content coz they can avoid it. I want them to pay
Depechenova wrote: »Its a bit annoying to see vet-1 's there, Like the true ppl who dragged ourselves through the Bug ridden /poor content. Mindlessly questing terrible quests to get to lvl v-10. The lvl v-1's SHOULD be made to do the content I did.
I belive Craglorn should be a reward for getting through one of the worst mmo grinds I have ever faced. Not just steam roll content coz they can avoid it. I want them to pay
Targanwolf wrote: »As a solo player. An AvA focused .....NB bow focus player these instant maxed players are upsetting.My NB is level 32 and I have to compete with instant VR12's.Where is the fun? Where is the motivation to pay $15/month for that experience ?
How long do we have to wait till we get DAOC like battle grounds geared to people of similar levels so people like me don't have to put up with this @#$% ?
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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You people don't realize how much harm the anomalies are causing. I am not simply asking for a nerf because I think it's unfair. It's not unfair because anyone can do it.
I am asking for a nerf because the experience is SO GOOD that it drags everyone from the game itself to go do grinding. No one is doing vet group dungeons anymore or group questing. Seriously, try to use the group finder to find a group. You won't.
I understand that some people just want to grind/PvP and that is fine, but the experience from anomalies is so overwhelming that it drags EVERYONE to it which is not ok. People that want to do the dungeons and questing should be able to get at least a decent amount of xp/hr when compared to grinding something like anomalies.
So either boost the other exp rewards or lower anomalies.
I'm not usually one to ask for nerfs, but this is kind of ridiculous.
People can grind 2 anomolies at once with a group of ~12 people and get ~1.5-2 MILLION experience per hour. People are going from V1 to V12 in 1-2 days. This is absurd. On top of that epic (purple) items are flooding the market for veteran ranks. I don't think this really needs to be adjusted though because if the anomolies are nerfed there won't be so many people grinding them which will mean less epic items will flood the market.
I understand that people complained about the quest grind and that they wanted a different way to level, but that doesn't mean give us a way to get all 12 veteran rank levels in 1-2 days! There is absolutely no "wow factor" for people that are V12 anymore. V12 used to mean that you saw everything ESO has to offer. V12 used to mean that you had a lot of experience with the game and were most likely a skilled player. V12 used to mean you were a nerd. Now V12 just means you spent 1-2 days grinding anomalies.
I'm not saying nerf anomalies so hard that they are pointless to do or grind for the people that want to level that way, but nerf it enough to bring it down to a normal level compared to all the other ways of leveling (dungeons, quests, and PvP).
Discuss.
EDIT:
To those that think there is no difference between V1 and V12....
There is a HUGE difference. The armor has more defence, the weapons have more damage, the potions are more effective, the list goes on and on. Look up the numbers if you don't believe me.
Maverick827 wrote: »Yeah, I want even more disadvantages because I didn't rush to the level cap.
I feel like 5% of the players are plying a different game by getting everything before it gets nerfed. Max level, rare motifs, epic recipes...then the rest of us come along and struggle even more.
ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
- No feeling of accomplishment when reaching V12 because everyone is V12
- Getting an epic item as a drop will be just like getting a white item as a drop (no good feeling, just de-construct it and move on)
- There will be an even larger amount of people asking for easier content because even though they are V12 they don't know how to play the game since they just grinded anomalies with a group which doesn't take any skill.
davidhorstub17_ESO wrote: »Have you guys spoken to some of these people grinding the anomolies? Joined a raid last night for anomaly farming to work on my last vr level and some of these players are straight terrible and have no idea how to play or build their character because they went straight from level 50 to anomaly grinding. A handful of them were talking about having to go back and kill mannimarco since "he is impossible" for them and these people are vr8+! They havent even fought molag bal how is this okay they will be vr12 or even in craglorn to begin with? These are the clowns you get thrown into trial pugs with that have 200 dps and didnt know block even exists.
You people don't realize how much harm the anomalies are causing. I am not simply asking for a nerf because I think it's unfair. It's not unfair because anyone can do it.
I am asking for a nerf because the experience is SO GOOD that it drags everyone from the game itself to go do grinding. No one is doing vet group dungeons anymore or group questing. Seriously, try to use the group finder to find a group. You won't.
I understand that some people just want to grind/PvP and that is fine, but the experience from anomalies is so overwhelming that it drags EVERYONE to it which is not ok. People that want to do the dungeons and questing should be able to get at least a decent amount of xp/hr when compared to grinding something like anomalies.
So either boost the other exp rewards or lower anomalies.
SuraklinPrime wrote: »Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?
They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?
I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...