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the road ahead... a detour around templar.

  • billp_ESO
    billp_ESO
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    I usually play a healer in MMO's. While typically low on DPS, healers usually have good regen and can last a long time in a fight. And they have to, because of their low DPS.

    So I rolled a Templar in HA, with 1H/shield, thinking sure, he'll be slow to kill mobs, but he'll be able to keep healing and fighting for a long time to make up for it. Riiiight.

    So I finally re-rolled into a Sorc with LA and resto staff, but am losing interest .... I never like to have the same exact build as a bunch of other people.
  • grizzbi
    grizzbi
    ✭✭✭
    The PTS 1.2 patch notes and the "road ahead" news give us quite a few information.

    We must read between the lines.

    I suppose that they think that we are not in such a bad shape: almost "balanced". Patch 1.2 is a slight overall buff. Since there are quite a few changes, we need to test them before making any assumption.

    They seem to have momentarily given up on giving us proper resource management class tools. They probably thought that it was too early and risky and that they first had to adjust the best and less efficient classes (DK and NB) to find an overall balance.

    Stamina builds and Magicka management will probably evolve with the gear and attributes changes coming this summer. I see this as an attempt to answer the player concerns about build diversity. And a way to make VR levels more interesting at the same time. It's not specific to templar. But I hope that it will give us more options. Tweaking equipment instead of classes is in fact a good idea. It gives more options, can be adjusted faster, and offer the possibility to avoid the classes buff and nerf drama.

    Personally, I'll give them some time. Forum harassment works (see NB). But it's boring and I don't think it will change anything for us - templar - in the upcoming 2 or 3 months. They seem to have their plan. Let's see what happens and how it works.
    Edited by grizzbi on June 4, 2014 10:55PM
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Well , they went back with the bitting jabs nerf , which was absurd to begin with , that is a start.

    By the end of next month , i will look again , if i think they are doing a poor job , like always i will consider if i keep the sub or not.

    I dont plan on waiting +3 months to have my class on a better balance situation , but i dont think i will have to do it.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Khivas_Carrick
    Khivas_Carrick
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    At this rate zos is becoming to be seen as some would say, "Full of total horse crap".

    I like the stuff in the road ahead. I do not like how little templars are listened to.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Drinkycrow
    Drinkycrow
    ✭✭
    It would be nice if we had class managers(that played the class and interacted with us) and individual forums for each classes discussed mechanics. The current system of wading through a pile of everything mashed together is not very constructive.
  • eliisra
    eliisra
    ✭✭✭✭✭
    Sendarya wrote: »
    I always play healers in MMO's, played a Templar in beta and hated it so much, I rolled my first ever sorcerer. Yes, I've played tanks and rogues and ranger styles, but I was always afraid of the glass cannon type. My husband told me about healing staffs and regen, and I went with Sorc and never looked back.

    Same situation as you, but a different experience.

    I also wanted to play healer. Was told all classes could do the job and made a sorc. It worked for normal dungeons, probably better than a temp at one point since Sorcerers get Dark Exchange early.

    But now at rank 10-12+, running the last trial bosses, resto staff healers just doesn't cut it. Same in intensive PvP fight. Same experience with a few vet10 dungeons being with a squishy and stamina starved tank. The group needs and wants a Templar healer and I'm forced to dps.

    There is little difference in magicka management at higher levels. Sorcerer gets a 5% cost reduction from passives and 10% recovery, that's it. All classes have access to the best regain magicka/cost reduction skill in the game, Spell Symmetry. But the Templar has superior healing skills and tools to help the tank with stamina gain.

    So I'm leveling my Templar now for healing purposes. Sort of ridiculous how you need 1 class for dps and 1 for heal. I assumed this games philosophy was "Play the way you want".

    Topic: I do agree that Templars need a dps boost. There is really nothing to argue about there. But NB is also urgent as far as PvE goes, since they have no purpose in a raid at all. You might get 1/12 NB for that damage reduction synergy, It's sad.
  • Dealdrick
    Dealdrick
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    It certainly seems they think Templar is a good place, can't do much effectively except heal. They can DPS in a few optimal situations, but are far behind the curve. The good news is, they are bringing the curve back towards you with an unrelenting stream of nerfs
  • KracsNZ
    KracsNZ
    ✭✭
    But but but... we can stand in a small circle on the ground and get 10magicka/s back, that's awesome for PvP :stuck_out_tongue_closed_eyes:

  • anakaki
    anakaki
    ✭✭✭
    eliisra wrote: »
    Sendarya wrote: »
    I always play healers in MMO's, played a Templar in beta and hated it so much, I rolled my first ever sorcerer. Yes, I've played tanks and rogues and ranger styles, but I was always afraid of the glass cannon type. My husband told me about healing staffs and regen, and I went with Sorc and never looked back.

    Same situation as you, but a different experience.

    I also wanted to play healer. Was told all classes could do the job and made a sorc. It worked for normal dungeons, probably better than a temp at one point since Sorcerers get Dark Exchange early.

    But now at rank 10-12+, running the last trial bosses, resto staff healers just doesn't cut it. Same in intensive PvP fight. Same experience with a few vet10 dungeons being with a squishy and stamina starved tank. The group needs and wants a Templar healer and I'm forced to dps.

    There is little difference in magicka management at higher levels. Sorcerer gets a 5% cost reduction from passives and 10% recovery, that's it. All classes have access to the best regain magicka/cost reduction skill in the game, Spell Symmetry. But the Templar has superior healing skills and tools to help the tank with stamina gain.

    So I'm leveling my Templar now for healing purposes. Sort of ridiculous how you need 1 class for dps and 1 for heal. I assumed this games philosophy was "Play the way you want".

    Topic: I do agree that Templars need a dps boost. There is really nothing to argue about there. But NB is also urgent as far as PvE goes, since they have no purpose in a raid at all. You might get 1/12 NB for that damage reduction synergy, It's sad.

    You should look at the synergies of templars and compare them to sorcerer. If you run trials with a guild and this guild of yours say they still want templar, they all should.

    The conjunction of barrier, siege shield, negate magic, veil of blades etc allows raids to completely ignore encounter mechanics and run straight dps on bosses.

    Crit surge and grand healing is spammable for sorcerers and with forementioned skills/ultimates the instant heals are not needed (where sorcerers comes out short versus templars). In between heals or rather if not needed and you can full burst dps, you will outdps templars three to one.

    I.e. In trials/dungeons, there's no need to bring templars when a sorcerer is available.

    Conclusion. You have no reason in the current state of templar to roll one. If they say they need templar, and no offence here, they aren't doing it right.


    Edited by anakaki on June 4, 2014 11:41PM
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • Arreyanne
    Arreyanne
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    Healer only role? I wish my VR12 was wanted for healing. With Sorcs regen ability, they outheal Templars. I wouldn't even mind being stuck in a healing only role. Right now we are just stuck in an LFG role.

    Awesome Post hit the nail right on the head, how about you hit ZOE with that hammer and wake them up
  • anakaki
    anakaki
    ✭✭✭
    And still no response. At this point I rather hear from ZOS "Your class is fine L2P" instead of complete silence.
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • Drinkycrow
    Drinkycrow
    ✭✭
    I realize the change takes time but really...just come out and tell us how Zeni feels about the current state of Templars? Is Nick Konkle still looking at the Templar? How did you feel it was OK to release this game with classes (whether under powered or over powered) in this state of disarray? How long should we expect the community of other players to shelve the Templar class when it comes to the current content?
  • Dealdrick
    Dealdrick
    ✭✭✭
    Players practically begging for a dev response about a legit concern and getting nothing but silence is very telling. Either they don't care what you have to say, or they don't think you deserve one.
  • Bolsh
    Bolsh
    ✭✭
    Drinkycrow wrote: »
    Our intent—no matter what you read on the internet—is not to nerf DKs into Oblivion (so to speak), but to continue tweaking them until they are in line with the survivability of the other classes.


    You go ahead and bring DK's down to Templar survivability....see how many people play your game then.

    QFT



  • Bolsh
    Bolsh
    ✭✭
    Drinkycrow wrote: »
    I realize the change takes time but really...just come out and tell us how Zeni feels about the current state of Templars? Is Nick Konkle still looking at the Templar? How did you feel it was OK to release this game with classes (whether under powered or over powered) in this state of disarray? How long should we expect the community of other players to shelve the Templar class when it comes to the current content?

    I don't know if any of you came from Dust514 but this is exactly how they treated their player base when they felt it wasn't a pressing matter. This went on for about two years and now Dust514 is on its last leg 3k con-current players...

    I'm not saying the Templar issue will kill ESO but the constant inconsistent nerfing and buffing and claiming it's a living breathing world so they can change whatever they want on the fly with little to no end-goal vision..

    I've said it then I'll say it now don't nerf, buff! Give other classes means to counter/compete more tools at us players disposal...
    Edited by Bolsh on June 5, 2014 12:57AM
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Drinkycrow wrote: »
    I realize the change takes time but really...just come out and tell us how Zeni feels about the current state of Templars? Is Nick Konkle still looking at the Templar? How did you feel it was OK to release this game with classes (whether under powered or over powered) in this state of disarray? How long should we expect the community of other players to shelve the Templar class when it comes to the current content?

    So what DO you think will happen if the Devs show up and....

    "Templars are in good state currently. They only need a few bug fixes."

    So then what? Are you really happy at that point was it really worth their time?
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    Oh we'll all travel to wherever their HQ is and burn it the *** down if they did that i think
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Natjur
    Natjur
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    We can prove with numbers and stats and yell on the forums all day but no dev will listen until it effects their bottom line.

    Only un-subs will make them listen. Templars are 'ok' from L1 to L50 and 'hard' from V1 to V10.

    Until more templars get to V10+ and see how they should of roled a DK or sorc, and then un-sub, nothing will change.

    The problem is, there are a very low number of V10-V12 Templars, so they do not care if those ones un-sub, its not much of a lost to their bottom line. Hardcore players will just re-roll a DK or Sorc anyway and park their templar.

    We have all read their 'road map' and know Templars mana regen is not even on their 'we give a crap' list.
    Edited by Natjur on June 5, 2014 3:03AM
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    *grabs his kerosene canisters*
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • hk11
    hk11
    ✭✭✭✭
    I used to be with Templars in their struggle. But so many are just nerfmongers now that I no longer have sympathy.
  • Inco
    Inco
    ✭✭✭✭
    Yea.. Templar Healers got a giant "You are #1" finger if you want my opinion.

    It's pretty sad that healers are not the FIRST to get real BUFF's or attention.

    Instead it takes OP Class Youtube videos to show the world ZOS caught with its pants down in order to generate "NERFS" to classes every knew needed to be fixed and get ZOS to "Balance" them.

    ZOS - WHY? Why does it take SHAME videos like Solo DK takes on AA or 11 DK's in Trails doing 11 min run or DK VAMP running around for 10 minutes whacking 50+ PVP players and laughing the whole time? You guys should know about these well before becoming the laughing stock of MMO's on a routine basis it seems.

    Sorry - I'm a pretty annoyed Templar Healer and I contributed a LOT of BETA game time thinking it was going to be a very "Well Balanced" game based on a LOT of constructive feedback and bug reports by many. Two months later I'm still waiting to see "Class Balance" happen.
  • Enkil
    Enkil
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    Someone should start and keep up to date a master "Templar Imbalance Master Post - please provide input" with feedback on each skill/passive that needs attention... Let that get 50k views and 600 comments and maybe they'll pay attention.
  • Pad
    Pad
    Hi,

    For me Templar its a support classe, in a battle i can heal/dps/negative spell (very powerfull skill). I can almost control the battle ground around me. Heal my allies, using negative spell on the bigger enemy dps (sorc) use my purify vs DK.

    Well i can do alot of different tactic to help my teammate.

    What about 1vs1 ? (Templar need time to kill someone) But at least its very hard kill a good templar too.

    Sorc with negative spell have a hard time to get me.
    DK cant stunt me...
    NB. a good one can give me a hard time, but most of time they run away.

    I only use resto staff + full light armor

    Sorry for my english ^^
    Edited by Pad on June 5, 2014 3:29AM
  • Drasn
    Drasn
    ✭✭✭✭
    grizzbi wrote: »
    The PTS 1.2 patch notes and the "road ahead" news give us quite a few information.

    We must read between the lines.

    I suppose that they think that we are not in such a bad shape: almost "balanced". Patch 1.2 is a slight overall buff. Since there are quite a few changes, we need to test them before making any assumption.

    They seem to have momentarily given up on giving us proper resource management class tools. They probably thought that it was too early and risky and that they first had to adjust the best and less efficient classes (DK and NB) to find an overall balance.

    Stamina builds and Magicka management will probably evolve with the gear and attributes changes coming this summer. I see this as an attempt to answer the player concerns about build diversity. And a way to make VR levels more interesting at the same time. It's not specific to templar. But I hope that it will give us more options. Tweaking equipment instead of classes is in fact a good idea. It gives more options, can be adjusted faster, and offer the possibility to avoid the classes buff and nerf drama.

    Personally, I'll give them some time. Forum harassment works (see NB). But it's boring and I don't think it will change anything for us - templar - in the upcoming 2 or 3 months. They seem to have their plan. Let's see what happens and how it works.

    Here's the thing, they knew they borked over templars when they changed restoring spirit. They took away a good resource management passive and forgot to fix the cost of abilities that made templars need that passive to begin with. On top of that, they replaced restoring spirit with a resource redux passive, that is beyond meaningless.

    While you may be content paying for mediocrity and terrible design, there are many who aren't. Saying "Give em three months and MAYBE they'll have it worked out," is simply not acceptable.
  • Dealdrick
    Dealdrick
    ✭✭✭
    grizzbi wrote: »
    The PTS 1.2 patch notes and the "road ahead" news give us quite a few information.

    We must read between the lines.

    I suppose that they think that we are not in such a bad shape: almost "balanced". Patch 1.2 is a slight overall buff. Since there are quite a few changes, we need to test them before making any assumption.

    They seem to have momentarily given up on giving us proper resource management class tools. They probably thought that it was too early and risky and that they first had to adjust the best and less efficient classes (DK and NB) to find an overall balance.

    Stamina builds and Magicka management will probably evolve with the gear and attributes changes coming this summer. I see this as an attempt to answer the player concerns about build diversity. And a way to make VR levels more interesting at the same time. It's not specific to templar. But I hope that it will give us more options. Tweaking equipment instead of classes is in fact a good idea. It gives more options, can be adjusted faster, and offer the possibility to avoid the classes buff and nerf drama.

    Personally, I'll give them some time. Forum harassment works (see NB). But it's boring and I don't think it will change anything for us - templar - in the upcoming 2 or 3 months. They seem to have their plan. Let's see what happens and how it works.

    Here's the thing, they knew they borked over templars when they changed restoring spirit. They took away a good resource management passive and forgot to fix the cost of abilities that made templars need that passive to begin with. On top of that, they replaced restoring spirit with a resource redux passive, that is beyond meaningless.

    While you may be content paying for mediocrity and terrible design, there are many who aren't. Saying "Give em three months and MAYBE they'll have it worked out," is simply not acceptable.

    Describing the state of this game as "mediocrity" might be a bit too generous =p
  • Drasn
    Drasn
    ✭✭✭✭
    Dealdrick wrote: »
    grizzbi wrote: »
    The PTS 1.2 patch notes and the "road ahead" news give us quite a few information.

    We must read between the lines.

    I suppose that they think that we are not in such a bad shape: almost "balanced". Patch 1.2 is a slight overall buff. Since there are quite a few changes, we need to test them before making any assumption.

    They seem to have momentarily given up on giving us proper resource management class tools. They probably thought that it was too early and risky and that they first had to adjust the best and less efficient classes (DK and NB) to find an overall balance.

    Stamina builds and Magicka management will probably evolve with the gear and attributes changes coming this summer. I see this as an attempt to answer the player concerns about build diversity. And a way to make VR levels more interesting at the same time. It's not specific to templar. But I hope that it will give us more options. Tweaking equipment instead of classes is in fact a good idea. It gives more options, can be adjusted faster, and offer the possibility to avoid the classes buff and nerf drama.

    Personally, I'll give them some time. Forum harassment works (see NB). But it's boring and I don't think it will change anything for us - templar - in the upcoming 2 or 3 months. They seem to have their plan. Let's see what happens and how it works.

    Here's the thing, they knew they borked over templars when they changed restoring spirit. They took away a good resource management passive and forgot to fix the cost of abilities that made templars need that passive to begin with. On top of that, they replaced restoring spirit with a resource redux passive, that is beyond meaningless.

    While you may be content paying for mediocrity and terrible design, there are many who aren't. Saying "Give em three months and MAYBE they'll have it worked out," is simply not acceptable.

    Describing the state of this game as "mediocrity" might be a bit too generous =p

    You may be right.
  • Kahina
    Kahina
    ✭✭✭
    Don't just complain on the forums. Put in daily bug reports with detailed information as to how and why Templar is sub par.

    Weight of numbers is required. These are the reports they pay the most attention to.

    Tell them over and over in bug reports (yes, I consider them bugs) why their envisaged heavy armor wearing two hand wielding healer is better of in light with a healing staff.

    Impairs functionality and blocks progression. They are two legitimate bugs.
  • pecheckler
    pecheckler
    ✭✭✭✭✭
    Using dungeon/raid timers is a mistake. It forces players into going for maximum sustained dps instead of using the various utility skills or varying their builds.
    End the tedious inventory management game.
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    Pad wrote: »
    Hi,

    For me Templar its a support classe, in a battle i can heal/dps/negative spell (very powerfull skill). I can almost control the battle ground around me. Heal my allies, using negative spell on the bigger enemy dps (sorc) use my purify vs DK.

    Well i can do alot of different tactic to help my teammate.

    What about 1vs1 ? (Templar need time to kill someone) But at least its very hard kill a good templar too.

    Sorc with negative spell have a hard time to get me.
    DK cant stunt me...
    NB. a good one can give me a hard time, but most of time they run away.

    I only use resto staff + full light armor

    Sorry for my english ^^

    English is readable enough, but sadly you're what we mean.

    Light Armor, Staff.

    That is the very problem we are currently trying to address and show, because what you're doing should be possible no matter what we choose to wear or use, and right now it isn't.

    Because Staffs and Light Armor is so far ahead of the proverbial curve.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Cogo
    Cogo
    ✭✭✭✭✭
    If you read the road ahead. Balance is a big thing and they even say that will keep on working on this, a job that is never done.

    If you want something changed, try feedback, or make a decent post about it, describe what and why, and not only do the DEVS here listen. They already taken OUR ideas and put them in the game. NOT many, but a few.

    Use your power here. You might even be right, but let them know in the most informed way possible.

    /Feedback in game works.

    Also, this is obvious, but dont expect things to be changed just because you think so. Sometimes we are right, and sometimes we are wrong :-p
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
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