Phantorang wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Adding a cooldown is one way to stop the spam exploit 10 second or 5 before it can be use
Others have suggested increased cost which will work unless they find a way around it with pots etc
It's also been suggested to cap it at 2 which I think is a good idea as well.
Inhale got nerfed to oblivion down to being useless so I'd hate to see that but right now it can be exploited and is being exploited by some
You are seriously suggesting a 10 sec cooldown? That might be the most out-of-touch suggestion I have ever seen on these forums. For the sake of the people still playing this game, I hope you never get your wish, you know not what you are asking.
But you believe it is fine to spam an AoE cc ability until the damage from it kills the mob so the player can watch you tube on ipad and grind.
It's faceroll - it needs to be fixed a cool down is one option. If you think it is perfectly legitimate than I question your integrity to the game over your own abilities
You accuse 99% of us for being Exploiters, no wonder people react.
I dont use Volcanic Rune in my main build, its low DPS and ineffective. And if I use it, I only use it once, I have actually never seen anyone cast it more than once on the same mobs.
It is spammable, sure, but so low damage and far between the casts that the DPS is nearly useless. I dont see the problem.
Besides, you are mixing two words, Exploit and Abuse, and from what I can tell in your descriptions of how Volcanic Rune is used, it is Abused, not an Exploit, because it does exactly what it is described to do, nothing more.
When 99% of the community strongly disagrees with you, you need to take a step back and think through what you are saying, because you are calling almost every single poster in this thread for exploiters
You apparently didn't get the memo. It's 2014. Anything anyone does that someone else doesn't do or doesn't like is instantly "an exploit."
ss.ioannidisnrb18_ESO wrote: »@fleymark since your calling me out .... Let me clarify
If a toon can spam volcanic rune over and over for an entire battle with 3 mobs at vr7 level to the point where not one of them hits the player at all due to the ridiculous magicka regen and the very small cost of the ability then ...
That may not be intended
If that was intended than it is not exploiting flawed mechanics because they are not flaw but working as intended
If it is not working as intended than it is an exploit (please tell me you follow this)
It's the same as logging in and out to exploit a respawn of motifs.
But hey lets not get caught up in semantics. It is OP and it needs a
NEEEEEEEERF
You gotta be kidding me... You want to nerf, for some, the only CC we have? So we get one hitted by melee, especially when you're playing DK who needs to get close and personal for AOE flame damage?
And I'm not even spamming the damn thing -.-, I pop it down first, rush in, fire breath for increased flame dmg, pop down again and do impulse just avoid getting turned into mashed potato.
ss.ioannidisnrb18_ESO wrote: »@fleymark since your calling me out .... Let me clarify
If a toon can spam volcanic rune over and over for an entire battle with 3 mobs at vr7 level to the point where not one of them hits the player at all due to the ridiculous magicka regen and the very small cost of the ability then ...
That may not be intended
If that was intended than it is not exploiting flawed mechanics because they are not flaw but working as intended
If it is not working as intended than it is an exploit (please tell me you follow this)
It's the same as logging in and out to exploit a respawn of motifs.
But hey lets not get caught up in semantics. It is OP and it needs a
NEEEEEEEERF
laughable, if the regen is OP you should not nerf the rune.
Nothing you say makes sense really.
If the regen is not intended than it makes having it to an exploit? Really? exploiting passive skills, lol
You did not answer my questions.
Please tell me you can answer them, or how do you know it is overpowered?
Because it is less risk and faster than your gimpy spec?
It is for sure slower than mine, the only use i have for volcanic rune is to get first hit on overfarmed mob groups...
ss.ioannidisnrb18_ESO wrote: »
It's the same as logging in and out to exploit a respawn of motifs.
ss.ioannidisnrb18_ESO wrote: »This ability is being exploited by players in LA with serious magicka regen and endurance to spam this over and over as part of a rotation . This needs a cooldown.
I was next to a V10 that had this on a 4 second rotation constantly juggling mobs.
It is ridiculous and makes the game unbalanced for non magicka based classes.
Please fix this
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »@fleymark since your calling me out .... Let me clarify
If a toon can spam volcanic rune over and over for an entire battle with 3 mobs at vr7 level to the point where not one of them hits the player at all due to the ridiculous magicka regen and the very small cost of the ability then ...
That may not be intended
If that was intended than it is not exploiting flawed mechanics because they are not flaw but working as intended
If it is not working as intended than it is an exploit (please tell me you follow this)
It's the same as logging in and out to exploit a respawn of motifs.
But hey lets not get caught up in semantics. It is OP and it needs a
NEEEEEEEERF
laughable, if the regen is OP you should not nerf the rune.
Nothing you say makes sense really.
If the regen is not intended than it makes having it to an exploit? Really? exploiting passive skills, lol
You did not answer my questions.
Please tell me you can answer them, or how do you know it is overpowered?
Because it is less risk and faster than your gimpy spec?
It is for sure slower than mine, the only use i have for volcanic rune is to get first hit on overfarmed mob groups...
I will not respond to personal attacks or rudeness - I have described a bunch of times what is OP. As far as your use that really isn't spamming is it?????
ss.ioannidisnrb18_ESO wrote: »You gotta be kidding me... You want to nerf, for some, the only CC we have? So we get one hitted by melee, especially when you're playing DK who needs to get close and personal for AOE flame damage?
And I'm not even spamming the damn thing -.-, I pop it down first, rush in, fire breath for increased flame dmg, pop down again and do impulse just avoid getting turned into mashed potato.
If you didn't quite understand what I want nerfed it's the spam ability by some which makes the content trivial for them
Certainly not to make it harder for legitimate uses such as yours
I'm not thinking clearly ?lindsie85b16_ESO wrote: »The reason ppl are reacting is because you're not really thinking clearly, like some many others.
What you need to realise it that it's a skill available to all classes. Some of these classes/builds actually NEED it to stay afloat.
You see a certain build, light armor wearers, do something you dont like and call out for a nerf on the ability instead of fixing the actual problem.
Im not saying it justifies name calling or whatnot but they do have a point. You cant just go around and nerf skills in ESO because other builds and classes use them as well.
It's ppl like you, if ZOS listens, that break builds and screw up balance even further.
ss.ioannidisnrb18_ESO wrote: »I'm not thinking clearly ?lindsie85b16_ESO wrote: »The reason ppl are reacting is because you're not really thinking clearly, like some many others.
What you need to realise it that it's a skill available to all classes. Some of these classes/builds actually NEED it to stay afloat.
You see a certain build, light armor wearers, do something you dont like and call out for a nerf on the ability instead of fixing the actual problem.
Im not saying it justifies name calling or whatnot but they do have a point. You cant just go around and nerf skills in ESO because other builds and classes use them as well.
It's ppl like you, if ZOS listens, that break builds and screw up balance even further.
I observed multiple stick and dress toons spamming this ability 4-5 times while owning vet packs without a single scratch - could have been a bot
I suggest a nerf so this particular application ( an exploit of design flaws) is corrected namely higher cost , cool down or limiting the amount of mobs it affects and I am not thinking clearly
Read the above observation - an ability that trivialises the mob fights and tell me that you believe it should stand as that?
If that is your opinion than state it - but do not personally attack me and call it an argument because it isn't
ss.ioannidisnrb18_ESO wrote: »@Fleymark
Apart from your snide retorts let's review your opinion
According to you the Anamoly farm isn't exploitative
Shield Bash wasn't exploitative
And countless others
You know when you make personal comments at others like you did there it kind of makes your argument not worth listening to.
So I ask you despite that in the hope there is some reasonableness
Is it correct for a player to be able to spam volcanic rune on a mob pack of three Vr7 mobs so that they can trivialise the content and kill mobs (slower) but safely
Do you think this is appropriate for our game?
ss.ioannidisnrb18_ESO wrote: »@Fleymark
Apart from your snide retorts let's review your opinion
According to you the Anamoly farm isn't exploitative
Shield Bash wasn't exploitative
And countless others
You know when you make personal comments at others like you did there it kind of makes your argument not worth listening to.
So I ask you despite that in the hope there is some reasonableness
Is it correct for a player to be able to spam volcanic rune on a mob pack of three Vr7 mobs so that they can trivialise the content and kill mobs (slower) but safely
Do you think this is appropriate for our game?
Tis not I who is making personal attacks. I wasn't even talking about this specific issue when I posted. And have no idea who you are. But anyway...
We can assume that shield bash was not working as intended because it got nerfed.
They released craglorn to all vet levels (in the midst of a great deal of backlash to the quest system) and despite a great many people monty hauling exp there, it still has not been changed nor have they indicated changes are coming. So we can assume it is working as intended.
Really hate to break it to you, but your personal preference in play and play style isn't the standard on what is intended and what isn't and what is an exploit and what isn't.
I don't use VR but from what I've seen it's no different than any number of other cc abilities in the game. In fact, I don't use it because I'm an archer so I use Bombard for 3 packs. The limiting factor on that is stamina pool...If you don't time it right and spam too quickly you run out of stamina too fast. It's low dmg, too, so you really have to weave light attacks in, especially if there is a range class in there. And since mob behavior varies by type, I also keep the knockback up to wrangle them in if one pops out in front. Again, timing is key because these skills eat stamina. I keep the range morph of the assassination basic hit up to have an extra magicka dmg available in addition to the heal siphon for balance. That's assuming I time it right. The stun doesn't last long enough to do all that much.
I get into all of that to explain that there are lots of variables to using bombard. When I don't do it right, or am playing sloppy, or something adds it can be a complete 3 ring circus. But when I'm on it I drop 3 mobs with relative ease without them never touching me.
People like you never look at the whole picture. There is a fine line in pulling this off...it's dangerous and requires timing and player reaction the entire fight. But if you were to watch it when it goes well it would look easy. I'm sure you would call for a nerf.
If I get a 3 pack with a caster I can often one shot the caster if I can sneak behind it and have enough range for a mark target and snipe, turning it into a 2 pack instantly. But bar space becomes an issue.
Makes it look easy. Nerf that?
I can solo any quest or public dungeon boss with the knockback if I time it right with other dmg and manage stamina properly. Maybe even world bosses but I've not taken the time to see if any can be knocked back. Most can't.
When it works, it makes it look really easy. Nerf that?
What's the difference between an archer using his skillset with an aoe cc ability and a knockback as the centerpiece and building and managing his stamina pool for it and a caster doing the same with VR?
This is why you are taking so much flack in this thread of yours and people are giving you the ole L2P. You are coming off half cocked calling for nerfs of something without understanding what it is you are seeing when you see it used. If you have an issue with a skill, say so. But calling people exploiters and calling for nerfs when you really dont know what you are talking about is pretty ridiculous, although typical of the current crop of gamers.
HarryParatestes wrote: »WOW. I havent seen as much projection as from OP in long time, calling people childish.
Let me ask you this. Do you want a 30s cooldown on Talons as well? It casts faster than VR, has same magicka cost, same stun duration and does almost twice the damage but it doesnt spread mobs apart as VR does? Do you want that 30s cooldown? because if not, you are a raging hyprocrite.
captain_awesome wrote: »god when is the OP gonna accept they don't have a case. almost 90% of the folk in this thread thinks they are taling crap and yet they still keep bumping this thread up... read your own thread and realise nobody agrees with you and let it go ...
what kind of arrogance would make you persist this personal crusade against a skill you dont like even tho it's clear hardly anyone agrees?
You are wrong.
It needs changing. It's a huge force multiplier and we dont want force multipliers. At the very least we dont want force multipliers that are cheap and spamable.
And you pulled that 90% figure out of your rusty sherrifs badge didn't you? Because I know you didn't read the thread and count the "fors" and "againsts" did ya? Cos if you did you would see plenty of people agreeing with the OP.
Muppet.
Makes it look easy. Nerf that?
I can solo any quest or public dungeon boss with the knockback if I time it right with other dmg and manage stamina properly. Maybe even world bosses but I've not taken the time to see if any can be knocked back. Most can't.
When it works, it makes it look really easy. Nerf that?
What's the difference between an archer using his skillset with an aoe cc ability and a knockback as the centerpiece and building and managing his stamina pool for it and a caster doing the same with VR?
This is why you are taking so much flack in this thread of yours and people are giving you the ole L2P. You are coming off half cocked calling for nerfs of something without understanding what it is you are seeing when you see it used. If you have an issue with a skill, say so. But calling people exploiters and calling for nerfs when you really dont know what you are talking about is pretty ridiculous, although typical of the current crop of gamers.
ss.ioannidisnrb18_ESO wrote: »HarryParatestes wrote: »WOW. I havent seen as much projection as from OP in long time, calling people childish.
Let me ask you this. Do you want a 30s cooldown on Talons as well? It casts faster than VR, has same magicka cost, same stun duration and does almost twice the damage but it doesnt spread mobs apart as VR does? Do you want that 30s cooldown? because if not, you are a raging hyprocrite.
Fair question. If someone felt and Zen agreed that it was required I would deal with it and move on
Projection, childish etc that was not necessary your point was a fair one. It seems so many on forums feel they are not truly communicating unless they create a parenthesis with an insult around their point
Go figure