Rift did go F2P but they avoided P2W by making most everything, beyond cosmetics, available through game play and the really, really good stuff available -only- through game play.
Now STO is totally P2W.
SWTOR is not quite P2W but it is really limited unless you subscribe ( which I do ) or spend a lot inthe store for character / race / trade / armor unlocks.
Fuzzylumpkins wrote: »Ragnar_Lodbrok wrote: »
Actually Eve Online hasn't gone f2p and they just hit 11 years.
Also Dark Age of Camelot, hitting 13+ years old is not f2p or p2w- but the poster will conclude they are out of his 5-10 year range. Only 2 known games went F2P- Sw:ToR and War: Online- both horrible games built on hype. Also very bandwaggony games.
Rift, Age of Conan, and Tera also went F2P, however all were also out for a good while before that happened. CoV/CoH also went the F2P route for a bit before closing if I remember right.. Pretty much any MMO that launched in the 5-10 year range has.. so that's at least right. However very very few, if any save for the two you listed, went F2P within the first year.. which is where this thread majorly jumps the gun. Add to that Zeni doesn't seem keen on the F2P idea and I don't see it happening within the next few months.
To add to the list of old games that are still sub based. Ultima Online
Update: After checking, even Warhammer Online was a few years before shutting down, and it looks like the F2P version of the game never officially launched. It got shut down in open beta in 2013. So.. that leaves the only example I can think of where a game went F2P within the first year of it's release to be SWTOR.
If the game was F2P then these are the things I'd be willing to pay real money to buy:
1. High quality Aspect Runestones - Rekuta 10 for $5, the Orange ones (Kuta?) 10 for $10.
2. Super fast mounts with different skins/animations.
3. Vanity disguises (particularly if they have sexy ones that are sexy on both males/females).
4. New content access - Generally, I think putting content on a paywall is a bad idea, but if it is done as major expansions where there is clearly a ton of new content, then I'm okay with it so long as it is not group dependent. I've learned to never pay for content that is for groups that is also behind a paywall.
5. Xp/VP Boosts - If I could buy 7 days of double VP for $10, I'd buy it RIGHT NOW. 3 days could be $5.
6. "Heirloom" Gear - Basically items that improve as you level so that you always have a superior (blue) item for whatever level you are at. They would need replacement at max veteran level as they would not be as good as purples/oranges, but would eliminate gear-grinding for alts. Only weapons available in the cash-store. Armor slot pieces would be added as crafting recipes available to high level crafters but would require learning a new "Heirloom" trait (this is the other downside of Heirloom gear. . . as they'd have their trait slot taken by "Heirloom"). Gear with the Heirloom traits would drop from max level trial and dungeon bosses as would the reagent used to craft them.
7. New Character Classes - This is a huge one that would bring in major revenue - especially if the class is fun and powerful.
8. Followers - Healer pets, tank pets, or dps pets. This is something that Neverwinter got right to some degree (their dps pets are ridiculously bad, their healer pets are only somewhat useful as you tend to need either a good healer or no healer, but their tank pets are solid). Having a pet/hireling to level up is a lot of fun. Also, for really outstanding ones, people will pay $20-40.
9. Battlegrounds in an expansion - With ESO, I really like PvP, but I hate the running around in RvR and the way that the biggest rewards are for following the zerg. It was really neat once upon a time to take a castle with a huge army in an MMO, but now I've done it a few thousand times in DAoC, Warhammer, and GW2, so it's just unbalanced PvP to me. (Obviously, YMMV and more power to you guys who love it. I'm glad it is in the game for you), but I would LOVE battlegrounds. I love objective-based, time-limited, battlegrounds with even teams. I think they are a ton of fun and a really great way to break up the monotony of solo PvE while doing character progression. If the game goes F2P, I'd absolutely by expansions that added this. . . I'd really want everyone to have access to it so that the queues would fill quickly though, so one of the reasons I hope you don't go F2P is that I really, really want battlegrounds in ESO and I want them without a paywall. Maybe what you could sell is double xp/vp boosts for battlegrounds. Then it wouldn't be just a one-time purchase AND you could encourage people to play these more by making it a really fast advancement rate with the boost.
Anyway, I don't hate F2P games like many users. In fact, they are often brilliant and I often spend much more than $15/month on them. . . usually on things that condense my experience (boosts, movement speed buffs (mounts), etc., heirloom gear) so I spend the money more quickly than I otherwise would, but I'm also "done" with the game more quickly, so it balances out. If they do a good job adding new classes to the game that play differently and feel powerful, then they can really get me to spend. I'm probably considered a "whale" though I try to not spend more than $50/month on any F2P game I'm enjoying. . . my thinking on this is that I'd pay that much for a single date night or for a single player RPG that I spent as much time playing.
Fuzzylumpkins wrote: »Ragnar_Lodbrok wrote: »
Actually Eve Online hasn't gone f2p and they just hit 11 years.
Also Dark Age of Camelot, hitting 13+ years old is not f2p or p2w- but the poster will conclude they are out of his 5-10 year range. Only 2 known games went F2P- Sw:ToR and War: Online- both horrible games built on hype. Also very bandwaggony games.
Maverick827 wrote: »To those nit picking about how long other MMOs have taken to go F2P, this is a different era of MMORPG. Things move more quickly. People are more open to F2P games and there's more data proving the financial benefits of doing so for struggling P2P games.
yelloweyedemon wrote: »I won't care I will stop playing. F2P is a lie. Once the game goes "free", you have to pay 5 times the amount of a subscription, to get all the benefits you can aquire.
For those who are not familiar with f2p games, it goes like this:
1: Game goes f2p and an online store is created. Starting by selling services, and cosmetics.
2: Online sales happen every now and then with items on discount.
3: The cosmetics expand into all cosmetic kind of stuff (armour, horses etc) along with obvious lore-breaking appearances. (schoolgirl outfits etc)
4: Now that every single low level noob with a credit card is looking like he is vet 12 with 1728346 hours playtime (appearance-wise), p2w items are introduced on store.
5: Everyone who wants to stay competitive is forced to buy the store stuff or quit the game.
Ragnar_Lodbrok wrote: »How would you like them to approach it?
Add one more to the great exodus if TESO goes F2P.
Really, why would someone even start a thread like this? Do you really believe things will improve if TESO goes F2P? No.
Fuzzylumpkins wrote: »Ragnar_Lodbrok wrote: »
Actually Eve Online hasn't gone f2p and they just hit 11 years.
Also Dark Age of Camelot, hitting 13+ years old is not f2p or p2w- but the poster will conclude they are out of his 5-10 year range. Only 2 known games went F2P- Sw:ToR and War: Online- both horrible games built on hype. Also very bandwaggony games.
Rift, Age of Conan, and Tera also went F2P, however all were also out for a good while before that happened. CoV/CoH also went the F2P route for a bit before closing if I remember right.. Pretty much any MMO that launched in the 5-10 year range has.. so that's at least right. However very very few, if any save for the two you listed, went F2P within the first year.. which is where this thread majorly jumps the gun. Add to that Zeni doesn't seem keen on the F2P idea and I don't see it happening within the next few months.
To add to the list of old games that are still sub based. Ultima Online
Update: After checking, even Warhammer Online was a few years before shutting down, and it looks like the F2P version of the game never officially launched. It got shut down in open beta in 2013. So.. that leaves the only example I can think of where a game went F2P within the first year of it's release to be SWTOR.
Lotr and aion are ftp.
In so e ways wow is. Buy a blizard game they give 6 to 12 month wow free. Basicily ftp. They did that with diablo 3
Did they go F2P within the first year of release though? I believe LotR was around 3 years before it added a F2P model. Aion also lasted 2 or so years prior to going F2P. SWTOR still stands alone as the only MMO to go F2P within a year of launch.
That's kinda my whole point. Yeah, most the MMOs that have launched recently did go F2P.. but not as soon as people seem to think they did. It's a very rare occurrence for one to go F2P within the first year or two. Most of them were up 2-3 years before F2P started up. So even if we assume that ESO will eventually go the F2P route, as I do tend to assume for all MMOs... the likelihood that it's going to happen within a year of release is extremely low.
Sadly, I know a lot of people who have quit and are waiting for F2P to return.
Maverick827 wrote: »Why? It's doing far worse than SWTOR was when it had to go F2P (and then it started making way more money when it did). I'm not saying the game will be free to play tomorrow, but after six more months of Zenimax's poor patches, balancing, big fixes, and customer support...ESO will never be str8 F2P. It may end up like GW2, where you buy the game, and then theres no sub. But I doubt ESO will turn into a full on free game where u can download and play at no cost.
Maverick827 wrote: »the financial benefits of doing so for struggling P2P games.
Ragnar_Lodbrok wrote: »Fuzzylumpkins wrote: »Ragnar_Lodbrok wrote: »
Actually Eve Online hasn't gone f2p and they just hit 11 years.
Also Dark Age of Camelot, hitting 13+ years old is not f2p or p2w- but the poster will conclude they are out of his 5-10 year range. Only 2 known games went F2P- Sw:ToR and War: Online- both horrible games built on hype. Also very bandwaggony games.
Rift, Age of Conan, and Tera also went F2P, however all were also out for a good while before that happened. CoV/CoH also went the F2P route for a bit before closing if I remember right.. Pretty much any MMO that launched in the 5-10 year range has.. so that's at least right. However very very few, if any save for the two you listed, went F2P within the first year.. which is where this thread majorly jumps the gun. Add to that Zeni doesn't seem keen on the F2P idea and I don't see it happening within the next few months.
To add to the list of old games that are still sub based. Ultima Online
Update: After checking, even Warhammer Online was a few years before shutting down, and it looks like the F2P version of the game never officially launched. It got shut down in open beta in 2013. So.. that leaves the only example I can think of where a game went F2P within the first year of it's release to be SWTOR.
Lotr and aion are ftp.
In so e ways wow is. Buy a blizard game they give 6 to 12 month wow free. Basicily ftp. They did that with diablo 3
Did they go F2P within the first year of release though? I believe LotR was around 3 years before it added a F2P model. Aion also lasted 2 or so years prior to going F2P. SWTOR still stands alone as the only MMO to go F2P within a year of launch.
That's kinda my whole point. Yeah, most the MMOs that have launched recently did go F2P.. but not as soon as people seem to think they did. It's a very rare occurrence for one to go F2P within the first year or two. Most of them were up 2-3 years before F2P started up. So even if we assume that ESO will eventually go the F2P route, as I do tend to assume for all MMOs... the likelihood that it's going to happen within a year of release is extremely low.
STO, TSW, the first FFXIV all went f2p before a year as well.
Ragnar_Lodbrok wrote: »
STO, TSW, the first FFXIV all went f2p before a year as well.