Although I was semi rude to Cogo, it is refreshing to see a positive post. However, I still think he need not post positive things about the game until he gets to the VR zones. Completely different ball game there.
Although I was semi rude to Cogo, it is refreshing to see a positive post. However, I still think he need not post positive things about the game until he gets to the VR zones. Completely different ball game there.
Although I was semi rude to Cogo, it is refreshing to see a positive post. However, I still think he need not post positive things about the game until he gets to the VR zones. Completely different ball game there.
That's not completely true either.
Playing in AD, I recall the level 30s map to have a huge divide between the southern and northern region. Then there are main/guild story fights that also give a taste of what lies ahead.
VR is certainly a step up - see my previous post - but it is hardly the Diablo 3 Inferno level (may it RIP) that some make it out to be.
ss.ioannidisnrb18_ESO wrote: »I agree with the OP except the balance is out too far skewed toward casters to the point of being bad for the game . If they fix that they have my vote
I wish people would stop carrying on as if sorcs are some kind of gods in game. I am beginning to believe I must be a terrible player.
Game deaths generally don't bother me - they are part of the game - but last night I cut my adventuring in the VR3 zone short after my umpteenth death to trash mobs. And trust me, I avoided anything larger than a 'group' of two and went after singles every time if I could avoid even a pair.
I will adjust to zone three, just as I adjusted to zones 1 and 2, but it is false to imply that one class or classes is facerolling content that other classes are struggling with. I see players of all classes falling like flies, despite the fact the game is true to its MMO roots and most of us are playing as a group even when not in a party (which makes nonsense of the percentages a previous poster was making about 'solo' vs 'group' levelling. With few instances in game, content outside of the main/guild story lines is rarely played alone).
Anyway, back on topic, despite, or more accurately because of, the setbacks like last night, this MMO has great appeal to me. I too place trust more in the devs' vision than my own or other players. I know what the forum crowd who complain the loudest want, I read it on every forum of every MMO I have visited. If these 'gamers' could only be less intractable and more adaptable they may actually appreciate the differences instead of trying to homogenise (GB-EN) an entire genre.
Ninnghizhidda wrote: »I would like to agree that ESO is a unique MMO because, at the very least, it attempts to re-create the unique world and environment of the Elder Scrolls series into a viable MMORPG of a grand scale that would involve millions of players from around the world.
In that department I agree it has been quite successful. Not perfect, but has managed to keep many Elder Scrolls elements and differentiate from the many Korean / Asian style MMOs and also most of the well known Western MMOs.
Despite a plethora of bugs and other issues that have "plagued" its release, it has still performed quite well overall.
However, it has 2 major issues that need immediate attention.
One, is the whole thing with the Veteran levels, areas, and overall experience. Sorry to say, but the whole idea has not materialised too well. Probably the attempt had been to allow players to "taste" a lot more content just by continuing to play their main character, instead of starting another one with another alliance and starting area / continent.
This seems to have backfired, because... it just takes too long, it gets rather boring, perhaps it is "too hard" (?). What I personally feel, by going through the VR levels and doing twice as many quests and content for virtually tiny teeny benefits (since, cmon, by that time we have all probably already maxed everything we would like to use, and further gains are extremely small), it just looks like a needless grind. Just... doesn't really feel right.
And, two... The other huge issue, about the "mages" and magicka users on one side and the "warriors" and stamina / weapon (primarily) users on the other. The huge "imbalance" between them has become almost farcical, the sure thing is the "warriors" are a laughing stock and more or less can barely function, never mind "compete" with the "mages". Very disheartening and a huge let down.
I still have some patience and faith that they will get it right and "fix" it, but they really need to do so urgently. For ESO to truly unleash its potential and become the unique and awesome MMO we all expect(ed).
The guy likes the game. Give him a break. The game needs a lot of work, yes. But it is still freaking amazing. Positivity is a good counterbalance to much of the cynicism and hate. Why does someone being happy about a game offend people? I would recommend anyone that hates to see other people happy to seek counseling and resolve those childhood issues.
LadyDestiny wrote: »The guy likes the game. Give him a break. The game needs a lot of work, yes. But it is still freaking amazing. Positivity is a good counterbalance to much of the cynicism and hate. Why does someone being happy about a game offend people? I would recommend anyone that hates to see other people happy to seek counseling and resolve those childhood issues.
Well, as the saying goes."Misery loves Company" Unhappy people don't like to be unhappy alone, and for whatever reason they thrive in making other peoples lives miserable. This person wasn't doing anything wrong by expressing himself in a positive way, but the mean trolls saw an opportunity to say something when they should have just ignored it and moved on. Just shows the lack of maturity. Makes you wonder if they treat their friends or family like this, but then hiding behind the screen always gives you more courage.....
The player choose their destiny, whatever that may be. The choice is yours in about everything. Your choices even have different effects on you and the game depending on what you choose.
The player choose their destiny, whatever that may be. The choice is yours in about everything. Your choices even have different effects on you and the game depending on what you choose.
Umm, no.
Not even a little bit.
Well, ok NPCs will say different things as you walk by. That is it. Your choices do nothing else.
Look at SWG as a perfect example.
http://www.youtube.com/watch?v=anwy2MPT5RE&feature=kp Look at SWG as a perfect example.
It was ahead of it's time; pre-cu swg is still in my top 3 best MMOs. No one, and I mean no one has even come close to it's level in crafting and player economy. That and player housing/buildings which has not been done since. I would have expected an ES game (like all the previous versions) to let me have a house but nope!
Pity they ruined SWG: it's the only real 'sandbox' MMO ever made. I keep logging into emu now and then just to re-live it's awesomeness 10 years later.
On topic, OP has an opinion and thinks this game is great. That's fine by me and I respect that.
However, I disagree and feel this game brings nothing new to the table, just another copy pasta, and what's here so far is extremely boring and quite mediocre at best. It's also the most buggiest/bot infested "AAA" MMO I have seen in a long time...mad props for that!
/log in, feed horse, log out...not even a month later. Yep...
HI everyone and I'd like to express this thread towards everyone and Zenimax as well.
I have experience from most MMOs since early MuDs, the first giant Everquest, many years through WoW and others which are to many to mention here.
I have followed the progress around ESO for over a year before the release, and my hopes where if only half of what was promised, was delivered, I would be very interested in ESO. ESO exceeded my expectations by creating the game they marketed.
ESO is what was promised, and have broken new ground in creating a new type of MMO, with an experience as player you do not get anywhere else. The player choose their destiny, whatever that may be. The choice is yours in about everything. Your choices even have different effects on you and the game depending on what you choose.
As all MMOs, there are bugs/mistakes/changes and the constant balance issue.
Zenimax has proven to work very hard on problems, and even change priorities when a serious problem occurs. This makes me very secure as a player.
ESO has been managed very well. Not only does Zenimax work on the game itself, but they have a long term plan, including a vast number of different areas, with the amazing ability to hold everything together in the Lore of Tamriel. Everything is connected. From the players choice, events in game, current and future features.
ESO really IS a new type of MMO where level, quests, class and character skill does not define the game. The game starts with you at level 1, where you go from there, is up to you, not the game.
The choice to create your own class, more called "build", choose what to do and in many cases your choices have different effects is nothing else then outstanding.
The way everything connects, NPCs comments, quest that makes sense and ALL are voice, the fight for power in Tamriel to the "simple" explorer, makes ESO a MMO like no other.
Thank you for a very well CORE game.
You don't "really" have the choice to create your own class though. So many abilities are either broken or just flat out under perform, only a few viable builds exist. Sure, you can invest skill points in whatever skills you want, but unless you are going full light armor and staves you will probably under perform and struggle with Vet content.
That isn't much of choice.....
The difference ^-^ is those who choose to use the cookie-cutter builds can copy it from many online forums/guides/sites.