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~+~ How are Anomalies not nerfed yet? ~+~

  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    Why oh why would anyone want to complain about a good thing? I am always stunned and dumbfounded when someone get's it in their head that pointing out a thing will make them a better person in the eyes of others, which in their mind will cause them to be a better person for doing so.
  • Maulkin
    Maulkin
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    Aaah crap! :(
    EU | PC | AD
  • Emperor
    Emperor
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    Why oh why would anyone want to complain about a good thing? I am always stunned and dumbfounded when someone get's it in their head that pointing out a thing will make them a better person in the eyes of others, which in their mind will cause them to be a better person for doing so.

    I pointed this out because it's not a good thing. You are only thinking of the benefits of the short term. I am thinking of the long term.

    Short term benefits:

    - Quick levels
    - A ton of purple and blue drops

    Long term harms:

    - No feeling of accomplishment when reaching V12 because everyone is V12
    - Getting an epic item as a drop will be just like getting a white item as a drop (no good feeling, just de-construct it and move on)
    - There will be an even larger amount of people asking for easier content because even though they are V12 they don't know how to play the game since they just grinded anomalies with a group which doesn't take any skill.
    Edited by Emperor on June 5, 2014 4:30PM
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Emperor
    Emperor
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    Great to hear. Thanks
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • McDoogs
    McDoogs
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    Terrible, just terrible.
  • aleister
    aleister
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    What?! There's a way to bypass the soul-crushing grind to get to the parts of the game I really want to play? Awesome! How do I get in on this?!
    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    Oh...
  • Erock25
    Erock25
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    Why oh why would anyone want to complain about a good thing? I am always stunned and dumbfounded when someone get's it in their head that pointing out a thing will make them a better person in the eyes of others, which in their mind will cause them to be a better person for doing so.

    Let people grind their XP but the item drops were out of control. I complained because as someone who enjoys the VR questing content and is also a crafter, I felt like I was forced to do Anomalies for the purple rain. I hope the only thing they nerf about anomalies are the item drops.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • jdoe
    jdoe
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    I think the best solution to all of this would be to make some form of aesthetic award for high 'Achievement' scores. This would allow us to leave things like the Anomalies up for those who want to grind their way up (because, let's face it, by never allowing them to hit the higher veteran ranks, you are blocking off a large portion of the game to them), however still allowing those who earned V12 through the more difficult path of completing all the content, to show off in some way.
  • Tankqull
    Tankqull
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    hope fully in a reasonable way not as brainded as you(ZOS employees in general) have acted in regards of kardala for example...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Why not nerf it, the devs nerf everything rather than fix them.
  • LilMcGinley
    LilMcGinley
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    I like to quest and explore from VR10-12 - No One Ever
  • elblobbob14_ESO
    elblobbob14_ESO
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    Hmm.. wonder if the Anomalies will be crowded this weekend?
  • Mablung
    Mablung
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    Hmm.. wonder if the Anomalies will be crowded this weekend?

    I had not been to Craglorn until last night. Could not finish a quest in Alikir or whatever the name of that desert is. Get to the AA group and bam! 1 hour later VR9. I will definitely be doing this on my pathetic NB for the rest of the weekend.
  • Mablung
    Mablung
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    Emperor wrote: »
    I'm not usually one to ask for nerfs, but this is kind of ridiculous.

    People can grind 2 anomolies at once with a group of ~12 people and get ~1.5-2 MILLION experience per hour. People are going from V1 to V12 in 1-2 days. This is absurd. On top of that epic (purple) items are flooding the market for veteran ranks. I don't think this really needs to be adjusted though because if the anomolies are nerfed there won't be so many people grinding them which will mean less epic items will flood the market.

    I understand that people complained about the quest grind and that they wanted a different way to level, but that doesn't mean give us a way to get all 12 veteran rank levels in 1-2 days! There is absolutely no "wow factor" for people that are V12 anymore. V12 used to mean that you saw everything ESO has to offer. V12 used to mean that you had a lot of experience with the game and were most likely a skilled player. V12 used to mean you were a nerd. Now V12 just means you spent 1-2 days grinding anomalies.

    I'm not saying nerf anomalies so hard that they are pointless to do or grind for the people that want to level that way, but nerf it enough to bring it down to a normal level compared to all the other ways of leveling (dungeons, quests, and PvP).

    Discuss.

    EDIT:
    To those that think there is no difference between V1 and V12....
    There is a HUGE difference. The armor has more defence, the weapons have more damage, the potions are more effective, the list goes on and on. Look up the numbers if you don't believe me.

    People who ask for nerfs in any form are complete tools.
  • rusila22
    rusila22
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    questing in openworld are not fun for manypeople because mobs pack are too powerful! the choice is : do you prefer to do open world quest even in a little group and die often or do you prefer farm a boss which you are sure it will give you a lot of xp every 3min . Well ZOS you need to think about that :) .

    My idea is make us more powerful . i saw in one of your post (ZOS) each time you lv up in veteran mode you'll win an attribut point well i'm really excited to see that but don't forget to boost our other stat like damage or armor... :)
    Edited by rusila22 on June 5, 2014 5:13PM
    Rusila CP :600
    Title : Monster Hunter
    Currently : Beta Tester in Morrowind
  • Sihnfahl
    Sihnfahl
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    I like to quest and explore from VR10-12 - No One Ever
    I'd like to, except they made it difficult to when more people would just grind out anoms rather than quest.

    No kidding. Zone chat in Crag was this last night:

    "Looking for quest completion group!"
    "Lol, we came here so we don't HAVE to quest..."

    The only way I got a quest series completed in Craglorn last night was to ride around with an 'elite kill' group who just so happened to be killing the elites guarding the quest objectives!

    ... and then sneak soloing the resulting indoor areas nobody else wanted to deal with because you couldn't avoid the easily destroyed mobs along the way to the elite and the rewards.
  • Doctoruniverse
    Doctoruniverse
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    Haha emperor I must congratulate you.

    Your little suggestion might be the thing that kills off elder scrolls. Nice going buddy. ;)

    Seriously no one is finding ESO quests fun twice. you want to know why ?

    Because they force you to do every last one of them if you dont have something like anomalies.

    people are already complaining about veteran content being mind numbingly boring. This is a good way to really cement that feeling.
  • Menelaos
    Menelaos
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
    I sincerely hope that this "adjustment" includes some work on the VR1-10 areas as well or I foresee tears of rage. Well, I never quite saw the meaning of switching to Veteran levels anyway. Will there ever be something like a cap increase from level 50 to, say, 60 while maintaining one's VR? I find this distinction irritating at best.

    On the spot: How people value their own advancement and how people value other peoples' advancement in terms of prestige or wow!!! factor should never be used as a reference for a nerf, because it is highly subjective. There is a lot of generalization and overstatement in this thread on how "grindy" VR12 people are inferior to "quest" VR12 people and this is a dangerous road, because it cannot apply to everybody and also lacks proof. It is just an assumption to boost an argument.

    On the nerfy side: Well to me it also looks like being at least semi-intended by Zenimax. The amount of decent loot is staggering, true; and that would be where I would agree to an item nerf of sorts. If Zeni was to go for the Holy XP Grail I'd suggest redistributing the Anomalies and Burial Sites so that people can stay at an anomaly for a time. This would make it impossible or extremely difficult for roamers to grabb all anomalies in a circle, and this is the most disturbing thing there.

    Well, let's wait for monday. Somehow I have the feeling that there will be many new threads opening after the patch. :-)

    ...und Gallileo dreht sich doch!
  • Solid
    Solid
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    I think if you nerf this now you will be making a huge mistake and will suffer with the player base. All the people who have not made veteran yet and not had a chance to make use of the feature will have to grind through weeks of dreary quests and are almost certain to leave the game.
    It was obvious weeks ago what was happening yet you allowed it to continue.

    Don't close the gate now after the horse has bolted as your wasting your time.
  • Cimos
    Cimos
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    Well, I can honestly say I have done anomalies for an hour straight, and I got less than 1/4 of a bar. Was around 1/8 of a bar. I think questing is faster.

    As someone else said most people only get experience 1 out of every 3 anomaly kills. It's probably not working as designed, but its not as broken as you make it sound.
  • kirnmalidus
    kirnmalidus
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    This XP thing is news to me. Anyone want to group with me to grind anomalies tonight?
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • thelg
    thelg
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    Ok got to get back in game and FARM! Nerf coming on Monday :o
  • McDoogs
    McDoogs
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    Cimos wrote: »
    Well, I can honestly say I have done anomalies for an hour straight, and I got less than 1/4 of a bar. Was around 1/8 of a bar. I think questing is faster.

    As someone else said most people only get experience 1 out of every 3 anomaly kills. It's probably not working as designed, but its not as broken as you make it sound.

    Yeah your build w/e it is just doesnt do enough damage. There seems to be a 'contribution check' after the crystal dies for xp and after the air atronach dies for a second tick of xp. Only the top ~12(no one knows the exact number except zos) get XP. This means that the more people there, the more you have to do to get credit.

    On my DK I got virtually every tick of XP and went v8.75-v12 in about 5.5 hours. On my NB it is significantly slower :(
    Edited by McDoogs on June 5, 2014 5:27PM
  • Beesting
    Beesting
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    I have gotten used to the idea that everything is nerfed before i get to the level to use it.
    Hell, i went into a 4person dungeon with my son three days ago as a group of two. Dying 6 times we beat the last bos.
    Found one chest and one heavy sack .

    Reason? They nerfed the dungeon loot. Before we would have gotten 12 chests and lots of heavy sacks.
    But no, this was the first time we did it together and it was fun and hard, but forget the loot...

    Nerfs and taxes....
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Slash8915
    Slash8915
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    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    Good thing I already hit VR12, then. Lol
  • Cimos
    Cimos
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    McDoogs wrote: »
    Cimos wrote: »
    Well, I can honestly say I have done anomalies for an hour straight, and I got less than 1/4 of a bar. Was around 1/8 of a bar. I think questing is faster.

    As someone else said most people only get experience 1 out of every 3 anomaly kills. It's probably not working as designed, but its not as broken as you make it sound.

    Yeah your build w/e it is just doesnt do enough damage. There seems to be a 'contribution check' after the crystal dies for xp and after the air atronach dies for a second tick of xp. Only the top ~12(no one knows the exact number except zos) get XP. This means that the more people there, the more you have to do to get credit.

    On my DK I got virtually every tick of XP and went v8.75-v12 in about 5.5 hours. On my NB it is significantly slower :(

    I was healing most of the time...and sometimes I got the 40K, even if I did no damage and healed. Other times nothing. Groups of people with more than 12 or less than 12. How do you explain the healing part?
  • McDoogs
    McDoogs
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    Cimos wrote: »
    McDoogs wrote: »
    Cimos wrote: »
    Well, I can honestly say I have done anomalies for an hour straight, and I got less than 1/4 of a bar. Was around 1/8 of a bar. I think questing is faster.

    As someone else said most people only get experience 1 out of every 3 anomaly kills. It's probably not working as designed, but its not as broken as you make it sound.

    Yeah your build w/e it is just doesnt do enough damage. There seems to be a 'contribution check' after the crystal dies for xp and after the air atronach dies for a second tick of xp. Only the top ~12(no one knows the exact number except zos) get XP. This means that the more people there, the more you have to do to get credit.

    On my DK I got virtually every tick of XP and went v8.75-v12 in about 5.5 hours. On my NB it is significantly slower :(

    I was healing most of the time...and sometimes I got the 40K, even if I did no damage and healed. Other times nothing. Groups of people with more than 12 or less than 12. How do you explain the healing part?

    I said 'contribution check' which takes into account healing. Now if the boss/adds were dying too fast to do damage and/or one or more people were also healing, that would further reduce your 'contribution' to the event.
  • Cimos
    Cimos
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    [/quote]

    I said 'contribution check' which takes into account healing. Now if the boss/adds were dying too fast to do damage and/or one or more people were also healing, that would further reduce your 'contribution' to the event.[/quote]

    Oh okay gotcha. So you are saying that if I have a group of 12 or less, and no other anomaly groups are present, I should get 40Kish exp everytime?
  • Kayira
    Kayira
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    In theory yes. But I have also found that sometimes I am just standing around in a group and I am not fast enough to contribute to the crystal but I still got exp. So I guess if you are in a group the groups contribution is taken into account rather than the personal one. That's why anomaly groups are maximum 12 players, so if the group gets the max contribution everyone in the group gets exp. That's how I understood it.
    EU PC
    In Game Tag: @Silthoras

    Raid Mains: Warden and Templar Heals
    DDs: Mag Sorc and Mag Necro
  • Stonesthrow
    Stonesthrow
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    Yeah, I want even more disadvantages because I didn't rush to the level cap.

    I feel like 5% of the players are plying a different game by getting everything before it gets nerfed. Max level, rare motifs, epic recipes...then the rest of us come along and struggle even more.

    The worst part of that feeling? Knowing that the content that is coming out is continually angled towards the top 5%, to keep them happy and keep them playing. Granted, we all will someday be there and it will be all fixed (nerfed), but we will forever have the stories of much harder or easier or monetarily lucrative it was.

    As a generalized rule, the people who power through a game are usually the first to get bored, bail and go on to the next game to repeat the procedure. The rest of us that will still be paying subs while they are away, temporary or for good, should get a fair share of bug fix/patch/new content as well, right?

    @ZOS_GinaBruno Not one for posting negatively, really I'm not, but seriously… could you fix things like the missing/hidden achievement bug before you release the dye system for which it will be based on? Or at least before you push out more VR-12 content?

    They have their toys, lets fix some of the basic stuff that affects ALL OF US… thanks.

    The 90% or so odd people who care more for experiencing the whole game than power leveling through it would really like to get back to tracking our progress.

    PS… LOVE the game!
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