ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
gladen5rwb17_ESO wrote: »Why oh why would anyone want to complain about a good thing? I am always stunned and dumbfounded when someone get's it in their head that pointing out a thing will make them a better person in the eyes of others, which in their mind will cause them to be a better person for doing so.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
gladen5rwb17_ESO wrote: »Why oh why would anyone want to complain about a good thing? I am always stunned and dumbfounded when someone get's it in their head that pointing out a thing will make them a better person in the eyes of others, which in their mind will cause them to be a better person for doing so.
ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
elblobbob14_ESO wrote: »ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
Hmm.. wonder if the Anomalies will be crowded this weekend?
I'm not usually one to ask for nerfs, but this is kind of ridiculous.
People can grind 2 anomolies at once with a group of ~12 people and get ~1.5-2 MILLION experience per hour. People are going from V1 to V12 in 1-2 days. This is absurd. On top of that epic (purple) items are flooding the market for veteran ranks. I don't think this really needs to be adjusted though because if the anomolies are nerfed there won't be so many people grinding them which will mean less epic items will flood the market.
I understand that people complained about the quest grind and that they wanted a different way to level, but that doesn't mean give us a way to get all 12 veteran rank levels in 1-2 days! There is absolutely no "wow factor" for people that are V12 anymore. V12 used to mean that you saw everything ESO has to offer. V12 used to mean that you had a lot of experience with the game and were most likely a skilled player. V12 used to mean you were a nerd. Now V12 just means you spent 1-2 days grinding anomalies.
I'm not saying nerf anomalies so hard that they are pointless to do or grind for the people that want to level that way, but nerf it enough to bring it down to a normal level compared to all the other ways of leveling (dungeons, quests, and PvP).
Discuss.
EDIT:
To those that think there is no difference between V1 and V12....
There is a HUGE difference. The armor has more defence, the weapons have more damage, the potions are more effective, the list goes on and on. Look up the numbers if you don't believe me.
I'd like to, except they made it difficult to when more people would just grind out anoms rather than quest.LilMcGinley wrote: »I like to quest and explore from VR10-12 - No One Ever
I sincerely hope that this "adjustment" includes some work on the VR1-10 areas as well or I foresee tears of rage. Well, I never quite saw the meaning of switching to Veteran levels anyway. Will there ever be something like a cap increase from level 50 to, say, 60 while maintaining one's VR? I find this distinction irritating at best.ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
Well, I can honestly say I have done anomalies for an hour straight, and I got less than 1/4 of a bar. Was around 1/8 of a bar. I think questing is faster.
As someone else said most people only get experience 1 out of every 3 anomaly kills. It's probably not working as designed, but its not as broken as you make it sound.
ZOS_GinaBruno wrote: »Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
Well, I can honestly say I have done anomalies for an hour straight, and I got less than 1/4 of a bar. Was around 1/8 of a bar. I think questing is faster.
As someone else said most people only get experience 1 out of every 3 anomaly kills. It's probably not working as designed, but its not as broken as you make it sound.
Yeah your build w/e it is just doesnt do enough damage. There seems to be a 'contribution check' after the crystal dies for xp and after the air atronach dies for a second tick of xp. Only the top ~12(no one knows the exact number except zos) get XP. This means that the more people there, the more you have to do to get credit.
On my DK I got virtually every tick of XP and went v8.75-v12 in about 5.5 hours. On my NB it is significantly slower
Well, I can honestly say I have done anomalies for an hour straight, and I got less than 1/4 of a bar. Was around 1/8 of a bar. I think questing is faster.
As someone else said most people only get experience 1 out of every 3 anomaly kills. It's probably not working as designed, but its not as broken as you make it sound.
Yeah your build w/e it is just doesnt do enough damage. There seems to be a 'contribution check' after the crystal dies for xp and after the air atronach dies for a second tick of xp. Only the top ~12(no one knows the exact number except zos) get XP. This means that the more people there, the more you have to do to get credit.
On my DK I got virtually every tick of XP and went v8.75-v12 in about 5.5 hours. On my NB it is significantly slower
I was healing most of the time...and sometimes I got the 40K, even if I did no damage and healed. Other times nothing. Groups of people with more than 12 or less than 12. How do you explain the healing part?
Maverick827 wrote: »Yeah, I want even more disadvantages because I didn't rush to the level cap.
I feel like 5% of the players are plying a different game by getting everything before it gets nerfed. Max level, rare motifs, epic recipes...then the rest of us come along and struggle even more.