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~+~ How are Anomalies not nerfed yet? ~+~

  • Kathleen.Flynn02b14_ESO
    They should add more xp to things in veteran zones (dungeons, world bosses, dolmens) or increase their spawn time a little. Then, make Craglorn only accessible to VR10+( as intended). This at least gets people in the veteran zones. While they're there they might do other things, help the questing people, etc. Also, Craglorn will finally have more people willing to do quests, etc.
  • sagitter
    sagitter
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    I'd like to see also more vt exp killing solo an opponent in cyrodill. Higher is your opponent , higher should be xp reward.
  • pecheckler
    pecheckler
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    They better do something to fix the economy after the flood of boss quality loot that came from exploiting anomalies. Because of this the profitability of crafting armor and weapons is nill.
    End the tedious inventory management game.
  • wrlifeboil
    wrlifeboil
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    Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?

    They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?

    I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...

    Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.

    Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.

    Do VR1s get xp farming anomalies?
  • Drasn
    Drasn
    ✭✭✭✭
    wrlifeboil wrote: »
    Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?

    They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?

    I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...

    Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.

    Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.

    Do VR1s get xp farming anomalies?

    Yes, just have to have enough contribution points. Only the top 12-15 players or so actually get xp.
  • Blackwidow
    Blackwidow
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    "~+~ How are Anomalies not nerfed yet? ~+~"

    Wait, I'm not quite V12 yet! :D
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    wrlifeboil wrote: »
    Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?

    They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?

    I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...

    Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.

    Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.

    Do VR1s get xp farming anomalies?

    Yes, just have to have enough contribution points. Only the top 12-15 players or so actually get xp.

    Have you been to Craglorn to farm anomalies? There are only five anomaly sites and there are usually more than "12-15 players." Right now there are around 25-30 players on anomalies. Most are VR++. I doubt that the VR1s-VR4s getting any xp.

    I've even seen VR12s. Don't know why a VR12 would be doing that. They could get better drops running instances.
  • Drasn
    Drasn
    ✭✭✭✭
    wrlifeboil wrote: »
    wrlifeboil wrote: »
    Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?

    They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?

    I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...

    Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.

    Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.

    Do VR1s get xp farming anomalies?

    Yes, just have to have enough contribution points. Only the top 12-15 players or so actually get xp.

    Have you been to Craglorn to farm anomalies? There are only five anomaly sites and there are usually more than "12-15 players." Right now there are around 25-30 players on anomalies. Most are VR++. I doubt that the VR1s-VR4s getting any xp.

    I've even seen VR12s. Don't know why a VR12 would be doing that. They could get better drops running instances.

    Yes, I have been. Took my templar from V10-V12 doing anomalies, took my DK from V1-V4 doing anomalies, took my sorc from V2-almost V4 doing anomalies.
  • Cutekhaos
    Cutekhaos
    ✭✭✭
    Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?

    They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?

    I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimize quest grind...

    Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.

    Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.

    Actually you don't even need be VR1 to do that, open guild click on a person in Crag and poof run to nearest way shrine, you are all set.

    Edited by Cutekhaos on June 7, 2014 10:53PM
  • wrlifeboil
    wrlifeboil
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    pecheckler wrote: »
    They better do something to fix the economy after the flood of boss quality loot that came from exploiting anomalies. Because of this the profitability of crafting armor and weapons is nill.

    The anomaly loot isn't that good. The drops are mostly the standard craftable gear. The only set gear I've seen drop are sanctuary, soulshine, and lord's, lots and lots of soulshine and lord's greens. No sun, magick furnace, or warlock gear so far for me.
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    wrlifeboil wrote: »
    wrlifeboil wrote: »
    Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?

    They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?

    I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...

    Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.

    Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.

    Do VR1s get xp farming anomalies?

    Yes, just have to have enough contribution points. Only the top 12-15 players or so actually get xp.

    Have you been to Craglorn to farm anomalies? There are only five anomaly sites and there are usually more than "12-15 players." Right now there are around 25-30 players on anomalies. Most are VR++. I doubt that the VR1s-VR4s getting any xp.

    I've even seen VR12s. Don't know why a VR12 would be doing that. They could get better drops running instances.

    Yes, I have been. Took my templar from V10-V12 doing anomalies, took my DK from V1-V4 doing anomalies, took my sorc from V2-almost V4 doing anomalies.

    You must be playing during the off-peak hours. Try farming anomalies right now during the weekend as a VR1-VR4. So many of them think just by being in the group will help them get xp. You tell them it won't help but they don't understand that it doesn't matter for anomalies.
  • martinhpb16_ESO
    martinhpb16_ESO
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    Emperor wrote: »
    You people don't realize how much harm the anomalies are causing. I am not simply asking for a nerf because I think it's unfair. It's not unfair because anyone can do it.

    I am asking for a nerf because the experience is SO GOOD that it drags everyone from the game itself to go do grinding. No one is doing vet group dungeons anymore or group questing. Seriously, try to use the group finder to find a group. You won't.

    I understand that some people just want to grind/PvP and that is fine, but the experience from anomalies is so overwhelming that it drags EVERYONE to it which is not ok. People that want to do the dungeons and questing should be able to get at least a decent amount of xp/hr when compared to grinding something like anomalies.

    So either boost the other exp rewards or lower anomalies.

    from your perspective ^^ that's what you don't get, that's you, stop speaking for me
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
    martinhpb16_ESO
    ✭✭✭✭✭
    Alphashado wrote: »
    This situation simply demonstrates how many people love the game and are disgusted with VR questing. The VR zones are BAD for so many different reasons. Nothing smacks of ignorance more so than someone that has not even made it to VR criticizing Veteran players that are so anxious for something different to do that they are grasping at Craglorn grind groups like people on a sinking ship lunging for a floating life vest.

    MANY people are finding the VR zones to be either-

    Too difficult
    Too boring
    Unrewarding
    Immersion breaking
    Redundant
    Did I mention ridiculously difficult where every trash mob will kill you in a second if you make one mistake?

    Craglorn grinds are a life boat and people are jumping on them. What's gonna happen if the life boat sinks?

    I suggest all the nerf happy ragers consider the bigger picture here.

    ^^ This^^
    At least the spelling is difficult for you.
    Hew's Bane*
  • Drasn
    Drasn
    ✭✭✭✭
    wrlifeboil wrote: »
    wrlifeboil wrote: »
    wrlifeboil wrote: »
    Question - can a VR1 who has not fought Molag Bal find a way into Craglorn?

    They ate kept out of questing VR regions unless they have passed the Bal fight but could the sneak round that limit by going to Craglorn and grinding?

    I have seen no sign of this but that would be far worse for the game than any number of people wanting to minimise quest grind...

    Yes you can. Getting to Crag is in no way connected to the main quest line. Once you are VR1, you just go to your factions capitol and find the quest giver, then take the carriage to Crag.

    Alternatively, if you are VR1 you can find someone in your party/friends/guild that is already in Crag and travel to them.

    Do VR1s get xp farming anomalies?

    Yes, just have to have enough contribution points. Only the top 12-15 players or so actually get xp.

    Have you been to Craglorn to farm anomalies? There are only five anomaly sites and there are usually more than "12-15 players." Right now there are around 25-30 players on anomalies. Most are VR++. I doubt that the VR1s-VR4s getting any xp.

    I've even seen VR12s. Don't know why a VR12 would be doing that. They could get better drops running instances.

    Yes, I have been. Took my templar from V10-V12 doing anomalies, took my DK from V1-V4 doing anomalies, took my sorc from V2-almost V4 doing anomalies.

    You must be playing during the off-peak hours. Try farming anomalies right now during the weekend as a VR1-VR4. So many of them think just by being in the group will help them get xp. You tell them it won't help but they don't understand that it doesn't matter for anomalies.

    Not gonna try it now, haven't done it in over a week. Just watch forums now because it's more fun than the game most nights. But when I did play it was during peak hours.

    Nerfing anomalies is not the answer people think it is going to be anyway. It's not gonna bring people back to Vet Zones, they are just going to move to smaller 4-man instance crag groups...enter instance, kill boss, leave instance, reform group, rinse, repeat.

    Game has too many drawbacks atm, and people are so concerned that others aren't playing the game the way they think it should be played, nothing that actually needs to be fixed to save the game is ever going to get fixed.
  • martinhpb16_ESO
    martinhpb16_ESO
    ✭✭✭✭✭
    Targanwolf wrote: »
    I've tried to think of one good thing about those abusing anomalies and I have one. People will reach max level.....get bored......and leave the game...leaving it to the non abusers.
    Of course for ESO's subscriber subscription cash flow......not so good.

    There is another side to that coin, anomalies get nerfed and people get bored and leave the game.

    Why would you be less bored being at cap through questing rather than xp grind on anomalies?

    Like someone said earlier grinding anomalies is not as easy as the ragers make out, it actually takes a lot of concentration and is 50/50 success. You think I want to grind yet another dolmen for the same xp? whats the difference?

    For some the questing is the journey, for others the endgame and pvp is the journey.

    Edited by martinhpb16_ESO on June 7, 2014 11:08PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • Goibot
    Goibot
    ✭✭✭
    I have gone from V6-V10.5 in the last few days and I plan on getting to 12 tomorrow. I do not feel like it is cheating at all. You see I'm a Templar and I feel more like I have been cheated since day one. I am going to go back and finish Cadwell's almanac but maybe as a V12 I might not have to run away screaming like a little school girl from a few mud crabs in the vet zones.
  • wrlifeboil
    wrlifeboil
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    Goibot wrote: »
    I have gone from V6-V10.5 in the last few days and I plan on getting to 12 tomorrow. I do not feel like it is cheating at all. You see I'm a Templar and I feel more like I have been cheated since day one. I am going to go back and finish Cadwell's almanac but maybe as a V12 I might not have to run away screaming like a little school girl from a few mud crabs in the vet zones.

    It is sort of like an exploit to fast level. I can't believe that the devs intended to be used as people are currently are now so I can understand why the devs would nerf it eventually. For me, it is a way to outlevel the VR quest content so I can go back and try the tough ones again. I might even try my bow build again and see how that works (I don't think there will be much difference).
  • Emperor
    Emperor
    ✭✭✭✭
    Wow people twist words so easily it is impossible to make a constructive argument. Well, at least I know how Zenimax feels now. It is impossible to defend an opinion against people that don't try to understand.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • eliisra
    eliisra
    ✭✭✭✭✭
    wrlifeboil wrote: »
    I've even seen VR12s. Don't know why a VR12 would be doing that. They could get better drops running instances.

    Not sure where to find those lucrative VR12 instances you are talking about...

    There is 4-man in Craglorn, but they drop the exact same loot as anomalies. Standing at anomalies and opening a chest every 4 minute, is obviously faster loot.

    Veteran dungeons are only vet 9-10 and rarely drop anything.

    Trials are actual 12-man raid encounters, with dps checks. Only last boss drops purples. It's really not the best place for causal farming. Most people cant even get to the third boss, because pugs.

    Reason VR12 farm anomalies isn't gear anyway. It's for crafting materials and soul-gems. Its the easiest way to upgrade you gear to epic, once you reach vet 12.

    But I do think they should avoid dps. Let people that actually need the exp get more dmg in. You still get the chest, by just standing there.
  • Anastasia
    Anastasia
    ✭✭✭✭
    Ulalume wrote: »
    I feel bad for anyone who's tired of the quest grind and heard about some of the Craglorn grinding spots too late. Given their track record, I expect anomalies will give 0 xp and 0 loot come Monday.

    They either need to roll people back (which they won't) or leave grinding spots like anomalies open so everyone can grind to max level if they wish to.


    Why? IF they decide it was obviously being abused, a roll-back would be logical and fair. Of course if its their botch, then no.

    But rollbacks are understandable and reasonable in some mmo situations. >:)



  • Anastasia
    Anastasia
    ✭✭✭✭
    wrlifeboil wrote: »
    Emperor wrote: »
    You people don't realize how much harm the anomalies are causing. I am not simply asking for a nerf because I think it's unfair. It's not unfair because anyone can do it.

    I am asking for a nerf because the experience is SO GOOD that it drags everyone from the game itself to go do grinding. No one is doing vet group dungeons anymore or group questing. Seriously, try to use the group finder to find a group. You won't.

    I understand that some people just want to grind/PvP and that is fine, but the experience from anomalies is so overwhelming that it drags EVERYONE to it which is not ok. People that want to do the dungeons and questing should be able to get at least a decent amount of xp/hr when compared to grinding something like anomalies.

    So either boost the other exp rewards or lower anomalies.

    OP's thread in a nutshell. The city builds a new rec center in the neighborhood. A kid's friends now go to the rec center to shoot hoops, play ping pong, or whatever. Now the kid doesn't have anyone to play video games with. So he complains to the city to close the playground so his friends will come back to play video games with him.

    So that's what this thread is about. ;)


    In some people's opinion, this thread is not about the allegorical building of the new rec center in the neighborhood nor the new activities it provides for all.

    IF the new rec centers basketball hoops have a magna-powered magnet in it and you can only utilize their bballs which have good sized chunks of metal inside, or IF the ping pong tables have invisible air-cushion walls preventing said balls from ever going off the table, or IF.... then THAT would be like utilizing the Anomalie Zergfest.

    See more kids MIGHT crowd into that new rec center not ONLY because of the additional activities provided, but because of their near-guarantee of no fail, or at least less chance of such.

    Cuz path-of-least resistance excuse is very similar to making weak choices, or going along with the herd but justifying it and claiming it has nothing to do with ones personal ethics.


    Edited by Anastasia on June 8, 2014 3:35AM
  • jonal11_ESO
    jonal11_ESO
    ✭✭✭
    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.

    Way to late, you totally rewarded scrubs. F2P inc!
  • Cutekhaos
    Cutekhaos
    ✭✭✭
    Just let this die, nothing new can be said that hasn't been said multiple times and now the trolls have caught wind of the rotting words.
    Edited by Cutekhaos on June 8, 2014 3:39AM
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    @Cutekhaos Nerf or nothing!

    Now everything has been said.
  • Cutekhaos
    Cutekhaos
    ✭✭✭
    *giggles* *tosses cookie* Everyone loves a troll now and then. Except troll dolls those are just creepy, seriously Google troll doll and prepare to be terrified.
    Edited by Cutekhaos on June 8, 2014 3:54AM
  • aleister
    aleister
    ✭✭✭✭
    Anastasia wrote: »
    wrlifeboil wrote: »
    Emperor wrote: »
    You people don't realize how much harm the anomalies are causing. I am not simply asking for a nerf because I think it's unfair. It's not unfair because anyone can do it.

    I am asking for a nerf because the experience is SO GOOD that it drags everyone from the game itself to go do grinding. No one is doing vet group dungeons anymore or group questing. Seriously, try to use the group finder to find a group. You won't.

    I understand that some people just want to grind/PvP and that is fine, but the experience from anomalies is so overwhelming that it drags EVERYONE to it which is not ok. People that want to do the dungeons and questing should be able to get at least a decent amount of xp/hr when compared to grinding something like anomalies.

    So either boost the other exp rewards or lower anomalies.

    OP's thread in a nutshell. The city builds a new rec center in the neighborhood. A kid's friends now go to the rec center to shoot hoops, play ping pong, or whatever. Now the kid doesn't have anyone to play video games with. So he complains to the city to close the playground so his friends will come back to play video games with him.

    So that's what this thread is about. ;)


    In some people's opinion, this thread is not about the allegorical building of the new rec center in the neighborhood nor the new activities it provides for all.

    IF the new rec centers basketball hoops have a magna-powered magnet in it and you can only utilize their bballs which have good sized chunks of metal inside, or IF the ping pong tables have invisible air-cushion walls preventing said balls from ever going off the table, or IF.... then THAT would be like utilizing the Anomalie Zergfest.

    See more kids MIGHT crowd into that new rec center not ONLY because of the additional activities provided, but because of their near-guarantee of no fail, or at least less chance of such.

    Cuz path-of-least resistance excuse is very similar to making weak choices, or going along with the herd but justifying it and claiming it has nothing to do with ones personal ethics.


    All true, but a lot of people really hate the VR quest grind, so it should come as no surprise that they would gravitate to something more appealing.
  • Minnus
    Minnus
    ✭✭
    I wonder what percentage of the player base got to V1-V12 through storyline grinds... there have been many 'features' that have been exploited and fixed that accelerated the leveling process.
  • elblobbob14_ESO
    elblobbob14_ESO
    ✭✭✭
    wrlifeboil wrote: »
    I've even seen VR12s. Don't know why a VR12 would be doing that. They could get better drops running instances.

    Simple answer is it takes zero effort. Instances require grouping and actually playing a toon. Trials apparently require specific classes/gear/skills (based on the zone LFG chat).

    If all you are after is the purple/blue lootfest, then sitting at an anom and dropping one heal is all it takes to loot the chest.
  • elblobbob14_ESO
    elblobbob14_ESO
    ✭✭✭
    Minnus wrote: »
    I wonder what percentage of the player base got to V1-V12 through storyline grinds... there have been many 'features' that have been exploited and fixed that accelerated the leveling process.

    I actually leveled questing every zone to VR9ish and enjoyed most of it. Unfortunately, that also kills any desire I have to ever level another toon, as doing quests more than once isn't something I enjoy.

    From VR9-12, i hopped on the burial/anom train since that is currently the only viable option.

    Quests in Craglorn? good luck finding a group.

    Trials in Craglorn? good luck getting accepted into a group if you aren't VR12 with the appropriate gear/skills/class and either Vent/TS.


    Edited by elblobbob14_ESO on June 8, 2014 2:45PM
  • tuntuns
    tuntuns
    I consider myself as medicore hardcore player. I would like to share with you my point of view. For me lvl up from 10 to 12 on Craglorn anomalies took about two days after release. Craglorn was released like 2-3 weeks ago. In that time even casuals, playing 5-8 hours/week would maximize from VR1->10-12. Asking for nerf at this stage is not fair for all of those who didn't have opportunity to use alternate way for leveling. I assume that vast majority of (still remained) playerbase would agree that leveling VR levels through grind quest is just boring, Devs should realize that after completing enormous amount of quests even if you will finally find perfectly scripted, epic story, most players will just click through the dialogs, went through required steps as fast as possible, kill the final boss and go to the next one.

    I understand a devs point of view, they toiled so much to prepare intermediate content. It's just sad for them that players want to skip all they have prepared and achieve level cap in the easiest possible way. Sadly, I have to blame ZOS CDO for multiplying mistake occuring in many games before. When developer studios will finaly learn that intermediate zones are not important to players. The real focus should be put on the end game content. ESO is just another themepark MMO or maybe I should use another term to describe it, just to avoid never ending questions of definition of the themepark. For me themepark is a game with various amount of limitations such as, gear dependancy, zones destined for players with particular character advancement, hard scripted division for PvP and PvE areas etc. Anyway in such game model, intermediate content is only unnecessary time sink. Everything that may seem to be difficult during leveling, is trival after maximizing character (well, in most cases). VR12 is capable to do a way lot more things than VR1, so even if someone loves to explore and is curious what devs have prepared for him in earlier zones, reaching level cap before saves a lot of time.
    In endgame you have more or less equal players who competee each other in the most difficult possible content.
    Dear Devs, my good advice for you is to smooth the leveling process instead of letting more players burn out struggling while going through it and focus on the endgame content where more players would participate in this way.
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