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Nerf Volcanic Rune - Enough Already ( ZOS tested this and found it to be working as intended)

  • o_0
    o_0
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    So i'm reading the answer is make the magicka cost higher to only allow 2-3 uses of this.

    To all users of this out there... If using this were to drain your full Magicka bar in 2-3 casts would you even slot it anymore?
  • steveb16_ESO46
    steveb16_ESO46
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    Simple question - do you think a mass cc ability should be spam able for the duration of a 45 second fight ? SPAMMABLE

    THINK ABOUT IT

    At this point i don't care. If they fix this they'll break 2 other things and pointlessly nerf 3 more. they don't know what they are doing. They are just panicking and knee-jerking at the moment.
  • Natjur
    Natjur
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    Someone volcanic runed me to death. they non stopped spammed it+soul strike
    crystal fragments-volcanic rune-volcanic rune-volcanic rune-crystal fragments-soulstrike

    The new auto CC immunity in patch 1.2 will fix that
  • bean19
    bean19
    ✭✭✭
    If Volcanic Rune gets a nerf and they don't also nerf the difficulty of veteran content or buff up every other skill in the game or remove soft-caps. . . basically huge balance changes, I'll probably leave. This skill is integral as an opener for my veteran characters.

    I don't spam it because it has a high magicka cost AND it doesn't do much damage, but it does give me enough time to take out half of one mob's HP in a group of 3 before I start taking damage - which means that I can take it out before having to use a different single target CC on the two remaining mobs (or Volcanic Rune again in the unlikely event they are close together). Then I use the skill twice/fight for CC. . . which makes it a useful skill, but I certainly use my other skills - even other CC skills once or twice/fight too.
    Edited by bean19 on June 4, 2014 8:22PM
  • Stratti
    Stratti
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    Yankee wrote: »
    Yankee wrote: »
    Yankee wrote: »
    Nooo, please don't nerf this. It is literally the only things Templars have left.

    Out of interest on 3 mob pull how many times would u use it?

    At VR6, if I use Volcanic Rune more than twice on a 3 mob pull, I may run out of magicka using impulse before the mobs are dead. Then I die.

    Not sure what builds/gear level can spam it a bunch of times and use other spells.

    Well.... That's what I'm talking about . Twice is fair enough but some of the guys are hitting it 4 times

    I do not think Volcanic Rune does enough DPS for the magicka cost to spam. It just buys some time to use some more efficient DPS skills.

    Yeah they weave in the dots and other hits in the few seconds they have - maybe take one hit then reapply .
    faceroll
    R

    You are correct, that is too easy. I am just being a wimp with my 7/7 cloth and 1750 health I should take those hits.

    This and this, so we have established that cloth wearing sorcerer was killing 3pull mob quickly by utilizing a build that allowed him not to die in one hit and you are mad because your bash was nerfed and you liked it because it allowed you to do the same. Aww never mind it's not worth the effort, if the developers of this game cater to the whims of every crying dim wit, then there are serious problems and it has nothing to do with game balance.

    ' crying dim wit'
    Buddy the responses have no need for personal attacks

    Tell me ....
    Do you honestly want to see a game where it is usual for 1 build to endlessly cc a pack while dps them without fear of damage.

    If the answer is yes then that is your opinion and you are entitled to it - it is not my opinion

    Or maybe just maybe you want to be able to faceroll content and this is your way to do it

    The former is legitimate the latter is not.
  • Stratti
    Stratti
    ✭✭✭✭✭
    Let's not nerf anything. Let Zen go away and think about things, test them out and then come back with a demonstrably working balanced update. All this flailing around gets nowhere.

    This balancing should have gone on before launch but it didn't. They need to take a long look at all the classes, listen to all the feedback and extensively test things so they can do a major one off rebalance that works without all the ridiculous side effects we get with all these flailing around patches,

    This is correct and I agree with this
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Someone volcanic runed me to death. they non stopped spammed it+soul strike

    You're a PC. You have a brain. Move.
    NPCs choose not to move.
    There are so many baddies that play this game that they'll never understand moving out of the red stuff.
  • Pimbee
    Pimbee
    Let's not nerf anything. Let Zen go away and think about things, test them out and then come back with a demonstrably working balanced update. All this flailing around gets nowhere.

    This balancing should have gone on before launch but it didn't. They need to take a long look at all the classes, listen to all the feedback and extensively test things so they can do a major one off rebalance that works without all the ridiculous side effects we get with all these flailing around patches,

    I agree. They have so much fixing to do first! Instead of nerfs, can we talk about fixes and balances?
  • Stratti
    Stratti
    ✭✭✭✭✭
    Simpleton.
    Lava whip is single target dps now we lost bash
    Power bash is a sword and board ability only
    Power attack is a heavy attack with a sword

    Choking talons I use in tanking - hence Craiglorn and the bugs that there are there (bug report post)

    So tell me buddy. If. I'm a sword and board with a bow as well how is that contradictory.

    [Moderator Note: Edited per our rules on Flaming]

    First of all, by calling me kid, simpleton and my brains are enough to work for McDonalds. By that you just insult me. Btw I am as old as your father mate.

    Second you show that you do not accept any form of criticism, and your only defence is insults, not the dialogue. Reasoned discourse is out of your league it seems.


    Third. What is the CC ability of Burning/Choking Talons, and what is the cooldown of it?
    You use it to control the mobs in Craiglorn , according to your post 7 days ago on another discussion.


    Fourth. Petrify (which according to your post above you use) is a DK, magicka based ability yes or no? Does this has cooldown?
    How much damage the Shattering Rock IV is doing, after 12+ seconds of Stun?
    Is it not AOE doing around 800+ bonus damage, PLUS 33% to set the affected off balance?
    Does this morph has a cooldown? Doesn't it cost less than the Volcanic Rune?

    This is your question .... Largely you are trying to suggest that my abilities do the same and therefore leave it alone .

    I did in fact respond to it but let me again just for you because your special

    First question: I have a simple philosophy - if you get personal (which you did) and insult me personally ( which you tried ) then I will respond in kind - should you disagree then perhaps reread your post out loud

    Second point : a cheap rhetorical response I think perhaps judging by me posts any further evidence of my ability to reason is not needed - I let you be the judge - again this sort of thing is personal and nothing to do with the topic

    Third : the discussion on Craiglorn was about a bug which I told you three times but I will try again . I was using it on open when tanking a 12 man guild group just to hold 2 up for a few seconds for the pack and it wasn't working well.

    Burning talons does not have a CC but the magicka cost is very high - as a sta it is unlikely to be used more than twice .

    Secondly this ability is actually a snare it does not immobilise anyone and the damage is not very high particularly if the morph is for reduction .

    Fourth : Petrify is only for one target not more . If you damage it it will break as well. It is a strong cc but balanced enough.

    Volcanic Rune is capable of immobilising (effectively ) and entire pack rendering them useless while giving certain builds enough time to destroy said pack

    If you think this is balanced then fair enough

    No need for personal attacks - I do not agree with your opinion

    The gold sellers love it I bet as they can easily bot their way through the game this way
  • Mortosk
    Mortosk
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    This ability is being exploited by players in LA with serious magicka regen and endurance to spam this over and over as part of a rotation . This needs a cooldown.

    I was next to a V10 that had this on a 4 second rotation constantly juggling mobs.

    It is ridiculous and makes the game unbalanced for non magicka based classes.

    Please fix this

    If you want it nerfed, just write a ticket and tell them how you saw a Templar using it this one time, down by the river.

    That will get it nerfed almost immediately.


    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Stratti
    Stratti
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    TRIP233 wrote: »
    It's not available to all - it is an exploit that certain builds can take advantage.

    It's being spammed repeatedly by high regen builds that can do it 5-6 times to juggle mobs

    This is wrong and needs a nerf to a timer cooldown timer .


    It's not a class ability, it IS available to all. It's under the Mages Guild skill tree. Just go join the Mages Guild and put a skill point in Fire Rune, then morph it to Volcanic Rune.

    I know this Trip what I am saying is the exploit is not available to all - the faceroll strategy that while not being highest of dps makes that build largely invincible

    If I had volcanic rune which I will work toward it would not be spam able .

    I know it is confusing but if this is not nerfed - AND I THINK WE ALL KNOW IT WILL BE - then very simply we will find scores of people doing the following

    Levelling up their toon using this build - from 1 to v12 then respeccing and building their actual build - Cookie cutter extreme worse then any WoW problems

    Cookie cutter extreme is at odds with ZoS philosophy

    Edited by Stratti on June 4, 2014 10:52PM
  • Stratti
    Stratti
    ✭✭✭✭✭
    Someone volcanic runed me to death. they non stopped spammed it+soul strike

    You're a PC. You have a brain. Move.
    NPCs choose not to move.
    There are so many baddies that play this game that they'll never understand moving out of the red stuff.

    ?
    Well you have heard of a CC lock right that is what he is talking about

    You have heard the upcoming nerf right in PvP this will combat that issue

    You do realise its nothing to do with red and moving and baddies etc

    Right?
  • Dealdrick
    Dealdrick
    ✭✭✭
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
  • Stratti
    Stratti
    ✭✭✭✭✭
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply
    Edited by Stratti on June 4, 2014 11:15PM
  • Dealdrick
    Dealdrick
    ✭✭✭
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply

    No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.

    My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?
  • LordEcks
    LordEcks
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    So sick of all the PVP whiners ruining PVE abilities.
  • Stratti
    Stratti
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    LordEcks wrote: »
    So sick of all the PVP whiners ruining PVE abilities.

    Who?

    It's a PVE balance issue if you bothered to read the post as well as the title
  • Dealdrick
    Dealdrick
    ✭✭✭
    LordEcks wrote: »
    So sick of all the PVP whiners ruining PVE abilities.

    No idea WTF you are talking about. Volcanic rune has exponentially more utility in PvP than it does in PvE.......
  • Stratti
    Stratti
    ✭✭✭✭✭
    Dealdrick wrote: »
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply

    No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.

    My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?

    This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP

    The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.

    They are never buffing stamina lines it would become out of balance like shield bash
  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    Dealdrick wrote: »
    LordEcks wrote: »
    So sick of all the PVP whiners ruining PVE abilities.

    No idea WTF you are talking about. Volcanic rune has exponentially more utility in PvP than it does in PvE.......

    Wat8.jpg

  • Dealdrick
    Dealdrick
    ✭✭✭
    Dealdrick wrote: »
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply

    No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.

    My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?

    This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP

    The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.

    They are never buffing stamina lines it would become out of balance like shield bash

    ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.
  • Stratti
    Stratti
    ✭✭✭✭✭
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply

    No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.

    My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?

    This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP

    The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.

    They are never buffing stamina lines it would become out of balance like shield bash

    ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.

    An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended

    Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?

    O I get it - facts are not important when you have a point to argue . I see now
  • Blackwidow
    Blackwidow
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    ✭✭
    You can't add cooldowns to this game.
  • Stratti
    Stratti
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    Did you see the post above you

    They have, they did and will do again
    Edited by Stratti on June 4, 2014 11:39PM
  • Dealdrick
    Dealdrick
    ✭✭✭
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply

    No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.

    My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?

    This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP

    The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.

    They are never buffing stamina lines it would become out of balance like shield bash

    ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.

    An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended

    Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?

    O I get it - facts are not important when you have a point to argue . I see now

    Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    I think the next thing ZOS needs to do is balance out the stamina based weapons. Then look at whether Volcanic Rune and other abilities need (further) nerfing.
  • Dealdrick
    Dealdrick
    ✭✭✭
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply

    No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.

    My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?

    This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP

    The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.

    They are never buffing stamina lines it would become out of balance like shield bash

    ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.

    An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended

    Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?

    O I get it - facts are not important when you have a point to argue . I see now

    And if that is your definition of cool down, then volcanic rune already has the longest cool down in the game, there is a casting animation and about a 1 sec activation time on the rune itself.
  • Ryfe
    Ryfe
    ✭✭
    I dont get when you say "nerf volcanic rune" mostly everyone says that you then cant solo Vet content anymore..

    You-dont-say.jpeg


    How about trying to find a group? Making friends or finding a Questpartner whith whom you are solving all the Quests? No? too much work? Ehhhh social interaction me no like...

    Veteran content = difficult = group

    Easy calculation...man i am tired of these babys who are crying all around meh i cant solo dis and dat.
  • Dealdrick
    Dealdrick
    ✭✭✭
    Ryfe wrote: »
    I dont get when you say "nerf volcanic rune" mostly everyone says that you then cant solo Vet content anymore..

    You-dont-say.jpeg


    How about trying to find a group? Making friends or finding a Questpartner whith whom you are solving all the Quests? No? too much work? Ehhhh social interaction me no like...

    Veteran content = difficult = group

    Easy calculation...man i am tired of these babys who are crying all around meh i cant solo dis and dat.

    Keep calling for nerfs and there won't be anyone left to group with =p
  • Stratti
    Stratti
    ✭✭✭✭✭
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply

    No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.

    My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?

    This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP

    The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.

    They are never buffing stamina lines it would become out of balance like shield bash

    ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.

    An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended

    Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?

    O I get it - facts are not important when you have a point to argue . I see now

    Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......

    From patch notes 1.1.3

    Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.

    There are many other examples. I suggest you drop the line of argument and educate yourself on what exploit means or read some qq poets about bans .

    I suggest you edit before they do
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