ss.ioannidisnrb18_ESO wrote: »Nox_Aeterna wrote: »Being a templar , unfortunately , i only have crappy AoE CCs , therefore i actually depend on this skill.
So , i will be against this nerf.
With that said , i wonder how long till they add spellcrafting.
I'm interest in a 3 mob fight how many times will you use the ability
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »fredthementenrb18_ESO wrote: »the skill is good. dont nerf
I don't the skill to go ... I just don't want to see someone in PVE juggling 3 mobs for 30 seconds while dps them.
I think. PVP is not an issue because of the cc nerf anyway .
It's a PvE thing
What exactly is your problem with someone doing this?
That your build is worse than his? Maybe you should improve your build?
I already said in another thread, there is only one other option:
Remove everything with more utility than block or sprint.
Remove every attack doing more damage than light attack.
Remove ranged attacks.
Remove every armor class but Heavy.
Balanced game, gz.
Can I ask you a question:
Let's say I have an ability called shield bash
And I can spam it for about a minute with an early pot especially and green dragon blood and food etc.
And that with choking talons and bow pull allows me to smash out 8-10 mobs without needing a heal with dps around 400-500
I can jump into public Dungeouns and chain pull packs
Would that be fair?
Should people just get a better build and qq
Instead of all the qq early on should people have just improved their builds
Or is it different because it's a nerf to you instead them
For PVE:
I was not advocating a shield bash nerf, nor do i think it was a good idea.
But 2 wrongs dont make a right.
The only thing acomplished by the nerf was that instead of 3 weapons only 2 weapons are not underpowered and 90% are running around with staff, before there have been some s/b players at least.
(Also i think the reason for shield bash spam nerf was pvp.)
Don't you think it is a bit childish to try such revenge nerf posts?
If you really want to get something nerfed out of spite you should choose some class skills, probably a sorc skill, than you would have way more players side with you than in this absurd thread.
Nox_Aeterna wrote: »ss.ioannidisnrb18_ESO wrote: »Nox_Aeterna wrote: »Being a templar , unfortunately , i only have crappy AoE CCs , therefore i actually depend on this skill.
So , i will be against this nerf.
With that said , i wonder how long till they add spellcrafting.
I'm interest in a 3 mob fight how many times will you use the ability
Lets be honest here , fights in veteran content got a different group composition and it matters , i dont always use the same skills or the same rotation to win them.
At most 2/3 , i use one from afar , when im getting to melee the enemies should be in the air , then i toss another on the floor and get in melee. After kiliing one , i might toss another. But 2x1 i cant deal with usually without this cc.
Still , that is assuming there are no mages for example, in which case i will need to use unstable core also...
Mends_from_Shadows wrote: »If you think an ability being used repeatedly by someone who has the equipment and stats to spam it is an exploit... you might be a moron.
Luvsfuzzybunnies wrote: »Mends_from_Shadows wrote: »If you think an ability being used repeatedly by someone who has the equipment and stats to spam it is an exploit... you might be a moron.
Not saying this is an exploit but your reasoning is not really sound as the PTSers who tested the craglorn patch were advertising how they were exploiting to beat the trials in sub 10 minutes. Saying we weren't exploiting because it is in game this way. Hence the devs opening the PTS to the general public so that said exploits will be reported instead of coveted to help a handful of guilds burn thru the content and receive recognition or whatever other spoils go with their obvious immoral actions.
ss.ioannidisnrb18_ESO wrote: »Ridiculous OP, nerf threads without statistics, and detailed explanation and comparison should be worth an infraction. I just lost a few braincells and to much time... I dont even want to argue against this post, in fact i dont even care if they nerf it, but its just stupid.
...
Since you don't bother to read the explanation provided
I obey served to different sorcerers spamming volcanic rune on mobs of 3 .
They did this by having the regen etc to keep it up while popping dots in between
I observed this for a while at least 5 pulls where the mobs didn't touch the ground and where dps down a little slower but still faster than melee
The ability needs a cool down perhaps 30sec to avoid this exploit which by the way would be perfect for a bot
But hey it's a stupid nerf
It is not a sorcerer skill. (If you call every class with robe and staff sorc, stop it.)
Nightblade can spam it even more.
There are no cooldowns on skills in eso.
I dont get what you are saying, it makes no sense, like not at all.
If you nerf a generally used tool, that makes the Veteran content bearable you will lose subs.
I am sure shield bash nerf cost subs.
There are lots of players on the fringe of quitting, it is that bad at the moment.
Its no good idea to nerf everything that works, until everyone feels like playing a broken class.
Difficult gameplay is ok with me, but when every trashmob fight is like a bossfight and afterwards i get some coins and a white item and a whopping 500VP out of 4million, something is wrong.
If you can not kill trash mob pulls easily something is wrong with you char, and most likely some of you skills need buffs.
They need to get a grip and start fixing things, without breaking others if possible.
ss.ioannidisnrb18_ESO wrote: »
Out of interest on 3 mob pull how many times would u use it?
ss.ioannidisnrb18_ESO wrote: »NerfEverything wrote: »Nooo, please don't nerf this. It is literally the only things Templars have left.
Out of interest on 3 mob pull how many times would u use it?
ss.ioannidisnrb18_ESO wrote: »NerfEverything wrote: »Nooo, please don't nerf this. It is literally the only things Templars have left.
Out of interest on 3 mob pull how many times would u use it?
At VR6, if I use Volcanic Rune more than twice on a 3 mob pull, I may run out of magicka using impulse before the mobs are dead. Then I die.
Not sure what builds/gear level can spam it a bunch of times and use other spells.
ss.ioannidisnrb18_ESO wrote: »If you nerf a generally used tool, that makes the Veteran content bearable you will lose subs.
I am sure shield bash nerf cost subs.
There are lots of players on the fringe of quitting, it is that bad at the moment.
Its no good idea to nerf everything that works, until everyone feels like playing a broken class.
Difficult gameplay is ok with me, but when every trashmob fight is like a bossfight and afterwards i get some coins and a white item and a whopping 500VP out of 4million, something is wrong.
If you can not kill trash mob pulls easily something is wrong with you char, and most likely some of you skills need buffs.
They need to get a grip and start fixing things, without breaking others if possible.
Damn your frustrating me a little.
Maybe read a couple of posts again . You will work it out a little better
NerfEverything wrote: »ss.ioannidisnrb18_ESO wrote: »
Out of interest on 3 mob pull how many times would u use it?
3 mob pull!? What do you think I am, a DK or a Sorc? I'm only VR12, I can't take on 3 mobs.
In all seriousness, it is our only AoE DPS and our only CC ability. So I would use it until all the mobs are dead. Cast rune as the opener, apply DoTs to all 3 mobs, cast rune, heavy resto staff attack since I'm pretty much out of magika by now, cast rune again, hope something has died, re-apply DoTs, use potion since I'm out of magika again, cast rune, heavy resto attack, etc.
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »fredthementenrb18_ESO wrote: »the skill is good. dont nerf
I don't the skill to go ... I just don't want to see someone in PVE juggling 3 mobs for 30 seconds while dps them.
I think. PVP is not an issue because of the cc nerf anyway .
It's a PvE thing
What exactly is your problem with someone doing this?
That your build is worse than his? Maybe you should improve your build?
I already said in another thread, there is only one other option:
Remove everything with more utility than block or sprint.
Remove every attack doing more damage than light attack.
Remove ranged attacks.
Remove every armor class but Heavy.
Balanced game, gz.
Can I ask you a question:
Let's say I have an ability called shield bash
And I can spam it for about a minute with an early pot especially and green dragon blood and food etc.
And that with choking talons and bow pull allows me to smash out 8-10 mobs without needing a heal with dps around 400-500
I can jump into public Dungeouns and chain pull packs
Would that be fair?
Should people just get a better build and qq
Instead of all the qq early on should people have just improved their builds
Or is it different because it's a nerf to you instead them
For PVE:
I was not advocating a shield bash nerf, nor do i think it was a good idea.
But 2 wrongs dont make a right.
The only thing acomplished by the nerf was that instead of 3 weapons only 2 weapons are not underpowered and 90% are running around with staff, before there have been some s/b players at least.
(Also i think the reason for shield bash spam nerf was pvp.)
Don't you think it is a bit childish to try such revenge nerf posts?
If you really want to get something nerfed out of spite you should choose some class skills, probably a sorc skill, than you would have way more players side with you than in this absurd thread.
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »NerfEverything wrote: »Nooo, please don't nerf this. It is literally the only things Templars have left.
Out of interest on 3 mob pull how many times would u use it?
At VR6, if I use Volcanic Rune more than twice on a 3 mob pull, I may run out of magicka using impulse before the mobs are dead. Then I die.
Not sure what builds/gear level can spam it a bunch of times and use other spells.
Well.... That's what I'm talking about . Twice is fair enough but some of the guys are hitting it 4 times
Luvsfuzzybunnies wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »fredthementenrb18_ESO wrote: »the skill is good. dont nerf
I don't the skill to go ... I just don't want to see someone in PVE juggling 3 mobs for 30 seconds while dps them.
I think. PVP is not an issue because of the cc nerf anyway .
It's a PvE thing
What exactly is your problem with someone doing this?
That your build is worse than his? Maybe you should improve your build?
I already said in another thread, there is only one other option:
Remove everything with more utility than block or sprint.
Remove every attack doing more damage than light attack.
Remove ranged attacks.
Remove every armor class but Heavy.
Balanced game, gz.
Can I ask you a question:
Let's say I have an ability called shield bash
And I can spam it for about a minute with an early pot especially and green dragon blood and food etc.
And that with choking talons and bow pull allows me to smash out 8-10 mobs without needing a heal with dps around 400-500
I can jump into public Dungeouns and chain pull packs
Would that be fair?
Should people just get a better build and qq
Instead of all the qq early on should people have just improved their builds
Or is it different because it's a nerf to you instead them
For PVE:
I was not advocating a shield bash nerf, nor do i think it was a good idea.
But 2 wrongs dont make a right.
The only thing acomplished by the nerf was that instead of 3 weapons only 2 weapons are not underpowered and 90% are running around with staff, before there have been some s/b players at least.
(Also i think the reason for shield bash spam nerf was pvp.)
Don't you think it is a bit childish to try such revenge nerf posts?
If you really want to get something nerfed out of spite you should choose some class skills, probably a sorc skill, than you would have way more players side with you than in this absurd thread.
I believe the sheild bash fix was brought on by them not intending it to do so much damage in the first place. Why in the world would s/b ( the obviously tank spec weapons) be the highest dps in the game? If you can answer that reasonably I will commend you and reconsider my position. If not I will just believe you are someone who wants an easy face roll game to play if that's the case I can refer you to a fantastic RPG called Hello Kitty Adventure Island.
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »NerfEverything wrote: »Nooo, please don't nerf this. It is literally the only things Templars have left.
Out of interest on 3 mob pull how many times would u use it?
At VR6, if I use Volcanic Rune more than twice on a 3 mob pull, I may run out of magicka using impulse before the mobs are dead. Then I die.
Not sure what builds/gear level can spam it a bunch of times and use other spells.
Well.... That's what I'm talking about . Twice is fair enough but some of the guys are hitting it 4 times
I do not think Volcanic Rune does enough DPS for the magicka cost to spam. It just buys some time to use some more efficient DPS skills.
what you find fun may be different from another person. So why take away and bother the way someone else plays the game just because you don't like it or it makes it easy? Just play the game and have fun the way you want to play.
kirnmalidus wrote: »ss.ioannidisnrb18_ESO wrote: »This ability is being exploited by players in LA with serious magicka regen and endurance to spam this over and over as part of a rotation . This needs a cooldown.
I was next to a V10 that had this on a 4 second rotation constantly juggling mobs.
It is ridiculous and makes the game unbalanced for non magicka based classes.
Please fix this
It's a mage's guild skill, so it is available to everyone who wants it. As such it shouldn't be a candidate for nerfing, at least not yet.
Reason being if everyone has it or at least has access to it, it can't have an impact on balance.
Class skills that are OP relative to other classes actually have an impact on balance.
Luvsfuzzybunnies wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »fredthementenrb18_ESO wrote: »the skill is good. dont nerf
I don't the skill to go ... I just don't want to see someone in PVE juggling 3 mobs for 30 seconds while dps them.
I think. PVP is not an issue because of the cc nerf anyway .
It's a PvE thing
What exactly is your problem with someone doing this?
That your build is worse than his? Maybe you should improve your build?
I already said in another thread, there is only one other option:
Remove everything with more utility than block or sprint.
Remove every attack doing more damage than light attack.
Remove ranged attacks.
Remove every armor class but Heavy.
Balanced game, gz.
Can I ask you a question:
Let's say I have an ability called shield bash
And I can spam it for about a minute with an early pot especially and green dragon blood and food etc.
And that with choking talons and bow pull allows me to smash out 8-10 mobs without needing a heal with dps around 400-500
I can jump into public Dungeouns and chain pull packs
Would that be fair?
Should people just get a better build and qq
Instead of all the qq early on should people have just improved their builds
Or is it different because it's a nerf to you instead them
For PVE:
I was not advocating a shield bash nerf, nor do i think it was a good idea.
But 2 wrongs dont make a right.
The only thing acomplished by the nerf was that instead of 3 weapons only 2 weapons are not underpowered and 90% are running around with staff, before there have been some s/b players at least.
(Also i think the reason for shield bash spam nerf was pvp.)
Don't you think it is a bit childish to try such revenge nerf posts?
If you really want to get something nerfed out of spite you should choose some class skills, probably a sorc skill, than you would have way more players side with you than in this absurd thread.
I believe the sheild bash fix was brought on by them not intending it to do so much damage in the first place. Why in the world would s/b ( the obviously tank spec weapons) be the highest dps in the game? If you can answer that reasonably I will commend you and reconsider my position. If not I will just believe you are someone who wants an easy face roll game to play if that's the case I can refer you to a fantastic RPG called Hello Kitty Adventure Island.
ss.ioannidisnrb18_ESO wrote: »It's not available to all - it is an exploit that certain builds can take advantage.
It's being spammed repeatedly by high regen builds that can do it 5-6 times to juggle mobs
This is wrong and needs a nerf to a timer cooldown timer .
ss.ioannidisnrb18_ESO wrote: »NerfEverything wrote: »ss.ioannidisnrb18_ESO wrote: »
Out of interest on 3 mob pull how many times would u use it?
3 mob pull!? What do you think I am, a DK or a Sorc? I'm only VR12, I can't take on 3 mobs.
In all seriousness, it is our only AoE DPS and our only CC ability. So I would use it until all the mobs are dead. Cast rune as the opener, apply DoTs to all 3 mobs, cast rune, heavy resto staff attack since I'm pretty much out of magika by now, cast rune again, hope something has died, re-apply DoTs, use potion since I'm out of magika again, cast rune, heavy resto attack, etc.
That's a lot. In all those runes those things have not damaged you hardly they are flying in the air stunned after. It's rofl stomp. I don't mind going a little slower and being able to take a lot of damage but when the guy can bot up and do it - faceroll style - it needs to be looked at
Y
ss.ioannidisnrb18_ESO wrote: »p_tsakirisb16_ESO wrote: »@OP
You haven't replied to my questions yet.
O sorry was that the cc I use.
Here
The cc I use is very different
1. No 100% uptime while dpsing within melee range
2. Power bash is single target and breaks on damage
3. Other AoE is certainly not the same
4. Shield bash was similar in that we could spam it indefinitely thus taking out mobs of 7-8
5. If you searched those posts you would see I agreed with the shield bash nerf
6. I am talking about close to 100% uptime on this cc while being able to dps down the mobs under control - no ability does that.
I'm not sure which classes can achieve it but I dare say it is LA dest staff - guys I observed where sorcerers
In Craiglorn that was one application on pull certainly not any spamming and it wouldn't work
Answer your question?
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »NerfEverything wrote: »Nooo, please don't nerf this. It is literally the only things Templars have left.
Out of interest on 3 mob pull how many times would u use it?
At VR6, if I use Volcanic Rune more than twice on a 3 mob pull, I may run out of magicka using impulse before the mobs are dead. Then I die.
Not sure what builds/gear level can spam it a bunch of times and use other spells.
Well.... That's what I'm talking about . Twice is fair enough but some of the guys are hitting it 4 times
I do not think Volcanic Rune does enough DPS for the magicka cost to spam. It just buys some time to use some more efficient DPS skills.
Yeah they weave in the dots and other hits in the few seconds they have - maybe take one hit then reapply .
faceroll
R
You are correct, that is too easy. I am just being a wimp with my 7/7 cloth and 1750 health I should take those hits.