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Nerf Volcanic Rune - Enough Already ( ZOS tested this and found it to be working as intended)

  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Someone volcanic runed me to death. they non stopped spammed it+soul strike
    crystal fragments-volcanic rune-volcanic rune-volcanic rune-crystal fragments-soulstrike

    Unstoppable? Or it's morph would solve this just saying!
  • AlexDrago
    AlexDrago
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    This ability is being exploited by players in LA with serious magicka regen and endurance to spam this over and over as part of a rotation . This needs a cooldown.

    I was next to a V10 that had this on a 4 second rotation constantly juggling mobs.

    It is ridiculous and makes the game unbalanced for non magicka based classes.

    Please fix this

    It's a mage's guild skill, so it is available to everyone who wants it. As such it shouldn't be a candidate for nerfing, at least not yet.

    Reason being if everyone has it or at least has access to it, it can't have an impact on balance.

    Class skills that are OP relative to other classes actually have an impact on balance.
    I think, that is a not fair.
    Magick guild skill is for mages, so it would be true and honest to twice mana cost of all magick skills abilities.

    If you have nothing to say say nothing ©
  • Stratti
    Stratti
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    Yankee wrote: »
    Yankee wrote: »
    Someone shut this guy up. He's trying to mess with the one skill us VR soloers can use for CC and group stun.

    Perfectly logical. Nerf Volcanic Rune so something that works well in VR leveling does not work well anymore. That way you can share in the misery of someone who does not choose to use this mage guild skill which is available to everyone.

    Only when everyone has been brought down to the agony of a pure stamina/melee/class skills only build will things be fair.

    Because it is just not logical to even consider asking for a buff to stamina weapon skills instead of wanting to nerf a skill anyone can use.

    And what is even more tragic is ZOS is likely to follow the OP's logic, because it is easy.

    Really?

    So when shield bash was gutted and an entire play style demolished they called us DK sooks and told us to l2p

    When we said wait till it's your turn you scoffed at us

    Now there is another OP ability and look at the response - a response that tells me one thing:

    YOU ALL KNOW IT IS COMING

    Reap what you so all you who complained about shield bash because the nerf bat will soon be passed back

    I have been on this forum since November, and cannot recall ever calling for a nerf to anything or telling anyone L2P.

    Apologies Yankee I was talking figuratively not you as in yourself but the collective forum goers who trolled DKs that were complaining

    You've been a gentleman
  • RylukShouja
    RylukShouja
    ✭✭✭
    Nerf it! Take away my only multi-target cc ability that is the last hope for a survivable Templar caster!

    While you're at it, take away destructive touch! It knocks things back!

    And make it so I die when I log on so I can save myself the time of going and looking for mobs to fight to do it for me!

    I'm not suggesting to take it away.
    You should not be able to spam it for 40sec or w/e they were spamming for.

    In fact an AoE cc is not the same as some of the snares others have , this actually gives you 3 or so seconds where they are immobile

    Every 10s or 20 s per hit would be better

    If someone is spamming it for 40+ seconds they are exploiting mana regen and/or potions, not the skill itself. I use it regularly in my rotation, but if I use it more than 3-4 times while throwing in snares and other dps skills, it destroys my magicka pool.

    How about instead of calling for a nerf as soon as you see a skill abused you do some research on the class, passives, and other surrounding circumstances. Zeni has thus far done a terrible job of handling class balance because they have been takin advice such as this and rolling out knee jerk nerfs across the board.

    Some of these nerfs have been merited....but a lot of these problems could be fixed by tweaking passives, changing how abilities synergize with each other, etc. they have already decided against internal cooldowns for most skills, so you're gonna see people spamming skills. That doesn't make the skill itself overpowered.

    The point of my post was to point out how a knee jerk nerf to a skill affects more than just one person spamming. Besides, putting a 10-20s cd on a skill means you get to use it once per fight...and our skill bar is way too freaking small for skills with cooldowns.
  • Stratti
    Stratti
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    This ability is being exploited by players in LA with serious magicka regen and endurance to spam this over and over as part of a rotation . This needs a cooldown.

    I was next to a V10 that had this on a 4 second rotation constantly juggling mobs.

    It is ridiculous and makes the game unbalanced for non magicka based classes.

    Please fix this

    It's a mage's guild skill, so it is available to everyone who wants it. As such it shouldn't be a candidate for nerfing, at least not yet.

    Reason being if everyone has it or at least has access to it, it can't have an impact on balance.

    Class skills that are OP relative to other classes actually have an impact on balance.

    Ordinarily I would agree but you need to consider what I am saying is happening.
    It's not the ability but the ability of certain classes to have significant uptime of this ability while still doing damage.
    My class is not one of them. Although I would benefit from having it on my second bar
    Essentially any class that can apply that ability often enough to dps down mobs without harm is at a distinct grinding advantage, cc advantage
  • Lorkhan
    Lorkhan
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    the skill is good. dont nerf
  • Kililin
    Kililin
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    AlexDrago wrote: »
    Well, NERF V.rune is needed hardly.
    Yuo need to mana cost it twice or more! Really it cost less then daedric mines and do more damage then mine. Is it honest?
    I think no. We hadrly needed to twice ALL Magick guild abilities. Thas it can keep balance between classes and so on.

    I am hardly in the position to criticize anyone for his english, but i just dont get what you want to tell us.

    In your first sentence you say it is not really needed to nerf the rune.
    Than you say it should cost twice the mana.

    Your comparison is wrong, daedric mines do the damage 3-5 times to a single enemy, depending on the morph. Also the damage per mine should be slightly higher than volcanic rune.

    Mage guild abilities have nothing to do with balance between classes, they are perfectly balanced as everyone can use them.
  • Evergnar
    Evergnar
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    Zos doesn't seem to be able to nerf anything mildly so I say enough with nerfs (for now). Start buffing things and work on the bugs/exploits.
  • Stratti
    Stratti
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    Nerf it! Take away my only multi-target cc ability that is the last hope for a survivable Templar caster!

    While you're at it, take away destructive touch! It knocks things back!

    And make it so I die when I log on so I can save myself the time of going and looking for mobs to fight to do it for me!

    I'm not suggesting to take it away.
    You should not be able to spam it for 40sec or w/e they were spamming for.

    In fact an AoE cc is not the same as some of the snares others have , this actually gives you 3 or so seconds where they are immobile

    Every 10s or 20 s per hit would be better

    If someone is spamming it for 40+ seconds they are exploiting mana regen and/or potions, not the skill itself. I use it regularly in my rotation, but if I use it more than 3-4 times while throwing in snares and other dps skills, it destroys my magicka pool.

    How about instead of calling for a nerf as soon as you see a skill abused you do some research on the class, passives, and other surrounding circumstances. Zeni has thus far done a terrible job of handling class balance because they have been takin advice such as this and rolling out knee jerk nerfs across the board.

    Some of these nerfs have been merited....but a lot of these problems could be fixed by tweaking passives, changing how abilities synergize with each other, etc. they have already decided against internal cooldowns for most skills, so you're gonna see people spamming skills. That doesn't make the skill itself overpowered.

    The point of my post was to point out how a knee jerk nerf to a skill affects more than just one person spamming. Besides, putting a 10-20s cd on a skill means you get to use it once per fight...and our skill bar is way too freaking small for skills with cooldowns.

    So how do we fix it? Look how the fixed shield bash.
    Ultimately do we want this going on constant spam builds and exploits.
  • Stratti
    Stratti
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    the skill is good. dont nerf

    I don't the skill to go ... I just don't want to see someone in PVE juggling 3 mobs for 30 seconds while dps them.

    I think. PVP is not an issue because of the cc nerf anyway .

    It's a PvE thing
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    This ability is being exploited by players in LA with serious magicka regen and endurance to spam this over and over as part of a rotation . This needs a cooldown.

    I was next to a V10 that had this on a 4 second rotation constantly juggling mobs.

    It is ridiculous and makes the game unbalanced for non magicka based classes.

    Please fix this

    Umm no, I'm a scorc and a tank. Do u know in full light amour my mass CC still cost 410 magic, I have 2k magic I could cast it a whole 5 times before I'm out of magic would is my ability too taunt, shield, attack it's everything. It's cost way too much for what it dose. Also that CC miss 'es allot and I waist magic. Ruin fixes that problem. Period.
  • taylorwilenskiub17_ESO
    Why the [snip] would you want to nerf Volcanic Rune? It is only useful in PvE and is available to everyone...why do you care if an ability is too good in PvE? How the hell does that affect you?

    It's people like you who are going to burn this game to the ground with your crying.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on June 4, 2014 6:44PM
  • Kililin
    Kililin
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    the skill is good. dont nerf

    I don't the skill to go ... I just don't want to see someone in PVE juggling 3 mobs for 30 seconds while dps them.

    I think. PVP is not an issue because of the cc nerf anyway .

    It's a PvE thing

    What exactly is your problem with someone doing this?
    That your build is worse than his? Maybe you should improve your build?

    I already said in another thread, there is only one other option:
    Remove everything with more utility than block or sprint.
    Remove every attack doing more damage than light attack.
    Remove ranged attacks.
    Remove every armor class but Heavy.
    Balanced game, gz.
  • Stratti
    Stratti
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    Kililin wrote: »
    the skill is good. dont nerf

    I don't the skill to go ... I just don't want to see someone in PVE juggling 3 mobs for 30 seconds while dps them.

    I think. PVP is not an issue because of the cc nerf anyway .

    It's a PvE thing

    What exactly is your problem with someone doing this?
    That your build is worse than his? Maybe you should improve your build?

    I already said in another thread, there is only one other option:
    Remove everything with more utility than block or sprint.
    Remove every attack doing more damage than light attack.
    Remove ranged attacks.
    Remove every armor class but Heavy.
    Balanced game, gz.

    Can I ask you a question:

    Let's say I have an ability called shield bash
    And I can spam it for about a minute with an early pot especially and green dragon blood and food etc.
    And that with choking talons and bow pull allows me to smash out 8-10 mobs without needing a heal with dps around 400-500
    I can jump into public Dungeouns and chain pull packs

    Would that be fair?
    Should people just get a better build and qq
    Instead of all the qq early on should people have just improved their builds
    Or is it different because it's a nerf to you instead them
  • Cimos
    Cimos
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    There are no CDs in this game. They wont put any in. It goes against combat design mechanics. Resources are supposed to limit spamming, and lets be honest, most DPS builds are 2-3 skill rotations.

    The closest thing they will do to a cooldown, is what they plan to do with Bolt Escape. "50% increased magicka cost if re-cast within 4 seconds". Which maybe what they do with this ability if it really needs to be nerfed, which sounds like it doesnt.
  • Yankee
    Yankee
    ✭✭✭✭
    Yankee wrote: »
    Yankee wrote: »
    Someone shut this guy up. He's trying to mess with the one skill us VR soloers can use for CC and group stun.

    Perfectly logical. Nerf Volcanic Rune so something that works well in VR leveling does not work well anymore. That way you can share in the misery of someone who does not choose to use this mage guild skill which is available to everyone.

    Only when everyone has been brought down to the agony of a pure stamina/melee/class skills only build will things be fair.

    Because it is just not logical to even consider asking for a buff to stamina weapon skills instead of wanting to nerf a skill anyone can use.

    And what is even more tragic is ZOS is likely to follow the OP's logic, because it is easy.

    Really?

    So when shield bash was gutted and an entire play style demolished they called us DK sooks and told us to l2p

    When we said wait till it's your turn you scoffed at us

    Now there is another OP ability and look at the response - a response that tells me one thing:

    YOU ALL KNOW IT IS COMING

    Reap what you so all you who complained about shield bash because the nerf bat will soon be passed back

    I have been on this forum since November, and cannot recall ever calling for a nerf to anything or telling anyone L2P.

    Apologies Yankee I was talking figuratively not you as in yourself but the collective forum goers who trolled DKs that were complaining

    You've been a gentleman

    Thank you.

    I like this game.

    I am just concerned that if ZOS continues to take the easy road of nerfing (especially builds that people are slogging through the not very exciting VR content successfully with) it will be one more nail in the coffin for this game.

    I know it would be the final nail for me.
  • Stratti
    Stratti
    ✭✭✭✭✭
    Why the [snip] would you want to nerf Volcanic Rune? It is only useful in PvE and is available to everyone...why do you care if an ability is too good in PvE? How the hell does that affect you?

    It's people like you who are going to burn this game to the ground with your crying.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Crying ? Bit rude maybe

    It is not the ability but the exploitation of a few things
    1. Endless magicka when spamming it
    2. AoE CC of mobs
    3. Not broken by damage

    This lets certain classes exploit the mechanic and low cost of the ability to spam the hell out of it.

    Juggling mobs at v6 level in packs of 3 with spam and dps is crazy, unbalanced and ruins the game more than any backlash at balancing

    Edited by ZOS_UlyssesW on June 4, 2014 7:42PM
  • NerfEverything
    NerfEverything
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    Nooo, please don't nerf this. It is literally the only things Templars have left.
  • Stratti
    Stratti
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    Nooo, please don't nerf this. It is literally the only things Templars have left.

    Out of interest on 3 mob pull how many times would u use it?
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Well one pvper is qqing, so we all know ZOS will cave and nerf it.
  • Nox_Aeterna
    Nox_Aeterna
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    Being a templar , unfortunately , i only have crappy AoE CCs , therefore i actually depend on this skill.

    So , i will be against this nerf.

    With that said , i wonder how long till they add spellcrafting.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Stratti
    Stratti
    ✭✭✭✭✭
    Well one pvper is qqing, so we all know ZOS will cave and nerf it.

    Shame on you.

    I must have mentioned five times that it's a PVE issue

    Also check 1.2 patch notes all CC has had a balancing when it comes to PVP
  • Kililin
    Kililin
    ✭✭✭✭
    Kililin wrote: »
    the skill is good. dont nerf

    I don't the skill to go ... I just don't want to see someone in PVE juggling 3 mobs for 30 seconds while dps them.

    I think. PVP is not an issue because of the cc nerf anyway .

    It's a PvE thing

    What exactly is your problem with someone doing this?
    That your build is worse than his? Maybe you should improve your build?

    I already said in another thread, there is only one other option:
    Remove everything with more utility than block or sprint.
    Remove every attack doing more damage than light attack.
    Remove ranged attacks.
    Remove every armor class but Heavy.
    Balanced game, gz.

    Can I ask you a question:

    Let's say I have an ability called shield bash
    And I can spam it for about a minute with an early pot especially and green dragon blood and food etc.
    And that with choking talons and bow pull allows me to smash out 8-10 mobs without needing a heal with dps around 400-500
    I can jump into public Dungeouns and chain pull packs

    Would that be fair?
    Should people just get a better build and qq
    Instead of all the qq early on should people have just improved their builds
    Or is it different because it's a nerf to you instead them

    For PVE:

    I was not advocating a shield bash nerf, nor do i think it was a good idea.
    But 2 wrongs dont make a right.

    The only thing acomplished by the nerf was that instead of 3 weapons only 2 weapons are not underpowered and 90% are running around with staff, before there have been some s/b players at least.

    (Also i think the reason for shield bash spam nerf was pvp.)

    Don't you think it is a bit childish to try such revenge nerf posts?
    If you really want to get something nerfed out of spite you should choose some class skills, probably a sorc skill, than you would have way more players side with you than in this absurd thread.
  • Stratti
    Stratti
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    Being a templar , unfortunately , i only have crappy AoE CCs , therefore i actually depend on this skill.

    So , i will be against this nerf.

    With that said , i wonder how long till they add spellcrafting.

    I'm interest in a 3 mob fight how many times will you use the ability
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Well one pvper is qqing, so we all know ZOS will cave and nerf it.

    Shame on you.

    I must have mentioned five times that it's a PVE issue

    Also check 1.2 patch notes all CC has had a balancing when it comes to PVP

    How is it a pve issue? Its cc ffs
  • Stratti
    Stratti
    ✭✭✭✭✭
    Well one pvper is qqing, so we all know ZOS will cave and nerf it.

    Shame on you.

    I must have mentioned five times that it's a PVE issue

    Also check 1.2 patch notes all CC has had a balancing when it comes to PVP

    How is it a pve issue? Its cc ffs

    Really?

    Maybe read some posts it's all there or don't I don't mind but I'm not explaining it again.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    Well one pvper is qqing, so we all know ZOS will cave and nerf it.

    Shame on you.

    I must have mentioned five times that it's a PVE issue

    Also check 1.2 patch notes all CC has had a balancing when it comes to PVP

    How is it a pve issue? Its cc ffs

    Really?

    Maybe read some posts it's all there or don't I don't mind but I'm not explaining it again.

    What people arent allowed to CC in pve? Do you realize how you sound?
  • Kililin
    Kililin
    ✭✭✭✭
    Well one pvper is qqing, so we all know ZOS will cave and nerf it.

    Shame on you.

    I must have mentioned five times that it's a PVE issue

    Also check 1.2 patch notes all CC has had a balancing when it comes to PVP

    How is it a pve issue? Its cc ffs

    Really?

    Maybe read some posts it's all there or don't I don't mind but I'm not explaining it again.

    What people arent allowed to CC in pve? Do you realize how you sound?

    He wants to take away some other childs toy, because his shield bash was nerfed and he could not adapt. Now he saw another player who was not struggling with content and is a bit jealous. :wink:
  • FunkyBudda
    FunkyBudda
    ✭✭✭
    Also check 1.2 patch notes all CC has had a balancing when it comes to PVP

    are you referring to the cc immunity they added? We don't even know how long the duration is, not too mention it could give melee class more advantage when closing in on Sorcs that just got BE nerfed to the ground. It's far from balanced until we have more info.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    Kililin wrote: »
    Well one pvper is qqing, so we all know ZOS will cave and nerf it.

    Shame on you.

    I must have mentioned five times that it's a PVE issue

    Also check 1.2 patch notes all CC has had a balancing when it comes to PVP

    How is it a pve issue? Its cc ffs

    Really?

    Maybe read some posts it's all there or don't I don't mind but I'm not explaining it again.

    What people arent allowed to CC in pve? Do you realize how you sound?

    He wants to take away some other childs toy, because his shield bash was nerfed and he could not adapt. Now he saw another player who was not struggling with content and is a bit jealous. :wink:

    My tank was nerfed too, I just dont tank anymore.
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