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Nerf Volcanic Rune - Enough Already ( ZOS tested this and found it to be working as intended)

  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Being a templar , unfortunately , i only have crappy AoE CCs , therefore i actually depend on this skill.

    So , i will be against this nerf.

    With that said , i wonder how long till they add spellcrafting.

    I'm interest in a 3 mob fight how many times will you use the ability

    Lets be honest here , fights in veteran content got a different group composition and it matters , i dont always use the same skills or the same rotation to win them.

    At most 2/3 , i use one from afar , when im getting to melee the enemies should be in the air , then i toss another on the floor and get in melee. After kiliing one , i might toss another. But 2x1 i cant deal with usually without this cc.

    Still , that is assuming there are no mages for example, in which case i will need to use unstable core also...
    Edited by Nox_Aeterna on June 4, 2014 6:35PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Stratti
    Stratti
    ✭✭✭✭✭
    Kililin wrote: »
    Kililin wrote: »
    the skill is good. dont nerf

    I don't the skill to go ... I just don't want to see someone in PVE juggling 3 mobs for 30 seconds while dps them.

    I think. PVP is not an issue because of the cc nerf anyway .

    It's a PvE thing

    What exactly is your problem with someone doing this?
    That your build is worse than his? Maybe you should improve your build?

    I already said in another thread, there is only one other option:
    Remove everything with more utility than block or sprint.
    Remove every attack doing more damage than light attack.
    Remove ranged attacks.
    Remove every armor class but Heavy.
    Balanced game, gz.

    Can I ask you a question:

    Let's say I have an ability called shield bash
    And I can spam it for about a minute with an early pot especially and green dragon blood and food etc.
    And that with choking talons and bow pull allows me to smash out 8-10 mobs without needing a heal with dps around 400-500
    I can jump into public Dungeouns and chain pull packs

    Would that be fair?
    Should people just get a better build and qq
    Instead of all the qq early on should people have just improved their builds
    Or is it different because it's a nerf to you instead them

    For PVE:

    I was not advocating a shield bash nerf, nor do i think it was a good idea.
    But 2 wrongs dont make a right.

    The only thing acomplished by the nerf was that instead of 3 weapons only 2 weapons are not underpowered and 90% are running around with staff, before there have been some s/b players at least.

    (Also i think the reason for shield bash spam nerf was pvp.)

    Don't you think it is a bit childish to try such revenge nerf posts?
    If you really want to get something nerfed out of spite you should choose some class skills, probably a sorc skill, than you would have way more players side with you than in this absurd thread.

    I think you see my point perhaps.

    I don't understand the hostility of forums etc it's crazy how people read three words and launch and so often miss the mark

    I want this nerfed to avoid the exploits I witnessed. It was that bad that I felt like throwing my PC out the window .

    I don't care for revenge in fact I agreed with the shield bash nerf.

    It's a design thing you cannot have mass AoE of this nature that allows dps to be spammable - it's different to choking talons or other ones because you will still be damaged at range . This ability completely immobilises them. Now if it was used appropriately like twice or as an open and an oh sheesh then awesome

    To watch a player spam it on 3 strong mobs of 4k long enough to burn them without taking damage is Rofl . To pull in 2 adds into his pull to test him out is crazy
  • Stratti
    Stratti
    ✭✭✭✭✭
    Being a templar , unfortunately , i only have crappy AoE CCs , therefore i actually depend on this skill.

    So , i will be against this nerf.

    With that said , i wonder how long till they add spellcrafting.

    I'm interest in a 3 mob fight how many times will you use the ability

    Lets be honest here , fights in veteran content got a different group composition and it matters , i dont always use the same skills or the same rotation to win them.

    At most 2/3 , i use one from afar , when im getting to melee the enemies should be in the air , then i toss another on the floor and get in melee. After kiliing one , i might toss another. But 2x1 i cant deal with usually without this cc.

    Still , that is assuming there are no mages for example, in which case i will need to use unstable core also...

    Interesting . They need to look at it in terms of the AoE component. For example I can use power slam for 8s or petrify for 12 but I can only petrify one mob.

    How many times could you toss in the air this guy did maybe 4 -5 ; in my view more than 2 is a lot . 2 should starve mana
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    If you think an ability being used repeatedly by someone who has the equipment and stats to spam it is an exploit... you might be a moron.

    Not saying this is an exploit but your reasoning is not really sound as the PTSers who tested the craglorn patch were advertising how they were exploiting to beat the trials in sub 10 minutes. Saying we weren't exploiting because it is in game this way. Hence the devs opening the PTS to the general public so that said exploits will be reported instead of coveted to help a handful of guilds burn thru the content and receive recognition or whatever other spoils go with their obvious immoral actions.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Stratti
    Stratti
    ✭✭✭✭✭
    If you think an ability being used repeatedly by someone who has the equipment and stats to spam it is an exploit... you might be a moron.

    Not saying this is an exploit but your reasoning is not really sound as the PTSers who tested the craglorn patch were advertising how they were exploiting to beat the trials in sub 10 minutes. Saying we weren't exploiting because it is in game this way. Hence the devs opening the PTS to the general public so that said exploits will be reported instead of coveted to help a handful of guilds burn thru the content and receive recognition or whatever other spoils go with their obvious immoral actions.

    ^

    Don't worry people rarely look up definitions before coming to forums

    This was posted by Blackthorne in a post April 1 - he is a user but it was discussing exploits with a green post
    - 'A loophole the developers didn't account for is by definition a bug.
    Using a bug or design flaw to gain advantage is the definition of "exploit."

    The magicka cost of the spell Volcanic rune is a design flaw - couple wih high magicka regen build spamming this more than is intended so that you are untouchable is an exploit
  • Kililin
    Kililin
    ✭✭✭✭
    If you nerf a generally used tool, that makes the Veteran content bearable you will lose subs.
    I am sure shield bash nerf cost subs.

    There are lots of players on the fringe of quitting, it is that bad at the moment.
    Its no good idea to nerf everything that works, until everyone feels like playing a broken class.

    Difficult gameplay is ok with me, but when every trashmob fight is like a bossfight and afterwards i get some coins and a white item and a whopping 500VP out of 4million, something is wrong.

    If you can not kill trash mob pulls easily something is wrong with you char, and most likely some of you skills need buffs.

    They need to get a grip and start fixing things, without breaking others if possible.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    Kililin wrote: »
    Kililin wrote: »
    Ridiculous OP, nerf threads without statistics, and detailed explanation and comparison should be worth an infraction. I just lost a few braincells and to much time... I dont even want to argue against this post, in fact i dont even care if they nerf it, but its just stupid.

    ...
    Since you don't bother to read the explanation provided

    I obey served to different sorcerers spamming volcanic rune on mobs of 3 .
    They did this by having the regen etc to keep it up while popping dots in between
    I observed this for a while at least 5 pulls where the mobs didn't touch the ground and where dps down a little slower but still faster than melee
    The ability needs a cool down perhaps 30sec to avoid this exploit which by the way would be perfect for a bot

    But hey it's a stupid nerf

    It is not a sorcerer skill. (If you call every class with robe and staff sorc, stop it.)
    Nightblade can spam it even more.
    There are no cooldowns on skills in eso.
    I dont get what you are saying, it makes no sense, like not at all.

    I believe bash has a cooldown now. But who's to say what a cooldown is right? I mean potato Po tot Oh.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Stratti
    Stratti
    ✭✭✭✭✭
    Kililin wrote: »
    If you nerf a generally used tool, that makes the Veteran content bearable you will lose subs.
    I am sure shield bash nerf cost subs.

    There are lots of players on the fringe of quitting, it is that bad at the moment.
    Its no good idea to nerf everything that works, until everyone feels like playing a broken class.

    Difficult gameplay is ok with me, but when every trashmob fight is like a bossfight and afterwards i get some coins and a white item and a whopping 500VP out of 4million, something is wrong.

    If you can not kill trash mob pulls easily something is wrong with you char, and most likely some of you skills need buffs.

    They need to get a grip and start fixing things, without breaking others if possible.

    Damn your frustrating me a little.

    Maybe read a couple of posts again . You will work it out a little better
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭

    Out of interest on 3 mob pull how many times would u use it?

    3 mob pull!? What do you think I am, a DK or a Sorc? I'm only VR12, I can't take on 3 mobs.

    In all seriousness, it is our only AoE DPS and our only CC ability. So I would use it until all the mobs are dead. Cast rune as the opener, apply DoTs to all 3 mobs, cast rune, heavy resto staff attack since I'm pretty much out of magika by now, cast rune again, hope something has died, re-apply DoTs, use potion since I'm out of magika again, cast rune, heavy resto attack, etc.
    Edited by NerfEverything on June 4, 2014 6:51PM
  • Yankee
    Yankee
    ✭✭✭✭
    Nooo, please don't nerf this. It is literally the only things Templars have left.

    Out of interest on 3 mob pull how many times would u use it?

    At VR6, if I use Volcanic Rune more than twice on a 3 mob pull, I may run out of magicka using impulse before the mobs are dead. Then I die.

    Plus I found using it too many times seems to push the mobs out of AoE range. Not a good thing to do with an archer or caster mob,

    Not sure what builds/gear level can spam it a bunch of times and use other spells.

    Edited by Yankee on June 4, 2014 6:53PM
  • Stratti
    Stratti
    ✭✭✭✭✭
    Yankee wrote: »
    Nooo, please don't nerf this. It is literally the only things Templars have left.

    Out of interest on 3 mob pull how many times would u use it?

    At VR6, if I use Volcanic Rune more than twice on a 3 mob pull, I may run out of magicka using impulse before the mobs are dead. Then I die.

    Not sure what builds/gear level can spam it a bunch of times and use other spells.

    Well.... That's what I'm talking about . Twice is fair enough but some of the guys are hitting it 4 times
  • Mordack
    Mordack
    ✭✭✭
    NO it's one of the few skills that keeps me alive in VR areas!
    What do you call a Wood Elf who doesn't lie or cheat or steal?
    A dead Wood Elf.
  • Kililin
    Kililin
    ✭✭✭✭
    Kililin wrote: »
    If you nerf a generally used tool, that makes the Veteran content bearable you will lose subs.
    I am sure shield bash nerf cost subs.

    There are lots of players on the fringe of quitting, it is that bad at the moment.
    Its no good idea to nerf everything that works, until everyone feels like playing a broken class.

    Difficult gameplay is ok with me, but when every trashmob fight is like a bossfight and afterwards i get some coins and a white item and a whopping 500VP out of 4million, something is wrong.

    If you can not kill trash mob pulls easily something is wrong with you char, and most likely some of you skills need buffs.

    They need to get a grip and start fixing things, without breaking others if possible.

    Damn your frustrating me a little.

    Maybe read a couple of posts again . You will work it out a little better

    I don't need to.

    You are stating:

    My char can do X
    Everyone who is able do to things i can't is overpowered.
    I don't care how they do it, the skill i see is Y so please nerf Y.

    As justification you say:

    I saw someone using skill Y and it did things that in my personal opinion are not okay. Also my char can not do it, it is exploiting, because my character is the baseline everyone should be able to only do things i can do.

    Please explain to me:

    How do you know if stunlocking mobs is intended or not?
    How long should it take to kill 3 mobs, how fast is overpowered.
    How much ressources should one have left after finishing said pack of mobs?
    Why is Volcanic Rune overpowered? (Please explain without comparing it to your character)
  • Stratti
    Stratti
    ✭✭✭✭✭

    Out of interest on 3 mob pull how many times would u use it?

    3 mob pull!? What do you think I am, a DK or a Sorc? I'm only VR12, I can't take on 3 mobs.

    In all seriousness, it is our only AoE DPS and our only CC ability. So I would use it until all the mobs are dead. Cast rune as the opener, apply DoTs to all 3 mobs, cast rune, heavy resto staff attack since I'm pretty much out of magika by now, cast rune again, hope something has died, re-apply DoTs, use potion since I'm out of magika again, cast rune, heavy resto attack, etc.

    That's a lot. In all those runes those things have not damaged you hardly they are flying in the air stunned after. It's rofl stomp. I don't mind going a little slower and being able to take a lot of damage but when the guy can bot up and do it - faceroll style - it needs to be looked at
    Y
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    Kililin wrote: »
    Kililin wrote: »
    the skill is good. dont nerf

    I don't the skill to go ... I just don't want to see someone in PVE juggling 3 mobs for 30 seconds while dps them.

    I think. PVP is not an issue because of the cc nerf anyway .

    It's a PvE thing

    What exactly is your problem with someone doing this?
    That your build is worse than his? Maybe you should improve your build?

    I already said in another thread, there is only one other option:
    Remove everything with more utility than block or sprint.
    Remove every attack doing more damage than light attack.
    Remove ranged attacks.
    Remove every armor class but Heavy.
    Balanced game, gz.

    Can I ask you a question:

    Let's say I have an ability called shield bash
    And I can spam it for about a minute with an early pot especially and green dragon blood and food etc.
    And that with choking talons and bow pull allows me to smash out 8-10 mobs without needing a heal with dps around 400-500
    I can jump into public Dungeouns and chain pull packs

    Would that be fair?
    Should people just get a better build and qq
    Instead of all the qq early on should people have just improved their builds
    Or is it different because it's a nerf to you instead them

    For PVE:

    I was not advocating a shield bash nerf, nor do i think it was a good idea.
    But 2 wrongs dont make a right.

    The only thing acomplished by the nerf was that instead of 3 weapons only 2 weapons are not underpowered and 90% are running around with staff, before there have been some s/b players at least.

    (Also i think the reason for shield bash spam nerf was pvp.)

    Don't you think it is a bit childish to try such revenge nerf posts?
    If you really want to get something nerfed out of spite you should choose some class skills, probably a sorc skill, than you would have way more players side with you than in this absurd thread.

    I believe the sheild bash fix was brought on by them not intending it to do so much damage in the first place. Why in the world would s/b ( the obviously tank spec weapons) be the highest dps in the game? If you can answer that reasonably I will commend you and reconsider my position. If not I will just believe you are someone who wants an easy face roll game to play if that's the case I can refer you to a fantastic RPG called Hello Kitty Adventure Island.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Yankee
    Yankee
    ✭✭✭✭
    Yankee wrote: »
    Nooo, please don't nerf this. It is literally the only things Templars have left.

    Out of interest on 3 mob pull how many times would u use it?

    At VR6, if I use Volcanic Rune more than twice on a 3 mob pull, I may run out of magicka using impulse before the mobs are dead. Then I die.

    Not sure what builds/gear level can spam it a bunch of times and use other spells.

    Well.... That's what I'm talking about . Twice is fair enough but some of the guys are hitting it 4 times

    I do not think Volcanic Rune does enough DPS for the magicka cost to spam. It just buys some time to use some more efficient DPS skills.

  • Stratti
    Stratti
    ✭✭✭✭✭
    Kililin wrote: »
    Kililin wrote: »
    the skill is good. dont nerf

    I don't the skill to go ... I just don't want to see someone in PVE juggling 3 mobs for 30 seconds while dps them.

    I think. PVP is not an issue because of the cc nerf anyway .

    It's a PvE thing

    What exactly is your problem with someone doing this?
    That your build is worse than his? Maybe you should improve your build?

    I already said in another thread, there is only one other option:
    Remove everything with more utility than block or sprint.
    Remove every attack doing more damage than light attack.
    Remove ranged attacks.
    Remove every armor class but Heavy.
    Balanced game, gz.

    Can I ask you a question:

    Let's say I have an ability called shield bash
    And I can spam it for about a minute with an early pot especially and green dragon blood and food etc.
    And that with choking talons and bow pull allows me to smash out 8-10 mobs without needing a heal with dps around 400-500
    I can jump into public Dungeouns and chain pull packs

    Would that be fair?
    Should people just get a better build and qq
    Instead of all the qq early on should people have just improved their builds
    Or is it different because it's a nerf to you instead them

    For PVE:

    I was not advocating a shield bash nerf, nor do i think it was a good idea.
    But 2 wrongs dont make a right.

    The only thing acomplished by the nerf was that instead of 3 weapons only 2 weapons are not underpowered and 90% are running around with staff, before there have been some s/b players at least.

    (Also i think the reason for shield bash spam nerf was pvp.)

    Don't you think it is a bit childish to try such revenge nerf posts?
    If you really want to get something nerfed out of spite you should choose some class skills, probably a sorc skill, than you would have way more players side with you than in this absurd thread.

    I believe the sheild bash fix was brought on by them not intending it to do so much damage in the first place. Why in the world would s/b ( the obviously tank spec weapons) be the highest dps in the game? If you can answer that reasonably I will commend you and reconsider my position. If not I will just believe you are someone who wants an easy face roll game to play if that's the case I can refer you to a fantastic RPG called Hello Kitty Adventure Island.

    ^
    As one of the beneficiaries of shield bash it was fun but I wasn't surprised.

    The use of this volcanic rune to lock down a pack is the same thing you put so well ...
    People just wanting an easy face roll way of playing
  • Stratti
    Stratti
    ✭✭✭✭✭
    Yankee wrote: »
    Yankee wrote: »
    Nooo, please don't nerf this. It is literally the only things Templars have left.

    Out of interest on 3 mob pull how many times would u use it?

    At VR6, if I use Volcanic Rune more than twice on a 3 mob pull, I may run out of magicka using impulse before the mobs are dead. Then I die.

    Not sure what builds/gear level can spam it a bunch of times and use other spells.

    Well.... That's what I'm talking about . Twice is fair enough but some of the guys are hitting it 4 times

    I do not think Volcanic Rune does enough DPS for the magicka cost to spam. It just buys some time to use some more efficient DPS skills.

    Yeah they weave in the dots and other hits in the few seconds they have - maybe take one hit then reapply .
    faceroll
    R
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    Just make it take 1 second to arm and increase magic cost slightly. Players can move away and mobs continue to be idiots and stand in it.

    I still find it hilarious people think it is a class ability. Someone already made a massive hate post asking to nerf the volcanic rune "nightblade" ability. Lol
  • Birfreben_Kinghelred
    Xnemesis wrote: »
    what you find fun may be different from another person. So why take away and bother the way someone else plays the game just because you don't like it or it makes it easy? Just play the game and have fun the way you want to play.
    This ability is being exploited by players in LA with serious magicka regen and endurance to spam this over and over as part of a rotation . This needs a cooldown.

    I was next to a V10 that had this on a 4 second rotation constantly juggling mobs.

    It is ridiculous and makes the game unbalanced for non magicka based classes.

    Please fix this

    It's a mage's guild skill, so it is available to everyone who wants it. As such it shouldn't be a candidate for nerfing, at least not yet.

    Reason being if everyone has it or at least has access to it, it can't have an impact on balance.

    Class skills that are OP relative to other classes actually have an impact on balance.

    This is not true at all. Abilities need to be balanced for a slot on the players bar, not by a class vs class basis. If I spend hours putting together a proper build to fight 3 pulls, I should be rewarded by dominating 3 pulls or at least killing them more often than I die to them. I should not have my entire AOE bar completely outclassed by 1 skill. I don't care if that ability is available to me or not. This game needs to reward thoughtful builds and synergy, not youtube instructional videos showing what is op lately and fotm skills. (not even fotm build, its one skill.)
  • Kililin
    Kililin
    ✭✭✭✭
    Kililin wrote: »
    Kililin wrote: »
    the skill is good. dont nerf

    I don't the skill to go ... I just don't want to see someone in PVE juggling 3 mobs for 30 seconds while dps them.

    I think. PVP is not an issue because of the cc nerf anyway .

    It's a PvE thing

    What exactly is your problem with someone doing this?
    That your build is worse than his? Maybe you should improve your build?

    I already said in another thread, there is only one other option:
    Remove everything with more utility than block or sprint.
    Remove every attack doing more damage than light attack.
    Remove ranged attacks.
    Remove every armor class but Heavy.
    Balanced game, gz.

    Can I ask you a question:

    Let's say I have an ability called shield bash
    And I can spam it for about a minute with an early pot especially and green dragon blood and food etc.
    And that with choking talons and bow pull allows me to smash out 8-10 mobs without needing a heal with dps around 400-500
    I can jump into public Dungeouns and chain pull packs

    Would that be fair?
    Should people just get a better build and qq
    Instead of all the qq early on should people have just improved their builds
    Or is it different because it's a nerf to you instead them

    For PVE:

    I was not advocating a shield bash nerf, nor do i think it was a good idea.
    But 2 wrongs dont make a right.

    The only thing acomplished by the nerf was that instead of 3 weapons only 2 weapons are not underpowered and 90% are running around with staff, before there have been some s/b players at least.

    (Also i think the reason for shield bash spam nerf was pvp.)

    Don't you think it is a bit childish to try such revenge nerf posts?
    If you really want to get something nerfed out of spite you should choose some class skills, probably a sorc skill, than you would have way more players side with you than in this absurd thread.

    I believe the sheild bash fix was brought on by them not intending it to do so much damage in the first place. Why in the world would s/b ( the obviously tank spec weapons) be the highest dps in the game? If you can answer that reasonably I will commend you and reconsider my position. If not I will just believe you are someone who wants an easy face roll game to play if that's the case I can refer you to a fantastic RPG called Hello Kitty Adventure Island.

    It should not, but they nerfed it into oblivion. you know it does not need to do 900dps, but maybe a bit more than 90 per hit...

    Do you think it is better now? With Resto staff as highest DPS Weapon?
    Thats what i was saying, before you had 3 viable weapons, now you have 2.
    The nerf broke one more weapon, they should have fixed the others before this.
    Fixes should have higher priority than nerfs.

    Of course they could go the other route, remove mana gain from resto staff, make impulse do half the damage.
    Than every weapon would be garbage and you also would see more diversity or maybe not, because not many would be left.

  • ZOS_AlexD
    ZOS_AlexD
    ✭✭✭
    Hello everyone. Please keep your comments on topic and civil. We will not tolerate attacking others on our forums. Please do not resort to personal comments when debating a topic. We understand that discussions can become heated, especially when the topic is contentious. Agreeing to disagree is always acceptable; personal comments and jabs are not.

    Please take a moment to review the Code of Conduct if you have not already done so.
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  • TRIP233
    TRIP233
    ✭✭✭
    It's not available to all - it is an exploit that certain builds can take advantage.

    It's being spammed repeatedly by high regen builds that can do it 5-6 times to juggle mobs

    This is wrong and needs a nerf to a timer cooldown timer .


    It's not a class ability, it IS available to all. It's under the Mages Guild skill tree. Just go join the Mages Guild and put a skill point in Fire Rune, then morph it to Volcanic Rune.
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭

    Out of interest on 3 mob pull how many times would u use it?

    3 mob pull!? What do you think I am, a DK or a Sorc? I'm only VR12, I can't take on 3 mobs.

    In all seriousness, it is our only AoE DPS and our only CC ability. So I would use it until all the mobs are dead. Cast rune as the opener, apply DoTs to all 3 mobs, cast rune, heavy resto staff attack since I'm pretty much out of magika by now, cast rune again, hope something has died, re-apply DoTs, use potion since I'm out of magika again, cast rune, heavy resto attack, etc.

    That's a lot. In all those runes those things have not damaged you hardly they are flying in the air stunned after. It's rofl stomp. I don't mind going a little slower and being able to take a lot of damage but when the guy can bot up and do it - faceroll style - it needs to be looked at
    Y

    I agree, and it isn't fun either. I actually hate volcanic rune and only started using it because I was dieing every fight. There are really no alternatives.

    We have a single target knockback/stun that does the same amount of damage for similar cost, but it is only single target. We have an AoE DPS that does less damage for the same cost. And we have an AoE stun for the same cost that only has a 50% chance to work.

    Impulse costs too much and we need resto staves to restore magika because we have no resource management skills.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
    ✭✭✭✭✭
    @‌OP
    You haven't replied to my questions yet.

    O sorry was that the cc I use.

    Here :smile:

    The cc I use is very different
    1. No 100% uptime while dpsing within melee range
    2. Power bash is single target and breaks on damage
    3. Other AoE is certainly not the same
    4. Shield bash was similar in that we could spam it indefinitely thus taking out mobs of 7-8
    5. If you searched those posts you would see I agreed with the shield bash nerf
    6. I am talking about close to 100% uptime on this cc while being able to dps down the mobs under control - no ability does that.

    I'm not sure which classes can achieve it but I dare say it is LA dest staff - guys I observed where sorcerers

    In Craiglorn that was one application on pull certainly not any spamming and it wouldn't work

    Answer your question?

    Power bash & shield bash has nothing to do with my questions. You actually do not read the posts, and you complain that the rest of us do not read your posts.

    Please read page 3 post ~9 @ 5:31 by me, and post 15 @ 5:43 by pieceofyarnb14_ESO

    We both asking the same things actually.
  • Yankee
    Yankee
    ✭✭✭✭
    nevermind....
    Edited by Yankee on June 4, 2014 7:50PM
  • Mablung
    Mablung
    ✭✭✭✭✭
    You know, the COD basically says just say good things about our company and game and you wont be breaking any rules.
  • Obscure
    Obscure
    ✭✭✭✭✭
    Volcanic rune bothering you? Here's some easy to follow steps in dealing with it:

    Step 1) Identify forehead.
    Step 2) Accelerate forehead towards keyboard.
    Step 3) Retain maximum velocity until forehead makes a full and complete stop.
    Step 4) If consciousness persists, return to step 2.

    If that process didn't resolve the issue, contact your system administrator for additional assistance.

    But seriously, ESO is a Magicka spam fest, and anything Magicka based that is even somewhat effective is being overtly abused. Volcanic Rune, Bolt Escape, Impulse, Dark Talons, whatever, you name a good Magicka skill, I garuntee it's being spammed and has a thread calling for it to be nerfed.
  • Alurria
    Alurria
    ✭✭✭✭✭
    Yankee wrote: »
    Yankee wrote: »
    Yankee wrote: »
    Nooo, please don't nerf this. It is literally the only things Templars have left.

    Out of interest on 3 mob pull how many times would u use it?

    At VR6, if I use Volcanic Rune more than twice on a 3 mob pull, I may run out of magicka using impulse before the mobs are dead. Then I die.

    Not sure what builds/gear level can spam it a bunch of times and use other spells.

    Well.... That's what I'm talking about . Twice is fair enough but some of the guys are hitting it 4 times

    I do not think Volcanic Rune does enough DPS for the magicka cost to spam. It just buys some time to use some more efficient DPS skills.

    Yeah they weave in the dots and other hits in the few seconds they have - maybe take one hit then reapply .
    faceroll
    R

    You are correct, that is too easy. I am just being a wimp with my 7/7 cloth and 1750 health I should take those hits.

    This and this, so we have established that cloth wearing sorcerer was killing 3pull mob quickly by utilizing a build that allowed him not to die in one hit and you are mad because your bash was nerfed and you liked it because it allowed you to do the same. Aww never mind it's not worth the effort, if the developers of this game cater to the whims of every crying dim wit, then there are serious problems and it has nothing to do with game balance.

  • steveb16_ESO46
    steveb16_ESO46
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    Let's not nerf anything. Let Zen go away and think about things, test them out and then come back with a demonstrably working balanced update. All this flailing around gets nowhere.

    This balancing should have gone on before launch but it didn't. They need to take a long look at all the classes, listen to all the feedback and extensively test things so they can do a major one off rebalance that works without all the ridiculous side effects we get with all these flailing around patches,
    Edited by steveb16_ESO46 on June 4, 2014 8:13PM
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