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~+~ How are Anomalies not nerfed yet? ~+~

  • wrlifeboil
    wrlifeboil
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    On top of that, it felt like exploiting to me.

    If you can't beat 'em, join 'em. First exploiters always win in this game. Those that follow get nerfed or banned. :)
  • ThisOnePosts
    ThisOnePosts
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    I ranked up the questing way. I also got a lot more skill points, tons of achievements, some of my favorite titles, the story ---- you find so many cool things when questing and learning how to deal with all sorts of situations just makes you an all around more experienced player than someone grinding xp doing the same thing in a zerg over and over. However, to each their own. I don't like it personally, but if it's not ruining my game then what do I care? I went there as a VR10 and also have done all quests in the game available to my character as well as the Cyrodiil quests, all of the dungeons, public dungeons, group dungeons, etc.. But that is my way to level up. Also, the blues/purples dropping happen sometimes, and in a zone that has VR11-VR12 mobs, that sounds about right.

    Again, I don't agree with that method of leveling, however if people are making use of their subscription how they want and it's not ruining the game for others, then what does it matter? Although some extra perks for those who have run all the quests, etc.. wouldn't hurt but ya.. there are the skill points which are better than gold in this game. XD
  • dolanjamieb16_ESO
    I really don't mind questing again through enemy quest hubs etc i think its a pretty neat idea in all honesty

    What i do have a problem with is how long it takes, its a complete joke and only achievable in a reasonable amount of time by people who are still at school or don't have a job

    I love love LOVE questing and if both anoms and questing was level in time spent per level i would for sure do quests for leveling i dont want to gain a level per hour but for me if it was similar as 1-50 generally i was doing a level every 3-4 hours thats fine but questing in v zones id have to do a level every 1-2 weeks with the amount of play time i have

    This is not something thats gonna keep me from leaving to WOD when that hits if they dont sort the horrible mess they made with veteran leveling, most peoples complaints come down to the complete and utter grind that vet levels are on top of that they buff cyrodill so no matter what you MUST get to v5 by questing before doing anything else without the anom spam this is bull crap
    Edited by dolanjamieb16_ESO on June 6, 2014 11:36AM
  • galiumb16_ESO
    galiumb16_ESO
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    Emperor wrote: »
    There is absolutely no "wow factor" for people that are V12 anymore. V12 used to mean that you saw everything ESO has to offer. V12 used to mean that you had a lot of experience with the game and were most likely a skilled player. V12 used to mean you were a nerd. Now V12 just means you spent 1-2 days grinding anomalies.

    This is the most baseless collection of statements I have read in awhile. V12 was never anything to start with, no level ever will be. Leveling is the lowest achievement target in the game because it needs to be accessible to all. In order to make leveling challenging I have to level on red quests.

    The folks that first hit V12 did so by grinding something. Maybe it was the ruins, maybe it was sewers and maybe it was anomalies, but in any case they all got there grinding and thus there never was a WOW factor in the first place. It didn't ever mean anything more than it means now.

    All I see in your post is 'I am V12, can you shut down these things that makes it easy for folks to catch up to me'.
  • Phantax
    Phantax
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    SilverWF wrote: »
    Thanks for your feedback on this, everyone. We are making some adjustments to this that you'll see in our next patch on Monday.
    So, I have my weekend to raise my lvl

    Yeah, better get a move on. They finally get something right and then they decide to change it... typical

    :/
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Arundo
    Arundo
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    On one hand I think nerf the Anomolies so everyone gets back to the VR zones and I can get some bosses done :wink:

    But on the other hand I dont believe thats the solution, to me the VR zones are still a source of frustation. Been leveling yesterday as I could not get any not too crowded anomoly. Dying ever 10 minutes isnt very good for your gaming pleasure, having to skip quests (because I keep failing) VR2 while being VR6 isnt either.

    So nerfing Anomolies because its being "exploited" is perhaps wrong. The game is advertised as play the way you want. Boring grind of Anomolies is currently a way to play.

    Perhaps making the event scale with the people present so that it is some what more challeging. Give everyone XP who participated, not like now only give the 14 highest DPS XP.

    Last only give those who actually participated access to the chest. Now you can loot the chest even if you just stand there and you get XP if you are in a group of 14 and doing nothing which is wrong.

    Edited by Arundo on June 6, 2014 1:32PM
  • McDoogs
    McDoogs
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    Questing, dungeon running, mob grinding, pvp rewards should be buffed to be as time efficient a means of leveling as anomalies are now.
  • Hiply
    Hiply
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    If ever there was an "I got my membership, now nerf it so my club stays exclusive" thread, this is it.

    Always done in the guise of wanting to improve the game, "I did it this way, and profited by it...but it's not right and no one else should be able to do what I did. The game will be better if you nerf XXXXXX into oblivion." has been around as long as MMOs have had exploitable (not exploit in the cheating sense) bugs/anomalies and people have used them to level out or get wildly rich.

    It's always been transparently hypocritical, and it still is.
    Edited by Hiply on June 6, 2014 2:06PM
  • Sihnfahl
    Sihnfahl
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    When new skill trees emerge....I feel sorry for all the people who skipped questing for skill pts.
    Why? It doesn't invalidate the fact they would completely outgear the content and will get the skill points if they want them.
  • ExiledKhallisi
    ExiledKhallisi
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    Sihnfahl wrote: »
    When new skill trees emerge....I feel sorry for all the people who skipped questing for skill pts.
    Why? It doesn't invalidate the fact they would completely outgear the content and will get the skill points if they want them.

    I have a vr6 and play with a close fire d who is vr12.... I do more damage than him. He wears vr12 purps..I am wearing vr5/6 greens with a blue heal staff. Vr lvls make a marginal difference.

    But back to the OP...this exploit is game breaking...I know you all like it.. but think about the longevity of the game. They want to keep customers not lose them when they have nothing else to do. It is also a slap to the face for anyone who levels the legit way. All their hard work wasted when they could be exploiting to reach that end game status symbol vr12
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Sihnfahl
    Sihnfahl
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    I have a vr6 and play with a close fire d who is vr12.... I do more damage than him. He wears vr12 purps..I am wearing vr5/6 greens with a blue heal staff. Vr lvls make a marginal difference.
    VR11 in self-crafted purples and blues. Save for world bosses, I wreck everything pre-Craglorn, including elite trolls, with Sword and Board primary, 2H secondary.

    You can easily solo any quest in pre-Crag vet, even in non-optimal builds.
    Edited by Sihnfahl on June 6, 2014 2:24PM
  • Kililin
    Kililin
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    Sihnfahl wrote: »
    I have a vr6 and play with a close fire d who is vr12.... I do more damage than him. He wears vr12 purps..I am wearing vr5/6 greens with a blue heal staff. Vr lvls make a marginal difference.
    VR11 in self-crafted purples and blues. Save for world bosses, I wreck everything pre-Craglorn, including elite trolls, with Sword and Board primary, 2H secondary.

    You can easily solo any quest in pre-Crag vet, even in non-optimal builds.

    Her example was made up, or her friend sucks.... badly :wink:
    Edited by Kililin on June 6, 2014 2:29PM
  • ExiledKhallisi
    ExiledKhallisi
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    Kililin wrote: »
    Sihnfahl wrote: »
    I have a vr6 and play with a close fire d who is vr12.... I do more damage than him. He wears vr12 purps..I am wearing vr5/6 greens with a blue heal staff. Vr lvls make a marginal difference.
    VR11 in self-crafted purples and blues. Save for world bosses, I wreck everything pre-Craglorn, including elite trolls, with Sword and Board primary, 2H secondary.

    You can easily solo any quest in pre-Crag vet, even in non-optimal builds.

    Her example was made up, or her friend sucks.... badly :wink:

    Lol.... just look at the gear.... 20 more damage! Lol...20 more armour per peice! Omg game changing!
    Sihnfahl wrote: »
    I have a vr6 and play with a close fire d who is vr12.... I do more damage than him. He wears vr12 purps..I am wearing vr5/6 greens with a blue heal staff. Vr lvls make a marginal difference.
    VR11 in self-crafted purples and blues. Save for world bosses, I wreck everything pre-Craglorn, including elite trolls, with Sword and Board primary, 2H secondary.

    You can easily solo any quest in pre-Crag vet, even in non-optimal builds.

    I do that now...at vr6 and I play a templar lol.

    Really it should not be this easy to lvl. Endgame in memo is supposed to be slow and a grind. You just want your cake and eat it too. The fact is...its just not fair to legit players. The nerf is necessary.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • NerfEverything
    NerfEverything
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    Shiroro wrote: »
    Zeni I hope you realize that if you nerf anomalies into the ground people are not going to go back and play the terribly balanced VR content. They're going to quit.

    Hahaha do you really think people will quit if they nerf anomolies?

    This is starting to get ridiculous.
  • Sihnfahl
    Sihnfahl
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    Endgame in memo is supposed to be slow and a grind. You just want your cake and eat it too. The fact is...its just not fair to legit players. The nerf is necessary.
    Who're you addressing in that? Me, I got to V10 by going through the content - as a primary sword and board! I only picked up 2H in V9.

    If the Achieves weren't borked, I could even show you the quest completions.
  • Sangeet
    Sangeet
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    Dang, need to join this bandwagon, now i suspect the train will be full during the weekend. oO
  • alphawolph
    alphawolph
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    Yeah, I want even more disadvantages because I didn't rush to the level cap.

    I feel like 5% of the players are plying a different game by getting everything before it gets nerfed. Max level, rare motifs, epic recipes...then the rest of us come along and struggle even more.

    This is my punishment for going slow too. I wish a had a chance at some of the prenerf goodies.
  • Zabus
    Zabus
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    Good thing I hit v12 when crag came out :D
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • kitsinni
    kitsinni
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    It is insane how greedy people have gotten with these. It wasn't enough to get specatular XP out of them but people have to form zergs that sprint from wayshrine to wayshrine to get every single one of them.
  • GreasedLizard
    GreasedLizard
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    There needs to be some sort of ability to lv alts. I think the whole VR concept was to have only a main character. It goes a far way for 'replayability'. Once you have done all 3 campaigns ... last thing you want is to rehash all of that 3x over.

    Alts give devs the time to work on major class issues, as you don't feel as compelled to stick with your one guy that you spent weeks/months building

    Side note, all that Anom gear is pretty well trash. And it may take 5+ purples just to DE and make enough mats to craft a good v12 set piece. Also, it does nothing towards getting the wax/temper etc you need.

    Fine for filler gear or for DE, but not much else. Those green set pieces are complete and utter trash too.
  • ShADoW0s
    ShADoW0s
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    Shiroro wrote: »
    Zeni I hope you realize that if you nerf anomalies into the ground people are not going to go back and play the terribly balanced VR content. They're going to quit.

    Hahaha do you really think people will quit if they nerf anomolies?

    This is starting to get ridiculous.

    Well for sure most of them aint going back to questing, they were getting most exp per run than major quests in zones give or even PoIs.

    Side note this shows where most of the population is, they would much rather do other things than do all the other zones. I would not mind a nerf if dungeon exp was increased, why not let people who like grinding do their stuff?
  • Cutekhaos
    Cutekhaos
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    Guys keep to the topic and try not to judge others for what makes them happy with their sub.

    I have been playing this game for over a year the only reason I am not V12 is the thought of questing through the vet zones for a second time. The content has always had tuning issues and in some cases I felt more powerful at lvl 8 than veteran pick a level.

    There is nothing fun about dieing repeated for no reward. So if people want to grind and are happy it is their money let them have it. Take inner comfort in knowing that you did it better/faster/"right way".
    Edited by Cutekhaos on June 6, 2014 3:46PM
  • tuntuns
    tuntuns
    Phew, I just justified my sub cancelation. Thanks! Was tired of my flawed melee nb, I felt rather as a burden to my raid group instead of being dps as this class should be. I though to myself, I will give you another chance ZOS and stick to your game while rolling a healer. But then a grief filled my mind, how would I survive that boring as hell quest grind on vr? As someone who used to level up many chars in numerous mmos by mobs grind there was a light in the tunnel! Anomally grind! I used to grind there my last two vr lvls previously, this experience was no bad at all. I hit 47 doing maybe 3 quests at all. But then I see there are plans tu cut off the alternate way of leveling. Thats just sad...
  • OniMalkav
    OniMalkav
    Remove the loot or add CD on the Chest, but FFS keep the xp/VP (Veteran Points).

    Ok so you just got VR1 and are happy little player on a new world thinking "hey if I go visit places and open those master chests I get nice bonus VP" WRONG !!! You get nothing, *** happens sorry, you can go cry on that corner.
    "Well ok least killing mobs should be nice to do in between quests" WRONG !!! Mobs eat you alive unless you optimize build which means you just can't "play as you want" and give totally *** VP.
    "But hey if I finish the main quest I should get nice VP" WRONG !!! You get like 20% from finishing zone's main quest chain.
    "But but how am I supposed to get VP ?" WRO!!..ok so you are forced to finish 90% of the zone's sidequests +POI's to get next VR...

    Now imagine you already have done this and got 1 character to VR10 by doing those quests and you want to try another class... Well you are knee-deep in *** and sinking fast, because you know what ? YOU MUST DO IT ALL OVER /caps. I mean I love some of the NPC's but FFS once is enough.

    Zenimax used so much time on good story (which it was when you did it 1st time) that they are feeling it goes wasted if there is ANY OTHER way to get VR's (oh wait Cyro, but unless its a good zerg v zerg xp isn't that awesome).
    Edited by OniMalkav on June 6, 2014 3:53PM
  • Ohioastro
    Ohioastro
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    Again, I'm not seeing any justification whatsoever for the risk-reward of this particular approach. There is a reason for that: there is no justification. People just want to be able to reach the level cap quickly, and they want to get lots of gadgets quickly.

    This should have been stopped immediately. It's unconditionally bad for the game - once you run to VR12 this way, what next? Why would you explore anything else for items when purple quality gear rains down like candy? Why would anyone bother buying any (mere) green or blue gear that they got from anywhere else?

    It'd be fine to boost the exp from other channels substantially as a partner move. But this sort of thing has to go for the good of the game - and even the people using it know it, I think, in their hearts.
  • McDoogs
    McDoogs
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    I now have two VR12 characters (DK and NB), and I think it'll be a very bad thing for ZOS to nerf anomalies instead of buffing vp rewards from quests and mob kills.
  • Sakiri
    Sakiri
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    Kililin wrote: »
    Sihnfahl wrote: »
    I have a vr6 and play with a close fire d who is vr12.... I do more damage than him. He wears vr12 purps..I am wearing vr5/6 greens with a blue heal staff. Vr lvls make a marginal difference.
    VR11 in self-crafted purples and blues. Save for world bosses, I wreck everything pre-Craglorn, including elite trolls, with Sword and Board primary, 2H secondary.

    You can easily solo any quest in pre-Crag vet, even in non-optimal builds.

    Her example was made up, or her friend sucks.... badly :wink:

    Lol.... just look at the gear.... 20 more damage! Lol...20 more armour per peice! Omg game changing!
    Sihnfahl wrote: »
    I have a vr6 and play with a close fire d who is vr12.... I do more damage than him. He wears vr12 purps..I am wearing vr5/6 greens with a blue heal staff. Vr lvls make a marginal difference.
    VR11 in self-crafted purples and blues. Save for world bosses, I wreck everything pre-Craglorn, including elite trolls, with Sword and Board primary, 2H secondary.

    You can easily solo any quest in pre-Crag vet, even in non-optimal builds.

    I do that now...at vr6 and I play a templar lol.

    Really it should not be this easy to lvl. Endgame in memo is supposed to be slow and a grind. You just want your cake and eat it too. The fact is...its just not fair to legit players. The nerf is necessary.

    Lolwat.

    The grind in modern games is gear, not leveling.

    I'd like some of what you're smoking, please.
  • Anastasia
    Anastasia
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    There needs to be some sort of ability to lv alts. I think the whole VR concept was to have only a main character. It goes a far way for 'replayability'. Once you have done all 3 campaigns ... last thing you want is to rehash all of that 3x over.

    Alts give devs the time to work on major class issues, as you don't feel as compelled to stick with your one guy that you spent weeks/months building

    Side note, all that Anom gear is pretty well trash. And it may take 5+ purples just to DE and make enough mats to craft a good v12 set piece. Also, it does nothing towards getting the wax/temper etc you need.

    Fine for filler gear or for DE, but not much else. Those green set pieces are complete and utter trash too.


    "There needs to be some sort of ability to lv alts."

    Why? *Blinks. Waits.

    Because other mmo's provide that avenue?

    Pretty sure that although THIS game was advertised to a target audience mainly interested in how it would be to work with your primary Main character all the way through game play at endcap, still Zeni did provide a myriad of paths for choices of variety along the way - just in case you aren't in the main target market/foundational vision for this mmo. So you CAN level alts, but spending time, energy and money on more alt-worthy features is not a "NEED."

    I understand that is not just a choice in other mmo's but for some a regular style. That has no correlation with why it "NEEDS" to be done in TESO.

    In addition, there is no 'NEED' for groups of mobs with high exp in known locations to be available for the grind-mass-mobs-for-exp crowd either.
    Nope. Might sneak in here and there, but Zeni does not "NEED" to purposely create such zerg-fest-worthy escapes from the very interesting, creative questlines already available and that are being worked on currently for future content. B)



    Edited by Anastasia on June 6, 2014 5:48PM
  • Sakiri
    Sakiri
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    Anastasia wrote: »
    There needs to be some sort of ability to lv alts. I think the whole VR concept was to have only a main character. It goes a far way for 'replayability'. Once you have done all 3 campaigns ... last thing you want is to rehash all of that 3x over.

    Alts give devs the time to work on major class issues, as you don't feel as compelled to stick with your one guy that you spent weeks/months building

    Side note, all that Anom gear is pretty well trash. And it may take 5+ purples just to DE and make enough mats to craft a good v12 set piece. Also, it does nothing towards getting the wax/temper etc you need.

    Fine for filler gear or for DE, but not much else. Those green set pieces are complete and utter trash too.


    "There needs to be some sort of ability to lv alts."

    Why? *Blinks. Waits.

    Because other mmo's provide that avenue?

    Pretty sure that although THIS game was advertised to a target audience mainly interested in how it would be to work with your primary Main character all the way through game play at endcap, still Zeni did provide a myriad of paths for choices of variety along the way - just in case you aren't in the main target market/foundational vision for this mmo. So you CAN level alts, but spending time, energy and money on more alt-worthy features is not a "NEED."

    I understand that is not just a choice in other mmo's but for some a regular style. That has no correlation with why it "NEEDS" to be done in TESO.

    In addition, there is no 'NEED' for groups of mobs with high exp in known locations to be available for the grind-mass-mobs-for-exp crowd either.
    Nope. Might sneak in here and there, but Zeni does not "NEED" to purposely create such zerg-fest-worthy escapes from the very interesting, creative questlines already available and that are being worked on currently for future content. B)



    "I don't like alts and I don't like grinds so we should be forced to slog through incredibly boring quests multiple times if we want to play different classes."
  • Anastasia
    Anastasia
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    OniMalkav wrote: »
    Remove the loot or add CD on the Chest, but FFS keep the xp/VP (Veteran Points).

    Ok so you just got VR1 and are happy little player on a new world thinking "hey if I go visit places and open those master chests I get nice bonus VP" WRONG !!! You get nothing, *** happens sorry, you can go cry on that corner.
    "Well ok least killing mobs should be nice to do in between quests" WRONG !!! Mobs eat you alive unless you optimize build which means you just can't "play as you want" and give totally *** VP.
    "But hey if I finish the main quest I should get nice VP" WRONG !!! You get like 20% from finishing zone's main quest chain.
    "But but how am I supposed to get VP ?" WRO!!..ok so you are forced to finish 90% of the zone's sidequests +POI's to get next VR...

    Now imagine you already have done this and got 1 character to VR10 by doing those quests and you want to try another class... Well you are knee-deep in *** and sinking fast, because you know what ? YOU MUST DO IT ALL OVER /caps. I mean I love some of the NPC's but FFS once is enough.

    Zenimax used so much time on good story (which it was when you did it 1st time) that they are feeling it goes wasted if there is ANY OTHER way to get VR's (oh wait Cyro, but unless its a good zerg v zerg xp isn't that awesome).


    ***"WRONG !!! Mobs eat you alive unless ... you grab a friend to duo with or spend some time ferreting out some others with the same interests and building a friends list or join a guild that has a priority of watching each others back while leveling in Vet content."***

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